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The Complete Guide for Creating Custom classes in SP (Version 2.0)


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#126
Gaw_Damnit

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Ser Bard wrote...

I have the first two MP DLCs but I hardly ever played them so I didn't bother downloading the rest. If I use your files do I need to them?


I would recommend that you just download all of the MP DLCs.  One of the main points is to gain access to all the powers introduced in MP, and you're missing out on a ton of them if you don't download all the DLCs.  Also, it would make it easier to follow the steps in the instructions, as all you have to do is replicate them exactly.

Otherwise, if you wish to only use the first two MP DLCs, you'd have to modify the steps in this way:

1. Repack the .pcc files that go only into the default.sfar packages for the first two DLCs.

2. Only copy the coalesced.bin entries that cover MP DLC1 & 2.  You can determine which ones they are based on the name in each line.

#127
Patchwork

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Gaw_Damnit wrote...

Ser Bard wrote...

I have the first two MP DLCs but I hardly ever played them so I didn't bother downloading the rest. If I use your files do I need to them?


I would recommend that you just download all of the MP DLCs.  One of the main points is to gain access to all the powers introduced in MP, and you're missing out on a ton of them if you don't download all the DLCs.  Also, it would make it easier to follow the steps in the instructions, as all you have to do is replicate them exactly.

Otherwise, if you wish to only use the first two MP DLCs, you'd have to modify the steps in this way:

1. Repack the .pcc files that go only into the default.sfar packages for the first two DLCs.

2. Only copy the coalesced.bin entries that cover MP DLC1 & 2.  You can determine which ones they are based on the name in each line.


That is a lot of work for my lazy self - I'll just download the MPs :D

#128
Gaw_Damnit

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So, as an example of some of the new possibilities available now, here's a very different and but extremely fun Vanguard:

Annihilation Sphere
Smash
Nova
Bloodlust
Fortification (or Cryo Ammo)
Incendiary Ammo

A fully-leveled version of this character is a whirling dervish of destruction. That's due to a number of power synergies that work beautifully in concert.

Annihilation Sphere and Smash is your bread and butter, but Nova reveals itself to be critical due to your reliance upon Bloodlust for survivability.  Killing enemies quickly is the key to maintaining your health regeneration via Bloodlust, so being able to rapidly trigger biotic explosions by alternating betwen Smash and Nova is key.

At low level, you are able to do this only so quickly and safely. At higher levels, you're able to use Annihilation Sphere itself to regenerate your shields via damage, which means that you'll have a steady stream of barrier to use on Nova, which in turn can be used to regenerate shields.

Maxed out, your character is regenerating health and shields all the time, so long as you very aggressively and quickly move from enemy to enemy.  The sheer spectacle of explosions is pretty freaking awesome.

#129
TheAshenPhoenix

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So, any luck testing which powers work and which don't? I would assume that things that are more character specific (hawk missle launcher, biotic hammer, siege pulse) are probably going to have a lot of art problems like blade armor does. I'd find it funny if biotic hammer worked perfectly, but your shep just did the weird motion with no hammer and suddenly there was a explosion farther than your hand.

And also, seriously, does anybody have videos? I'd bet some custom gameplay would actually be really fun to watch.

#130
Gaw_Damnit

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TheAshenPhoenix wrote...

So, any luck testing which powers work and which don't? I would assume that things that are more character specific (hawk missle launcher, biotic hammer, siege pulse) are probably going to have a lot of art problems like blade armor does. I'd find it funny if biotic hammer worked perfectly, but your shep just did the weird motion with no hammer and suddenly there was a explosion farther than your hand.

And also, seriously, does anybody have videos? I'd bet some custom gameplay would actually be really fun to watch.


