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Next Mass Effect game should be about space pirates or something similar to that


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#1
CroGamer002

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1. Protagonist's lack of importance to galaxy.

Considering Shepard's story can not be topped in importance of protagonist in galaxy, next protagonist should have very little of impact outside local level of whatever place it will take.
As well it will limit Bioware's drain to not ruin Shepard's story nor canonize his/hers story by being away from Shep's adventure.

Plus, it gives more freedom to writers to do with next protagonist, due to not being focused on Reaper plot and saving galaxy but instead on something more personal and adventurer.

And we avoid whole endings scandal too.


2. Galaxy exploration.

New protagonist wouldn't be restricted to save galaxy, but instead go around the galaxy to explore for treasures, ancient artifacts or just good sights.
There could be open world elements too, by adding vehicle explorations back. One that works and is fun, with actual details and not randomly generated map.


3. Protagonist's freedom.

Shepard was very restricted to Council, Cerberus and Allaince, while new one wouldn't be tied to any of those and choose which faction to be with. Or better yet, create own pirate/merc faction and give your own input on it's reputation and goals.
And no need to create many new factions to fight against. We already have Blue Suns, Blood Pack and Eclipse. All can have own tactics for fight.


4. Space combat.

Hey, now you can experiment on that. Fight against other factions, raid trade routes, boar enemy ships and little bit of space exploration by scanning and/or debrief or asteroids for resources, artifacts, technology or something else.


5. More alien crew.

No longer restricted to gain stuff from human organizations, have more varied crew. And not just squadmates, but crew that looks after your ship.


6. Bioware's strength in writing.

Bioware seriously needs to drop trying to write serious plots, since they lack understanding on how politics and military's work. Instead they should go for more personal, fun and adventure story. Citadel DLC shows that they know how to do that perfectly.

Focus on personal story of protagonist and your crew, don't get involved into some major serious thing that has to involve a lot of politics.


7. Alien protagonist.

Do I have to say anything on that?
Yeah, looks like I do. Optional to have alien protagonist.

Modifié par Mesina2, 10 mars 2013 - 01:13 .


#2
CroGamer002

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Thoughts guys?

#3
KainrycKarr

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Sounds like a really good RPG, almost Bethesda style. Man if I could have Bethesda gameplay with Bioware's character-writing and style....that'd just be great.

Let's do that, please. I like this idea. The bit about galactic importance and exploration in particular. Shep's a tough act to follow.

#4
garrusfan1

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I see them doing a few mass effect games that basically is them seeing what happens and what people like. I think your idea is likely though. their needs to be some big threat though but not reaper big. not yet anyway. I

#5
Applepie_Svk

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Mass Effect: The Black Pearl....

Main protagonist Jack "The Shepard" Sparrow


BRING ME SOME ALE !!! WE WILL PILLAGE AND RAPE !
YARR ! YARR ! YARR ! YARR ! YARR ! YARR ! 

Modifié par Applepie_Svk, 09 mars 2013 - 09:54 .


#6
Trooper-Cameron

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We should be Alliance Corsairs

#7
Tomgreenday

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I agree with 1, I thought maybe a C-sec officer or some undercover dude on Omega.
For 2 I liked the Mako exploration in 1, however I think it would be hard to implement any exploration bigger than that.
For 7, I disagree. I'm fine with human since I am human and therefore can relate, but when I want to play as an alien I play multiplayer. Bioware will be able to write better for their own race, I reckon.

#8
JC426

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Not bad, would be good to have a Firefly/Serenity type vibe to it, being on the raggerty edge of the galaxy and the law

#9
Zazzerka

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Sounds pretty good, I'd like it to stay pretty similar to what we've got.

Jogging around solving people's problems with words or bullets is the formula I've fallen in love with.

#10
mr.brightside4u

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I'd buy it.... maybe even if it wasn't a Mass Effect game.

#11
chmarr

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but pirates

~runs n hides~

#12
Dr_Extrem

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pirates? .. i'll pass

#13
drinkurmilk

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Mesina2 wrote...

6. Bioware's strength in writing.

Bioware seriously needs to drop trying to write serious plots, since they lack understanding on how politics and military's work. Instead they should go for more personal, fun and adventure story. Citadel DLC shows that they know how to do that perfectly.

Focus on personal story of protagonist and your crew, don't get involved into some major serious thing that has to involve a lot of politics.


I agreed with it until the above.

#14
The Shadow Broker

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Space pirates? Freedom to explore/visit the galaxy, board derelict ships/stations etc.. Im in

actually if they let us select a background story I as going to select space pirate or space bountyhunter anyway

BTW good all days ME1 exploration/freedom=

Modifié par The Shadow Broker, 10 mars 2013 - 12:52 .


#15
Falaxe

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I have a bad feeling that next ME-series will be based on multiplayer and single player campaign will be identical to CoD equivalent. Except that you can choose between blue or red text colours.

jk.

It`s too early to speculate how it will be... I hope some kind of co-op where you can choose will your character either be a mercenary or spectre.

#16
Simzyy

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Strongly agree with you OP. The strength of BioWare games never was the galactic threat. Repears/Malak/Darkspawn...all uninteresting. The games are great due to characters. So a Firefly type game would be amazing.

#17
Chashan

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Mesina2 wrote...

