I remember my very first time. I sat in the creation screen trying to decide which class would be more me. I narrowed it down to Adapt or Vanguard. I remember seeing the Adept glow and thinking to myself, this guy is glowing and holding a pistol -- he must be the most badass of classes. The thought that came to my mind was Han Solo with Force powers. In real life I would not be a Soldier as I am more of a spiritual person, the who glowing aura thing appealed to me. Plus I also picture myself lifting people in the air like a Jedi -- which I have done many times thought my play-through's. I cast Singularity and send people and boxes flying, I throw them, and laugh. I say to myself, unleash pain upon them! They try to run but I freeze them in place, I throw them off ledges, I warp them down to the molecular level. They always yell, "take cover" and I tell them how they cannot hide from me. To which I throw the boxes they hide behind. It only got better when I finally tried the Sentinel class. I found out it is a little bit of every class. My biotics were toned down, but I got tech powers and what seemed like better pistol training. So now I electrocute people, then warp them, and if they are still standing after than then a few shots from my pistol does the trick... did I mention that I am mostly paragon? 70P/30R.
What you Thought the First Time You Played Mass Effect 1
#51
Posté 20 août 2014 - 07:57
#52
Posté 12 décembre 2014 - 04:30
Wow, now that's a good question, so let me think back.
(BTW might be some spoilers here in the unlikely event that anyone reading this has never played the game, so be warned)
First thing, the splash screen, with the 'press any key', and that floaty, dreamlike music that somehow sounds incredibly cinematic and kind of retro, put me in the mind of movies such as Bladerunner... but also strongly evoked side 2 of David Bowie's 'Low', (which is certainly no bad thing). I click... and once again that somehow soothing, 'retro' sound.
Weird how I could be feeling a strange nostalgic feeling for a game I had yet to play, yet there it was.
The intro cinematic, all epic with a blaring crescendo of sound, and then the curiously utilitarian character creation screen. The first time I played, I simply chose the default 'Sheploo', as he had such an iconic look (still my favorite to this day), but manually selected his background options.
Spent quite some time (after speaking to Joker) messing around exploring the Normandy, familiarising myself with the keyboard controls and such-like. The look of the thing, with all the grainy film texture, and big hard lighting and shade was (once again) very cinemascope in it's presentation. Conversation with Anderson and nihlus and then away I went to Eden Prime.
I didn't even get the Jenkins WoW reference at first, and ended up being utterly shocked by his death, which seemed so senseless and sad - almost pathetic... especially as, earlier on I'd been urging him to to take it easy, and not do anything stupid and heroic.
I had no idea how to use squad powers at that stage. and so was reduced to just shooting the Geth with the pistol. hoping for the best. Getting my first new weapon upgrade was problematic, as I couldn't work out how to equip it. Seems stupid now, but the whole preview in right-hand panel thing completely flummoxed me"
Moving on... The Citadel seemed absolutely MASSIVE, overwhelmingly complex and intricate beyond human understanding. I was almost scared to leave the embassies in case I got lost, and found myself constantly looking at the map. Got hopelessly lost later on, doing a quest located in the Wards Access Corridor, it took me absolutely forever to find that damned corridor!
The whole, lengthy section within the Citadel had a very different vibe to the rest of the game. I picked up every quest I could find, and did them all, and it took me several hours. I felt less like a space marine on a mission to save the galaxy, and more like a private investigator, tracking down people, uncovering secrets, solving problems. Many people say that they disliked this section of the game, but I really enjoyed it. Once again the music was amazing. that gorgeous melodic synth track that occurs as you explore the Wards, and I just got an incredible buzz as I explored the place, famliarising myself with it's layout, interacting with NPCs.
Wrex and Garrus seemed like useful companions to have at your side, and (to me at least) far more interesting than the rather generic Kaidan, and bossy Ashley.
Tali was an odd one, and one of the more challenging companions to work with. My first thought was "well soon she'll take her helmet off so I can get a look at her"... but she never did. This initially made me feel a bit distant toward her, she was difficult to relate to at a personal level, or truly view as a distinct individual, rather than just an NPC, because I could not see her face. It was only later after exploring all her dialogue, that I began to understand and appreciate her.