I had listed powers that were busted in the OP:

Hawk Missile Launcher (doesn't launch missiles)
Biotic Hammer (hammer is a melee attack, which you don't have)
Armor-Piercing Arrows (bow is a melee attack)
Concussive Arrows (bow is a melee attack)
Flamer (no damage, no visual effect)
Electrical Hammer (hammer is a melee attack)
Shadow Strike (no damage dealt to target)
Supply Pylon (seems to give out infinite supplies, though it doesn't seem to replenlish grenades)
Phase Disruptor (no visuals, no damage)

And powers that work, but with visual errors:

Havoc Strike (missing art/effects, but otherwise works)
Snap Freeze (no freeze cone visual, but power works)

Oh, and here's a gameplay vid of a custom Sentinel.  Enjoy!


Modifié par Gaw_Damnit, 14 juillet 2013 - 09:43 .


#131
Soja57

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I'll try to post a video of some gameplay some time this week. Some things I'll most likely cover is the Annihilator Vanguard and Nightshade Vanguard. I might also show off the effects of modding the stats of both old and new powers to the extreme!

Modifié par Soja57, 15 juillet 2013 - 12:10 .


#132
TheAshenPhoenix

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Gaw_Damnit wrote...

TheAshenPhoenix wrote...

So, any luck testing which powers work and which don't? I would assume that things that are more character specific (hawk missle launcher, biotic hammer, siege pulse) are probably going to have a lot of art problems like blade armor does. I'd find it funny if biotic hammer worked perfectly, but your shep just did the weird motion with no hammer and suddenly there was a explosion farther than your hand.

And also, seriously, does anybody have videos? I'd bet some custom gameplay would actually be really fun to watch.


I had listed powers that were busted in the OP:

Hawk Missile Launcher (doesn't launch missiles)
Biotic Hammer (hammer is a melee attack, which you don't have)
Armor-Piercing Arrows (bow is a melee attack)
Concussive Arrows (bow is a melee attack)
Flamer (no damage, no visual effect)
Electrical Hammer (hammer is a melee attack)
Shadow Strike (no damage dealt to target)
Supply Pylon (seems to give out infinite supplies, though it doesn't seem to replenlish grenades)
Phase Disruptor (no visuals, no damage)

And powers that work, but with visual errors:

Havoc Strike (missing art/effects, but otherwise works)
Snap Freeze (no freeze cone visual, but power works)

Oh, and here's a gameplay vid of a custom Sentinel.  Enjoy!







My... My shadow strike no work?:crying: That sucks, but ah well, plenty of other combonations.

Also nice vid, really cool seeing some of this stuff finally in action. Although I feel like I shouldn't watch anymore, since it'll be a bit till I switch to PC.

#133
Chaoswind

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Lol first time I see this, anyone made the uber vanguard yet?

1 Charge
2 Nova
3 Annihilation field
The rest won't matter

#134
Gaw_Damnit

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Chaoswind wrote...

Lol first time I see this, anyone made the uber vanguard yet?

1 Charge
2 Nova
3 Annihilation field
The rest won't matter


Yeah... it's pretty fun but absolutely ridiculous.  When you charge an enemy with Annihilation Field on, the field actually primes the target right before you hit it.  That means that every Charge results in a Biotic Explosion, lol.

#135
Soja57

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Good timing, because I've uploaded a video of the Annihilator Vanguard. Sorry for the low quality; my first time messing around with video editing.

Mass Effect 3 Annihilator Vanguard

Biotic Charge
Nova
Annihilation Field
Bonus Power: Barrier


Going along with tradition of MP characters having only three powers, the Annihilator Vanguard has only three powers, along with Assault Mastery and Fitness as passives. This Vanguard has amazing power synergy of being able to self-detonate combos against any grounded target at the cost of being severely limited at range. The Vanguard cannot detonate combos at range, therefore enemies perched on cliffs or unreachable ledges will pose a problem, and can only be mitigated with the help of squadmates and proper weaponry.

To add a sense of role-play, I allow my Vanguard to access a "bonus power". My favorites are between Barrier, Shockwave, Lash, and Stim Packs. Barrier simply because of being a biotic, and this Vanguard needs damage protection due to relying solely on close range combat. Lash or Shockwave is to cover the Vanguard's weakness at range. Stim Packs regens shield on the fly allowing even more Nova blasts, along with granting damage bonus to bolster the Vanguard's annihilating abilities.

