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I fell that there is no need for the "Mass Effect Happy Ending Mod"


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#226
luzburg

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i wonder why bioware don just adds a 3 min reunion scene so the sacrifaces in destroy is really worth it

Modifié par luzburg, 10 mars 2013 - 12:19 .


#227
SiriusXI

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shodiswe wrote...

As for MEHEM, it looks like a disneyproduction obsessed with happyness and rainbows.

My main problems with the endgame and endings wanst that it wasn't happy enough, though I admit it was a little bit on the bitter side... But what was far worse was that it feel like it was poorely done, and barely thouht through. It has some interestings that can be debated, sepculated on. But I think it was poorely done compared to the rest of Mass Effect.



1. Why do people continue to misunderstand MEHEM. The most importnat aspect of this mod is that Starchild is gone.

2. Why is "happy" now thesame as "disney" ending? In ME 3 a lot of people around the galaxy die until we stop the reapers. How is this "disney" when Shep is allowed to live?

#228
BD Manchild

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SiriusXI wrote...

1. Why do people continue to misunderstand MEHEM.


It's because people on this forum are ****ing idiots who love to apply gross generalisations and stereotypes to complex matters.

Both the official ending and MEHEM were apparently going for a bittersweet feel; the key difference is that MEHEM remembered the "sweet" part, while the official ending is just bitter. If anything, I'd say the EC's much, MUCH worse as a "sunshine and bunnies" ending, especially as, to me, it's utterly maniacal in how it tries to paint a happy face on one of three war crimes.

As for their being "no need for MEHEM"... Well, since the OP's arguments are based largely on headcanon I fail to see the point they're making, and clearly a fair number of people disagree.

Modifié par BD Manchild, 10 mars 2013 - 01:29 .


#229
SiriusXI

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Brovikk Rasputin wrote...

SiriusXI wrote...

Brovikk Rasputin wrote...

MEHEM is pretty boring in my opinion. A very typical videogame ending. Other than that, it's not like anyone is forcing you to download it. Just try and ignore it.

I feel the original endings provides the player with everything from the super depressing to the triumphant.



Once again, it does not matter how "boring" it is...

Stopped reading. If something is just boring, I see no reason to waste my time with it.



lol, so having 1 "win" button is boring, but having 3 win buttons with different colors is so exciting? Are you serioius? Also, if you are not willing to read what I write, you are not able to discuss anything with me. What I said was that MEHEM is good because it erases Starchildout of existence --> reapers are still awesome bad guys --> ME1 & 2 still make sense.

#230
BD Manchild

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SiriusXI wrote...

Brovikk Rasputin wrote...

SiriusXI wrote...

Brovikk Rasputin wrote...

MEHEM is pretty boring in my opinion. A very typical videogame ending. Other than that, it's not like anyone is forcing you to download it. Just try and ignore it.

I feel the original endings provides the player with everything from the super depressing to the triumphant.



Once again, it does not matter how "boring" it is...

Stopped reading. If something is just boring, I see no reason to waste my time with it.



lol, so having 1 "win" button is boring, but having 3 win buttons with different colors is so exciting? Are you serioius? Also, if you are not willing to read what I write, you are not able to discuss anything with me. What I said was that MEHEM is good because it erases Starchildout of existence --> reapers are still awesome bad guys --> ME1 & 2 still make sense.


Don't waste your time trying to argue with "the Brov". Like with some other more "colourful" members on this forum, it's like talking to a horse's vagina.

#231
SpamBot2000

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shodiswe wrote...

As for MEHEM, it looks like a disneyproduction obsessed with happyness and rainbows.


Uh, have you seen the Extended Cut?

Pinocchio not only lives, but is going to live forever. In perfect harmony.

Modifié par SpamBot2000, 10 mars 2013 - 01:23 .


#232
wright1978

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Anything that removes the awful plot device known as the bratalyst can't be bad.

#233
Boondoxx

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I feel there is no reason for this post.

Modifié par Boondoxx, 10 mars 2013 - 02:14 .


