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I played the Neverwinter Online beta


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#1
kamal_

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So, I have a beta key. Despite the key's being "exclusive", and only for things like pre-purchasing other games from the company, you can get one for free.

The game is turrible, just turrible.

I played a "Control Wizard", (There are 4 classes available, this is the wizard class). Good: each class has a different idle animation. Bad: The idle animation for the control wizard warns others of their impending proctology exam.

The Control Wizard has apparently been sent back to the drawing board by alpha testers four seperate times for being fundamentally broken, to the point where it's actually been removed from the list of classes that are confirmed to be in at launch. It still is broken. The basic attack is magic missile. Remember the scene in almost every kung fu movie, the scene when the master is surrounded by five or six people, and then he takes them all out in a crazy set of flailing about kung fu moves in a second? That's the animation for casting magic missile. The screen also shakes violently when you cast it.

Your alternate basic attack is ray of frost, which will helpfully gradually freeze people in place. Once they are frozen in place they are stuck there temporarily, unless they take any more damage, even more freezing damage, at which point they bust out of the ice cage. I tried to freeze enemies in place and leave them that way, but the magic "frozen enough to stop, but take no more frost damage so they bust out of the ice" point never happened.

Per Cryptic, the game splits the 20 pre-epic levels over 60 levels. So level 9 in Neverwinter Online is level 3 or so.

I have 900 hit points, at level 9.

Enemies hit me for as many as 30 hit points. Potions of minor healing heal 1000 hit points instantly.

If you stand in giant bonfires placed in some levels, you don't take any damage. The bonfires are just for looks. They don't tend to cast any light around them either though, so they've got that going for them. Maybe they're all illusions?

Sparkly vfx paths tell lead you to the next quest objective. Or they don't. You can deactivate them. Turning them on and off doesn't work regularly. Sometimes they just turn off randomly. Maybe because the key for doing so is right next to the movement keys.

Party mechanics:
Two other community members I'm aware of also have beta keys. One is a Vault Hall of Fame modder, and the other runs a PW. Since we know each other from irc, we joined a party together. I won't sully their names by saying who played the game with me.

Well, we tried to join a party.

I tried to join a party with the first one to show up. The game refused to let me, since we were different levels. Litterally, I was level 5 and they were level 4, and I was told we couldn't join due to level difference. Remember, the game has 60 levels.

There's no way to teleport to party leader, so you have to jump to the game shard they are on and then find them. The game shard they were on was not available in the list of shards to jump to. When you are on a shard, there's no way to turn on a sparkly vfx "take me to the party leader".

We finally all went to a shard we could reach and joined a party. When we didn't all transition between city sections at the same time, the game helpfully split the party among different shards. This happened multiple times.

We wanted to try some content created in the Foundry, the game's "toolset" (it needs quotes). The game has two ways of accessing Foundry quests, via a Harper Agent (these are "promoted quests"), and via a job board. We picked one of each.

Foundry content:
First, the promoted quest. This quest was rated 4 stars out of 5, which was higher than any of the quests available via the job board.

The questgiver had a single sentence line. This line had an obvious typo.

We killed two enemies, the message that we'd completed the quest appeared and the boss chest appeared. The door to exit the quest became active. The sparkly vfx "this way to quest objective" insisted this was the door.

We couldn't exit through the door.

We backtracked to the area entry point. The questgiver didn't acknowledge anything we'd done, but at least the door we'd entered the area through still worked, so we were able to get out.

Remember, that was the promoted quest.

The second quest was made by a Neverwinter Online forum moderator, that's specifically why we chose it as we figured that would hopefully be of decent quality. Something about Mystra. When my wizard selected the conversation option "Miss-tra? Who is that?" The questgiver didn't say anything about why the heck a wizard (and it's totally obvious I am one, since all wizards have a crystal ball floating around their heads) wouldn't know who Mystra is.

We entered the map, and after bunches of drow and spiders spawn directly on top of our party, we are at least able to exit through the door. No wait, we try to exit, but more stuff just spawns on top of us (we'd already received a message that we'd cleared the place) and attacks. We start fighting, but the mission decides it's time for us to leave and so just ejects us, "mission success!".

