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Has Decoy Been Gimped In Single Player?


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#1
Loki_344

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If you don't already know one of the previous patches made decoy a lot less useful in multiplayer because it altered the melee enemy AI so that they ignored decoys. I'm thinking of starting a new infiltrator run, but I don't currently have any appropriate saves to test it out myself.

Any help?

Modifié par Loki_344, 09 mars 2013 - 09:49 .


#2
RedCaesar97

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No idea. Decoy was never a great power to begin with, even in single player.

As a personal opinion: I think that calling the change for melee enemies to ignore "pets" (decoys, turrets, drones) as "gimped" or that it "gimped the pets" is vastly overblown. In my experience, melee enemies tended to ignore the pets even before the change; they only focused on the pets when no one else was around. Once they got a visual lock on you, they ignored the pets.

Also note that even if the melee enemies ignore the pets, the pets can still stun, stagger, deal damage, or even kill those enemies.

#3
Loki_344

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I want to use it mostly for roleplaying reasons, but I have used it before on an Infiltrator and while Decoy isn't that effective when used by itself as like you said enemies will tend to ignore it, in combination with Tactical Cloak it becomes much more reliable as enemies usually focus on Shepard anyway. Some enemy types will continue to target you when you cloak in there field of view, Decoy eliminated this problem as you could use it to transfer the aggro away. when I used it before I was able to neutralize both short range and long range enemies and because of that I thought the power was worth it due to the Infiltrators vulnerability.

Modifié par Loki_344, 09 mars 2013 - 10:45 .


#4
brad2240

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RedCaesar97 wrote...

No idea. Decoy was never a great power to begin with, even in single player.

As a personal opinion: I think that calling the change for melee enemies to ignore "pets" (decoys, turrets, drones) as "gimped" or that it "gimped the pets" is vastly overblown. In my experience, melee enemies tended to ignore the pets even before the change; they only focused on the pets when no one else was around. Once they got a visual lock on you, they ignored the pets.

Also note that even if the melee enemies ignore the pets, the pets can still stun, stagger, deal damage, or even kill those enemies.


I think the pet nerf came before I started playing MP but I've tried the Human, Salarian and Female Quarian Engineers with and without pets and in all three cases the class played better without.  Combat Drone and Decoy seemed more useful in solo play but in a team they are hardly worth using the cooldown on. Rocket turrent at least could score a kill now and again but I don't miss having it.

And after one (horrifying) game with the Volus Sentinel, I came to the conclusion that he was better with Decoy than the SE due to his mini-cloak but I still couldn't make it work very well. But I honestly didn't like the character well enough to put more effort into it.

Curretly the only pets I use are the Geth turret (offensive on the Engineer, defensive on the Juggernaut) and the rocket turret on the Turian Saboteur. I'll probably respec the TSab when I feel like using a card and maybe the Jugg too.

Pets need a damage buff, badly. Posted Image

On topic: Loki, I think Decoy + Tac Cloak will still be fine, even if the AI change carried over. Just Cloak, Decoy, and move. The Cloak will let you keep melee enemies at a distance most times anyway.