I must add this isn't really a matter of "invest into attack/str in order to reduce your glancing blows in order to increase DPS" this is simply just how much you can dish out, so yeah guess it's a question of not only damage in a given time, but damage in general.
I think critical chance's importance in this is solely based on the critical damage modifer; if it's high enough you would think that the critical chance setup would be better for DPS, but this is just me throwing out thoughts, I'm baffled, so I'ma just type away and hope someone gives me a little more clarity.
I'm in a dilemma here, well - kinda.
While I've gone down the elemental road again for more damage, it means accesories that give + X% elemental damage take priority(?) however it's in exchange for crit chance items I had initially. e.g. The act 3 amulet (keep forgetting the bloody name, that you get @Bonny Lems in diseased passage that'll get you like +10/11% crit rate.
Rings too - I'll use The Graven Circle (for +%crit damage although I'm actually considering whether it's a necessity or not & with low crit rate there's really no point) & The Ferryman usually (if using fire/elec weps) and use Puzzle/Etched otherwise.
What also doesn't help is that becoming a re-speccing to become an elemental Willpower-Hybrid warrior means that I've let go of the lovely Hauberk of Gelgenig the Faithful DlC armour in order to use ROUC (Robes of Unblemished Cleanliness) and in doing so I lose the +13% crit rate.
In addition to becoming an elemental hybrid is that one of the perks is thanks to your your str (and some prebuffing) you're able to equip various weps - long & 2h swords. Which are elemental swords to help you actually apply your elemental boosts. However in doing that I totally lost another 13% crit rate due to trading my Empress' Point DLC 2H in to use elemental weps.
So as you see I lose about... 26 (from armour & 2h) + 10/11% from puzzle ring, 4% from etched ring, & 10/11% from the act 3 amulet - in exchange for respeccing to the more powerful branch of warrior.
Loss - 50-52% crit rate or something like that I think.
Only thing keeping me going is some bonuses I have lying around somewhere in my setup - along with my Sunder & Valliant armour bonus - +20% so I'm round about 33-38% crit rate right now - huge blow from my 70-90% when being a pure willpower warrior prior respec.
It's not all that bad - Like I said in return for losing that juicy crit rate I get huge elemental boosts. I got my filthy hands on smite now +12% fire/elec/spirit dmg.
Sundering 2h will give ya 16% critical damage + 16% electricity damage.
ROUC will give ya 24% elemental damage: fire/nature/cold/electricity
So with ROUC, Sundering and Smite (electricity setup) I'll be walking around with +52% electricity damage.
Another example with the Cold setup: Bloom +16% cold damage, ROUC +24% cold, Dura's Flame+ 10% cold = +50% cold damage.
So with the explanation and some examples out the way - MILLION DOLLAR QUESTION
In terms of DPS - What setup would dish out more damage in a shorter period of time?!
ELEMENTAL VS CRITICAL
I think dps is relevant even for a warrior; cleave & sacrificial(blood) frenzy don't last forever - same goes for haste, adrenaline and barrage. You're actually against the clock in battle as soon as you activate your abilities.
If you were simply using your normal physical damage setup ofcourse you'd expect your DPS to go up if you invested into critical chance, crits hit higher - and with a 70-90% crit chance you can be pretty sure most of your attacks will be crits, crits hit harder like I said - more dps right?
Fine, fine - however the elemental setup provides huge boosts for the player, maybe I should change the question into what setup will provide the best boost to damage in general, but damage over time is important.
As I'm typing this I'm trying to think of solutions - perhaps it's just a matter of calculations - critical damage modifier vs elemental boosts - if the %elemental boost surpasses the critical dmg modifer then obviously elemental damage would be the way to go right? In addition to that you also do pump the odd crit here and there which would be your elemental + critical dmg boosts on top of your damage.
Elemental? ..
Meh - but then I think can get to round +50-60% elemental damage (moreso if I get more elemental apparel but the bonuses will be miniscule. +4% +5% etc)
however with etched ring, graven circle, seven deadly cinch & a few other bonuses I can get round 80-100%+ critical damage...I'm talking about critical damage because by having a big enough modifier boost the critical chance investment is worth it - for more dps.
So... perhaps Critical chance% + Critical Damage?
HOWEVER - the point of using elemental boosts and weps to apply the boosts is that you use them on enemies weak to the element you are using - that's the whole point of doing it in the first place. So it's whatever +% elemental dmg boost you have PLUS whatever bonus dmg you'll do on the enemy for using an elemental he/she's weak to.
Also, if I go down the crit rate/dmg road again it means elemental is no longer in the picture, simply not enough room to put enough elemental dmg in, priorities. The critical damage/rate warrior will also be restricted to weps without str requirements.
So I guess it's kinda become a crit vs elemental warrior thing, I should totally do more vs. posts...
...
So anyway, I really don't know, although typing this out has given me abit more clarity I'm not totally 100% sure of anything. However I'm leaning towards elemental damage being the victor for DPS in terms of elemental dmg vs crit chance/crit dmg - simply because crit chance + crit dmg apply to elemental damage too, even if it is to a lesser extent.
Modifié par Legit_Sync, 12 mars 2013 - 05:28 .





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