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All things Cabal - Mega Long Read (Done for now)


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#151
megabeast37215

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Air Quotes wrote...

It's a cheap crutch weapon. It's boring to use, it's op and I refuse to use it. And PS doesn't outdamage BC. Not even close. I will will stagger and knockdown enemies with BC and use powers and blast my shotgun right after it. 

After PS, I will have to slowly turn around like a turret and then shoot. DPS loss 3x


Cheap crutch weapon... yeah... I'll be sure to give the enemies every advantage to make the game "sporting" while they outnumber my team 75-1. That whole position is ridiculous to me... are we at war with the Reapers or are we hunting ducks/deer? This is more of a difference of opinion than a debate of actual facts.

While BC staggers/knocksdown... Poison Strike paralyzes the same units (if you remove shields like a smart person). You don't have to look any farther than the tooltip to see that PS outdamages BC. I don't feel like turning on my xbox to give you actual numbers.. but I'm pretty sure Radius Charge does 600-700ish damage while Poison Strike with 4 ranks does 900 or so...

If you use the Acolyte... there is no turning around like a turret... they're paralyzed, laying on the ground... and will be dead in a few seconds while you can attack the next target. The only person losing DPS is the person who refuses to shield strip before Poison Striking (which can be done with more weapons than the Acolyte... Talon comes to mind right away).

#152
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megabeast37215 wrote...

Air Quotes wrote...

It's a cheap crutch weapon. It's boring to use, it's op and I refuse to use it. And PS doesn't outdamage BC. Not even close. I will will stagger and knockdown enemies with BC and use powers and blast my shotgun right after it. 

After PS, I will have to slowly turn around like a turret and then shoot. DPS loss 3x


Cheap crutch weapon... yeah... I'll be sure to give the enemies every advantage to make the game "sporting" while they outnumber my team 75-1. That whole position is ridiculous to me... are we at war with the Reapers or are we hunting ducks/deer? This is more of a difference of opinion than a debate of actual facts.

While BC staggers/knocksdown... Poison Strike paralyzes the same units (if you remove shields like a smart person). You don't have to look any farther than the tooltip to see that PS outdamages BC. I don't feel like turning on my xbox to give you actual numbers.. but I'm pretty sure Radius Charge does 600-700ish damage while Poison Strike with 4 ranks does 900 or so...

If you use the Acolyte... there is no turning around like a turret... they're paralyzed, laying on the ground... and will be dead in a few seconds while you can attack the next target. The only person losing DPS is the person who refuses to shield strip before Poison Striking (which can be done with more weapons than the Acolyte... Talon comes to mind right away).

 

F the Acolyte and F 9 missiles. These things ruined the game. Efffin peace of **** weightless Acolyte can do more things than a 3 ton Assault Rifle. Freaking stupid. I would Krysae that plastic toy to hell. 

#153
megabeast37215

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Air Quotes wrote...
F the Acolyte and F 9 missiles. These things ruined the game. Efffin peace of **** weightless Acolyte can do more things than a 3 ton Assault Rifle. Freaking stupid. I would Krysae that plastic toy to hell. 


Well that was.... rational. Image IPB

I don't know anyone who equips Armored Compartments regularly except Disciple888... and supposedly Kalas (though I've never played with him).

You're forgetting the Acolyte can't do anything to Armor... while the 3 ton Assault Rifle can be made to be ideal for armor. Not being able to affect armor is a drastic drawback.

I'll stop here... I don't want to derail your thread (which is a pretty good read for the most part).

#154
january42

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Even with the Acolyte PS sucks.   For one thing, they don't match up in effect.  The Acolyte stripes shields in an area, but PS hits a line. You can strip the shields off the first guy in a line, but that is it. It's basicly the same problem  as Havok Strike....an ablity that basicly sends you into the enemy needs to do ALOT to actually balance the risk.

#155
mybudgee

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I agree with everything Air quotes. Including your loathing of the acolyte. The Cabal is SEVERELY broken. We want her to work at least 85% correctly. When you are off-host she gliches 80% of the time. Sad, really. The Cabal has so much potential to be a fun, unique Vanguard character. As it is now, she is just a mess...

#156
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megabeast37215 wrote...

Air Quotes wrote...
F the Acolyte and F 9 missiles. These things ruined the game. Efffin peace of **** weightless Acolyte can do more things than a 3 ton Assault Rifle. Freaking stupid. I would Krysae that plastic toy to hell. 


Well that was.... rational. Image IPB

I don't know anyone who equips Armored Compartments regularly except Disciple888... and supposedly Kalas (though I've never played with him).

You're forgetting the Acolyte can't do anything to Armor... while the 3 ton Assault Rifle can be made to be ideal for armor. Not being able to affect armor is a drastic drawback.

I'll stop here... I don't want to derail your thread (which is a pretty good read for the most part).

 

If I need Acolyte for PS to work then PS is no better than Pull. And we know how bad pull is without Acolyte. 

