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A destroyer's ending that could make sense


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#1
M920CAIN

M920CAIN
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How many of you destroyers out there, have tried this ending yet:
... most of ME3's content ...
1. Play Sanctuary
2. Normandy in docks for repairs before attacking Cerberus base
3. Shepard throws a big guddamn party. I mean the loudest options ever.
4. Aftermath
5. Back to work. Reload game before party. Go to HQ. Cerberus is going down hard.
6. ****storm. Grim. Darkest before dawn. Meet the spacebrat. Listen to his bull****. Pick destroy anyway.
7. All War Assets => Shep breathes.
8. Game reloads before Cerberus HQ (don't check your log! to keep the immersion alive). You can throw the party again.
9. Go back to the Citadel (don't visit any other place except the apartment and Casino place). Throw party again, this time make it a classy quiet party.
10. Aftermath. Don't leave the Citadel DLC place (apartment + strip) The end. Shepard is stuck in a forever fairy tale rich guy's life with friends in his apartment throwing parties each day (never check the quest log again).

You can probably have a quiet party before Cerberus HQ, and a louder party after if you feel like it, it's your preference here.

So, has anyone tried this yet? Cause it seems pretty plausible, the only thing is you can have EDI at the party even though she is presumably dead after the destroy ending, but hey! my Shepard is an engineer so maybe he fixed her. Or maybe Traynor did, or maybe it was a joint effort.

So, again, watchu think? plausible happy ending? or no?