A ridiculously fun and overpowered class that offers high risk, high reward gameplay.
:wizard:

Modifié par Soja57, 16 juillet 2013 - 03:15 .


#136
TheAshenPhoenix

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Amazing, I love the fact that BC triggers a biotic explosion no matter what. I always thought it would've been more appropriate if instead of just straight damage it caused an explosion on impact!

Can't wait to see what else you guys come up with. And hey, how in the hell does RM work? I would think there's no way in hell it would let your Shepard get back up after dying, but I would assume it still grants all the other bonuses? Oh, and one other thing. Can you swap out Shepard's fitness for another MP classes fitness? I'd like to see just how fast a drell fitness Shepard +AF+RM is

#137
Soja57

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TheAshenPhoenix wrote...

Amazing, I love the fact that BC triggers a biotic explosion no matter what. I always thought it would've been more appropriate if instead of just straight damage it caused an explosion on impact!

Can't wait to see what else you guys come up with. And hey, how in the hell does RM work? I would think there's no way in hell it would let your Shepard get back up after dying, but I would assume it still grants all the other bonuses? Oh, and one other thing. Can you swap out Shepard's fitness for another MP classes fitness? I'd like to see just how fast a drell fitness Shepard +AF+RM is


Repair Matrix doesn't revive your character, but it does grant the other bonuses. You can swap Shepard's Fitness for another, but there is a different method compared to what we covered in this thread to allow that. Giving Fitness does not give you the respective melee attacks (example: Shield Mastery does not give you the N7 Paladin's shield attack) but grants the bonuses that goes along with it.

- - - - - - - - - - - - -

I may try to upload a video of the "Nightshade" Vanguard. I'm still deciding on what the third and fourth power should be. Probably something with a green effect to go along with the "Poison" theme, such as Dark Channel, Dark Sphere, or Seeker Swarms. I'm leaning towards the following build:

Poison Strike
Nightshade Blades

Dark Sphere
Seeker Swarms


#138
TheAshenPhoenix

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Is it possible that you could get javik's green dark channel? That would add some nice DoT effects for the character that can deal damage in the background as you poison strike around. Although seeker swarms do add the added diversity of both biotic explosions (though I NEVER used them for that in the MP, just never seemed worth it, besides you can activate those with PS. But your cal obviously) and both slow effects +some good DR. Which depending on how you mean to use this guy (I personally used PS as a very good locomotion technique rather than a combat power since it doesn't work at anything besides point blank) could be useful.

And I remember you saying how using the fitness of other characters wouldn't grant you their melee, as well as the other things working like I thought it would.

#139
TheAshenPhoenix

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Also, that build has given me an amazing idea for what could be a TRUE infiltrator ( now that I've become a shotgun infiltrator, I always started to wonder why the people who were called infiltrators used their invisibility to run away and snipe people).

Poison strike
Tactical cloak
Defense matrix
tac scan
Recon mine

With poison strike and tactical cloak, this class can gain huge locomotion while still staying undetected and having precision control over where you go. It would probably best suited for either a assault rifle or shotgun, PS would let you maneuver into good positions to strike with an AR and then get out as quickly as you came. with tac scan letting you know where your enemies are to gather info and see weak point, plus recon mine doing the same thing with the added explosion, and overload being there for the disruption factor. Defense matrix is to give you a bit of a fallback should you get into a sticky situation accidentally with PS. Seems pretty decent, though I'm not to sure if swapping out recon mine for something else would be a good idea if it seems like it may make things easy mode.

#140
Soja57

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I can get both the green version and the blue version of dark channel. I can also choose between the pre-patch singularity featured in the SP or the awesome new version in the MP that can prime any target for a biotic explosion.

I'm trying to build a very aggressive Poison Strike user. I'll just test various combinations, because so far the kit doesn't synergize well.

