Tank Juggernaut: Hex Shield or Turret for Platinum?
#26
Posté 09 mars 2013 - 11:53
And full healing turret and full health and shields. Be sure to still play smart and don't just stand in the open getting shot by everything if not needed.
#27
Posté 09 mars 2013 - 11:53
I plop one on a person I'm ressing, they get shields, I hear "SHIELDS DOWN", I shoot a turret at em.
It lets you tank AND heal.
#28
Posté 09 mars 2013 - 11:55
Modifié par -Sxx-, 09 mars 2013 - 11:56 .
#29
Posté 09 mars 2013 - 11:56
megabeast37215 wrote...
The turret is far more useful IMO. Hex Shield just gets in the way. Spamming the turret while retreating will save your ass.
Well, i think it's personal preference if you rather want to restore your Shields after taking damage or if you want to avoid damage by using Hex Shield to block enemy fire. Both are useful and to be honest, i've had a hard time deciding between the two powers. I went with the new shiny power and it works quite well for me. Especially the 10% damage boost is very useful.
#30
Posté 09 mars 2013 - 11:56
-Sxx- wrote...
Find it interesting people saying the shield turret is great and a 'life saver' for the Juggernaut. It really isn't. In fact it's pitiful. I watched the shields it gave me, it was pathetic. It was more beneficial tossing down the Hex and waiting a few seconds or using it to provide cover while I melee'ed someone. Weird stuff.
It's not the amount of sheilds the turret provides... it's the shield gate.
#31
Posté 09 mars 2013 - 11:58
megabeast37215 wrote...
-Sxx- wrote...
Find it interesting people saying the shield turret is great and a 'life saver' for the Juggernaut. It really isn't. In fact it's pitiful. I watched the shields it gave me, it was pathetic. It was more beneficial tossing down the Hex and waiting a few seconds or using it to provide cover while I melee'ed someone. Weird stuff.
It's not the amount of sheilds the turret provides... it's the shield gate.
That ^
And for when there's nothing in melee range.
#32
Posté 09 mars 2013 - 11:59
megabeast37215 wrote...
The turret is far more useful IMO. Hex Shield just gets in the way. Spamming the turret while retreating will save your ass.
#33
Posté 09 mars 2013 - 12:00
Happy Shepard wrote...
megabeast37215 wrote...
The turret is far more useful IMO. Hex Shield just gets in the way. Spamming the turret while retreating will save your ass.
Well, i think it's personal preference if you rather want to restore your Shields after taking damage or if you want to avoid damage by using Hex Shield to block enemy fire. Both are useful and to be honest, i've had a hard time deciding between the two powers. I went with the new shiny power and it works quite well for me. Especially the 10% damage boost is very useful.
I spec 3 in Hex Shield and 3 in the Turret FWIW... I just find the turret much more useful overall. If I had to pick just one... it would be the Turret.
#34
Posté 09 mars 2013 - 12:10
#35
Posté 09 mars 2013 - 12:18
megabeast37215 wrote...
-Sxx- wrote...
Find it interesting people saying the shield turret is great and a 'life saver' for the Juggernaut. It really isn't. In fact it's pitiful. I watched the shields it gave me, it was pathetic. It was more beneficial tossing down the Hex and waiting a few seconds or using it to provide cover while I melee'ed someone. Weird stuff.
It's not the amount of sheilds the turret provides... it's the shield gate.
Shield-gate works off of a different timer. Thats why you can get health-gated even if you Fury drains a little bit of shield or when you suped your Geth Trooper on shield-recharge.
#36
Posté 09 mars 2013 - 12:26
Vlark wrote...
Why not both? Turret to 5 and Hex shield to 3. I dont think that anything more than 3 is necessary for the shield. Sole purpose of it is to quickly block an Atlas Rocket or Praetorian Beam.
I find that 95% of the time the shield simple gets in the road of team mates that are trying to kill everything. Also you should still use soft cover when needed etc... Not to say HS can't be used well. It's just that I haven't seen it be more of a benefit than a hindrance in plat matches I play.
#37
Posté 09 mars 2013 - 12:29
#38
Posté 09 mars 2013 - 12:35
Add Cryo Rounds 3 for Falcon perma-stagger.
If you manage to die with this build... either you are bad, or your team is. Or your team is afk.... but really you should never die with this.
Never actually use Shield Pulse and do use Hex Shield to Shock enemies for a Tech Burst with your team. Piranha for when you need to shoot the Atlas in its dumb window.
#39
Posté 09 mars 2013 - 12:38
Soo... Has anyone tried HS specced 4a/5a/6b and care to give me a quick heads up?
(Sorry, not trying to derail OP..)