#234
nstar

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 These are just my personal, subjective opinions. I don't expect anyone else to agree.

I dislike the ending to ME3. It wasn't in keeping with the experience I had throughout the series.

The final missions in ME1, from stealing the Normandy, to landing on Ilos, to passing through the beam, fighting through the Geth-controlled Citadel, confronting Saren, saving/ignoring the council, final confrontation with Sovereign, Shepard's triumphant emergence from the rubble etc. was a 'hell yeah' moment. As someone who always elects to save the Council (more to do with saving the Destiny Ascension than the Council mind...) the emergence of the Arcturus Fleet through the relay to rescue an ally in distress is a powerful scene.

I admit that it's cliche and even a little cheesy, but it evokes memories of the Battle for Helms Deep, or the "The beacons are lit! Gondor calls for aid!"; "And Rohan will answer!" moments from LotR. Stirring, emotive, powerful. It left me with a good feeling.

ME2, although my favourite of the series, is probably the weakest when it comes to story. After the first few missions, the entire Cerberus storyline is neither here nor there. The Collectors as a primary antagonist are also largely MIA. While I appreciate that main storyline missions in ME1 were comparatively few, a high number of side missions featured the Geth as an antagonist, whereas in ME2 the Collectors do not appear very often.

The bulk of the game is made up of acquiring squad members then doing favours for them but once you get to the Suicide Mission it all comes together spectacularly. Everything from entering the relay, the Normandy's fight through Collector defenses, the three-part Suicide Mission itself and the epic ending cutscene as Shepard races through the Collector base, the music, Harbinger's speech, the scene of Joker providing suppressing fire for Shepard and co as they get out of there... it's epic. It is one of the greatest experiences in video games I have had. I love every moment of it and once again I'm left with very positive feelings.

And then we have ME3's ending... and for me, it completely falls flat. I've had the sadness and the frustration, Thane's death, Mordin's death, the fall of Earth, Palaven and Thessia. The fact the Illusive Man escaped at Cronos Station... it appears to be building towards... something, something good and something big. We start to push back the Reapers in London to get to the beam but then once we're hit by Harby's beam it starts to fall flat. With the EC we get one last chance to say "I love you" to our LI if they're in our squad, which is a good thing but once we enter the beam there's no "hell yeah" moment to follow.

A confrontation with the Illusive Man, largely modeled after the confrontation with Saren on the Citadel in ME1, with the potential for a near-identical outcome. Does this build to something? No. After that, Starbrat the Wonderkid shows up, spiels for 10 minutes and we're left with some options. No big fight, no big confrontation... nothing.

Destroying the Reapers never felt so, meh. Even the Reaper we destroyed on Rannoch was more of a "hell yeah" moment than shooting a panel off and what makes it worse is that any adrenaline rush we experienced from the Priority: London mission has long since faded because we've spent the last twenty minutes talking... and once we get to Glowboy we're not even talking like Shepard. I'm not necessarily a believer in the Indoctrination Theory but I've watched the vids on it, and I completely agree that Shepard, the most naturally inquisitive person in the galaxy suddenly has run out of questions and seems willing to accept someone who has blatantly identified themselves as the leader of the fricking enemy as the bearer of truth. 

There's no thrill from this, there's just a lot of meh... I left ME1 and ME2 with a happy buzz, I left ME3 with an emptiness, as if the story wasn't finished.

Then we have the breath scene in High EMS destroy. I'm aware that I've already supported one cliche in this post, but this is a cliche I hate - the "did they, didn't they?" cliche. It is horrifically overused in film and video games and rarely comes across as anything more than a blatant attempt to court controversy and discussion; as a cheap PR stunt. I don't want to headcannon the ending. If that's Shepard's last breath, tell me. If Shepard lives, tell me. I invested enough time and money into the series to have a conclusive ending. I didn't get that.

Sure, the game files tell me Shepard lives, but the game files also tell me that certain foilage in the ending is part of a "dream" which ITers have jumped on. I shouldn't have to peruse game files for a conclusive response. It should be clearly represented in game. It isn't. It's just a cheap "make up your own ending" mechanic.