Moving on... Getting The Normandy and the freedom to explore the galaxy and it's planets feels very liberating after the encapsulated Citadel section. Upon landing on my first planet it was a sense of "wow! I;m actually driving on an alien world". The fact that I wasn't restricted, and could literally explore freely, driving anywhere added greatly to the experience.
Main missions were great, fell in love with Liara as soon as I met her (superb voice acting), and took her everywhere, inevitably romancing her.
Experiencing Ashley's apparent 'racism', and deeply religious beliefs was a bit of an eye opener, and similarly challenging, and I admit feeling a stab of dislike upon hearing her views on aliens. Learning her reasons mellowed me toward her somewhat, to the extent that I allowed her to live later in the game. Sadly I was prepared for the 'big Kaidan/Ash choice, as I'd already been dealt a spoiler from reading about the game online.
To conclude and cut a long post shorter, I thoroughly enjoyed the game, and was sad to end it. I missed a ton of quests and content on that first playthrough, which simply game me an incentive to replay. Repeat playthroughs were equally rewarding... except I do start to find the endless process of landing on planets, collecting resources, attacking generic base number 2 etc. etc. to get a bit tedious and samey after a while. Something within me is constantly driven to complete it all though, finish all content, every single time, even those damned mineral collections.. so it can't be that bad.
- MegaIllusiveMan, sjsharp2011 et iM3GTR aiment ceci
#53
Posté 12 décembre 2014 - 05:47
I remember when I first saw the character creation menu, I was impressed already.Most games just give you a menu, like making a character is a chore to get over with before the story starts. But not Mass Effect. This game tried to pull you right into the universe from second one. Reminded me of the old Command & Conquer (the very first one) where even the installer was designed to pull you in. Fantastic stuff.
The intro was brilliant and I really like the fact that ME1 didn't start out with an all out action scene like most games seem to have to do these days but tool it's time to introduce the scenario and some important characters.
Eden Prime: I was not too impressed with Eden Prime. The end was cool but up until then, I somehow didn't connect well to the fact that this was a destroyed paradise. Because we never see it before, as far as I knew, the red skies, etc. could juist have been features of the planet. I also thought the environments looked rather bland. Don't get me wrong, I didn't dislike the mission, it was certainly interesting to find out what was going on but IMO there was room for improvement.
However, from the moment Shepard had the vision from the beacon, ME1 did everything right. The introduction of the citadel was fantastic, I liked the interactions with the council (having read Revelation before playing the game I had some idea what was what) and the new characters, Garrus and Wrex were very interesting.
I remember, ti was during my fight in Chorus Den, trying to get to Fist when it became clear to me that this was the best game I had ever played. The balance between action, good dialogue and and interesting plot in this SciFi scenario was something I had never seen before and it was brilliant.
Now I am not saying that ME1 is without flaws but playing it for the first time, it looked like the best combination of traits for my taste.
Of course, I was expecting to get the Normandy eventually (it was too Ebon Hawk like, not to make that guess) but I was really happy when it became "my" ship. To this day, I still prefer the more crowded and spartan feel of the SR1 to the more luxurious SR2.
The last thing I did before ending my first session with ME1 was landing on an uncharted world. I think it was the ice planet where you are supposed to kill one of Helena Blake's rivals. I was wearing some white armor at the time and standing next to the Mako on this frozen world in that armor, looking like an Astronaut (well, with guns), I felt like I saw an image right out of daydreams back when I was 10 years old.
Needless to say, this was the icing on the cake.
Oh yea, on the bad side, I developed a really nasty tooth ache during my first day with ME1, which got so bad that I had to go see a dentist. The fact that even this agony can't sour the game for me should tell you just how good it was. ![]()
- MegaIllusiveMan et iM3GTR aiment ceci
#54
Posté 12 décembre 2014 - 06:39
First, I spent about half an hour on character creation. As Jacob would say "It was bad"
But it was my own choice and I didn't hold it against the game or something. Then there was the first cutscene with Udina, Hackett and Anderson referred to the choices I made in character creation and it was awesome. But after that came something that convinced me that this game will be awesome - dialogue wheel conversation with Joker and Kaidan. I had never see it before and the game I played before was Fallout 3 which doesn't even come close. I was forced to make a choice right from the start and I loved it! Everything went smoothly for many years from there ![]()
#55
Posté 12 décembre 2014 - 07:35
Started playing on the advice of a friend. The story is well told and engaging. I'm having the time of my life. Finished 1 and well on my way through 2 now. Love the universe, love the characters. Can't believe I didn't play this earlier.
