Next Mass Effect game should be about space pirates or something similar to that
#51
Posté 10 mars 2013 - 08:30
#52
Posté 10 mars 2013 - 08:33
#53
Posté 10 mars 2013 - 08:48
Mesina2 wrote...
^Specify.
No pirates boring.
You'r Protagonist should have an great impact and importance. Anything else would be boring.
Running around and doing what?
#54
Posté 10 mars 2013 - 08:55
Whatever it is for protagonist, his/hers crew and/or the people protagonist is part of.
#55
Posté 10 mars 2013 - 09:02
#56
Posté 10 mars 2013 - 09:14
Mesina2 wrote...
1. Protagonist's lack of importance to galaxy.
Considering Shepard's story can not be topped in importance of protagonist in galaxy, next protagonist should have very little of impact outside local level of whatever place it will take.
As well it will limit Bioware's drain to not ruin Shepard's story nor canonize his/hers story by being away from Shep's adventure.
2. Galaxy exploration.
New protagonist wouldn't be restricted to save galaxy, but instead go around the galaxy to explore for treasures, ancient artifacts or just good sights.
There could be open world elements too, by adding vehicle explorations back. One that works and is fun, with actual details and not randomly generated map.
3. Protagonist's freedom.
Shepard was very restricted to Council, Cerberus and Allaince, while new one wouldn't be tied to any of those and choose which faction to be with. Or better yet, create own pirate/merc faction and give your own input on it's reputation and goals.
4. Space combat.
Hey, now you can experiment on that. Fight against other factions, raid trade routes, boar enemy ships and little bit of space exploration by scanning and/or debrief or asteroids for resources, artifacts, technology or something else.
5. More alien crew.
No longer restricted to gain stuff from human organizations, have more varied crew. And not just squadmates, but crew that looks after your ship.
6. Bioware's strength in writing.
Bioware seriously needs to drop trying to write serious plots
1.
I can´t imagine an RPG which where your main protagonist would be some poor guy wandering around the galaxy and do stuff, not mentioned that you want to be a pirate. What as a pirate could I possibly do ? Flying from planet to planet, pilage and rape, smuggle a drogs and slaves...
It´s more like a theme of strategy for a game like Star Wars: The Tatoine´s pirate cartel, Port Royale or Pirates of the Black Cove... just not much valuable space for sci-fi game from Mass Effect universe.
2.
So bassicaly you´re saying that there would be no point in playing the game - just walking around and looting stuff... it´s like some of those social games on facebook - farmville or the walking dead game... doesn´t ring a bell ?
3.
Protagonist´s freedom was limited by game design, BioWare had a problem to handled one line well how could they make 3 or 4 lines at same time with different major changes ? Again what would be a point in pirate RPG ? You would be like a loco flying around galaxy and expanding - that´s basically premise of EVE online.
So if you want to be a pirate... go and play EVE... LOL
4.
Have you seen TOR ? ... no ? So yes, the space combat is like unicorn.
6.
... wait a second ... are u ?... no no no
Since the release of ME2 there was no plot at all in any of released BioWare´s games, flaws of its design are hilarious that even some 13-15 years childrens had to see it. At first would BioWare need to make a coherent narrative and then we can argue about it´s meaning...
Modifié par Applepie_Svk, 10 mars 2013 - 10:59 .
#57
Posté 11 mars 2013 - 07:50
Mesina2 wrote...
^Setting your own personal goals for riches and pleasures?
Whatever it is for protagonist, his/hers crew and/or the people protagonist is part of.
I can see where you are going for.
But I do not think it will be something good not for me anyway.
But there is something to work with.
You could use the Dragon Age system where you start out as a simple cadet or in the private sector.There you can work your way up in the rankings the further you play the game.
But there must be something interesting and it must have a large impact and be important for the game.
Modifié par Voodoo2015, 11 mars 2013 - 07:55 .
#58
Posté 11 mars 2013 - 08:06
#59
Posté 11 mars 2013 - 08:56
Applepie_Svk wrote...
1.
I can´t imagine an RPG which where your main protagonist would be some poor guy wandering around the galaxy and do stuff, not mentioned that you want to be a pirate. What as a pirate could I possibly do ? Flying from planet to planet, pilage and rape, smuggle a drogs and slaves...
It´s more like a theme of strategy for a game like Star Wars: The Tatoine´s pirate cartel, Port Royale or Pirates of the Black Cove... just not much valuable space for sci-fi game from Mass Effect universe.
Reason why you can't imagine that is because, well, nearly every game that isn't simulator is about saving a world. Whatever it is seriuos or comedic about it.
Very few games try this diffrent route.
Besides, it doesn't have to be pirates. Could be merc, privateers or something like that.
Just something like that to give a reason for you to have a ship and resources to start exploring galaxy and doing whatever you want and nobody is bossing you around.
And no, Spectres are bossed by Council and limited to Council Space.
Besides, doing whatever you want doesn't mean avoiding consequences for actions. So do something some powerful people don't like and they'll want your head.
2.
So bassicaly you´re saying that there would be no point in playing the game - just walking around and looting stuff... it´s like some of those social games on facebook - farmville or the walking dead game... doesn´t ring a bell ?
Except there should be some personal story in here.
Like some warlord destroyed your home planet and killed your family and now you want vengance/justice. And ofcourse, you're both in struggle over wealth and power in that corner of galaxy.
