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All things Cabal - Mega Long Read (Done for now)


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#101
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Xariann wrote...

Air Quotes, interesting post. I agree completely on Poison Strike.

I am curious to read your next thing about melee. I see a lot of people really like her melee specced but I found her lackluster, since her melee damage is diluted in the poison dot once again, and I can't even decapitate abominations to stop them from blowing up in my face, with the poison dot to compound the issue as they WILL blow up in your face eventually.

 

Updated the OP and made it a little easier to read. Will update more if needed. 

#102
peddroelm

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Air Quotes wrote...

   Melee

  It's fun to play and go Wolverine of everything, and it's good for the most part. 

  But here's what sucks hard about it. ONLY HEAVY MELEE kills give you bonuses to Martial Artist and weapons damage. But you will be using heavy melee as a gap closer and as an initial attack and you will finish the enemy with fast light melee strikes. Which means you will rarely gain 75% melee + weapons damage bonuses from melee tree. And you forgo lots of shields for it. (and you need those shields in CQC, trust me) 



With MA there are plenty of mooks her heavy melee will 1 shot ... (nemesis, cerb assault trooper, geth trooper/rocket trooper, cannibal, husk , unpossessed abominations ...) ..

Still if none of the easy matial artist targets are around - heavy melee stronger target - hit back 2 times (teleport back - usually safely behind a wall) .. It will leave you in heavy melee range with a weakened target in the cross-hairs .. Martial Artist bonus not a problem ... 

other option that works for decapitating possessed abominations too is to shoot the target once to weaken it and then finish up with 1 heavy melee attack for the martial artist bonus ...

Modifié par peddroelmz, 11 mars 2013 - 07:19 .


#103
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peddroelmz wrote...

Air Quotes wrote...

   Melee

  It's fun to play and go Wolverine of everything, and it's good for the most part. 

  But here's what sucks hard about it. ONLY HEAVY MELEE kills give you bonuses to Martial Artist and weapons damage. But you will be using heavy melee as a gap closer and as an initial attack and you will finish the enemy with fast light melee strikes. Which means you will rarely gain 75% melee + weapons damage bonuses from melee tree. And you forgo lots of shields for it. (and you need those shields in CQC, trust me) 



With MA there are plenty of mooks her heavy melee will 1 shot ... (nemesis, cerb assault trooper, geth trooper/rocket trooper, cannibal, husk , unpossessed abominations ...) ..

Still if none of the easy matial artist targets are around - heavy melee stronger target - hit back 2 times (teleport back - usually safely behind a wall) .. It will leave you in heavy melee range with a weakened target in the cross-hairs .. Martial Artist bonus not a problem ...

 

Too slow. And not Platinum worthy at all. 

#104
peddroelm

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Air Quotes wrote...


Too slow. And not Platinum worthy at all. 


use 1 shot from your weapon to weaken before heavy melee kill then ...

#105
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peddroelmz wrote...

Air Quotes wrote...


Too slow. And not Platinum worthy at all. 


use 1 shot from your weapon to weaken before heavy melee kill then ...

 

Still too slow. Why would I do that, if I can shoot Nighshade Blades and shoot my weapon or PS trough for invi-frames? I saw your video on melee. And it's cool. But the effectiveness is pretty low. 

Modifié par Air Quotes, 11 mars 2013 - 07:25 .


#106
BlackDahlia424

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Don't feel like reading through 5 pages, but I read the OP. I agree 100% - PS sucks. And it's even worse that it's bugged to hell (damage range vs. animation range).

Obviously, they can't' fix the biggest issue plaguing the Cabal, so they need to buff the HELL out of PS to make it worth putting yourself in dangerous situations just to hit things with it.

#107
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BlackDahlia424 wrote...

Don't feel like reading through 5 pages, but I read the OP. I agree 100% - PS sucks. And it's even worse that it's bugged to hell (damage range vs. animation range).

Obviously, they can't' fix the biggest issue plaguing the Cabal, so they need to buff the HELL out of PS to make it worth putting yourself in dangerous situations just to hit things with it.

 

PS is like Havoc Strike.  Except it can't stagger and has limited range and no extra weapon damage. So it needs to be even more powerful. 

Modifié par Air Quotes, 11 mars 2013 - 07:29 .


#108
UEG Donkey

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I like the fact that you can in fact run the kit many different ways(1) CQC Weapons Specialist, (2) Assault Rifle Tank, (3) Melee all the things build, frankly it sounds like BioWare did a great job creating the kit although I gotta agree the implementation of the kit especially the DOT needs a 300% buff.