#56
Posté 13 décembre 2014 - 12:19
This is going to be amazing!
Well, I have to admit that I started the series in ME2 and couldn't finish, because I knew I was missing something...
Then decided to buy Mass Effect and beat ME2 while I was waiting (no DLCs back then, just the vanilla game)
Of course, I was thrilled in the whole universe, it was an amazing experience! The Writing, the stories. + I got Mass Effect at the time I had finished my English Graduation, so I could understand more and more.
The Amazing Music, the Characters, Arriving in the Citadel for the first time and defeating Sovereign/Saren. Had to catch Saren in time!! Of course, in my first run I missed the 2nd Visit Quests on the Citadel, and I didn't have BdtS Installed, but corrected that ASAP.
Was Amazed how it was the Mako, of course a Pain in the Ass nowadays, but back then, the first time, just perfect! The Inventory had too much junk, I had 99 Omni-Gel and nothing more to do, had lots of Credits (Easy to get), but the Quests I didn't enjoy back then, I still don't now. Like Feros. Just feros.
The Writing was espectacular, an amazing game and definetly saw something, it was like Star Wars, but without the Lightsabers and the "Force" was substituted by biotics. It also improved my English, and things like that in Real Life.
Of Course, when I finished I jumped directly into ME2 and... Well... This is another's time history, eh?
#57
Posté 13 décembre 2014 - 09:34
When I first started playing ME game my first thought was..."Why my character looks so different in game comparing to how they looked in CC?"
#58
Posté 22 février 2015 - 12:03
During Character Creation, "urghh... this is painful and jeez.. is that what you think Asian eyes look like. What is it with these weird eyelashes thing... oo, eyeliners!", Normandy scene "Shepard can speak!"... later on Eden Prime, "WTF is this... now I miss DAO combat and gosh, can somebody mod the puzzle game.. oh wait, omni-gels!!"
#59
Posté 28 février 2015 - 06:22
I felt the same way Sam Flynn felt while he was standing in front of Flynn's Arcade when he got to the grid.
"No way! This game company did it. I'm in!"
Where "in" is like in the future and stuff.
#60
Posté 28 février 2015 - 10:56
Some of my thoughts:
Didn't know a thing about Mass Effect. Randomly browsing a store, spotted a new science fiction game. Well about time for some SF finally, and it was made by Bioware which did make the choice a bit easier.
Still mostly hate the character creator (in all 3 games) and it's very limited options. But I did manage to make my first Femshep infiltrator with it, and I am still happy with her.
Loved the way the game starts with Udina and Anderson talking about Shepard, followed by the camera following behind Shepard. Always loved that intro.
Most of the characters at the start were mostly meh.. the game sorta pushed me off them with only some tidbit stuff from Jenkins/Chakwas/Presley. The game sorta forces you to get on with it already. Then the weird squid thing popped up on screen and boy did I want to go there and see this thing for myself. Sadly disappointed to see Sovereign fly away before I could get any closer. Otherwise I liked Eden Prime a lot. Weird stuff and visions got me hooked.
Came to the Citadel got a bit sidetracked with the typical RPG "Here's a bunch of sidequests for you to do". Took a while 'til I finally got around to recruiting Garrus and this awesome/strange krogan, and Shepard's perfect dialogue: "I think we're going to get along just fine." And yes we did get along. Much them feels in ME2 "Shepard, my friend."
Finally became a Spectre and finally got my own ship and could leave the Citadel and go look what's out there in the galaxy. I wanted to fly everywhere in the galaxy and explore everything. So much that I did most of the sidestuff, got really angry with Hackett for always crying for my help. "You have tons of soldiers man, use them. Leave me alone, I just want to explore the galaxy OK?"
Love the lore, universe, galaxy, story, characters. Crap combat system, but with lots of practice I got the hang of it. My Femshep slowly fell in love with Liara, and damn Bioware for making me choose between Ashley and Kaidan. In the end Ashley got the survivor card only because I was a bit crap at using squadmates properly. This meant that Ashley as a tanky soldier was good in combat. I chose her as the more practical option.
