Your comprehensive list of best OFF HOST classes?
#1
Posté 11 mars 2013 - 04:15
Like for example in regards to weapons people say the GPS can suck cuz it registers blanks and it doesn't always hit the target point blank. As for classes in general people tend to say its things like soft, squishy biotic classes as one example.
So can you guys name some good off host classes?
#2
Posté 11 mars 2013 - 04:17
#3
Posté 11 mars 2013 - 04:17
spam the heck out of those grenades
#4
Posté 11 mars 2013 - 04:17
possibly the venom,have to find out more about that.
other wise everythings fine
play on 360.
#5
Posté 11 mars 2013 - 04:24
Bat Slasher and Drell Adept are particularly nice since your clusternades will stick together. Same thing applies to the Drell Vanguard, but charging is kind of an iffy proposition.
Tanky classes work well generally, although avoiding sync-kills can be problematic on non-mobility classes off-host.
#6
Posté 11 mars 2013 - 04:27
#7
Posté 11 mars 2013 - 04:29
#8
Posté 11 mars 2013 - 04:31
Meaty kits that dgaf about lag: Juggy, batarians, kroldier, krentinel, kroguard (exception to vg rule), infiltrators if you aggro dump like a champ, oh-- and the sexbot of course.
#9
Posté 11 mars 2013 - 04:32
it a great gun i just dont use it much anymore, its too heavy ( compared to wraith X)
Modifié par darkpassenger2342, 11 mars 2013 - 04:32 .
#10
Posté 11 mars 2013 - 04:38
ISHYGDDT wrote...
GI (and every other infiltrator besides the shadow) is still good, just don't immediately fire your proxy mine after cloaking as it will lead to the double cloak bug. Use the Raider for 3 (or more) shot lulz.
I just noticed for the first time that the Raider was a TWO shot gun when I hosted for the first time in a long time yesterday...I didn't use it much until recently and always though that three shots were normal, except for when I thought the lag was preventing me from getting my expected third shot!
Yep, lag is pretty much a fact of life when you're playing across an ocean divide.
#11
Posté 11 mars 2013 - 04:40
BatSol Wraith Incendiary Shock Trooper. Disco Inferno.
My go to if I know it's crazy lag is the Destroyer Typhoon/Pirahna with Shock Trooper.
Modifié par Qui-Gon Glenn, 11 mars 2013 - 04:41 .
#12
Posté 11 mars 2013 - 04:46
ex. Overload, Incinerate on the Human Engie.
I'd also reccommend nade classes but if its really really bad lag the nades won't even follow through D:
#13
Posté 11 mars 2013 - 04:50
chanman89 wrote...
Turian soldier with a raider, 9 shots anyone?
lol the most Ive ever gotten is 4 shots with a european host.
#14
Posté 11 mars 2013 - 04:55
#15
Posté 11 mars 2013 - 05:05
#16
Posté 11 mars 2013 - 05:06
#17
Posté 11 mars 2013 - 05:24
Titus Thongger wrote...
MQI or krogan soldier.
spam the heck out of those grenades
Apparently you haven't experienced throwing air enough.
From most lag affected to least:
Slayer, Human Vanguard, Collector Adept, Submission Net users, Cabal, other Vanguards, Fury, Grenade Users, powers with travel time (incinerate, warp), Infiltrators (stupid full duration cloaking glitch), everything else
Really depends on how bad the host is. Even on a really good host, Slayer still feels unplayable. I can use other vanguards like Drell just fine on the same host.
#18
Posté 11 mars 2013 - 05:31
Notorious P I G wrote...
chanman89 wrote...
Turian soldier with a raider, 9 shots anyone?
lol the most Ive ever gotten is 4 shots with a european host.
The lag gives you 4 shots then use marksman to reload and you can get another 5 shots due to lag. Giving a 9 shot boss killer from your 2/4round clip
#19
Posté 11 mars 2013 - 05:37
chanman89 wrote...
Notorious P I G wrote...
chanman89 wrote...
Turian soldier with a raider, 9 shots anyone?
lol the most Ive ever gotten is 4 shots with a european host.
The lag gives you 4 shots then use marksman to reload and you can get another 5 shots due to lag. Giving a 9 shot boss killer from your 2/4round clip
Hmm best Ive seen sofar was 6 shots...Im now jealous.
Also Krosoldier and Krosent are good off host.
For a power class human engineer seens playable even with quite bad lag,incinerate seems to track better than most powers and its hard to miss with overload
#20
Posté 11 mars 2013 - 06:18
#21
Posté 11 mars 2013 - 11:33
(i'm srs though)
#22
Guest_Paynez_*
Posté 11 mars 2013 - 11:42
Guest_Paynez_*
Soldiers: Pretty much all of them, just don't use a projectile weapon.
Adepts: Most except Fury and Brolus
Engineers: All except Talon unless you're spamming trip mines
Sentinels: All, but melee Krogans are harder to use off-host
Infiltrators: All, but melee shadow is inconsistent off-host
Vanguards: None except Kroguard, batguard and possibly DV (Haven't tried himm off-host thought)
Just remember to not use any projectile weapons and ops packs have a delay which always gets me killed off-host.
I live in Australia so I'm used to some serious lag
#23
Posté 11 mars 2013 - 05:04
etm125 wrote...
Anything with big cushiony shields n health that can forgive a second or 2 delay in lag. No vanguards, no fury, asari sent is dicey due to nature of gameplay, voluses can be problematic.
Meaty kits that dgaf about lag: Juggy, batarians, kroldier, krentinel, kroguard (exception to vg rule), infiltrators if you aggro dump like a champ, oh-- and the sexbot of course.
Huh?!?!? I play the majority of games off-host and murder with the FURY even on GOLD. Sure throw can be a bit touch and go sometimes (misses, is delayed, or goes thru an enemy) but with the sheild drain on AF, speed, and teleport it's not only survivanle off host, but a top scorer.
I think you can mitigate some of the off hosts problems by ensuring your own internet connection is tops (cabled not wi-fi). Sure there are always those hosts/matches where the lag will be immidiately perceptable and pronounced. Mark and avoid.





Retour en haut