Now we have the MEHEM. Is it perfect? No. Does it really give me that "hell yeah" feeling? No, but it is closer. Removing Starbrat is a good start. I don't need him to forcefeed me his agenda and it also cuts down on the time between the Priority: Earth mission and the end of the game, the time spent winding down from the excitement earlier. 

I don't need a "happy ending" where all is well with the world again. Another game I am a big fan of has around the same amount of playtime as an ME game, where you play as one character and in the end have no choice but to make the ultimate sacrifice to save your family. While your family escapes, you go out guns blazing, being ripped apart by bullets in a graphic scene. Your character dies, it is downbeat, but you know you died nobly and for good reasons. With Shepard, whatever choice you take has extremely negative caveats attached, and there's no real sense of doing the right thing. For me, I'm left in a Catch 22 situation where I cannot win, I cannot beat the game. All I can do is take what I believe is the lesser of four evils which further adds to the emptiness I feel with this game.

If Shepard had gone out, torn to shreds by Harbinger whilst leaping for a button to fire the Crucible into his stupid fat face, then fine. If Shepard having hijacked the Normandy and suicide bombing into Harbinger's laser beam, also fine. Neither situation necessarily makes for a good ending, but you'd go out fighting, rather than go out after a cordial chat with the enemy.

The "boss fights" are too "video gamey" argument is bunk, in my opinion. I wanted the final stand off, I didn't get it. I got... a whole heap of nothing. MEHEM still can't give me the final stand off, the live or die moment but at least it can remove some of the fluff and give me a somewhat more acceptable ending, given what MrFob had to work with.

#235
Boondoxx

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mehem mod is just destroy with out the kid and the geth and edi dying. Also you get awesome Harbinger dialogue and end credit music that will poke your heart places. Anderson still dead, galaxy still in disarray. "happy" may be a little misleading.

#236
SiriusXI

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nstar wrote...

 These are just my personal, subjective opinions. I don't expect anyone else to agree.

I dislike the ending to ME3. It wasn't in keeping with the experience I had throughout the series.

The final missions in ME1, from stealing the Normandy, to landing on Ilos, to passing through the beam, fighting through the Geth-controlled Citadel, confronting Saren, saving/ignoring the council, final confrontation with Sovereign, Shepard's triumphant emergence from the rubble etc. was a 'hell yeah' moment. As someone who always elects to save the Council (more to do with saving the Destiny Ascension than the Council mind...) the emergence of the Arcturus Fleet through the relay to rescue an ally in distress is a powerful scene.

I admit that it's cliche and even a little cheesy, but it evokes memories of the Battle for Helms Deep, or the "The beacons are lit! Gondor calls for aid!"; "And Rohan will answer!" moments from LotR. Stirring, emotive, powerful. It left me with a good feeling.

ME2, although my favourite of the series, is probably the weakest when it comes to story. After the first few missions, the entire Cerberus storyline is neither here nor there. The Collectors as a primary antagonist are also largely MIA. While I appreciate that main storyline missions in ME1 were comparatively few, a high number of side missions featured the Geth as an antagonist, whereas in ME2 the Collectors do not appear very often.

The bulk of the game is made up of acquiring squad members then doing favours for them but once you get to the Suicide Mission it all comes together spectacularly. Everything from entering the relay, the Normandy's fight through Collector defenses, the three-part Suicide Mission itself and the epic ending cutscene as Shepard races through the Collector base, the music, Harbinger's speech, the scene of Joker providing suppressing fire for Shepard and co as they get out of there... it's epic. It is one of the greatest experiences in video games I have had. I love every moment of it and once again I'm left with very positive feelings.

And then we have ME3's ending... and for me, it completely falls flat. I've had the sadness and the frustration, Thane's death, Mordin's death, the fall of Earth, Palaven and Thessia. The fact the Illusive Man escaped at Cronos Station... it appears to be building towards... something, something good and something big. We start to push back the Reapers in London to get to the beam but then once we're hit by Harby's beam it starts to fall flat. With the EC we get one last chance to say "I love you" to our LI if they're in our squad, which is a good thing but once we enter the beam there's no "hell yeah" moment to follow.