#109
BlackDahlia424

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Air Quotes wrote...

BlackDahlia424 wrote...

Don't feel like reading through 5 pages, but I read the OP. I agree 100% - PS sucks. And it's even worse that it's bugged to hell (damage range vs. animation range).

Obviously, they can't' fix the biggest issue plaguing the Cabal, so they need to buff the HELL out of PS to make it worth putting yourself in dangerous situations just to hit things with it.

 

PS is like Havoc Strike.  Except it can't stagger and has limited range and no extra weapon damage. So it needs to be even more powerful. 


But Havoc Strike doesn't have hit regestry issues. You know what I mean - when you PS right through an enemy and it does no damage whatsoever. That to me, is borderline class killing.

#110
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UEG Donkey wrote...

I like the fact that you can in fact run the kit many different ways(1) CQC Weapons Specialist, (2) Assault Rifle Tank, (3) Melee all the things build, frankly it sounds like BioWare did a great job creating the kit although I gotta agree the implementation of the kit especially the DOT needs a 300% buff.

 

As I said. I like the Cabal and I like the possible variations. But it's finicky, buggy and doesn't really feel like a Vanguard, because there's lots of pauses between PS and NB's. You can't chain things and be fluid with it like you can with Fury/Slayer/NovaGuard/AssGuard/DrellGuard 

Modifié par Air Quotes, 11 mars 2013 - 07:34 .


#111
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BlackDahlia424 wrote...

Air Quotes wrote...

BlackDahlia424 wrote...

Don't feel like reading through 5 pages, but I read the OP. I agree 100% - PS sucks. And it's even worse that it's bugged to hell (damage range vs. animation range).

Obviously, they can't' fix the biggest issue plaguing the Cabal, so they need to buff the HELL out of PS to make it worth putting yourself in dangerous situations just to hit things with it.

 

PS is like Havoc Strike.  Except it can't stagger and has limited range and no extra weapon damage. So it needs to be even more powerful. 


But Havoc Strike doesn't have hit regestry issues. You know what I mean - when you PS right through an enemy and it does no damage whatsoever. That to me, is borderline class killing.

 

True. Poison Strike radius and "dealing damage" range need to be expanded.

Modifié par Air Quotes, 11 mars 2013 - 07:43 .


#112
redBadger14

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I agree on everything about Posion Strike. Just specced out of it and I have been running a melee build and it works great. Would love for Poison Strike to be buffed though so I can use it again, the power has massive potential.

On the flip-side I disagree entirely with "The Cabal is not a Vanguard." She is. Vanguards are soldiers that take the fight in close; they are the frontline soldiers. Everything about the Cabal is close-quarters oriented, just like all the other Vanguards. Just because she can't Charge doesn't make her any less so. There's no definition that requires Vanguards to always having Biotic Charge, that's just a pre-conceived notion that was drawn up since the ME2 Vanguard.

But anyway, yeah, Poison Strike is a huge throwaway power that has so much potential. Up the DPS massively on that and # of enemies affected and it should be great.

#113
BlackDahlia424

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Air Quotes wrote...

True. Poison Strike radius and "dealing damage" range need to be expnaded.


Unfortunately, I believe that would require a patch - one we'll never get.

#114
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redBadger14 wrote...

I agree on everything about Posion Strike. Just specced out of it and I have been running a melee build and it works great. Would love for Poison Strike to be buffed though so I can use it again, the power has massive potential.

On the flip-side I disagree entirely with "The Cabal is not a Vanguard." She is. Vanguards are soldiers that take the fight in close; they are the frontline soldiers. Everything about the Cabal is close-quarters oriented, just like all the other Vanguards. Just because she can't Charge doesn't make her any less so. There's no definition that requires Vanguards to always having Biotic Charge, that's just a pre-conceived notion that was drawn up since the ME2 Vanguard.

But anyway, yeah, Poison Strike is a huge throwaway power that has so much potential. Up the DPS massively on that and # of enemies affected and it should be great.

 

I didn't say that Biotic Charge is required for a Vanguard. But her's the thing. Cabal is slow in CQC. NB's are slow, Poison Strike "get ready" animation is slow and you can't chain Double Dash without a gap were you have no control over your character and lose momentum. Now Slayer will zoom in and immediately blast face with his PD with no delay. (i'm not talking off-host here, off host everything sucks) 

I mean her dodge is so smooth and fast, while PS and NB's are slow and clunky. You can't dance with those delays. It's annoying. 

#115
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BlackDahlia424 wrote...