"Toolset":
Apparently not available in the general beta, though some content has been created using it, presumably by alpha testers or toolset specific testers. Don't worry though, you can't make a PW, or make an external map (you must use prefab external maps).

You can't assign loot. Or place monsters. Or set the monster abilities. Or write scripts. Or add any custom content other than text.

Other than that, we're promised it's awesome.

Story:
The game's tutorial ends with the game's big end boss literally standing directly outside the gate to the city with her giant undead army, with catapult shots from the city raining down that you have to avoid. You get by and in the gate.

Meanwhile, life in the city apparently continues on unabated despite the huge undead army directly outside the gate.

Don't worry though, you can freely leave the city via any city gate to go on quests outside the city.

Did I mention the first set of bad guys you face in the official questline inside the city is the Nashers? It's not explained in game either.

Character creation:
Character customization is "Cryptic's strong suite". There are sliders for about half as many things as Skyrim. That's pretty good.

I tried to make my wizard fat. You can't.

You can select a "Cyric Facial Tattoo".

You can not select Cyric as your god.

Or any other evil god.

There is no alignment, everyone is "good" per Cryptic.

Ability scores outside your primary and secondary attributes make no discernable difference.

Then again, neither do your primary and seconday attributes.

Game:
This is a third person view action rpg. Minus the putting points into a talent tree to specialize. After level 30 you can apparently chose a "prestige class". The prestige clases are the equivalent of having a talent tree. You still don't put points into skills. Well, the interface implies you can, but I currently have no skill points. The interface claims you can spend skill points for things like a 2% (woooh!!!) damage bonus, so even if you get them, it really doesn't matter at all.

Each class has a unique skill that they can use (wizards get "arcane") to interact with things that have been placed in the environment. You don't put skill points or anything into it, you just have it, so your level 1 wizard is just as good at arcanery as a max level wizard. No one else can interact with anything "arcane" in the dungeon, except for anyone with an "arcane kit" they bought at any merchant anywhere in the game, for 10 copper pieces. The class kits also drop as loot.

Graphics:
They decided to skip trying to for "realistic", and also skip going to the other end of the spectrum for "stylized". They tried neither direction, and succeeded wildly: everything is slightly blurry and washed out.

Modifié par kamal_, 09 mars 2013 - 12:55 .


#2
-Semper-

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thx for posting your first impression of this "masterpiece". it sounded exactly like i imagined it to be: bland, boring, popamole crap. kickstarter's around and thankfully there're coming lots of other good crpgs.

#3
PDubulous

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I was just playing. It's not what I hoped. It seems like its still in a BETA stage for sure. It started out ok, but the more I got into it, I felt like I was playing DDO 2. I like DDO, but it's not the groundbreaking thing I was hoping for.

#4
kamal_

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I played some more this morning, soloing this time. Supposedly if you reach level 15 the Foundry is unlocked, and I'd like to see it.

The main story sends you to Blacklake District, which was overrun by orcs at some point (officially, the entire city except one section has been overrun by various things). Numerous guards in the area warn you how evil and terrible the orcs are.

These guards are standing next to a tavern.

The tavern is filled with orcs.

The orcs in the tavern are friendly.

When hunting orcs, the Neverwinter Guard wandering around patrolling the protected section of the area will ignore them unless the Guard are within maybe 3 meters of the orcs. I literally was launching magic missile over the Guards' heads at orcs a few times, while the Guards nonchalantly strolled past.

I haven't found an official quest that wasn't either "go kill something(s)", or go talk to someone who will then give you a quest to kill something, or go do something that requires killing (free the captives who are surrounded on all sides by enemies).

Speaking of freeing captives, number of times I've conveniently broken in, right as the bad guys were going to kill the npc: 7. I'm level 12.

The interface simply failed. You press F to interact with things in the environment. This simply stopped working at some point. Resetting the ui did not help.

Sparkly path to quest objective failed again. Multiple times.