A confrontation with the Illusive Man, largely modeled after the confrontation with Saren on the Citadel in ME1, with the potential for a near-identical outcome. Does this build to something? No. After that, Starbrat the Wonderkid shows up, spiels for 10 minutes and we're left with some options. No big fight, no big confrontation... nothing.

Destroying the Reapers never felt so, meh. Even the Reaper we destroyed on Rannoch was more of a "hell yeah" moment than shooting a panel off and what makes it worse is that any adrenaline rush we experienced from the Priority: London mission has long since faded because we've spent the last twenty minutes talking... and once we get to Glowboy we're not even talking like Shepard. I'm not necessarily a believer in the Indoctrination Theory but I've watched the vids on it, and I completely agree that Shepard, the most naturally inquisitive person in the galaxy suddenly has run out of questions and seems willing to accept someone who has blatantly identified themselves as the leader of the fricking enemy as the bearer of truth. 

There's no thrill from this, there's just a lot of meh... I left ME1 and ME2 with a happy buzz, I left ME3 with an emptiness, as if the story wasn't finished.

Then we have the breath scene in High EMS destroy. I'm aware that I've already supported one cliche in this post, but this is a cliche I hate - the "did they, didn't they?" cliche. It is horrifically overused in film and video games and rarely comes across as anything more than a blatant attempt to court controversy and discussion; as a cheap PR stunt. I don't want to headcannon the ending. If that's Shepard's last breath, tell me. If Shepard lives, tell me. I invested enough time and money into the series to have a conclusive ending. I didn't get that.

Sure, the game files tell me Shepard lives, but the game files also tell me that certain foilage in the ending is part of a "dream" which ITers have jumped on. I shouldn't have to peruse game files for a conclusive response. It should be clearly represented in game. It isn't. It's just a cheap "make up your own ending" mechanic.

Now we have the MEHEM. Is it perfect? No. Does it really give me that "hell yeah" feeling? No, but it is closer. Removing Starbrat is a good start. I don't need him to forcefeed me his agenda and it also cuts down on the time between the Priority: Earth mission and the end of the game, the time spent winding down from the excitement earlier. 

I don't need a "happy ending" where all is well with the world again. Another game I am a big fan of has around the same amount of playtime as an ME game, where you play as one character and in the end have no choice but to make the ultimate sacrifice to save your family. While your family escapes, you go out guns blazing, being ripped apart by bullets in a graphic scene. Your character dies, it is downbeat, but you know you died nobly and for good reasons. With Shepard, whatever choice you take has extremely negative caveats attached, and there's no real sense of doing the right thing. For me, I'm left in a Catch 22 situation where I cannot win, I cannot beat the game. All I can do is take what I believe is the lesser of four evils which further adds to the emptiness I feel with this game.

If Shepard had gone out, torn to shreds by Harbinger whilst leaping for a button to fire the Crucible into his stupid fat face, then fine. If Shepard having hijacked the Normandy and suicide bombing into Harbinger's laser beam, also fine. Neither situation necessarily makes for a good ending, but you'd go out fighting, rather than go out after a cordial chat with the enemy.

The "boss fights" are too "video gamey" argument is bunk, in my opinion. I wanted the final stand off, I didn't get it. I got... a whole heap of nothing. MEHEM still can't give me the final stand off, the live or die moment but at least it can remove some of the fluff and give me a somewhat more acceptable ending, given what MrFob had to work with.


QFT! Exactly how I feel about it.

#237
Reever

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I wasn't blown away by the endings (even less so before the EC), but I'm pretty content now. I don't even have the issues people seem to have with Synthesis. Or Destroy. Though I would have loved a reunion in a High EMS destroy ending.

As for the MEHEM, I don't really know what it even does (apart from erasing the brat from existence xD)...might do a playthrough with it sometimes, but I'm not really that interested....

#238
shodiswe

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SpamBot2000 wrote...

shodiswe wrote...

