Has the introduction of Juggernaut changed the equations?
#1
Posté 09 mars 2013 - 09:02
I think the presence of a Juggie is comparable to the original Decoy. It gives you some breathing space. Enemies mostly flock around the Juggie and do not move much. This makes it very easy for the other players to take thme out from a distance. I mostly play Sniper infiltrators and enemies around the Juggie are easy to headhot (and with the right wepon, you could get multiplae kills in the same shot).
So what do you think? has this kit changed how the game is played?
#2
Posté 09 mars 2013 - 09:06
You faned my mind!
#3
Posté 09 mars 2013 - 09:07
#4
Posté 09 mars 2013 - 09:21
I see bad Juggs. Really bad ones.
#5
Posté 09 mars 2013 - 09:37
kira28 wrote...
yeah players can now hold the melee button every second and watch a tv show for 20 mins and then come back to extract on platinum.
Overexageration much?
Juggs are great, they do two things when specced and played at least psuedo properly. CC and encourging pugs to focus fire.
However, a tank jugg is little more than hiderance against collector on Plat imo. Praetorians can melee stagger so fast that jugg just ends up eating the dirt over and over and over again. Not to mention scion grenades and possed exploders
#6
Posté 09 mars 2013 - 09:38
dumb kids + Juggs = y u no shoot?
#7
Posté 09 mars 2013 - 09:56
In the later half of matches weaker players will tend to get over run, forcing the team to do the run in circles while picking off enemies.
With the Jugg they can stay in one spot and camp basically, the entire game, as insta-kill units, like banshees that push us out, are unable to do anything tot he Jugg, and the team can just focus fire.
#8
Posté 09 mars 2013 - 10:08
A bad team is one who assumes the Jugg indestructible or useless. I used all my medigel etc. way too soon in that failed game. The team repeatedly ran off and left me to fight multiple phantoms and Dragoons alone. It took three of four waves but once I had to stay down, the team was wiped.
I have rarely seen a poor Jugg in a game; though it certainly happens. A decent team will always use a Jugg to their advantage; making extraction somewhat easier.
In a co-op game a team player's biggest danger comes from team mates who only think of themselves; a Geth Juggernaut is more at risk from this than most. My Jugger's best team mate so far was a Drell sniper who blew my opponents to pieces, sniped well and raced in under cloak to revive me; before racing back to position to kill more. Man did he score well!
#9
Posté 09 mars 2013 - 10:26
#10
Posté 09 mars 2013 - 10:33
Was in a Gold/geth/reactor last night.
One Jugg playing as a sniper plus two other Snipers (all using BW's) including myself (TGI with Incisor!)
The Jugg just acted as a bullet proof magnet drawing all the enemies in. We just sniped from near the LZ, sounds dull, but it was really good fun.
It's thanks to Juggy that I topped the board as a Sniper in Gold for the 1st time
Tip: Incisor X with Phasic ammo III is excellent against geth. Probably something to do with the multiple hits stripping shields (I'm sure one of the BSN nerds could explain it better
Modifié par hostaman, 09 mars 2013 - 10:33 .
#11
Posté 09 mars 2013 - 10:34
Modifié par kajtarp, 09 mars 2013 - 10:35 .
#12
Posté 09 mars 2013 - 10:40
#13
Posté 09 mars 2013 - 10:42
#14
Posté 09 mars 2013 - 10:45
#15
Posté 09 mars 2013 - 10:50
#16
Posté 09 mars 2013 - 10:54
They are essentially a decoy, a decoy that actually works and deals decent damage as well as keeping phantoms, dragoons, banshees etc at bay.
One things for sure, I would really struggle to complete the lodestar insanity challenge with pugs if it wasn't for the jugg and certainly makes platinum easier, well Firebase Giant anyway.
#17
Posté 09 mars 2013 - 10:55
#18
Posté 09 mars 2013 - 10:59
Only the synergy with a Volus healing him and two heavy damge dealers that are protected from sync-killers realy shines.
A Juggernaut without help even has a hard time on extraction cause he can't take cover.
#19
Posté 09 mars 2013 - 11:05
Part of this games challenge (IMHO) is enemies that can sync kill, that is a big threat to a team and that threat should be dealt with at range, with a Juggy it simply doesn`t matter, he can deal with whatever comes his way with little threat, I just found it a bit strange a kit with the abilities he has was put into MP when it comes to balance.
I don`t use this kit very much, I find him desperate boring to play, the only exciting part is trying to make it back to the LZ.
From the start I did one gold run with friends then took him into platinum, I played the 10 extractions as I want to finish that banner, in platinum I had 6 of those games where I didn`t go down once, I can`t do that with any other kit which is what really made me wonder.
But it`s there to be played, he can-is a top score unit on a team as well, once again in the right hands.
Edit: just want to add as I see the comment often to pair him with a Volus to keep him alive, he doesn`t need a Volus, and the vast majority of Volus players I have come across are a liability to the team. If one takes the very short time to learn how to play this kit, it`s next to impossible even on a weak team to take him out.
Modifié par P51Mus7ang, 09 mars 2013 - 11:08 .
#20
Guest_Flaming Snake_*
Posté 09 mars 2013 - 11:08
Guest_Flaming Snake_*
WE NEED ANOTHER PLATINUM SCRUB!
#21
Posté 09 mars 2013 - 11:09
Flaming Snake wrote...
P51, if you're able to get on, please do.
WE NEED ANOTHER PLATINUM SCRUB!
I could, I can`t use a mic as my sister is visiting for the weekend and it`s very early in the am here.
#22
Posté 09 mars 2013 - 11:09
#23
Posté 09 mars 2013 - 11:14
White_Jedi wrote...
I have used the juggernaut quite a bit since I unlocked him within the last week, mostely in silver matches for the durability, which only a vorcha w/max regen or a krogan can even come close to matching. It's very strong but it's not in invincible or extremely overpowering. Tried it twice in plat, both times the squad wiped by the third round. Even with it's durability if your squad keeps dropping you can't continue to absorb damage from scion's & praetorians for long, or ravagers brutes & banshees all at the same time. A decent squad is still required at the higher difficulties from my experience, and juggie's are almost worthless for reviving others who fall more than a few yards away due to the juggie's slow movement.
These comments are just my observations..
Durability - Nothing in this game can touch him, once again in the right hands, regardless of how weak the team is and yes I am talking platinum. A Krogan doesn`t come close to the durability of the AUI, TGI or even the Havoc.
Just my opinion.
#24
Posté 09 mars 2013 - 11:16
#25
Posté 09 mars 2013 - 11:38
Early morning Platinum matches, you say?P51Mus7ang wrote...
Flaming Snake wrote...
P51, if you're able to get on, please do.
WE NEED ANOTHER PLATINUM SCRUB!
I could, I can`t use a mic as my sister is visiting for the weekend and it`s very early in the am here.





Retour en haut