You don't have to loot and pillage. You can go ethical on whole thing.
3.
Protagonist´s freedom was limited by game design, BioWare had a problem to handled one line well how could they make 3 or 4 lines at same time with different major changes ? Again what would be a point in pirate RPG ? You would be like a loco flying around galaxy and expanding - that´s basically premise of EVE online.
So if you want to be a pirate... go and play EVE... LOL
No, Bioware knows how to make diffrent lines from one line. They're just lazy and cheap about it.
Though it is diffrent in Citadel DLC, but not insame way.
And we have "SAVE THE GALAXY" plot and setting every year a few times, why not have same similair setting like EVE online more then once at the time?
Plus, it would Singleplayer focused on story and not MMO that requires friends with same game to get proper fun out of it.
4.
Have you seen TOR ? ... no ? So yes, the space combat is like unicorn.
...
wut?
6.
... wait a second ... are u ?... no no no
Since the release of ME2 there was no plot at all in any of released BioWare´s games, flaws of its design are hilarious that even some 13-15 years childrens had to see it. At first would BioWare need to make a coherent narrative and then we can argue about it´s meaning...
Eh, there is plot in both ME2, DA2 and ME3.
Just because you don't like it, that doesn't mean there's no plot.
In fact, that kinda contradicts you by not liking their bad plots, for you that is at least.
#60
Posté 11 mars 2013 - 09:01
I stopped reading after that.Mesina2 wrote...
1. Protagonist's lack of importance to galaxy.
Considering Shepard's story can not be topped in importance of protagonist in galaxy, next protagonist should have very little of impact outside local level of whatever place it will take.
As well it will limit Bioware's drain to not ruin Shepard's story nor canonize his/hers story by being away from Shep's adventure.
Plus, it gives more freedom to writers to do with next protagonist, due to not being focused on Reaper plot and saving galaxy but instead on something more personal and adventurer.
And we avoid whole endings scandal too.
1.) You don't know if the next game will be a prequel or not.
2.) So, the main character (i.e. YOU) shouldn't have any impact?
I hope they do a prequel, just so people stop somehow tying everything into ME3's ending. First Contact War ftw!
Modifié par Offender_Mullet, 11 mars 2013 - 09:02 .
#61
Posté 11 mars 2013 - 09:55
Have you even read my title?
"Next Mass Effect game should be about space pirates or something similar to that"
In other words, I'm suggesting for it to be this way.
I'm not saying it will be like that nor am I even speculating it will be like that.
#62
Posté 11 mars 2013 - 02:31
Mesina2 wrote...
6. Bioware's strength in writing.
Bioware seriously needs to drop trying to write serious plots, since they lack understanding on how politics and military's work. Instead they should go for more personal, fun and adventure story. Citadel DLC shows that they know how to do that perfectly.
Focus on personal story of protagonist and your crew, don't get involved into some major serious thing that has to involve a lot of politics.
Yup. Pretty much summarizes it.
#63
Posté 11 mars 2013 - 05:44
Voodoo2015 wrote...
No pirates boring.
You'r Protagonist should have an great impact and importance. Anything else would be boring.
Running around and doing what?
Sure beats your CnC being made moot.
#64
Posté 11 mars 2013 - 05:47
Modifié par Aris Ravenstar, 11 mars 2013 - 05:47 .
#65
Posté 11 mars 2013 - 05:49
This^KainrycKarr wrote...
Sounds like a really good RPG, almost Bethesda style. Man if I could have Bethesda gameplay with Bioware's character-writing and style....that'd just be great.
Let's do that, please. I like this idea. The bit about galactic importance and exploration in particular. Shep's a tough act to follow.
Skyrim + Mass Effect = Skyrim Effect.
FUN.
#66
Posté 11 mars 2013 - 11:11
#67
Posté 11 mars 2013 - 11:14
#68
Posté 12 mars 2013 - 10:11
#69
Posté 12 mars 2013 - 10:14
Throw the idea out of the airlock please.
#70
Posté 12 mars 2013 - 11:06
#71
Guest_Arcian_*
Posté 12 mars 2013 - 11:06
Guest_Arcian_*
That's because you have crap tastes, Seival.Seival wrote...
Personally, I don't like pirates or mercenaries idea.
#72
Posté 12 mars 2013 - 11:09
#73
Posté 12 mars 2013 - 11:18
...and then i shall have a Turian harem in the spare shutt- I MEAN......err......
Arcian wrote...
That's because you have crap tastes, Seival.Seival wrote...
Personally, I don't like pirates or mercenaries idea.
QFT.
Modifié par EnvyTB075, 12 mars 2013 - 11:20 .
#74
Posté 12 mars 2013 - 11:22
Wrex claiming to be a food inspector was crazy! (in a good way)
Modifié par shodiswe, 12 mars 2013 - 11:23 .
#75
Posté 12 mars 2013 - 11:57
shodiswe wrote...
Free lancer! Then you can go pirate or Agent for hire or mercenary or whatever... I wouldn't mind a few more of those casino like missions where you sneak around, distract guards and camers and hack thigns to get what you want! I really liked the stealth mission. I liked the idea of those lenses providing information on electronics and security systems. It was there in Kasumis loyalty mission in ME2 aswell but I think it was even better in the Citadel DLC with the patroling guards and all that.
Wrex claiming to be a food inspector was crazy! (in a good way)
I like this this geth, it understands!





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