#40
Posté 09 mars 2013 - 12:42
When the paladin came out everyone complained that you couldn't use powers or shoot while using shield... well now you can, rejoice.
#41
Posté 09 mars 2013 - 12:44
Amusingthree93 wrote...
3/6/6/5/6. The turret should be specced for shield restore and restore frequency. It should not be used offensively (for obvious reasons) but should be placed behind the wall you are using as soft cover. That way it does not get shot and continues to fix you. It wont be able to shoot any enemies but really, who cares?
The amount of shield restore is puny for the juggernaut, but it certainly does help quite a bit if you always keep one near you.
^These reasons. I spec 0/6/6/6/6 for a fully defensive build.
#42
Posté 09 mars 2013 - 01:19
My builds tend to take 5 and 3, or vice versa. Currently I prefer 3 in shields and 5 in heal turret. As others have said, the lil' turret isn't for you, unless you're really getting mashed up, in which case it can make a difference re: shieldgate. It's mainly for your little cute DPS helpers!
I always take full passives, because that +10% geth weapon damage offsets the 6b fitness for a tank build. With a GPS X you're looking at 1200 vs 1750 base damage difference between a 66606 build vs a 36566 build. That's just no choice in my opinion ... Plus this gives you +100% cooldown, so you can spam turrent and shield to shorten the delay between heavy melee. That little turret is weak as hell, so you'll need to be keeping an eye on it while your HM animation is going on.
Alternative is reeger + another longrange gun of your choice, prob CSR or PPR if you have it high (wish i did), but your cooldown will suffer badly. I also like javelin on a bigger map. Your choice...
Here's my platinum build, for what it's worth ...
http://www.narida.py...gernautShield5/
PS: Great juggly video here!
Modifié par banjobenito, 09 mars 2013 - 01:27 .
#43
Posté 09 mars 2013 - 01:25
SixDN9nE wrote...
Soo... Has anyone tried HS specced 4a/5a/6b and care to give me a quick heads up?
It's a great evo either way, imo. I lean towards the +10, however, over the increased size. That big old shield really tends to mess with your allies' LOS...
#44
Posté 09 mars 2013 - 01:28
Can't have been that great if I didn't noitce its significance then. Nothing in melee range? Just use the freakin' shield. Not quite understanding what the difficulty is. Whatev's, hex is much better imo. Avoid stupid situations where you find yourself thinking 'wish I had that 'amazing' turret right about now'.Dala Kaar wrote...
megabeast37215 wrote...
-Sxx- wrote...
Find it interesting people saying the shield turret is great and a 'life saver' for the Juggernaut. It really isn't. In fact it's pitiful. I watched the shields it gave me, it was pathetic. It was more beneficial tossing down the Hex and waiting a few seconds or using it to provide cover while I melee'ed someone. Weird stuff.
It's not the amount of sheilds the turret provides... it's the shield gate.
That ^
And for when there's nothing in melee range.
I wonder how people are actually using the shield judging by all these comments across the board. I remember reading the first comments about hex 'omg its lame, omg its in the way, omg dunno what to use it for, so useless!11!', rolled my eyes.
Modifié par -Sxx-, 09 mars 2013 - 01:29 .
#45
Guest_Paynez_*
Posté 09 mars 2013 - 01:28
Guest_Paynez_*
Modifié par Paynez, 09 mars 2013 - 01:36 .
#46
Posté 09 mars 2013 - 05:00
It's a difficult choice to make but comments about the turrets help with maintating shield gate are making me lean that way a little. This is because I have only run into the collectors on Gold once and got my rear end handed back to me by praetorians with their ridiculous staggering attacks. Admittedly I had no Cyclonic Modulator equipped and fully intend to take a level IV on Platinum, but still.
To further pick the all-knowing brain of the BSN, is there I can do with Tank Boy (melee? shoot? run? cry like a little girl until it's over?) to reduce that stagger?
#47
Posté 09 mars 2013 - 05:10
Turret is just useless. 600-something shields every 6 seconds or so on a character with over 4000 shields, that can get 900+ shields with his heavy melee per second alone, against any enemy, and block incoming projectiles unless they are Geth Prime shots and Scion clusters? Screw the Turret. Hex Shield all the way.
#48
Posté 09 mars 2013 - 05:13
Am I the only one who puts a big gun on my Juggy and roam around the map shooting at spawns? Almost all other Juggys prefer to stay in one spot and wait for the hordes to charge in, which is boring in my opinion.
#49
Posté 09 mars 2013 - 05:14
USE IT LOADS, everytime you tank, throw a hex shield on top of them or near, it will protect you from annoying little bugs shooting at you, also do some decent damage actually
it helps you tank a lot better if that is what you use the jug for like me
#50
Posté 09 mars 2013 - 05:28





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