My goal was to get a helmetless Spirit armour, what I got was a helmetless Nightmare armour with Spirit stats...
Good
enough and to do it you will need the Mass Effect 3 Coalesced editor.
Open it and find your coalesced (make a backup though)
Follow this path: biogame -> sfxgame -> sfxplayercustomization -> fullbodyapperances.
Go to the last empty line and paste this:
(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",
Female="BIOG_HMF_SHP_FBD_R.DLC.FBDj.HMF_SHP_FBDj_NH_MDL"
,bHideHead=True,bHideHair=True),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Powers"),
Id=14,Name=813580,Description=813581,PlotFlag=-1,Type=CustomizableType_Torso)
Then go to the empty line below that and paste this:
(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",
Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),
GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Powers"),
Id=15,Name=813580,Description=813581,PlotFlag=-1,Type=CustomizableType_Torso)
After that go to fullbodyhelmetapperances and go to the last empty line and paste this:
(Mesh=(Male="biog_hmm_hgr_shp_r.FBDh.HMM_HGR_FBDh_MDL",
Female="BIOG_HMF_HGR_SHP_R.FBDh.HMF_HGR_FBDh_MDL",
bHasBreather=True,bHideHair=True,bHideHead=True),Id=12,Type=CustomizableType_Helmet)
Note:
that this doesn't remove the helmet from the armour itself, this adds
another copy of the armour to your list, except this new copy doesn't
have the helmet, so do a little searching in your armoury
Edit: This
would probably work for people who want the female version without a
helmet too, I wouldn't know since my Shep is always the default male.
Original post: Not sure if this is really the right section for this but none of the others seemed right either soooo.
I've been trying to remove the helmet from the Spirit Armour but so far I've had:
1: Sort of what I wanted but with the weapon oriented version stats, no description and a name like $805341 or something.
2: Game crashes
3: Armour turns into N7 Defender armour.
When i've been trying this i've follwed this guide:
Select Biogame.ini then sfxgame.
Scroll down until you find the sfxplayercustomization section. At
this point you need to pay a close attention to the instruction because
the Coalesced file is very sensitive and any wrong move could harm your
game. Select the fullybodyapperance section. At the bottom, add these lines: (Mesh=(Male="BIOG_HMM_SHP_FBD_R.FBDi.HMM_SHP_FBDi_MDL",Female="BIOG_HMF_SHP_FBD_R.FBDi.HMF_SHP_FBDi_MDL",bHideHead=True,bHideHair=True),GameEffects=("SFXGameContentDLC_CON_APP01.SFXGameEffect_UniqueArmor_CerberusHeavy"),Id=1000,PlotFlag=21752,Name=803158,Name=803158,Description=803924,Type=CustomizableType_Torso)
(Mesh=(Male="BIOG_HMM_SHP_FBD_R.FBDi.HMM_SHP_FBDi_NH_MDL",Female="BIOG_HMF_SHP_FBD_R.FBDi.HMF_SHP_FBDi_NH_MDL"),GameEffects=("SFXGameContentDLC_CON_APP01.SFXGameEffect_UniqueArmor_CerberusHeavy"),Id=1001,Name=803158,Description=803924,Type=CustomizableType_Torso)
Don’t add any extra line even
if it were empty, if you by mistake added a line, you can deleted it by
clicking the right mouse button and select delete valueNow, to the helmet.
Select the fullbodyhelmetappearance and add this line at the buttom: Mesh=(Male="BIOG_HMM_SHP_FBD_R.FBDi.HMM_HGR_FBDi_MDL",Female="BIOG_HMF_SHP_FBD_R.FBDi.HMF_HGR_FBDi_MDL",bHasBreather=True,bHideHead=True,bHideHair=True),Id=1000,Type=CustomizableType_Helmet) Save your changes by clicking on file from the top bar.And that's it.
And using these codes:
(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Weapons"),Id=113,PlotFlag=-1,Type=CustomizableType_Torso,Name=813580,Description=813581)
But I really can't get this to work so i'm asking if anyone here with experience in this area could wrtie down exactly what needs so go into the coalesced, as in copied and pasted. I would be very, very grateful, very.
Reason for wanting this is because i'm trying to get Shepard in Kai Leng's armour, I have the texture sorted but not the helmet
Modifié par SovereignSRV, 10 mars 2013 - 04:41 .





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