All things Cabal - Mega Long Read (Done for now)
#26
Posté 11 mars 2013 - 12:48
and a wall text for this BS
#27
Posté 11 mars 2013 - 12:49
Poisen strike really does do some crap damage, and the biotic focus visual stack make the shield restoring evo worthless to me. Better of mimicking a batarian soldier who can teleport.
#28
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Posté 11 mars 2013 - 12:54
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Alijah Green wrote...
she goes through walls why would she need a buff, this would make the kit OP, but yet everyone is calling for a nerf...... on AIUI
and a wall text for this BS
All of your posts are the biggest nonsense hating I have ever read. So GTFO.
Modifié par Air Quotes, 11 mars 2013 - 02:46 .
#29
Posté 11 mars 2013 - 12:55
Boog_89 wrote...
I read it all
Poisen strike really does do some crap damage, and the biotic focus visual stack make the shield restoring evo worthless to me. Better of mimicking a batarian soldier who can teleport.
The stacking isn't so bad really, even on Hazard White I can still see clearly enough (unlike with Rage) and I spam it constantly.
EDIT: And that's on top of having the Geth Scanner equipped, really I don't see why so many people complain about this effect, no basis for these complaints at all that I can see.
Modifié par Lucius Aelius, 11 mars 2013 - 01:00 .
#30
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Posté 11 mars 2013 - 01:08
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Lucius Aelius wrote...
Boog_89 wrote...
I read it all
Poisen strike really does do some crap damage, and the biotic focus visual stack make the shield restoring evo worthless to me. Better of mimicking a batarian soldier who can teleport.
The stacking isn't so bad really, even on Hazard White I can still see clearly enough (unlike with Rage) and I spam it constantly.
EDIT: And that's on top of having the Geth Scanner equipped, really I don't see why so many people complain about this effect, no basis for these complaints at all that I can see.
Geth Scanner means no Nighshade Blade capacity and no extra Shotgun or AR damage, that you need.
#31
Posté 11 mars 2013 - 01:09
KalilKareem wrote...
I have tried to read the OP fives times now. But I keep getting distracted by the accursed avatar.
I actually read it. Am I crazy?
Air Quotes, it seems like the best option to buff PS might require a patch. I mean, it should probably get modifiers against barriers and armour, as it's a biotic move and an acidic move so...yea. That, and the target cap MAY or may not be changeable with the balance changes, so I dunno. Other than that, I would suggest a buff to the shield regen evolution of Biotic Focus as well. Also, who is your avatar?
#32
Posté 11 mars 2013 - 01:18
I meant she should be the queen of DoT. Two of her powers have it and even her melee is part DOT. You'd think all that acid stacking up would melt bosses more quickly.Teratoid wrote...
Arctican wrote...
She's suppose to be the queen of DoT after all.
Is she, really? As the OP pointed out, that title sits somewhat comfortably in the hands of another class.
I'm not sure what to make of the poison and paralysis function of her skills, actually, given how pathetic the former is, and how little utility the latter has (except against Phantoms who, and I'm guessing most would agree, is fun to revenge-torture in every way possible).
EDIT: Biotic Focus would've worked really well if it had some sort of innate barrier restoration function, given how as a Vanguard she's up in everyone's faces all the time. Not so high that it makes her OP, but enough so that couple with Poison Strike, one could actually dive into enemies without being easily downed. What possessed the Devs to give a shotgun-cloak infiltrator the shield-restoring capability while giving the Cabal a cooldown-based low instant restoration capability is beyond me.
#33
Posté 11 mars 2013 - 01:19
Air Quotes wrote...
Geth Scanner means no Nighshade Blade capacity and no extra Shotgun or AR damage, that you need.
Suffice it to say I disagree, I only spec 3 points into Nightshade Blades so Grenade Capacity would be silly, and I use the PPR on her (as detailed on the previous page) and haven't had a problem dealing out massive DPS on both Gold and Platinum.
#34
Posté 11 mars 2013 - 01:21
Lucius Aelius wrote...
Suffice it to say I disagree, I only spec 3 points into Nightshade Blades so Grenade Capacity would be silly, and I use the PPR on her (as detailed on the previous page) and haven't had a problem dealing out massive DPS on both Gold and Platinum.