As for MEHEM, it looks like a disneyproduction obsessed with happyness and rainbows.


Uh, have you seen the Extended Cut?

Pinocchio not only lives, but is going to live forever. In perfect harmony.


I think that was implied as a hope for the future, but yes, synthesis is incredibly optimistic about everything. I think all three origunal endings have hope tbh, just different types and to different degrees. But the knowledge of a thousand civilizations collected over a billions years is bound t ofeel like some kind of boon... And a reason for optimism, it's like a goldrush, what they do with it is up to the people.

#239
deatharmonic

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I think MEHEM is great. I see it as the most clear cut piece of constructive criticism you could hand to BW. Rather than jumping on the forums and saying x, y and z is wrong, this is how it should be etc. It's an actual demonstration of what many feel the endings should have been like. I think it's sad that it had to get to that point, people clearly felt BW were out of touch with them so mrfob took it upon himself to give those people what they wanted. Now you have people who feel a lot less bitter towards the game.

As for disrespecting creator intent? I think we would've heard by now if BW had a problem with it, seeing as they don't, why are other people so fussed with what others do in their game?

#240
MECavScout01

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Brovikk Rasputin wrote...

SiriusXI wrote...

Brovikk Rasputin wrote...

MEHEM is pretty boring in my opinion. A very typical videogame ending. Other than that, it's not like anyone is forcing you to download it. Just try and ignore it.

I feel the original endings provides the player with everything from the super depressing to the triumphant.



Once again, it does not matter how "boring" it is...

Stopped reading. If something is just boring, I see no reason to waste my time with it.


Sirius, don't waste your time with Brovikk. He's a drone. No argument you give him will make him listen any harder. He just denies it as 'entitlement' and 'complaining'.

#241
CronoDragoon

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Whether or not there is a need depends on each person and what they are looking for. OP and I might not have a need for MEHEM, but its existence proves that *a* need definitely exists, for a certain portion of the fanbase.

I don't begrudge people choosing MEHEM at all, and I doubt BioWare feels slighted either. It's analogous to a thorough fan fiction.

#242
MECavScout01

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CronoDragoon wrote...

Whether or not there is a need depends on each person and what they are looking for. OP and I might not have a need for MEHEM, but its existence proves that *a* need definitely exists, for a certain portion of the fanbase.

I don't begrudge people choosing MEHEM at all, and I doubt BioWare feels slighted either. It's analogous to a thorough fan fiction.


I've seen Priestly mention MEHEM before. BW isn't against it.

I'm not for it personally (I'm against the entire premise of the ending), but I do enjoy its outcome.

#243
Dr. Megaverse

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Big Bad wrote...

MECavScout01 wrote...

Also, for everyone's reading pleasure: http://awtr.wikidot....s-is-not-a-pipe


Holy ****.  That author has put into words what I have felt but couldn't precisely express.  Thanks a bunch for linking to this!  :wub:


Wow, this tempts me to refuse now. 

#244
Dr_Extrem

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Dr. Megaverse wrote...

Big Bad wrote...

MECavScout01 wrote...

Also, for everyone's reading pleasure: http://awtr.wikidot....s-is-not-a-pipe


Holy ****.  That author has put into words what I have felt but couldn't precisely express.  Thanks a bunch for linking to this!  :wub:


Wow, this tempts me to refuse now. 


well .. i thought i was the only one thinking like this ... until i read this article several days ago.

i fit into groups 2,3 and 4 ... just like the autor. but i refuse to play the endings at all.

#245
Dr. Megaverse

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deatharmonic wrote...

I think MEHEM is great. I see it as the most clear cut piece of constructive criticism you could hand to BW. Rather than jumping on the forums and saying x, y and z is wrong, this is how it should be etc. It's an actual demonstration of what many feel the endings should have been like. I think it's sad that it had to get to that point, people clearly felt BW were out of touch with them so mrfob took it upon himself to give those people what they wanted. Now you have people who feel a lot less bitter towards the game.

As for disrespecting creator intent? I think we would've heard by now if BW had a problem with it, seeing as they don't, why are other people so fussed with what others do in their game?


