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Tank Juggernaut: Hex Shield or Turret for Platinum?


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#1
Siripho

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I'm busy building my big geth guy for Platinum Collectors for the challenge and am planning on doing a take-all-the-aggro and weapon damage build (annoying for some speed run players, I know, but helpful for many others).

My problem is I am unsure whether to go with Hex Shield or a shield-restoring Geth turret on him. I am open to putting points into both but am thinking that rank 6 on the turret makes that shield-restoration far more useful.

I am taking the reegar carbine on him as I have found this to incredible on Gold but it suffers from ammunition issues on Platinum. I wondered what would be a good secondary weapon to slap on the lanky one?

Any advice from those in the know?

#2
Badpanzer

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Turret is my choice but you can have both if you want...the jugg doesnt really have that much use for the passives so a 6/6/6/0/6 is quite doable

#3
jimcamx

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Neither are fantastic, but I prefer HS specced for size, pulse and shock.

#4
jimcamx

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Badpanzer wrote...

Turret is my choice but you can have both if you want...the jugg doesnt really have that much use for the passives so a 6/6/6/0/6 is quite doable


No way, weapons are the GJ's main damage dealing source, melee takes to long to bring things down. Passives are a must in any build.

Modifié par jimcamx, 09 mars 2013 - 11:13 .


#5
Stimpo

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I skip hex and go 0/6/6/6/6. i carry reegar X and PPR VI, it's a heavier loadout but if you drop your turret in a corner it'll stay alive and refresh some shields every 3.5ish seconds, so you don't need your cooldowns that often. I find it's important to keep a good long range weapon on him because he doesn't have the mobility to run around the map and maintain any kind of spawn control. PPR works well at range and doesnt require ammo, when your team gets overrun swap to the reegar and wreck everything that gets close.

edit: one of the reasons I skip hex in favor of turret is that with a heavier loadout, hex shields cooldown can actually get pretty long. Add to that teammates nuking it down if a boss runs thru it, and it can be tough to get any real utility out of it. Turret has a lower base cooldown, so it's still pretty manageable with heavy weapons. Like one of the above posters said, neither is a very good power, and weapon passives are a requirement imo. His damage output is poor because of mobility+fitness 6B, dont gimp that further by skipping out on 27% weapon damage, spare ammo, and stability.

Modifié par Stimpo, 09 mars 2013 - 11:19 .


#6
DHKany

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Hex shield to cancel out stupid heavy Melee cooldown time.

Then steal some more souls.

#7
Homey C-Dawg

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I take 3 in hex and 5 in heal turret. Pop a turret down every few meters or so that I move (or periodically while tanking) and pop a hex shield up while tanking to protect me from artillery.

#8
jimcamx

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DHKany wrote...

Hex shield to cancel out stupid heavy Melee cooldown time.

Then steal some more souls.


The other way to cancel the cooldown time is to take a single step.

#9
Amusingthree93

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3/6/6/5/6. The turret should be specced for shield restore and restore frequency. It should not be used offensively (for obvious reasons) but should be placed behind the wall you are using as soft cover. That way it does not get shot and continues to fix you. It wont be able to shoot any enemies but really, who cares?

The amount of shield restore is puny for the juggernaut, but it certainly does help quite a bit if you always keep one near you.

#10
stysiaq

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jimcamx wrote...

Badpanzer wrote...

Turret is my choice but you can have both if you want...the jugg doesnt really have that much use for the passives so a 6/6/6/0/6 is quite doable


No way, weapons are the GJ's main damage dealing source, melee takes to long to bring things down. Passives are a must in any build.


My Juggaloo just drains synch-killers like a crazy mosquito and prays that the rest of the team is smart enough to shoot tanked enemies (on Plat).

#11
Nexpeed

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jimcamx wrote...

Badpanzer wrote...

Turret is my choice but you can have both if you want...the jugg doesnt really have that much use for the passives so a 6/6/6/0/6 is quite doable


No way, weapons are the GJ's main damage dealing source, melee takes to long to bring things down. Passives are a must in any build.


His passives have way too little effect to notice difference, his melees kill mooks and damages the bosses much faster, Jugg's role is to aggro and survive bosses while teamates nuke everything. Hex shield adds some protection and contributes a bit to damage while turret specced for shielding protects the whole team. 6/6/6/0/6 for Mr. Jugg.B)

#12
Badpanzer

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stysiaq wrote...

jimcamx wrote...

Badpanzer wrote...

Turret is my choice but you can have both if you want...the jugg doesnt really have that much use for the passives so a 6/6/6/0/6 is quite doable


No way, weapons are the GJ's main damage dealing source, melee takes to long to bring things down. Passives are a must in any build.


My Juggaloo just drains synch-killers like a crazy mosquito and prays that the rest of the team is smart enough to shoot tanked enemies (on Plat).


Yep...tank is tank.

#13
Stimpo

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his melee comes nowhere near the dps of 100%armor piercing reegar+incendiary IV....it makes a joke of every enemy in the game

#14
-Sxx-

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The shield boost given by the turret is barely noticeable.

#15
P51Mus7ang

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Tried both, full shield turret all the way, makes him a true team player as everyone benefits, key is to hid the turret and always ensure it`s up, the first time that turret shoots at an enemy, it becomes a target. On objectives it`s worth it`s weight in gold, once again Juggy needs to pay attention.