At some point I did receive feat points (or whatever the game calls them).

It turned out there is a journal. The fact you have one isn't actually mentioned, either in character or via the interface. You occasionally will see a "click j to find out more" for a few seconds when interacting with something. This will open a journal.

The Nashers group were never explained ingame. Possibly they are via the journal, but the quest is closed now.

#5
PJ156

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Come on Kamal_ cut to the chase ... is it any good? :P

PJ

Modifié par PJ156, 09 mars 2013 - 05:29 .


#6
MasterChanger

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I was pretty sure it was going to be completely lacking on both the immersion aspect and the actually-being-able-to-play-the-character-you-want aspect. Seems my fears were well-founded.

#7
PDubulous

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I was thinking the same on the journal. I opened it one time to read a note I had picked up. I was really hoping for more in the way of story. Granted, its still a beta, but it just had a DDO WoW feel with some better graphics. Character Creation was decent. If you like DDO or WoW, you'll like Neverwinter. So far its more of the same (DDO) with some better camera work around conversations. However, that camera work makes it awkward when lip syncing starts and there is no VO.

#8
OfficerDonNZ

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And I thought SW:TOR had it's short comings :) It seems posativly polished in conparasion :D

Note to self: Give Neverwinter Online a very wide birth

#9
Clyordes

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Hi Kamal,

Sounds like we had similar experiences.

I got what I felt later was an accurate impression of the game within the first 30 seconds, after making a hobbit rogue (or whatever the equivalent is), and finding that I had no options re what equipment I got - just a pair of daggers used together - can't even throw one to use as a missile weapon, although I thinkj that was allowed a few levels in). Anyway - I spawned alongside a couple of guards fighting some skeletons. Bu**er I thought - daggers against skeletons - surely that's not going to be any good - why couldn't I have had a choice of a mace or something, I shouldn't have worried - my daggers were doing 20-30 damage / hit & killing skeletons left right & centre. Pretty good for a 1st level character I thought.

Then I thought I'd try some rogue skills. Sneaking is handled a little differently from D&D (at least in the beta session I was in - a few weeks ago now). You're guaranteed to be hidden, but have a timer ticking down which lasts around 10 seconds - so no chance of waiting to ambush, perhaps you have an unexplained itch or need to sneeze from an allergy to the weird mechanics or something?

Anyway, somehow, I managed to defeat the big boss of the undead army all alone using my trusty twin daggers in a stand up fight & managed to enter the city like Kamal did. I wandered around & tried a few quests for 2-3 hours. It looked quite pretty, but not in any way that's significantly better than most games I've played in the last 5 years, including NWN2 (although the floating castle I eventually managed to get to was pretty nice - I love anything that lets me get up high to have a good look around in these games).

There were a lot of quests to try, but they all seemed to be the standard "kill X" or "fetch Y" with little originality - perhaps that will come in time? One quest involved searching a multi player areas for some lost something-or-others, with quickly respawning groups of baddies & loads of other characters charging around all looking for the same things - not much chance to scour the area carefully when the enemies respawn so fast after you've cleared them, so I never finished that quest.

I gained a few levels, which gave a small number of options on different skill trees that gave me a small amount of control over what direction my character went, and what abilities he had, but I didn't see any way of varying the equipment I had - no chance of a trusty crossbow or sling - its twin daggers all the way for rogues :-(. Again, this was just how it was that evening.

Over all, it seemed clear that the game was meant to be fast to learn - very few rules or mechanics to learn, no choice of equipment to start with, or attributes, skills or feats to choose - and simple to play.

But, after 3 or so playing hours, I was already bored with my 1 approach to encounters - charge in with daggers drawn, 2 if you count sneaking up for 10 seconds first, and really missed all my NWN2 options - laying traps, stealthily sneaking around to scout out the enemy first, and examining them to find out their weaknesses, missile fire, changing weapons and armour depending on the situation.

So much of the breadth & depth that I'm used to from NWN wasn't there that I wasn't sure whether to be disappointed that this wasn't going to be a game that will replace NWN, or happy that perhaps its still worth toiling on with the toolset to get my next project finished!