Air Quotes wrote...

True. Poison Strike radius and "dealing damage" range need to be expnaded.


Unfortunately, I believe that would require a patch - one we'll never get.

 

I think the radius can be with balance change. And that would be a welcome start. 

#116
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social.bioware.com/forum/1/topic/343/index/16145058  

Link to Proposed Buffs for a short "in your face" summary version. 

#117
redBadger14

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Air Quotes wrote...

redBadger14 wrote...

I agree on everything about Posion Strike. Just specced out of it and I have been running a melee build and it works great. Would love for Poison Strike to be buffed though so I can use it again, the power has massive potential.

On the flip-side I disagree entirely with "The Cabal is not a Vanguard." She is. Vanguards are soldiers that take the fight in close; they are the frontline soldiers. Everything about the Cabal is close-quarters oriented, just like all the other Vanguards. Just because she can't Charge doesn't make her any less so. There's no definition that requires Vanguards to always having Biotic Charge, that's just a pre-conceived notion that was drawn up since the ME2 Vanguard.

But anyway, yeah, Poison Strike is a huge throwaway power that has so much potential. Up the DPS massively on that and # of enemies affected and it should be great.

 

I didn't say that Biotic Charge is required for a Vanguard. But her's the thing. Cabal is slow in CQC. NB's are slow, Poison Strike "get ready" animation is slow and you can't chain Double Dash without a gap were you have no control over your character and lose momentum. Now Slayer will zoom in and immediately blast face with his PD with no delay. (i'm not talking off-host here, off host everything sucks) 

I mean her dodge is so smooth and fast, while PS and NB's are slow and clunky. You can't dance with those delays. It's annoying. 

Ah, sorry about Biotic Charge, must have misread something in your post. 

Anywho yeah I see where you're coming from with that. NB's I don't think is that big an issue to begin with because it casts a lot faster than Ballistic Blades and the range is generous enough that you can keep a good distance from enemies. 

I also think Biotic Focus could use a movement speed and damage reduction buff. I know it might sound silly, but bumping up movement speed just a bit (20% total if you only take the last evo) and damage reduction to about 50% (if you took both evos for additonal damage reduction), it could make that last evo less of a gamble to choose over the 40% Barrier regen. Plus, the damage reduction fully specced in Biotic Focus doesn't seem to ward off damage effectively, at least in my experience.

#118
UEG Donkey

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Air Quotes wrote...

UEG Donkey wrote...

I like the fact that you can in fact run the kit many different ways(1) CQC Weapons Specialist, (2) Assault Rifle Tank, (3) Melee all the things build, frankly it sounds like BioWare did a great job creating the kit although I gotta agree the implementation of the kit especially the DOT needs a 300% buff.

 

As I said. I like the Cabal and I like the possible variations. But it's finicky, buggy and doesn't really feel like a Vanguard, because there's lots of pauses between PS and NB's. You can't chain things and be fluid with it like you can with Fury/Slayer/NovaGuard/AssGuard/DrellGuard 


Yeah I'd agree casting time for NB is a pain although I'm usually casting PS from soft cover so its not an issue

#119
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redBadger14 wrote...

Air Quotes wrote...

redBadger14 wrote...

I agree on everything about Posion Strike. Just specced out of it and I have been running a melee build and it works great. Would love for Poison Strike to be buffed though so I can use it again, the power has massive potential.

On the flip-side I disagree entirely with "The Cabal is not a Vanguard." She is. Vanguards are soldiers that take the fight in close; they are the frontline soldiers. Everything about the Cabal is close-quarters oriented, just like all the other Vanguards. Just because she can't Charge doesn't make her any less so. There's no definition that requires Vanguards to always having Biotic Charge, that's just a pre-conceived notion that was drawn up since the ME2 Vanguard.

But anyway, yeah, Poison Strike is a huge throwaway power that has so much potential. Up the DPS massively on that and # of enemies affected and it should be great.

 

I didn't say that Biotic Charge is required for a Vanguard. But her's the thing. Cabal is slow in CQC. NB's are slow, Poison Strike "get ready" animation is slow and you can't chain Double Dash without a gap were you have no control over your character and lose momentum. Now Slayer will zoom in and immediately blast face with his PD with no delay. (i'm not talking off-host here, off host everything sucks) 

I mean her dodge is so smooth and fast, while PS and NB's are slow and clunky. You can't dance with those delays. It's annoying. 

Ah, sorry about Biotic Charge, must have misread something in your post. 