1. Protagonist's lack of importance to galaxy.

Considering Shepard's story can not be topped in importance of protagonist in galaxy, next protagonist should have very little of impact outside local level of whatever place it will take.
As well it will limit Bioware's drain to not ruin Shepard's story nor canonize his/hers story by being away from Shep's adventure.

Plus, it gives more freedom to writers to do with next protagonist, due to not being focused on Reaper plot and saving galaxy but instead on something more personal and adventurer.

And we avoid whole endings scandal too.


Agreed on that point. Big bad galaxy-saviour voodoo gets old.
And the way the particular voodoo magicks of the finale are, in essence, "transmitted", BW could perfectly get away with merely stating that Reap-hurrs are gone, Shepards remembered as heroes and relay-network maybe under re-construction, but far from finished.
Makes things easier for BW as it would make a grand, wide berth around the hazardous finale and provide a good enough setting for spacing adventures. Whoop-dee.

2. Galaxy exploration.

New protagonist wouldn't be restricted to save galaxy, but instead go around the galaxy to explore for treasures, ancient artifacts or just good sights.
There could be open world elements too, by adding vehicle explorations back. One that works and is fun, with actual details and not randomly generated map.


Frankly, I could live with only a handful of highly detailed locations if minor, 'random' ones are not entirely barren. For dead rock-worlds that made sense, not so much garden-worlds and the like.

3. Protagonist's freedom.

Shepard was very restricted to Council, Cerberus and Allaince, while new one wouldn't be tied to any of those and choose which faction to be with. Or better yet, create own pirate/merc faction and give your own input on it's reputation and goals.
And no need to create many new factions to fight against. We already have Blue Suns, Blood Pack and Eclipse. All can have own tactics for fight.


A spectrum ranging from slaving corsair to vigilante police force as options would be a treat, yep...

4. Space combat.

Hey, now you can experiment on that. Fight against other factions, raid trade routes, boar enemy ships and little bit of space exploration by scanning and/or debrief or asteroids for resources, artifacts, technology or something else.


...sorta like going pirate in good ol' Freelancer? Gimme.

5. More alien crew.

No longer restricted to gain stuff from human organizations, have more varied crew. And not just squadmates, but crew that looks after your ship.


Definitely. Only would want the Hegemony's finest aboard.


6. Bioware's strength in writing.

Bioware seriously needs to drop trying to write serious plots, since they lack understanding on how politics and military's work. Instead they should go for more personal, fun and adventure story. Citadel DLC shows that they know how to do that perfectly.

Focus on personal story of protagonist and your crew, don't get involved into some major serious thing that has to involve a lot of politics.


No argument there.

7. Alien protagonist.

Do I have to say anything on that?


Give us the option to roll a brotarian, and I am sold. Even so, it would be refreshing indeed.

#18
CroGamer002

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Yeah, should have put optional for alien protagonist.

#19
MB957

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it could be privateers or pirates.. save the galaxy....or rule it! har har harrr!

you could play as either a good guy, bad guy. or in the middle guy!

treasure hunts! romance!

could be fun!

#20
Someone With Mass

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While an alien protagonist would be pretty awesome (especially if you get to choose which race), I doubt it'd be popular in the PR department, since they're often going for that generic human male to not alienate (no pun intended) their general audience.

#21
Terrapin

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The next game will be called Mass Affect, In it you will play a biotic psychiatrist who travels around the galaxy writing prescriptions for red sand.

#22
nstar

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 I had an idea that the next ME game could be set in the two year window where Shepard is dead between ME1 and ME2. This negates any concerns about cannonising an ending (although I don't believe it is necessary to do so) and nullifies any reason for Shepard to be there. It also allows for one or two cameo appearances from some of the squadmates, though at the same time explains why the majority wouldn't be there as they're all off doing different things.

I thought that you could play as a C-Sec officer who stumbles upon a plot of some sort, perhaps involving pirates, a plot to assassinate a politician, red sand drug running, gun running... whatever. It places you outside of military jurisdiction and the Reapers don't need to be a threat because they were quiet during this period and the council had already decided that they didn't exist.

There could be a plot that takes you to various places. We know from ME1, for example, that Noveria is a hive of unethical activity outside of council jurisdiction. As a C-Sec officer, perhaps you could go all "Dirty Harry" and operate on the very boundaries of the law, maybe even going rogue but for a good reason. It would be a different feel to the game.

But regardless, I do like your ideas... more exploration, more unimportant, different style of gameplay and storyline and more exploration.

Modifié par nstar, 10 mars 2013 - 02:52 .


#23
geceka

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1. Protagonist's lack of importance to galaxy.


This is my biggest hope, actually – The (relative) unimportance of the main character is the key to freedom, and I particularly liked the small-scoped mission of ME2 – and that of ME3's Citadel DLC – the most, with their focus on the individual characters, the exploration of a microcosmos rather than events of galactic importance, and so on. As an example, I'd take something like infiltrating Hock's party (Kasumi), tracking down Kolyat and shadowing that Turian small-scale politician (ME2) or outsmarting the Casino security (ME3 Citadel) any day over curing the genophage or deciding whether Rannoch goes to the Quarians or the Geth.

Smaller scales allow them to flesh out the scenarios in more detail and make them unique this way, rather than relying on the fact that a scenario already feels "grand" by its premise of being a historic, absolutely unique and galaxy-changing event.

#24
Ice Cold J

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 Sounds mostly like ME1...

Except being chained to the Alliance.

#25
tobynator89

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firefly style outlaw crew would be really sweet.