A reasonable point sir or madam!  Sadly the market for "reasonable" nowadays is experiencing a paucity of interest.  Polarization is easy, which is why it is so appealing.  

#246
MECavScout01

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Dr_Extrem wrote...

Dr. Megaverse wrote...

Big Bad wrote...

MECavScout01 wrote...

Also, for everyone's reading pleasure: http://awtr.wikidot....s-is-not-a-pipe


Holy ****.  That author has put into words what I have felt but couldn't precisely express.  Thanks a bunch for linking to this!  :wub:


Wow, this tempts me to refuse now. 


well .. i thought i was the only one thinking like this ... until i read this article several days ago.

i fit into groups 2,3 and 4 ... just like the autor. but i refuse to play the endings at all.


In the games, I go with High EMS Destroy. As I said previously, I headcanon my own endings.

I fit into groups 2,3, and 4 as well. Mostly 2 and 4.

#247
Dr_Extrem

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MECavScout01 wrote...

Dr_Extrem wrote...

Dr. Megaverse wrote...

Big Bad wrote...

MECavScout01 wrote...

Also, for everyone's reading pleasure: http://awtr.wikidot....s-is-not-a-pipe


Holy ****.  That author has put into words what I have felt but couldn't precisely express.  Thanks a bunch for linking to this!  :wub:


Wow, this tempts me to refuse now. 


well .. i thought i was the only one thinking like this ... until i read this article several days ago.

i fit into groups 2,3 and 4 ... just like the autor. but i refuse to play the endings at all.


In the games, I go with High EMS Destroy. As I said previously, I headcanon my own endings.

I fit into groups 2,3, and 4 as well. Mostly 2 and 4.


well .. mehem is a form of headcanon ... its only a bit more sophisticated (from the technical pov)

#248
cbutz

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nstar wrote...

 These are just my personal, subjective opinions. I don't expect anyone else to agree.

I dislike the ending to ME3. It wasn't in keeping with the experience I had throughout the series.

The final missions in ME1, from stealing the Normandy, to landing on Ilos, to passing through the beam, fighting through the Geth-controlled Citadel, confronting Saren, saving/ignoring the council, final confrontation with Sovereign, Shepard's triumphant emergence from the rubble etc. was a 'hell yeah' moment. As someone who always elects to save the Council (more to do with saving the Destiny Ascension than the Council mind...) the emergence of the Arcturus Fleet through the relay to rescue an ally in distress is a powerful scene.

I admit that it's cliche and even a little cheesy, but it evokes memories of the Battle for Helms Deep, or the "The beacons are lit! Gondor calls for aid!"; "And Rohan will answer!" moments from LotR. Stirring, emotive, powerful. It left me with a good feeling.

ME2, although my favourite of the series, is probably the weakest when it comes to story. After the first few missions, the entire Cerberus storyline is neither here nor there. The Collectors as a primary antagonist are also largely MIA. While I appreciate that main storyline missions in ME1 were comparatively few, a high number of side missions featured the Geth as an antagonist, whereas in ME2 the Collectors do not appear very often.

The bulk of the game is made up of acquiring squad members then doing favours for them but once you get to the Suicide Mission it all comes together spectacularly. Everything from entering the relay, the Normandy's fight through Collector defenses, the three-part Suicide Mission itself and the epic ending cutscene as Shepard races through the Collector base, the music, Harbinger's speech, the scene of Joker providing suppressing fire for Shepard and co as they get out of there... it's epic. It is one of the greatest experiences in video games I have had. I love every moment of it and once again I'm left with very positive feelings.

And then we have ME3's ending... and for me, it completely falls flat. I've had the sadness and the frustration, Thane's death, Mordin's death, the fall of Earth, Palaven and Thessia. The fact the Illusive Man escaped at Cronos Station... it appears to be building towards... something, something good and something big. We start to push back the Reapers in London to get to the beam but then once we're hit by Harby's beam it starts to fall flat. With the EC we get one last chance to say "I love you" to our LI if they're in our squad, which is a good thing but once we enter the beam there's no "hell yeah" moment to follow.