But remember - its still in beta - it'll probably be grand when its released :-)

Cly.

#10
kamal_

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I reached level 16 with my wizard. This gave me access to a pet. Since pets significantly increase your combat effectiveness, everyone will be using them all the time.

I reached level 20, and could now own a mount. Literally, you are forbidden from riding a mount until you reach level 20, as mounts are a feat unlocked at level 20. Since mounts give a large bonus to speed, everyone will be using them all the time in non-combat areas. Expect people riding their armored spiders through the streets of Neverwinter.

I presume they will sell riding a mount earlier in the cash shop at some point.

Anyway, mounts. The first mount effectively costs everything you've earned up to that point. I'd never bought anything from a merchant, sold everything I found and couldn't use, and still had to adventure some to reach the amount needed to buy a mount. In the beta, the only mounts I ever saw or that seemed available for purchase is a horse (you do get to choose the coloring of the horse, pinto etc). So I bought a horse.

I couldn't ride the horse.

You get the mount as an inventory item that you right click and select "ride". I did this. Nothing happened. Other people rode past on their mounts, so this was obviously an area where mounts were allowed. Logged out, back in. Still couldn't ride this horse I'd spent my entire fortune on.

Hellfire's horses look and animate better than Cryptic's.

I pursued the official quests until I got an official quest to leave the city.

Still didn't have to do anything about the giant undead army waiting at the city gates.

Abandoned that character and started a "trickster rogue" (the rogue class). Something Clyordes alludes to above, since there's no skills, when picking a character just pick the race that gives the best combat bonuses to the class you want. This makes half orc the best rogue, and apparently halflings are the best "Great Weapon Fighter" (this class is disabled in this beta). Rogue is a pure combat class.

When I said there are "no skills". Technically that's not true. Rogues get find remove traps. Find traps skill is 100%, traps simply are sparkly vfx marked, you don't have to search at all. Remove traps skill is 100%. Stealth, which you do not get until level 10, is 100%, for 10 seconds, then you're out of stealth. Pick locks does not exist. There are no locked chests anywhere in the world. Technically, there are locked chests, they are plot locked, you can't pick them.

It turns out that stat points do have an effect, each stat point gives you 1% or so better effect. Magic items give much more. So stat points are functionally useless.

+X on an item serves so apparent purpose. The base damage of your weapon starts around 30, and was over 150 on my wizard. My wizard had +2 items. The only stats that matters of your items are the bonuses to various things like armor penetration or feat cooldown.

I never saw an item that had any bonus that wasn't directly related to combat, or gave any kind of feat or spell usage. All bonuses are +x to crit, +x to defense, etc.

I never saw an item that gave bonus elemental damage.

Armor class exists. It gives a tiny amount of damage reduction, less than what I get from my "defense" score.

As Clyordes said, there's no concept of types of damage reduction. Rogues stab skeletons and do just as much damage as anyone else.

Since I'd seen the official content up to level 22 or so. My rogue concentrated of Foundry content. I picked the top rated quests available from the job board (the promoted by Harper content my wizard had seen above), and a quest by another community forum moderator for the Neverwinter forums.

One that I played with my wizard was decent. Still no using any type of skill for anything, and no options or branching. You tell people to come player poker, and the deck turns out to be a Deck of Many Things, sending all the players to the Abyss (where you are the naturally the only person who can save the rest). This quest would be perfectly acceptable as a sidequest in NWN, or theoretically the start of a main quest for a campaign where the point is you have to find your way back.

I replayed this with my rogue. I fell off the edge of large abyssal island, winding up in the lava fields. The lava inflicted damage, so someone realized it was both possible to get there and that lava should hurt you. The lava inflicted 2 damage (remember, I have thousands of hit points) every 4-5 seconds.

There's no way back to the abyssal island.

I exited the game and went back in, to restart the quest.

When I went back in I had the quest in my journal, but could not enter the inn that starts the quest, the door was unselectable. The sparkly vfx to quest also did not appear despite leaving the area and returning.