I personally think more than 4 powers is too much for a single character, because it requires too much hotkeys or pausing when considering squadmate powers. But I like your idea of an aggressive Infiltrator by using Poison Strike and Recon Mine/Tac Scan to plan your moves. I don't think Recon Mine is OP, because it takes a rather long time to activate and is stationary. This actually somewhat slows down gameplay because SP consists of pushing forward through the level, rather than being confined to an arena like in MP.

#141
TheAshenPhoenix

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Well, seeing as how you threw singularity in there (which isn't green) I'm guessing your not sticking strictly to the green poison thing you mentioned earlier?

If your going very aggressive I'm going to guess you also want fast gameplay. I think dark sphere tones that down a bit too much, it's a slow moving power that also has a long cooldown and a long casting time. While the same is true for seeker swarms, you also get a DR and have multiple at once with no cooldown. Making it rather diverse, just not something you'd want to do in the middle of a battle. If your looking for a synergistic, aggressive, fast paced, poison strike centered character, I'd personally throw out dark sphere because of the long casting/cooldown that disrupts your flow in battle and go with one of these.

1. Adrenaline rush- sure, it may disable the use of poison strike, but it's not for that long and the power could be a good "entry move" after you move in with PS either use nightshade blades before or after turning this on and continue to mow down enemies with your amplified shotgun.

2. Smash- while it may not synergize completely with other powers (as it it doesn't necessarily directly tie into them) this is a power that probably won't mess with the actual flow of your character, you can poison strike in when facing tougher enemies and use smash to soften the up. After that you can either continue to hit them with nightshade blades, your weapon, or another smash. And if you need to retreat smash has already set the enemy up for either a tech burst or a biotic explosion.

3. Warp- warp is always a nice all around power to slap on something. It can deal a bit of damage on it's own, prep for BE's, panic smaller units, stun medium units, and cause the enemy to take extra damage

4. Nova- if you want to be a big risk taker, nova is definitely an aggressive move, especially with no way to regen your shields. I don't really think you'll want to use it, but it doesn't seem like it would disrupt the character that much.

After thinking of that I can see what you mean, I went over to naridia and looked at all the classes a few times because I found it hard to think over powers that seem to match that class pretty well.

I agree with you that too many powers is too much on one character, god knows I only ever use a few powers with my shepard (though that may be because I'm limited to just three hotkeys with PS3). But 4-5 seems like it would be my limit, if anything I would throw out recon mine or defense matrix, neither of those seem to be the "best" that flow with the character. As for what you said about recon mine, have you played the drell assassin? The best part about that character is that TC cancels out the recon mine cooldown, AND gives the already powerful explosion the huge TC damage boost. Sure it takes a few seconds to set up, but with that character I'm just shooting things in the face with a shotgun until it arms.

Modifié par TheAshenPhoenix, 16 juillet 2013 - 05:46 .


#142
Soja57

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I've only played the Drell Assassin for a few times. But I find that in the MP enemies cluster up a lot more than in the SP (due to enemy spawns), thus the effectiveness of Recon Mine somewhat diminishes. It's still a very effective power, I'm simply stating that the gameplay of MP doesn't necessarily transfer to SP.

I think the best for the Nightshade Vanguard is some form of damage protection, as Poison Strike lacks the shield regen capabilities of Biotic Charge.

#143
TheAshenPhoenix

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Well, if you need some kind of protection, one of my original suggestions was going to be reave, but I was thinking it didn't "hit" hard enough. But for damage protection it has a low cooldown, contribute to damage, and sets up for BE's

If you don't want to go with that defense matrix might be alright, slows down powers but can be purged for a quick panic button, maybe even stimpacks in that case?

Edit: Is this helping at all, or am I just bumping the thread? :?

And I get what you mean about recon mine then, I sitll love it as a power, but it really shines in MP thanks to how clustered enemies are going to be.

Double edit: don't forget you can also get up to 40% DR with seeker swarms, PS sets off BE's at range, and most other powers do as well. So depending on what power you pick you could potentially get as much DR as reave without having to worry about spamming, and you can use the swarms as an oh **** panic button to set off BE's, cause damage/stun and slow things.