#16
pistolols

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jimcamx wrote...

Badpanzer wrote...

Turret is my choice but you can have both if you want...the jugg doesnt really have that much use for the passives so a 6/6/6/0/6 is quite doable


No way, weapons are the GJ's main damage dealing source, melee takes to long to bring things down. Passives are a must in any build.


thats not true. if maximized with things like shotgun omni blade and strength enhancer consumable, it melts phantoms in a single heavy melee duration. skipping passive and heavy melee'ing everything is a more than adequate way to tank and keep sync killers busy for your teammates.

just don't let praetorians trap you and it's fine.

#17
Nexpeed

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100% armor piercing reegar level X+incendiary IV is always lethal, even when used by a level 1 kit.

#18
kitty209

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i take turret specced for shield restor, just cause im going to be bait dosent mean the other 3 dont need help

#19
Stimpo

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pistolols wrote...

jimcamx wrote...

Badpanzer wrote...

Turret is my choice but you can have both if you want...the jugg doesnt really have that much use for the passives so a 6/6/6/0/6 is quite doable


No way, weapons are the GJ's main damage dealing source, melee takes to long to bring things down. Passives are a must in any build.


thats not true. if maximized with things like shotgun omni blade and strength enhancer consumable, it melts phantoms in a single heavy melee duration. skipping passive and heavy melee'ing everything is a more than adequate way to tank and keep sync killers busy for your teammates.

just don't let praetorians trap you and it's fine.


Instead of keeping synch-killers busy, shoot them in the face with the reegar and clear the spawn budget. The best way to "support the team" is to help kill stuff. There's no rule against alternating heavy melee + emptying your weapon clip.

#20
Stimpo

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Nexpeed wrote...

100% armor piercing reegar level X+incendiary IV is always lethal, even when used by a level 1 kit.


so making it ~30% more lethal isn't worth the points?

#21
pistolols

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Stimpo wrote...

pistolols wrote...

jimcamx wrote...

Badpanzer wrote...

Turret is my choice but you can have both if you want...the jugg doesnt really have that much use for the passives so a 6/6/6/0/6 is quite doable


No way, weapons are the GJ's main damage dealing source, melee takes to long to bring things down. Passives are a must in any build.


thats not true. if maximized with things like shotgun omni blade and strength enhancer consumable, it melts phantoms in a single heavy melee duration. skipping passive and heavy melee'ing everything is a more than adequate way to tank and keep sync killers busy for your teammates.

just don't let praetorians trap you and it's fine.


Instead of keeping synch-killers busy, shoot them in the face with the reegar and clear the spawn budget. The best way to "support the team" is to help kill stuff. There's no rule against alternating heavy melee + emptying your weapon clip.


yeah, i dont quite have reegar @ X yet but i am eager to try. i just wanted to point out that his heavy melee is more powerful than people let on if maximized so skipping passive is definitely a viable build. i have topped the scoreboard when strictly using heavy melee many times.

#22
Anthros

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My build is 66066 with small Hex-Shield. I use a PPR with Omniblade on him and a Cyclo4.
Standing on the right spot (very important), with this build I'm able to tank the whole wave 10 platinum aggro against Collectors while my teammates are doing the objectives. Since you'll need more than a minute to Heavy-Melee a Praetorian, there won't spawn many additional enemies until the objective is done. Really a cake-walk for the team.

Be aware of the Primes - they shoot through your Hex-Shield. So choose the spot to camp carefully.

Modifié par Anthros, 09 mars 2013 - 11:42 .


#23
Dalakaar

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I use no Hex Shield, I'm rather unimpressed with it as a whole.

I tank platinum with as much damage protection as possible, I also outscore most of the puggers I meet in Platinum on my Gethnaut. If you play it right you are more capable of killing enemies than most of your team members. You can front line things better so the reegar is a good choice. "Back up" weapon, I'm running Typhoon/Piranha right now. Very effective comp with incin. (I currently have a tonne of incin ammo too.) I also used the Javelin, being able to tag something at range through a wall on something as tall as the gethnaut is handy.

The turret also can cover your ass in those long run areas with no enemies while you're slowly making your way to the ravager pounding on you. If you use it right you'll survive in places where another gethnaut would die due to lack of melee range drain.

Lastly, it benefits the group. I frequently get a "trailing" of people behind me as I tank, which is great, sorta the point, Well those people are often exactly where I shoot my turret. As a group mechanic it can almost substitute a volus. (Not quite, but still.)

Screw the shield everyone else is going to have to shoot down anyways, get the turret. And do NOT listen to these people saying don't take weapon damage passives. Complete foolishness. Tank the big stuff, blow up the little things. :D But blow up the big stuff too... Get good at regular melee pulse, it's a knockback that will save you a heavy melee which lets you dump more ammo into whatever you're tanking.

#24
megabeast37215

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The turret is far more useful IMO. Hex Shield just gets in the way. Spamming the turret while retreating will save your ass.

#25
pistolols

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one thing to consider about hex shield is the +10% all damage increase to help offset the -15% damage dealt decrease from the fitness evo. if anything, that alone makes it more attractive to me than a turret that barely touches Juggs shields. the shield used offensively is a great asset. i get lots of kills with it.

Modifié par pistolols, 09 mars 2013 - 11:51 .