One was rather meh. Guy in a bar sends you to clear out a dungeon he has stocked, that's it for plot development. Ok, not every quest has to be deep. For whatever reason, the person made every switch that needed to be thrown a skull on a stick. After beating the dungeon boss you go back and the guy in the bar says he's working on stocking another dungeon. There were no typos and everything worked.

Lastly there was the one by the Neverwinter community forum mod. I specifically picked this one since I knew the forum name. The sparkly quest path led to the wrong place. The journal actually acknowledges this will happen, and says you should go to 'such and such gate'. There is no place in the game with that name. It's not that it was removed, as I wandered around near the quest giver in an area with a similar name, and suddenly I got a quest update, where I was directed to a sewer gate. The sewer gate didn't lead to the sewers, it led to an alley map (incidentally the same map as used in an official quest, remember there's no making your own external maps). I killed some undead and couldn't leave the map. This is the same problem as the "promoted content" my wizard did, unable to leave the map and forced to use the "emergency exit" that Cryptic apparently requires in all mods. There were about 5 different typos in the 3 paragraphs or so of content I saw.

https://dl.dropbox.c...ut_of_sight.jpg happens, a lot. The gate is out of my line of sight, so I am unable to interact with it.

Here are some screenshots of my character sheet for my wizard. As you can see, I have nearly six thousand hit points.
https://dl.dropbox.c...9894/wizard.jpg
https://dl.dropbox.c...894/wizard2.jpg
https://dl.dropbox.c...894/wizard3.jpg

Unless anyone has a question about something I can check by logging in, I'm all done.

Modifié par kamal_, 10 mars 2013 - 08:04 .


#11
kevL

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kamal_ wrote...

https://dl.dropbox.c...ut_of_sight.jpg


hm. Tempting to snag the curly-headed dragon thingy and add it to my hotbar ........

#12
kamal_

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I found these in a screenshot folder for the game.

Party member tiefling rogue sits midair while my wizard prepares to give a proctology exam (this is the default idle animation for wizards) with his floating crystal orb that is the wizard's weapon. Theoretically the rogue is sitting on the bag. This is the main area of Neverwinter, where the player is sent upon reaching the city after the initial 5 minute tutorial.
https://dl.dropbox.c...08-19-15-40.jpg

Guards standing a few feet away ignoring the orcs attacking me. The two orcs are in the middle of attacking me, and I'm casting spells. The red circle around me is where the orc's area of effect spell will be hitting in a few seconds.
https://dl.dropbox.c...09-13-04-18.jpg

Modifié par kamal_, 10 mars 2013 - 08:32 .


#13
MasterChanger

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kamal_ wrote...

I found these in a screenshot folder for the game.

Party member tiefling rogue sits midair while my wizard prepares to give a proctology exam (this is the default idle animation for wizards) with his floating crystal orb that is the wizard's weapon. Theoretically the rogue is sitting on the bag. This is the main area of Neverwinter, where the player is sent upon reaching the city after the initial 5 minute tutorial.
https://dl.dropbox.c...08-19-15-40.jpg


Oh god the fingers! They did not think that through!

Guards standing a few feet away ignoring the orcs attacking me. The two orcs are in the middle of attacking me, and I'm casting spells. The red circle around me is where the orc's area of effect spell will be hitting in a few seconds.
https://dl.dropbox.c...09-13-04-18.jpg


Not his problem unless his fancy cloak gets singed.

#14
MokahTGS

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I'm going to go out on a limb here and mention that I was one of the two players with Kamal on his epic journey to the lands of Neverwinter. I can confirm his experience, although I'm probably more kind being more numb to the MMO world.

I can tell you point blank in all seriousness that true NWN 1 & 2 fan will hate NWO with the fury of a thousand burning suns. That is probably being kind.

