Geth Spitfire only has 600 RPM(not 800) when ramped up, DPS is 25% less than expected
#76
Posté 09 mars 2013 - 11:25
#77
Posté 09 mars 2013 - 11:30
#78
Posté 09 mars 2013 - 11:33
Hope they see the light and buff the f*ck out of it.
#79
Posté 09 mars 2013 - 11:38
we already have the typhoon
If it gets buffed does it do anything differently or better than the typhoon
strip shields?
to that I say: big whoop
#80
Posté 09 mars 2013 - 11:48
#81
Posté 09 mars 2013 - 11:48
Why are they going to keep us waiting for weeks and months (like they did with locust and a few others). Why dont they make it balanced (massive buff) in one go? It does not necessarily have to be a long, painful process.
#82
Posté 09 mars 2013 - 11:52
Hope Fagnan takes this into account with the balance change. Here's hoping they can give it its proper ROF to go along with the damage buff.
Modifié par EvanKester, 09 mars 2013 - 11:56 .
#83
Posté 09 mars 2013 - 11:54
#84
Posté 10 mars 2013 - 12:01
#85
Posté 10 mars 2013 - 12:02
Modifié par ManRightChea, 10 mars 2013 - 12:04 .
#86
Posté 10 mars 2013 - 12:14
#87
Posté 10 mars 2013 - 12:24
#88
Posté 10 mars 2013 - 12:30
Pretty sure the odds of them happening to be on BSN and reading this post on their days off is pretty slim.
(EDIT: Of course, the less we talk about buffing its armor damage multiplier, or other patch-only changes, the better, I would suspect)
Modifié par EvanKester, 10 mars 2013 - 12:32 .
#89
Posté 10 mars 2013 - 12:30
#90
Posté 10 mars 2013 - 12:32
Tallnesss wrote...
does the gun get bonus damage to barriers/shields? if not it prolly should
It does. It is still inferior to the Acolyte or the Reegar for stripping shields and barriers. And those weapons are much easier to get and they are much lighter.
#91
Posté 10 mars 2013 - 12:49
EvanKester wrote...
Really, a PM to a dev about this thread, and bumps come Monday is the best bet. Unless BroJo reads it.
Pretty sure the odds of them happening to be on BSN and reading this post on their days off is pretty slim.
(EDIT: Of course, the less we talk about buffing its armor damage multiplier, or other patch-only changes, the better, I would suspect)
urgh. Does it need a patch to change the multiplier numbers? Right it's going to need a significant buff to bring it up to a decent level then, 10% is in no way going to cut it, at lvl 1 it's got 53 dmg then it should get 40-50% damage buff to bring the damage lvls up to a good lvl vs armour. Otherwise it's a huge paper weight. PPR outclasses it in every way.
Modifié par billy the squid, 10 mars 2013 - 12:57 .
#92
Posté 10 mars 2013 - 12:53
#93
Posté 10 mars 2013 - 12:55
joker_jack wrote...
Let's see how bw defends this one. Math proved the horridness of the talon. It does the same here as well. Spitfire can be argued now as worst weapon in the game.
You can't really compare
#94
Posté 10 mars 2013 - 01:00
#95
Posté 10 mars 2013 - 01:02
I didnt know of the 800RPM with this gun but it clearly fires really slowly that my jugg rarely has to visit the ammo box and also it plain freaking sucks, in dps.
Have it at X.
#96
Posté 10 mars 2013 - 01:04
Deitar wrote...
joker_jack wrote...
Let's see how bw defends this one. Math proved the horridness of the talon. It does the same here as well. Spitfire can be argued now as worst weapon in the game.
You can't really compareshurikenscimitar to Spitfire.
The Spitfire is worse, considering its rarity level. It's more spit than fire.
#97
Posté 10 mars 2013 - 01:05
#98
Posté 10 mars 2013 - 01:10
Sadly, yeah. I actually PMed Eric Fagnan about it way back when the Balance All the Things group was still active. Such a shame too, since it could do so much to distinguish various weapons.billy the squid wrote...
urgh. Does it need a patch to change the multiplier numbers? Right it's going to need a significant buff to bring it up to a decent level then, 10% is in no way going to cut it, at lvl 1 it's got 53 dmg then it should get 40-50% damage buff to bring the damage lvls up to a good lvl vs armour. Otherwise it's a huge paper weight. PPR outclasses it in every way.
If it fired at 800rpm, a 10% buff would actually do a lot for it, making it probably one of the best weapons for clearing groups of protected mooks (IE: depleting the spawn budget rapidly), and it would still probably deserve a bigger buff. But yeah, to get there at 600rpm it'd need something more like 40-50%... which would make it really solid against armor.
Modifié par EvanKester, 10 mars 2013 - 01:19 .
#99
Posté 10 mars 2013 - 01:21
EvanKester wrote...
Sadly, yeah. I actually PMed Eric Fagnan about it way back when the Balance All the Things group was still active. Such a shame too, since it could do so much to distinguish various weapons.billy the squid wrote...
urgh. Does it need a patch to change the multiplier numbers? Right it's going to need a significant buff to bring it up to a decent level then, 10% is in no way going to cut it, at lvl 1 it's got 53 dmg then it should get 40-50% damage buff to bring the damage lvls up to a good lvl vs armour. Otherwise it's a huge paper weight. PPR outclasses it in every way.
If it fired at 800rpm, a 10% buff would actually do a lot for it, making it probably one of the best weapons for clearing groups of protected mooks (IE: depleting the spawn budget rapidly), and it would still probably deserve a bigger buff. But yeah, to get there at 600rpm it'd need something more like 40-50%... which would make it really solid against armor.
That sucks, hopefully it'll get the attention it needs.
#100
Posté 10 mars 2013 - 01:23





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