Well, seeing as how you threw singularity in there (which isn't green) I'm guessing your not sticking strictly to the green poison thing you mentioned earlier?
If your going very aggressive I'm going to guess you also want fast gameplay. I think dark sphere tones that down a bit too much, it's a slow moving power that also has a long cooldown and a long casting time. While the same is true for seeker swarms, you also get a DR and have multiple at once with no cooldown. Making it rather diverse, just not something you'd want to do in the middle of a battle. If your looking for a synergistic, aggressive, fast paced, poison strike centered character, I'd personally throw out dark sphere because of the long casting/cooldown that disrupts your flow in battle and go with one of these.
1. Adrenaline rush- sure, it may disable the use of poison strike, but it's not for that long and the power could be a good "entry move" after you move in with PS either use nightshade blades before or after turning this on and continue to mow down enemies with your amplified shotgun.
2. Smash- while it may not synergize completely with other powers (as it it doesn't necessarily directly tie into them) this is a power that probably won't mess with the actual flow of your character, you can poison strike in when facing tougher enemies and use smash to soften the up. After that you can either continue to hit them with nightshade blades, your weapon, or another smash. And if you need to retreat smash has already set the enemy up for either a tech burst or a biotic explosion.
3. Warp- warp is always a nice all around power to slap on something. It can deal a bit of damage on it's own, prep for BE's, panic smaller units, stun medium units, and cause the enemy to take extra damage
4. Nova- if you want to be a big risk taker, nova is definitely an aggressive move, especially with no way to regen your shields. I don't really think you'll want to use it, but it doesn't seem like it would disrupt the character that much.
After thinking of that I can see what you mean, I went over to naridia and looked at all the classes a few times because I found it hard to think over powers that seem to match that class pretty well.
I agree with you that too many powers is too much on one character, god knows I only ever use a few powers with my shepard (though that may be because I'm limited to just three hotkeys with PS3). But 4-5 seems like it would be my limit, if anything I would throw out recon mine or defense matrix, neither of those seem to be the "best" that flow with the character. As for what you said about recon mine, have you played the drell assassin? The best part about that character is that TC cancels out the recon mine cooldown, AND gives the already powerful explosion the huge TC damage boost. Sure it takes a few seconds to set up, but with that character I'm just shooting things in the face with a shotgun until it arms.
Modifié par TheAshenPhoenix, 16 juillet 2013 - 05:46 .