NWO is an MMO, and from my 16 hours of play not as well made as Cryptic's previous title Champions Online, which I played quite extensively and liked. Making a teleporting superhero that has control over dark matter and can shoot lightning out of her eyes makes for a happy strumpet. NWO didn't come even close to that level of cool. It also did not have anywhere even close to the character customization options that CO had, which is puzzling as this is what is promoted as Cryptic's strong suit. I suspect this is no longer the case, at least not for F2Players.

I made a cleric and trying to stay in theme, did my best to match the D-Cup goddess modeled on the NWO launcher.  :sick:  There were about ten different options for presets and I could customize these as well but the textures and models were quite poor especially for a 2013 title. Coming from my experience with titles like Guild Wars 2, I'm shocked at the low level of quality of character models.

Just as mentioned by Kamal, after the initial character customization is done, abilities and other choices make no difference...choosing a god makes little difference, BTW....for a cleric. Abilities are basically given to you and you use them. I am the same cleric if I worship Torm or Silvanus...my abilities, skills, powers don't change. I can invoke the power of my god daily but that is really only for a buff and some currency.

As a cleric, I can heal myself making me essentially able to solo any content in the game. I played through the same Foundry mission that Kamal mentioned, sending me to hell and I soloed through it without too much trouble. This was the hardest of any content I found in my play through, including the 5-man dungeon, Kamal and I went through.

The foundry missions that I played were through my lens as a builder and designer and I can say that the environments were interesting and varied, but I'm not sure I would be able to say that after logging hundreds of missions. The "toolset" limitations are enormous and the fact that you cannot deform terrain or retexture anything means that you are limited to what they give you...which you all know will never be enough. Major design flaw.

I will have more feedback later and will add it here, but I can say that NWO is nowhere near ready for release, as there were many massive bugs and even art assets that I saw that were halfway finished. I'm surprised it is out of alpha. More to come...

Modifié par MokahTGS, 10 mars 2013 - 09:15 .


#15
readymeal

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well, while i m not a great NWN2 player and even less a builder, i also played few hours over the week end...leveled up to 20...picked a dwarf fighter(cause that was my first character when i was playing D&D red box a long time ago).
Anyways, I was pleased for a little while then it became very laborious and repetitive...i m not even sure if there is a campaign as the main quests get you clean up different areas of Neverwinter without real connections between them.
after 20 levels, you are just like any other fighter around, you might not look alike but there s pretty much only one path...the few feats and paths available don t make much difference beside changing your stats. Plus you are stuck with one type of weapon...a great sword or a sword...not allowed to pick any blunt or ranged weapons...plus i have been wasting my time going back to lower levels in the hope to get some scrolls of Identification cause no one sells them(except in one shop for an insame amount of derived real $ currency) and there s nobody able to do it for a fee either...doh!
over all it s a hack and slash very action orientated MMO.
very limited character customization beside how i look...
i played few foundry missions, some are very basics and linear like the one from the neverwinter forum moderator, but it s his first one so maybe it can only get better. At least he found a way to get different actions/answers based on our class.
The foundry should be opened to players after they reach level 15 (just not in beta), Kamal got it right, the outside can t be modded just modified(add/remove stuff) i ve heard, while the inside can  be built from scratch. No scripting... a bit like a lego box...if it s not there, you can t have it...you might be able to get around to do the job intended but it s not going to look pretty.

Same here, could not find my friends to play together and the shard they were was not listed??? they had to come to mine...

well at least it s free...i ll give it another try when it s the open beta or fully released.

#16
PDubulous

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I agree with most of the concensus here. Its an MMO. Not NWN1 and not NWN2. Just more reason to keep the NWN2 Community alive and kicking.