PPR deals massive damage on any lvl 1 char
#35
Posté 11 mars 2013 - 01:28
peddroelmz wrote...
PPR deals massive damage on any lvl 1 charLucius Aelius wrote...
Suffice it to say I disagree, I only spec 3 points into Nightshade Blades so Grenade Capacity would be silly, and I use the PPR on her (as detailed on the previous page) and haven't had a problem dealing out massive DPS on both Gold and Platinum.
Quite right, and the PPR being so good on this character doesn't in and of itself make the character good or in less need of a buff in some areas, but quite frankly I think the PPR is better on the Cabal than any other character in the game, and that's not nothing. Spamming Biotic Focus (with shield restore) let's you tank heavy fire while maintaining the charged-up beam for longer, letting the Cabal put out more DPS with this weapon than most other characters can manage (and the Cabal can put out more DPS with it while under heavy fire than anyone).
#36
Posté 11 mars 2013 - 01:29
I've respeced her 6?, 7?, more times? I love vanguards, but she just isn't one. I'm now running her as a fast melee character, PS just for movement. The problem is she's kind of like a melee vorcha this way: fast dodges, health regen, decent weapon output (both in broad terms).
I do think PS should of paralysed x targets automatically, and Botic focus should of given some shields at evo 1, with more ranks doing more. They split standard biotic charge too much, and each is far too weak to compensate.
Not sure how she can be "fixed" with just balance changes, and while she's a good melee character, she is just not very Vanguardy. IMO.
#37
Posté 11 mars 2013 - 01:31
#38
Posté 11 mars 2013 - 01:55
#39
Posté 11 mars 2013 - 01:57
#40
Posté 11 mars 2013 - 01:57
Nothing new about the character if you think about it except for the Poison strike which doesn't require target lock on.
#41
Posté 11 mars 2013 - 02:02
DHKany wrote...
Her lack of identity ticks me off more.
Nothing new about the character if you think about it except for the Poison strike which doesn't require target lock on.
O rly ?
What other character can warp in and out of walls leaving piles of slashed corpses in her wake ?
a high octane adrenaline pumped full melee vorcha build is somewhat similar but - not really comparable in terms of effectivness/mobility/survability ...
#42
Posté 11 mars 2013 - 02:08
I spec out of PS and go for the melee build instead, even if I feel it's a bit wonky off host. By going melee at least I'm still charging enemies and constantly in their face, while actually dealing good single target damage. Hell, her melee feels like a much better poison strike than poison strike actually does.
Buff PS plz.
#43
Posté 11 mars 2013 - 02:27
But what's worse is the fact that not only does this skill deal ******-poor damage, but that it has a very short and narrow hitbox. Since this thing does not lock into enemies, they will move about and get out of the affected area easily, and the hitbox doesn't cover the entire range of PS, but just about 7 or so meters in front of her. To be usable, this power would require patching to freeze the enemies in front of you like Biotic Charge does, hit unlimited targets, get a wider hitbox that also covered the entire 16.80 meters of the dash, deal between 2000 and 2500 damage upfront, and have the poison effect in this get multipliers vs health and armor, dealing between 300 to 400 points of damage per second to these defenses when fully upgraded, power damage evos included.
What they are going to do, if they do anything, is increase the direct damage a little bit and the poison damage, and call it a day, when it's obvious that this skill needs an overhaul like Singularity did. Since we are not getting any patches anymore, you should focus your rants in Biotic Focus, which can get VASTLY improved via live updates. If they increase the barrier regeneration to 60%, lower the cooldown (even though it's already low as heck and spammable), increase the DR to 50% or more, increase the movement speed to get as much as 30%, and then give her some more Nightshade Blades (9 in total with grenade capacity V) so you don't have to hug ammo boxes like a maniac, then we'll be talking.
I love this character and think she's the best one to come out of Reckoning, but she needs more love.
Modifié par MetalDeggial, 11 mars 2013 - 02:28 .
#44
Posté 11 mars 2013 - 02:34
Lucius Aelius wrote...
peddroelmz wrote...