A confrontation with the Illusive Man, largely modeled after the confrontation with Saren on the Citadel in ME1, with the potential for a near-identical outcome. Does this build to something? No. After that, Starbrat the Wonderkid shows up, spiels for 10 minutes and we're left with some options. No big fight, no big confrontation... nothing.

Destroying the Reapers never felt so, meh. Even the Reaper we destroyed on Rannoch was more of a "hell yeah" moment than shooting a panel off and what makes it worse is that any adrenaline rush we experienced from the Priority: London mission has long since faded because we've spent the last twenty minutes talking... and once we get to Glowboy we're not even talking like Shepard. I'm not necessarily a believer in the Indoctrination Theory but I've watched the vids on it, and I completely agree that Shepard, the most naturally inquisitive person in the galaxy suddenly has run out of questions and seems willing to accept someone who has blatantly identified themselves as the leader of the fricking enemy as the bearer of truth. 

There's no thrill from this, there's just a lot of meh... I left ME1 and ME2 with a happy buzz, I left ME3 with an emptiness, as if the story wasn't finished.

Then we have the breath scene in High EMS destroy. I'm aware that I've already supported one cliche in this post, but this is a cliche I hate - the "did they, didn't they?" cliche. It is horrifically overused in film and video games and rarely comes across as anything more than a blatant attempt to court controversy and discussion; as a cheap PR stunt. I don't want to headcannon the ending. If that's Shepard's last breath, tell me. If Shepard lives, tell me. I invested enough time and money into the series to have a conclusive ending. I didn't get that.

Sure, the game files tell me Shepard lives, but the game files also tell me that certain foilage in the ending is part of a "dream" which ITers have jumped on. I shouldn't have to peruse game files for a conclusive response. It should be clearly represented in game. It isn't. It's just a cheap "make up your own ending" mechanic.

Now we have the MEHEM. Is it perfect? No. Does it really give me that "hell yeah" feeling? No, but it is closer. Removing Starbrat is a good start. I don't need him to forcefeed me his agenda and it also cuts down on the time between the Priority: Earth mission and the end of the game, the time spent winding down from the excitement earlier. 

I don't need a "happy ending" where all is well with the world again. Another game I am a big fan of has around the same amount of playtime as an ME game, where you play as one character and in the end have no choice but to make the ultimate sacrifice to save your family. While your family escapes, you go out guns blazing, being ripped apart by bullets in a graphic scene. Your character dies, it is downbeat, but you know you died nobly and for good reasons. With Shepard, whatever choice you take has extremely negative caveats attached, and there's no real sense of doing the right thing. For me, I'm left in a Catch 22 situation where I cannot win, I cannot beat the game. All I can do is take what I believe is the lesser of four evils which further adds to the emptiness I feel with this game.

If Shepard had gone out, torn to shreds by Harbinger whilst leaping for a button to fire the Crucible into his stupid fat face, then fine. If Shepard having hijacked the Normandy and suicide bombing into Harbinger's laser beam, also fine. Neither situation necessarily makes for a good ending, but you'd go out fighting, rather than go out after a cordial chat with the enemy.

The "boss fights" are too "video gamey" argument is bunk, in my opinion. I wanted the final stand off, I didn't get it. I got... a whole heap of nothing. MEHEM still can't give me the final stand off, the live or die moment but at least it can remove some of the fluff and give me a somewhat more acceptable ending, given what MrFob had to work with.


I have to agree with this. Something that was missing from the endings was an ending that gave you that "hell yeah" feel. No triumphant music, no Shepard smirking.  The other endings would have been fine if they added a "hell yeah" ending, much like in ME2 there was (Sad/bad)  Everyone dies, (bittersweet/hell yeah) some die, no one dies (hell yeah).

#249
garrusfan1

garrusfan1
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he also took out the catalyst scene so that was awesome. and it isn't really a very happy ending it is bittersweet but not too bitter

#250
crimzontearz

crimzontearz
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I do and if Bioware released it I'd pay for it up to 20$ or more