#17
likeorasgod

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Coming from a GW and GW2 player I knew I wasn't going to be impressed. Even GW2 lost my interesting pretty quickly compared to the long hours and hours I had played GW. I'm getting sick and tired of them turning all these good games into MMO's. That are online only games, Diablo III any one? Another game I just got bored of and stopped playing. I loved NWN (only played a lil recently) and NWN2 (Took a break waiting on a certain mod to be finished and to play other games like GW2, Diablo III, AC3). I mean haven't they already tried a few other online D&D games that just totally flunked? I realy wish they would do an updated version of NWN or KOTOR cause those are games I like, and don't make them dependent on internet connection. Cause I do travel and play alot offshore or in foriegn countries with little or no real internet connections. They even screwed up Masseffect 3 cause you can't play chars with DLC if your off line. I had to make a char without any of that while I was offshore recently or just go back to playing ME2. I know they are going the cheap and fast money route, but any one notice all these reality TV shows are fading away as poeple are getting tired of them and demanding real shows? It's a phase that I think is about to fade out as people get tired of spending money and than more money for MMO's and F2P games that every one is going to.

#18
Kaldor Silverwand

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I played the beta weekend with a Trickster Rogue last beta weekend and with a Control Mage yesterday.

First, just to correct Kamal on something minor, the reason the group is called the Nashers is explained in game in a note that you can find in one of the homes. If you just follow the sparkles though you will not find it.

Second, I have very limited experience with MMOs other than SWTOR (Star Wars the Old Republic) which I have been playing for a year and now have 18 created characters on three servers. I also briefly played DCUO (DC Universe Online) and played for only one evening WoW (World of Warcraft) and STO (Star Trek Online).

So, I found the character graphics to be terrible. They look like NWN. That was fine in its day, but they should look far better. As in any MMO you spend all of your time looking at your character's backside so it is important that they look good. They just don't. And you have very few options as far as armor or clothing and almost no customization ability (there is a way to dye armor but you have to find the dyes). DCUO does this best because you can easily create very unique looking uniforms and each time you get an item you get to keep the look of it if you want to even if you switch items. SWTOR is ok at this because the graphics are sharper and the number of clothing types is fairly large. But in Neverwinter everyone just looks bad.

Combat is incredibly repetitious. My mage could shoot an infinite number of magic missiles by my just holding down the left mouse button and all I needed to do was change who I was aiming at. You have only a few types of special hotkey attacks (by comparison in SWTOR you have well over a dozen) so you find yourself watching the cool downs all the time to see if you can use one again or have to go back to the left or right mouse button attacks that always work. The one feature I liked was that as a Tiefling I could teleport myself short distances while fighting in order to attack from behind or avoid being hit. This involved holding shift and pressing one of the WASD buttons. I found myself constantly hitting CAPS LOCK instead of shift and never got very good at it.

The UI interfaces are all lacking compared to SWTOR. In SWTOR you can bring up the map and turn your character while the map is shown, and even move your character while the map becomes semi-transparent. Not here. While the map is up you are frozen and as soon as you move the map is gone.

The follow-the-sparkles way of getting around was buggy. I had to frequently press the Z key to make them reappear. And sometimes you just have to walk around blindly until they show up.

Unlike SWTOR where the areas are huge and you can easily navigate around mobs you do not want to deal with, Neverwinter is cramped - almost claustrophobic - and I often found myself accidentally fighting 2 or 3 mobs at a time just because while fighting one mob I accidentally got too close to another. There is no death penalty though, you just get sent back to the last healing campfire you used.

The UI for shopping is also inconvenient. Things that should be simple are not. Like the fact that to start a conversation with a vendor you need to press F but to end the conversation you have to move your mouse to the "Finished" button instead of just pressing F again.

While I only experienced 2 crashes to the desktop, I had to logout and back in several times to correct odd graphic glitches. Most irritating is that after being killed my character's running would be affected. Once he was running sidewise all the time and another time he looked like he was moon-walking. Logging out and back in was needed to correct this.

I also experienced a large amount of rubber-banding, which is when you are running and all of a sudden you are moved back a second or two from where you were. This happened all the time and in some cases I would end up in a completely different room of an interior.

The nice thing about the game is the chance to see what 4e Neverwinter should look like. That should prove useful as I am (still) working on my Gems of Power campaign which takes place at the same time as Neverwinter and the city of Neverwinter was going to be one of the cities I allow travel to. Of course with the NWN2 toolset I won't be able to do everything, but I think the visuals from Neverwinter may help.