PPR deals massive damage on any lvl 1 charLucius Aelius wrote...
Suffice it to say I disagree, I only spec 3 points into Nightshade Blades so Grenade Capacity would be silly, and I use the PPR on her (as detailed on the previous page) and haven't had a problem dealing out massive DPS on both Gold and Platinum.
Quite right, and the PPR being so good on this character doesn't in and of itself make the character good or in less need of a buff in some areas, but quite frankly I think the PPR is better on the Cabal than any other character in the game, and that's not nothing. Spamming Biotic Focus (with shield restore) let's you tank heavy fire while maintaining the charged-up beam for longer, letting the Cabal put out more DPS with this weapon than most other characters can manage (and the Cabal can put out more DPS with it while under heavy fire than anyone).
I take boolets, do mssive dPS on platinium.
Nevermind that human soldier can do the same thing. Putting PPR on her does not make her a good class. If anything, needing to rely on one of the best weapons in the game to put out acceptable damage shows just how weak she is.
#45
Posté 11 mars 2013 - 02:35
peddroelmz wrote...
DHKany wrote...
Her lack of identity ticks me off more.
Nothing new about the character if you think about it except for the Poison strike which doesn't require target lock on.
O rly ?
What other character can warp in and out of walls leaving piles of slashed corpses in her wake ?
a high octane adrenaline pumped full melee vorcha build is somewhat similar but - not really comparable in terms of effectivness/mobility/survability ...
Add 100 ms latency and each and every one of those phantoms kill you outright
#46
Posté 11 mars 2013 - 02:35
peddroelmz wrote...
DHKany wrote...
Her lack of identity ticks me off more.
Nothing new about the character if you think about it except for the Poison strike which doesn't require target lock on.
O rly ?
What other character can warp in and out of walls leaving piles of slashed corpses in her wake ?
There are only 2 other kits that can teleport through walls, both laugh at the Cabal in terms of combat effectiveness.
a high octane adrenaline pumped full melee vorcha build is somewhat similar but - not really comparable in terms of effectiveness/mobility/survability ...
Sure, if you never use their other abilities. Both the Vorcha Soldier and Sentinel can kill stuff much faster than the Cabal can and they don't have to waste cooldowns to stay alive either.
The Cabal is fun to play, but she ain't an effective combatant. She is, in fact, one of the weakest kits in the game.
#47
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Posté 11 mars 2013 - 02:41
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stysiaq wrote...
I'm sorry Air Quotes, but if you complain about Poison Strike then you're just doing it wrong. L2P.
No one can do it right, because it sucks. And if you don't use PS to attack, you're not playing a Vanguard. I will cover Biotic Focus and Nightshade Blades + melee a bit later.
#48
Posté 11 mars 2013 - 02:42
Fortack wrote...
a high octane adrenaline pumped full melee vorcha build is somewhat similar but - not really comparable in terms of effectiveness/mobility/survability ...
Sure, if you never use their other abilities. Both the Vorcha Soldier and Sentinel can kill stuff much faster than the Cabal can and they don't have to waste cooldowns to stay alive either.
Was thinking about the forgotten vorcha hunter
Modifié par peddroelmz, 11 mars 2013 - 02:43 .
#49
Posté 11 mars 2013 - 02:47
peddroelmz wrote...
DHKany wrote...
Her lack of identity ticks me off more.
Nothing new about the character if you think about it except for the Poison strike which doesn't require target lock on.
O rly ?
What other character can warp in and out of walls leaving piles of slashed corpses in her wake ?
a high octane adrenaline pumped full melee vorcha build is somewhat similar but - not really comparable in terms of effectivness/mobility/survability ...
Relevant. With a high level omni-bayonette you can ruin everything unarmored. This kit is built around her melee as much as her powers, not even mentioning her melee kinda weakens your argument. Would you argue the TGI without an assault rifle?
#50
Posté 11 mars 2013 - 02:59
Poison strike is a mobility trick ... Trying to turn it into charge is futile ...
Heavy melee teleport/charge (free of cooldown) is what makes her a vanguard ..
Modifié par peddroelmz, 11 mars 2013 - 03:02 .





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