Geth Spitfire only has 600 RPM(not 800) when ramped up, DPS is 25% less than expected
#276
Posté 11 mars 2013 - 06:18
#277
Posté 11 mars 2013 - 06:30
#278
Posté 11 mars 2013 - 06:37
If they can't make it fire at 800 RPM, then they need to give it a 25% damage increase.
#279
Posté 11 mars 2013 - 06:43
Sulaco_7 wrote...
Thing is, I don't know if they can fix the rate of fire via a weekly balance update.
If they can't make it fire at 800 RPM, then they need to give it a 25% damage increase.
They probably can't change the ROF without a patch is my guess. We just want to make sure they take its actual ROF into account when they do change it with a balance update.
A 10% damage increase, as Derek Hollan said they would be giving it, would cut it if it actually has 800rpm but it certainly won't if it's 600.
Modifié par rlucht, 11 mars 2013 - 06:43 .
#280
Posté 11 mars 2013 - 06:47
Sulaco_7 wrote...
Thing is, I don't know if they can fix the rate of fire via a weekly balance update.
If they can't make it fire at 800 RPM, then they need to give it a 25% damage increase.
The Rate of Fire has been changed for the Falcon, Krysae, Cobra Missle Launcher, and Acolyte through balance changes in the past. It's not a problem at all.
#281
Posté 11 mars 2013 - 06:48
Hafoc wrote...
Sulaco_7 wrote...
Thing is, I don't know if they can fix the rate of fire via a weekly balance update.
If they can't make it fire at 800 RPM, then they need to give it a 25% damage increase.
The Rate of Fire has been changed for the Falcon, Krysae, Cobra Missle Launcher, and Acolyte through balance changes in the past. It's not a problem at all.
Oh, good to know, thanks!
#282
Posté 11 mars 2013 - 06:56
Hafoc wrote...
Sulaco_7 wrote...
Thing is, I don't know if they can fix the rate of fire via a weekly balance update.
If they can't make it fire at 800 RPM, then they need to give it a 25% damage increase.
The Rate of Fire has been changed for the Falcon, Krysae, Cobra Missle Launcher, and Acolyte through balance changes in the past. It's not a problem at all.
nice hopefully this means good things for tomorrow.
#283
Posté 11 mars 2013 - 07:03
Stimpo wrote...
because even the baby hippo wants a spitfire buff
#284
Posté 11 mars 2013 - 07:12
It is unsatisfied by spitting marshmallows and demands that it shall be made to spit fire as its name claims!
#285
Posté 11 mars 2013 - 07:18
It wasn't amazing, but I reckon 10% will do it some good... Whether or not it'll be worth using on any character that isn't the GS, is a different matter entirely.
#286
Posté 11 mars 2013 - 07:22
Annomander wrote...
I tried it on a GS (10% geth weapon bonus) to simulate the extra damage its going to get on tuesday.
It wasn't amazing, but I reckon 10% will do it some good... Whether or not it'll be worth using on any character that isn't the GS, is a different matter entirely.
Though isn't that geth weapon damage multiplicative? Would a 10% base damage improvement even do that much for it?
#287
Posté 11 mars 2013 - 07:33
#288
Posté 11 mars 2013 - 07:35
Shall we sit idly by while Bioware believes this gun to have 25% better DPS than it actually has!
I say spammeth the bumps to ensure this atrocity of an ultra rare recieveth justice!
#289
Posté 11 mars 2013 - 07:37
rlucht wrote...
Yea, the day of the balance changing is nigh!
Shall we sit idly by while Bioware believes this gun to have 25% better DPS than it actually has!
I say spammeth the bumps to ensure this atrocity of an ultra rare recieveth justice!
Very much agreed.
#290
Posté 11 mars 2013 - 07:38
#291
Posté 11 mars 2013 - 07:40
Stagger immunity.
Yeah, if they'd given it its DPS, its clip size, its weight, its speed penalty, but had the brains to make the wielder immune to staggers it would have been a truly great gun. It actually goes pretty well with the geth soldier, and absolutely destroys gold level infantry with just HVB, EM and phasic.
However, the fact that it deals ****** poor damage unless ramped up means if you get flanked by a hunter, its game over... stagger stagger stagger dead.
Modifié par Annomander, 11 mars 2013 - 07:42 .
#292
Posté 11 mars 2013 - 07:56
#293
Posté 11 mars 2013 - 08:06
bump.
#294
Posté 11 mars 2013 - 08:11
#295
Posté 11 mars 2013 - 08:12
Sulaco_7 wrote...
Be funny if this thread went 40 pages and it's just bumps from here on out.
bump.
If that's what it takes to get an answer from Bioware then so be it... (Bump)
#296
Posté 11 mars 2013 - 08:22
#297
Posté 11 mars 2013 - 08:22
#298
Posté 11 mars 2013 - 08:23
I have never seen a better idea on BSN. That includes my own ideas.Annomander wrote...
Do you know what would have made the spitfire worth using?
Stagger immunity.
Yeah, if they'd given it its DPS, its clip size, its weight, its speed penalty, but had the brains to make the wielder immune to staggers it would have been a truly great gun. It actually goes pretty well with the geth soldier, and absolutely destroys gold level infantry with just HVB, EM and phasic.
However, the fact that it deals ****** poor damage unless ramped up means if you get flanked by a hunter, its game over... stagger stagger stagger dead.
Modifié par iOnlySignIn, 11 mars 2013 - 08:28 .
#299
Posté 11 mars 2013 - 08:48
#300
Posté 11 mars 2013 - 08:52





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