I haven't been able to use the Foundry yet, but I'm hoping it offers a decent alternative to the NWN2 toolset. I am certain the NWN2 toolset will be more capable, but the reality is that if you want people to play something you build you have to use the platform they are on. Besides, maybe if some of us NWN2 modders build some good Foundry content it may lead people to try NWN2 out.

I don't see myself ever being a regular player of Neverwinter though.

Regards

Modifié par Kaldor Silverwand, 12 mars 2013 - 12:06 .


#19
kamal_

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Kaldor Silverwand wrote...

I haven't been able to use the Foundry yet, but I'm hoping it offers a decent alternative to the NWN2 toolset. I am certain the NWN2 toolset will be more capable, but the reality is that if you want people to play something you build you have to use the platform they are on. Besides, maybe if some of us NWN2 modders build some good Foundry content it may lead people to try NWN2 out.

I received Foundry beta access this morning. There was an official thread on the neverwinter forums to apply for access last week (the thread has since been removed, and was only up for a day).

However as far as NDA: I can admit I'm in. I am bound by the following limits on what I can say/show.
"3) Your invitation key gives you access to the Foundry Authors Beta 24/7, Beta Weekend Events 2 and
3, and Alpha tests. Foundry Beta content and Beta Weekend Events are
ok to talk about publicly - in fact, please do! Feel free to share pics
and video of your Foundry creations, but not of the creation tools/user interface[/b], and please remember that all Alpha content is still under NDA[/b].

"
I have the toolset open as of a few minutes ago. However due to some account error I can't yet see the forum for the Foundry beta, so I can't ask if I'm allowed to answer questions about how it works. It's clear I can't show pics of the Foundry. I'm no lawyer, so I'm not sure exactly what's meant by it being ok to talk about Foundry beta content, like if I can tell you if a given monster exists or something.

#20
Tchos

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kamal_ wrote...
Other than that, we're promised it's awesome.

Yes, based on your descriptions and those of others, I think they're using some definition of the word "awesome" to which I am not privy.

Actually all of these descriptions sound very much in line with what the actual developers were saying it would be like, in those promotional videos and interviews.  Not the game for me.  Especially with the gutting of the rogue skills.  And rogue isn't even my first choice!

#21
Lugaid of the Red Stripes

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Not that it really fits this thread, but I always thought the proper way to do online casual DnD would be to try to bring the PnP game to a social platform like Facebook, where the game is basically played out through text messages and sprites on a grid. The key selling point being that you get to hang out and play with people you actually like, instead of the twittering masses, while your term paper is still open in another window, so you're technically "studying".

#22
kamal_

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Lugaid of the Red Stripes wrote...

Not that it really fits this thread, but I always thought the proper way to do online casual DnD would be to try to bring the PnP game to a social platform like Facebook, where the game is basically played out through text messages and sprites on a grid. The key selling point being that you get to hang out and play with people you actually like, instead of the twittering masses, while your term paper is still open in another window, so you're technically "studying".

Heroes of Neverwinter, WotC's official facebook game that's exactly what you describe.

http://www.wizards.c.../4news/20110815
http://www.facebook....esOfNeverwinter

pic:
http://www.wizards.c...n_art/img/3.jpg

#23
casadechrisso

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There's not much I can add to this, it summarizes the experience I've had 3 or so months ago with an Alpha (Beta?) key. I just couldn't be bothered to play on, the character creation already disappointed me, the rest was standard MMO ware with zero D&D or Neverwinter Nights feel. Game design and art style is simply boring, character design and animations simply bad, after TSW and GW2 I was just annoyed by standard quest givers too. I've spent about 2 hours in the game, then never looked back.

#24
Lugaid of the Red Stripes

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@kamalpoe: The link was interesting, though it seems to be more of a semi-social dungeon crawl than collective storytelling. Though hopefully it will spark some mass-market interest.

#25
kamal_

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Neverwinter Online has launched their open beta. Everything is down and everyone who was ingame (people who paid money and Foundry beta testers got in a few days ago) got kicked out.

So pretty normal for an MMO launch.