Never forget the talk with Sovereign on Virmire. Never forget the talk with Vigil on Ilos, during most of which I was just thinking about "How the hell are we ever going to stop the Reapers? They are just too ****** powerful."
Minor flaws with the combat system, boring sidequests, but overall I loved it. Still do, and I don't see it ever changing ![]()
- Vazgen aime ceci
#61
Posté 01 mars 2015 - 08:24
My first thought about ME1 as whole at the end... "Most of this game is walking around and talking to people about crap that has nothing to do with reapers...."
#62
Posté 01 mars 2015 - 01:59
Wow, now that's a good question, so let me think back.
(BTW might be some spoilers here in the unlikely event that anyone reading this has never played the game, so be warned)
First thing, the splash screen, with the 'press any key', and that floaty, dreamlike music that somehow sounds incredibly cinematic and kind of retro, put me in the mind of movies such as Bladerunner... but also strongly evoked side 2 of David Bowie's 'Low', (which is certainly no bad thing). I click... and once again that somehow soothing, 'retro' sound.
Weird how I could be feeling a strange nostalgic feeling for a game I had yet to play, yet there it was.
The intro cinematic, all epic with a blaring crescendo of sound, and then the curiously utilitarian character creation screen. The first time I played, I simply chose the default 'Sheploo', as he had such an iconic look (still my favorite to this day), but manually selected his background options.
Spent quite some time (after speaking to Joker) messing around exploring the Normandy, familiarising myself with the keyboard controls and such-like. The look of the thing, with all the grainy film texture, and big hard lighting and shade was (once again) very cinemascope in it's presentation. Conversation with Anderson and nihlus and then away I went to Eden Prime.
I didn't even get the Jenkins WoW reference at first, and ended up being utterly shocked by his death, which seemed so senseless and sad - almost pathetic... especially as, earlier on I'd been urging him to to take it easy, and not do anything stupid and heroic.
I had no idea how to use squad powers at that stage. and so was reduced to just shooting the Geth with the pistol. hoping for the best. Getting my first new weapon upgrade was problematic, as I couldn't work out how to equip it. Seems stupid now, but the whole preview in right-hand panel thing completely flummoxed me"
Moving on... The Citadel seemed absolutely MASSIVE, overwhelmingly complex and intricate beyond human understanding. I was almost scared to leave the embassies in case I got lost, and found myself constantly looking at the map. Got hopelessly lost later on, doing a quest located in the Wards Access Corridor, it took me absolutely forever to find that damned corridor!
The whole, lengthy section within the Citadel had a very different vibe to the rest of the game. I picked up every quest I could find, and did them all, and it took me several hours. I felt less like a space marine on a mission to save the galaxy, and more like a private investigator, tracking down people, uncovering secrets, solving problems. Many people say that they disliked this section of the game, but I really enjoyed it. Once again the music was amazing. that gorgeous melodic synth track that occurs as you explore the Wards, and I just got an incredible buzz as I explored the place, famliarising myself with it's layout, interacting with NPCs.
Wrex and Garrus seemed like useful companions to have at your side, and (to me at least) far more interesting than the rather generic Kaidan, and bossy Ashley.
Tali was an odd one, and one of the more challenging companions to work with. My first thought was "well soon she'll take her helmet off so I can get a look at her"... but she never did. This initially made me feel a bit distant toward her, she was difficult to relate to at a personal level, or truly view as a distinct individual, rather than just an NPC, because I could not see her face. It was only later after exploring all her dialogue, that I began to understand and appreciate her.
Moving on... Getting The Normandy and the freedom to explore the galaxy and it's planets feels very liberating after the encapsulated Citadel section. Upon landing on my first planet it was a sense of "wow! I;m actually driving on an alien world". The fact that I wasn't restricted, and could literally explore freely, driving anywhere added greatly to the experience.
Main missions were great, fell in love with Liara as soon as I met her (superb voice acting), and took her everywhere, inevitably romancing her.
Experiencing Ashley's apparent 'racism', and deeply religious beliefs was a bit of an eye opener, and similarly challenging, and I admit feeling a stab of dislike upon hearing her views on aliens. Learning her reasons mellowed me toward her somewhat, to the extent that I allowed her to live later in the game. Sadly I was prepared for the 'big Kaidan/Ash choice, as I'd already been dealt a spoiler from reading about the game online.
