Eric Fagnan wrote...
I've looked at the data and it appears that the value we use to determine the length of the bar for rate of fire on the weapon screen is set to 800, but the Spitfire's in-game rate of fire is set to 650.
This is simply an error with the visual bar in the menu, and it should have no impact on the balance of the weapon. In fact, we don't plug in stats into a magic formula to deteremine balance anyway. All of our balance testing is done in a real level against real enemies, so in the end the value of the stats doesn't really matter; the only thing that matters is how the weapon performs in a real game.
Then I regret to inform you that if this is the case, then actual combat shows this weapon to be completely
nonviable, and it won't ever be used by anyone who is aware of the gun's issues. It is out-damaged by over half the rare weapons, and the game has infinitely-better choices for both rapid-fire and shield stripping than the Spitfire itself is. Until the update, it was unequivocally the worst gun in the game. Now that the update's hit, it's only negligably better than it was.
Let's go over a brief list of why most of the available armory in the game is better than it is:
* It slows the user. This is a killer for almost every class that could field it, making it only useful for the Juggernaut. Other weapon-reliant classes using it find that it's simply a liability to take along on a mission.
* It's the heaviest gun in the game. Not even the Javelin weighs this much. This makes it utterly nonviable on any class whatsoever that has even remotely-common cooldowns. The Typhoon is nowhere near as stringent.
* Like the Typhoon and Particle Rifle, it requires the user remain firing to do its damage. Unlike the Typhoon and Particle Rifle, it fails utterly at doing this because its damage and spread are worse. Its sole purpose, for a weapon of this weight, is eating shields - but a player can use the Typhoon or Particle Rifle instead, and grossly outdamage it against pretty much everything. Perhaps most tellingly, the Revenant - a Rare, mind you - had substantially-better damage than the Spitfire until today's update - and now the Revenant's
still a better choice against health and armor, and weighs less than half as much.
* It still has zero purpose. It overlaps heavily with the roles of the Adas, Reegar, and Acolyte - none of which, mind you, will slow you down, cripple your cooldowns, or require you to be standing with your ass hanging out for Scions to shoot at.
* In the current metagame, the Spitfire needs to be put on a class with no cooldown restrictions whatsoever, requires tons of consumables, and ideally, a class with a powerful weapon modifier
just to be remotely viable.
In conclusion, the Spitfire still under-achieves dramatically, and will be continued to be looked-at as what it is: vendor trash.