It was completely, utterly unchallenging.
Why did Bioware feel that they had to offer the player, who just spent his entire game collecting the best possible gearing, the best possible spec and the best possible stats, enemies that die in a single hit?
I've heard comments from people that this made them feel epic and powerful. I think it did the exact opposite. It didn't matter if I went into the stages before the final bossfight in my full Warden Commander's armor or Grey Iron chain from the early game. Whether I was wearing the most powerful 2h mace in the game, or a tier 1 sword bought from a vendor.
I am reminded of the Star Forge in KotOR. Unless you had a good spec and good gear, these enemies would mess you up bad. The countless waves of Dark Jedi sent upon you combined with regular troopers and stationary turrets were a true battle of attrition and fighting through them was like swimming upstream. The first time I get to the Star Forge I had my behind handed to me so thoroughly that I actually started a new playthrough where I had a better spec with better gear and most of all more levels (I was level 17 the first time I got to the Star Forge). Suddenly it was doable, but it wasn't easy.
This felt epic. To overcome this multitude of foes only to then finally stand before Malak, a fight that unlike DA's final boss, took more than one attempt to defeat. It felt like the entire game had lead up to this point and that my true skill as a Jedi was finally put to the test. What was DA's final boss, if not just another big health bar that you had to reduce to 0?
I loved the entire game pretty much up to the final confrontation. It's beyond me why Bioware would abandon the challenge of the Star Forge (or the Citadel Tower in Mass Effect) in favour of something as... unchallenging as this. Not just the boss, but all the fights leading up to it from the moment the final part of the game begins. I just don't get it.
Modifié par Eain, 13 janvier 2010 - 01:48 .





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