To conclude and cut a long post shorter, I thoroughly enjoyed the game, and was sad to end it. I missed a ton of quests and content on that first playthrough, which simply game me an incentive to replay. Repeat playthroughs were equally rewarding... except I do start to find the endless process of landing on planets, collecting resources, attacking generic base number 2 etc. etc. to get a bit tedious and samey after a while. Something within me is constantly driven to complete it all though, finish all content, every single time, even those damned mineral collections.. so it can't be that bad.
This pretty mucdh sums me up as well tbh.
#63
Posté 01 mars 2015 - 07:11
I bought ME2 back when it came out, didn't play ME1 first. I adored ME2 and got half way through it before deciding to go back and play ME1 so I could import a character.
I disliked the combat from the start but once I got passed the Citadel I started having a blast. Other than the combat I loved it in every way, the story, the characters, the quests. Hell I even loved the Mako
. I've probably done 20-30 playthroughhs since then and its never gotten old.
#64
Posté 01 mars 2015 - 07:13
"Well I'm back."
Which is to say, I felt like I'd come home after long travels through a gaming wilderness.
#65
Posté 11 mars 2015 - 01:45
I first picked up ME 1 sometime back in early 2008. I remember picking it up because it was made by the same company that made KOTOR and was looking for a similar game to KOTOR. I remember thinking to myself "it's not KOTOR but it's pretty good" and then I hit Virmire. Holy crap from the confrontation with Wrex to the VS decision it was an intense thrilling mission but what really put it over the top was the run in with Sovereign. That moment even tops the Revan revelation for me. Before that conversation I had assumed reapers were just like super advanced Geth or something. Holy crap at that moment I realized that they were something that was completely different. After Virmire Mass Effect turned from "cool sci fi rpg/shooter hybrid" into an obsession.
- fraggle et iM3GTR aiment ceci
#66
Posté 11 mars 2015 - 06:56
My brother was hyped about it since he loved Kotor and bought it so I thought I'd try it. I made a Renegade FemShep with black lipstick and was blown away by the fact she talked (used to Kotor/Jade Empire's silent heroes) and thought it was funny Seth Green was Joker. I ended up getting confused on the first planet though and took a long break on it. Mass Effect 2 later came out and I loooved it so I went back to play (and beat) ME1 as a remade femshep and ended up loving ME1 too.
#67
Posté 11 mars 2015 - 03:22
I went the roundabout way to ME and actually started on ME2 when it came out. I started that game and was so confused by what was happening with characters that obviously knew each other prior to that point that I had to stop and purchase ME and start over. I immediately liked ME but was kind of shocked by the death of Jenkins right off the bat. I fully enjoyed the game though and towards the end I was extremely shocked and saddened by the death of Kaidan. I honestly thought it would be one of those things that you rescue one and then beat the odds to rescue the other so I was not prepared for the reality of a squadmates actual death. I felt that to be a very poignant moment. I still love the series. Just last night I started up another Shepard and I plan to go through the whole series again..... for the 22nd time.
#68
Posté 12 mars 2015 - 10:01
I thought:
"Loving the world and the side-quests. The main story is full of cliché though"
and then I thought "wow, what a great twist" at the Vigil twist.
#69
Posté 13 mars 2015 - 12:57
Love me a good RPG. I avoided the game for years because it required Origen (I hate DRM - don't buy Steam games either), but my wife made an Origen account for some games she played, so I figured since we already sold our souls I'd get my money's worth for them and give the game a try. That and the game has been consistently in every 'top three' RPG list I've seen since they came out.
I played it mostly 'blind'. I knew that at some point I'd have to choose a character to kill off, but that was one of the things that convinced me to give the game a try. I read a couple of guides about the skill system, too.
Bucking the trend, but ME 2 is my least favorite of the three - bad itemization and those 'mission over' Illusive Man screens that kept killing the flow of the game (kept reminding me of Final Fantasy X-2). Close between ME 1 and ME 3. I'd probably put 3 on top, but not by much.
Specifics:
- Renegade and paragon points tracked separately, so getting one didn't hurt the other.
- Nice mix of cutscenes and action - good pacing, and the story got interesting for me pretty quickly at Eden Prime.