Anywho yeah I see where you're coming from with that. NB's I don't think is that big an issue to begin with because it casts a lot faster than Ballistic Blades and the range is generous enough that you can keep a good distance from enemies. 

I also think Biotic Focus could use a movement speed and damage reduction buff. I know it might sound silly, but bumping up movement speed just a bit (20% total if you only take the last evo) and damage reduction to about 50% (if you took both evos for additonal damage reduction), it could make that last evo less of a gamble to choose over the 40% Barrier regen. Plus, the damage reduction fully specced in Biotic Focus doesn't seem to ward off damage effectively, at least in my experience.

 
 
narida.pytalhost.com/me3/classes/#Vanguard/Cabal/RLOID////// 

This is my build. I play like this. I start the wave by turning on Biotic Focus. Then I rush the spawn zigzaging, dodging trough cover or hiding around soft cover. Then I fire my NB's 2-3 times, then either shoot my weapon or PS. After first PS I either fall back and turn on BF again (because 1st dash will not give me a cooldown) or I will NB's some more and shoot my gun again. And then BF.  

And I guarantee you - biotic Shield will come in handy MUCH MUCH more often then a bit of speed and DR. 

If I made this I would've made BF to restore 40% of shields by default. And then the last evo would add 40% more or you take the DR and speed.   

P.S. Firing NB's from range deceases damage. Firing them point blank or when the enemy rushes you is too slow. So it's very hard to chain awesome moves like dashing trough a wall in the face on 3 enemies, instantly shooting NB's and dashing trough them again in 1 fluid motion. Your powers are too slow, the enemies see you trough walls and react too fast and the will melee you and kill you faster then your NB's will fire. 

 Firing NB;s from range decrease their damage

#120
Wolf610

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Wow, there are a lot of paragraphs in that first post to what basically amounts to another Air Quotes "Wahhhhh" thread.

peddroelmz wrote...

best melee char in the game /thread

build



#121
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Wolf610 wrote...

Wow, there are a lot of paragraphs in that first post to what basically amounts to another Air Quotes "Wahhhhh" thread.

peddroelmz wrote...

best melee char in the game /thread

build


 

You're one of "THOSE" . Dismissed for an idiot.  

#122
Lukeman1884

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Just a public service announcement: Cabal off-host is NOT a good idea. Her dodges, melee, and PS all have delay, meaning trying to go CQC against anything more than a single mook is pretty much suicide.

#123
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Lukeman1884 wrote...

Just a public service announcement: Cabal off-host is NOT a good idea. Her dodges, melee, and PS all have delay, meaning trying to go CQC against anything more than a single mook is pretty much suicide.

 

Every Vanguard except maybe Kroguard or BatGuard are shadows of themselves off-host. 

Modifié par Air Quotes, 11 mars 2013 - 08:13 .


#124
UEG Donkey

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Air Quotes wrote...


And I guarantee you - biotic Shield will come in handy MUCH MUCH more often then a bit of speed and DR.

Using BF primarily as a shield boost will tie up your cooldown and that's fine if that's the way you want to play.  DR on your build is probably not as good as it doesn't take 4 or 6 points in fitness and to get the most from DR you need more sheilds. Shield Boost doesn't retore shield gate and at least to me, gave me a false sense of security.  I understand your point about BF negating DOT attacks like warp and Atlas rockets but should you really be getting hit by those attacks anyway?  When I get downed its usually a Geth Turret or something across the map that I didn't notice. 

Modifié par UEG Donkey, 11 mars 2013 - 08:31 .


#125
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UEG Donkey wrote...

Air Quotes wrote...


And I guarantee you - biotic Shield will come in handy MUCH MUCH more often then a bit of speed and DR.

Using BF primarily as a shield boost will tie up your cooldown and that's fine if that's the way you want to play.  DR on your build is probably not as good as it doesn't take 4 or 6 points in fitness and to get the most from DR you need more sheilds. Shield Boost doesn't retore shield gate and at least to me, gave me a false sense of security.  I understand your point about BF negating DOT attacks like warp and Atlas rockets but should you really be getting hit by those attacks anyway?  When I get downed its usually a Geth Turret or something across the map that I didn't notice. 

 

If I see my shields dropping I can insta BF and protect my shieldgate. I stood in front of Cerberus turrets and that quick boost of shields + inviframes saved my life a lot of times. Even 40% DR will not do that. I traded shots with Collector Captains and Marauders face to face just by timing my BF. 

For me - Botic Shield is a no brainer. 

Modifié par Air Quotes, 11 mars 2013 - 08:37 .