BjornDaDwarf wrote...
1. Maybe I've been lucky, but Nightshade blades have been nothing but a roflstompingly good time for me.
2. BF has a duration of 15-20 seconds. You don't need to spam it all day, just every 20ish seconds or so.
3. If you're taking a weapon damage build (which is a legitimate option, not everyone likes melee), then yes, 37.5 percent weapon damage, 30 percent headshot and stability bonuses matter.
I love the melee build, but I'm not going to insist that it's the only option. It's not.
1. N-Blades are really bad off-host while all other grenade powers work fine except for the occasional waving at enemies only crap
2. Well, yes and no. The Cabal doesn't have anything else to do most of the time and since BF only regens 40% of her barrier you'll need to spam it to get her barrier up at full strength. Besides, BF doesn't have an animation so it won't interrupt shooting anyway. Having said that, for those who pick the other final BF evo there isn't anything else to do for 20 seconds, except PS which usually does more harm than good.
3. If the Cabal had something the other Turian kits have it would be really good. The Sentinel has Warp thus gets a 1.15 damage multiplier + warp ammo bonus. The Soldier has P-Mines + Marksman, the Havoc can use Cryo Blast for a 1.25 multiplier + a 25% weapon damage bonus for using Havoc Strike. I won't go into the Ghost but I think you get the point.
All other Vanguards have access to weapon synergy in the Charge tree which nets higher weapon damage than the Cabal gets from her passive. She simply doesn't have enough weapon damage to compete with 2/3 of the other kits out there. That's bad for a Turian, no?
Furthermore, the Cabal lacks an easy and quickly executable stagger (great for CC and easy (head)shots). She has nothing to prime anything for combos, her only detonator is by far the worst one in the entire game, her DoT is negliglible, and she lacks a debuffer > making her one of the worst "teamwork" kits in the game.





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