-
The Citadel. As far as RPG cities go, it really didn't seem terribly large or complex, but it was big enough and had enough in it to be interesting. Running from the ship to the city through the docking area helped it feel more real, and you had the transit hubs so you didn't have to hoof it everywhere.
-
Item customization. This alone is enough to put ME 1 above 2 for me. Different ammo, different armor mods, more slots on the higher end gear - you could customize for your playstyle rather than simple linear upgrades.
-
The MAKO. Gave the game a bit of an 'open world' feel, so it's a huge plus. And you can do some cool tricks off cliffs and climbs if you practice a bit.
-
Spectre. A license to kill. 'Nuff said.
#70
Guest_Faerunner_*
Posté 24 mars 2015 - 07:17
Guest_Faerunner_*
I'm playing it for the first time now, so my thoughts are very fresh. It's a combination of, "All backgrounds look the same; how does anyone find anything around here?" and "This initial storyline is pretty similar to Dragon Age. Nihlus is basically Duncan, the Spectres are basically Grey Wardens, and Saren is basically Loghain. Respected and trusted, Loghain/Saren "betrays" the Wardens/Spectres and causes Duncan/Nihlus to die at the start of the game. Since he is respected and trusted though, you can't bring him to justice. Your "start of main game" objective in the game then becomes about getting around his high position, proving his guilt, and bringing him to justice. (That's about as far as I got though, so I don't know how many other similarities there are.)
Also, humans are the low man on the totem poll in terms of race relations in this game the same way elves are the low men in the Dragon Age series. The way the human characters constantly whine about how they've been denied intergalactic privileges they think they deserve is very similar to how elves ****** about how they're oppressed by humans in the DA series. Except I can't really feel bad for humans this game because I've already played another BioWare franchise where humans are the race with most of the power and they abuse the **** out of it in how they treat elves, so I'm like, "No, the aliens have a point. Sit down, humans."
#71
Posté 29 mars 2015 - 05:07
?
#72
Posté 29 mars 2015 - 02:25
I loved ME1 from the moment I saw FemShep walking to the cockpit of the Normandy in the opening scene.
- Raven Darkholme aime ceci
#73
Posté 30 mars 2015 - 05:55
I think I bought it in late 2012, 'cause it was on sale for like, $5. I wanted to see what all the fuss was about. Played through it twice, before going out and buying the trilogy. Played the rest of 'em twice as well. (I'm about at 9 playthroughs for each now, I think.).
I wish I could tell you how I felt about it, but unfortunately, I don't think I have the words.
Moments like this:
That feeling you get when dropping on an uncharted world for the first time, and looking up at something like this? Awesome, man.
Wish I would have discovered ME sooner.
- Massa FX aime ceci
#74
Posté 30 mars 2015 - 12:18
I remember seeing some clips about it in Youtube, got curious, so I watched a playthrough and I really liked what I saw. But it was when I got it and actually played it myself that I declared: "This. Is. Awesome!" I don't even mind the Mako (well, except when I'm to explore Eletania - those mountains are horrid. >.>).
- Massa FX aime ceci
#75
Posté 30 mars 2015 - 03:44
At first it looked ugly and gave me a headache. Not the textures or anything, but that horrid film grain. It didn't realize I could turn it off until I got to the Praesidium.
Early on it seemed a clunky shooter. If it weren't Bioware, I don't know if I would have given it as much leeway. But once we got to the Praesidium, it got its teeth in me. I liked the unique alien encounters with their own problems, talking to the elcor and volus ambassador, the hanar merchant, etc. I liked that humans weren't the center of the world, and that the world felt rich and fully fleshed out.
And then, during that time, we met three of the alien companions. Ashley and Kaidan kind of bored me. Still do. But Garrus, Tali and Wrex were captivating. I devoured all of their conversation options, listened to their stories, and soon we were galavanting across the galaxy.
My favorites were Garrus and Tali, which proved fortuitous. Because I played most of the game with them as my two companions. And then I did the same in ME2. And then I did the same in ME3. So every time Garrus talked about how it was "just like old times" and name dropped where we had been, it fit because I actually had him there.
Also, as much as people complained about the Mako, I thought it was a bold and solid choice, because it made you feel like you were actually in space, unlike the more set-piece heavy sequels. Granted it did handle... poorly.
- Cknarf aime ceci





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