Modifié par TheAshenPhoenix, 16 juillet 2013 - 06:48 .


#144
Soja57

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I think Stim Packs are the best way to go; it doesn't interfere with cooldowns, and grants both survivability and damage.

And any form discussion regarding the creation of custom classes is welcome here.
:wizard:

I've also got some ideas for a custom Adept and Soldier.

#145
TheAshenPhoenix

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 Plus with the fact that you also have nightshade blades it really does make them more of a panic button for when you're really in trouble since they draw from the same pools (which I think is why I didn't suggest it in the first place)
New adept? Of what playstyle? 

And thanks, least I can do is help come up with new ideas, seeing as how I'm always thinking of new character concepts and I don't have my PC yet. I'm pretty good at identifying how powers go well together (I've played the MP for a long time, and with nearly all characters, and we all know not interrupting your flow and making all the powers go together is important. PLus I just seem to be that guy who collects info on all the powers and figures out the best combonation by experimenting a lot... I probably know way too much about ME to be healthy both lore and data wise :o)

#146
Soja57

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I think Nightshade Blades and Stims go pretty well together, especially considering how I can access the Talon Merc's Grenade Regeneration passive. I also modify so that the grenade regen is significantly faster for balance.

For the Adept, I'm thinking of directly porting the Collector's abilities into SP. Let's just say I love biotic explosions. The Soldier will combine Tactical Scan, Adrenaline Rush, and Armor-Piercing Ammo. Basically a pure weapon specialist.

#147
TheAshenPhoenix

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Eh, I was never a big fan of the BE spamming collector build. I basically built mine to be a tanky adept with DR from swarms, ascension mode, and using a good weapon for constant damage with periodic explosions from dark sphere.

Have you ever tried making an entirely custom class before? Like modifying all the powers to make them (relatively) different from the original? It may not sound incredibly original since you're just modifying powers, but I used to have an editor for a game and it took me forever to figure out that I could make custom powers using triggers, but until then I just learned to get really creative suing set power parameters. And it usually ended up pretty cool actually, probably you can get even more options from here.

And what about adding devastator mode with your soldier as the "bonus power"?

#148
Gaw_Damnit

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My main problem with Poison Strike right now is that it doesn't seem to reliably trigger, which often just leaves the player exposed and then killed. That said, I have tried it with Annihilation Field with some interesting results. Unlike Charge, the Annihilation Field doesn't prime targets before you pass through them, so you actually have to maneuver close enough to a target before initiating a Poison Strike to detonate a biotic explosion. This is a good limitation since it makes the combination much less cheesy.

It's not super effective against clusters of regular foes, but it's very fun around boss units. You end up dancing around the big guys, shooting and slashing every which way while they struggle to keep their sights upon you. You feel suitably badass killing them in this way.

#149
Gaw_Damnit

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How about a Nightshade Stalker?

4-power variant:

Tactical Cloak (Asari Variant, no damage bonus to guns)
Dark Channel
Nightshade Blades
Poison Strike

6-power variant also has:

Tactical Scan
Warp Ammo (nice synergy with Dark Channel).

#150
TheAshenPhoenix

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That actually sounds pretty nice, I was wincing a bit at tac cloak asari variant because I would've liked the bonus to guns, but with warp ammo thrown it that more than makes up for it. Dark channel adds background damage for you to watch eat through enemies as you zip around killing things at range, I'm not a big fan of nightshade blade, not sure why, but they do make a good panic button. Depending on how you would play it, tac scan seems a bit out of place though (sure, it may give a damage bonus, but honestly I rarely use it against foes when using a shotgun wielder, mostly because the long animation time can kill you and isn't really worth the +1-15% damage boost, specially with warp ammo). All I can say is that thanks to you guys ME3 is going to last A LOT longer, hopefully this community will still be active and thriving when I switch so I can show some test runs of my custom classes.