#157
stysiaq

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I'll just say that I respecced Cabal for melee, and I wouldn't exactly say that she is a 'pretty standard melee masher'. I really love this melee build (and I didn't go for the supposed "no-brainer" shield restore on Biotic Focus).

I'd say that Krogan Sent/Sol are 'standard melee mashers'. most of the melee infiltrators as well. Cabal specced for melee is for me like a hyper-speed Shadow with 2 quite powerful grenades for tricky situations (Grenade Capacity for Netherspam is quite sill in my opinion). She feels very vanguardish to me, when played that way.

Earn a melee kill, then PS and look around for another target to HM.

Of course I'm not trying to say that different approach (which means PS as a reliable damage dealer) shouldn't be possible.

#158
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stysiaq wrote...

I'll just say that I respecced Cabal for melee, and I wouldn't exactly say that she is a 'pretty standard melee masher'. I really love this melee build (and I didn't go for the supposed "no-brainer" shield restore on Biotic Focus).

I'd say that Krogan Sent/Sol are 'standard melee mashers'. most of the melee infiltrators as well. Cabal specced for melee is for me like a hyper-speed Shadow with 2 quite powerful grenades for tricky situations (Grenade Capacity for Netherspam is quite sill in my opinion). She feels very vanguardish to me, when played that way.

Earn a melee kill, then PS and look around for another target to HM.

Of course I'm not trying to say that different approach (which means PS as a reliable damage dealer) shouldn't be possible.

   

Sucks vs bosses. Sucks VS Reapers (Brutes, Ravagers, Banshees) or Collectors (Scions, Praetorians) Geth will stunlock you to hell. 

Modifié par Air Quotes, 12 mars 2013 - 11:39 .


#159
stysiaq

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It's good enough to have fun. Raider with incendiary is enough for bosses in my opinion.

I did a collector round and I was very satisfied. HM gives you decapitation, that means Abominations are good for getting your Martial Artist bonus.

#160
UnknownMercenary

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I carried a Collectors PUG with a Venom Melee Cabal.

Yeah, PUGs, but still.. :P

Your point about PS being similar to Pull for damage dealing, well, I can't argue with that.

#161
spettro_sannita

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Introduce new power combo, poison explosion. Might also introduce toxic ammos consumables as primers

#162
Lucius Aelius

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I have to agree with Air Quotes on the Acolyte being OP. I don't hate it nearly as much (nor do I believe it to be extremely OP), but the lightness, stagger, and shield stripping all together is OP, and is not properly balanced by being a charge-up gun. It should keep two of those abilities while giving the third a pass (either be light and stagger, be light and strip shields, strip shields and stagger but be heavy).

And I already agreed that if the class/power needs a specific weapon to do well, that's not right. It should be good even without it.

Modifié par Lucius Aelius, 12 mars 2013 - 12:26 .


#163
ryanshowseason3

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For once, complete agreement. That DOT needs to at least exceed reave standards.

You're giving your back to the enemy
At close range, unlike reave at range
Not in cover
Not priming
Not staggering

All to do minimal DOT damage. Not priming alone should be reason enough to tune the **** out of this.

#164
Turian Master Race

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Air Quotes wrote...


Sucks vs bosses. Sucks VS Reapers (Brutes, Ravagers, Banshees) or Collectors (Scions, Praetorians) Geth will stunlock you to hell. 


This is just silly. The cabal eats Brutes, Ravagers and Scions for breakfast. Banshees and Praetorians are a different issue.

You are ignoring everything that contradicts your opinion.

#165
ryanshowseason3

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spettro_sannita wrote...

Introduce new power combo, poison explosion. Might also introduce toxic ammos consumables as primers


No more dlc.

This is never coming.

#166
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RTK2Lional wrote...

Air Quotes wrote...


Sucks vs bosses. Sucks VS Reapers (Brutes, Ravagers, Banshees) or Collectors (Scions, Praetorians) Geth will stunlock you to hell. 


This is just silly. The cabal eats Brutes, Ravagers and Scions for breakfast. Banshees and Praetorians are a different issue.

You are ignoring everything that contradicts your opinion.

 

With melee? :lol:

#167
spettro_sannita

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ryanshowseason3 wrote...

spettro_sannita wrote...

Introduce new power combo, poison explosion. Might also introduce toxic ammos consumables as primers


No more dlc.

This is never coming.


i was just joking =]

#168
UEG Donkey

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Air Quotes wrote...

stysiaq wrote...

I'll just say that I respecced Cabal for melee, and I wouldn't exactly say that she is a 'pretty standard melee masher'. I really love this melee build (and I didn't go for the supposed "no-brainer" shield restore on Biotic Focus).

I'd say that Krogan Sent/Sol are 'standard melee mashers'. most of the melee infiltrators as well. Cabal specced for melee is for me like a hyper-speed Shadow with 2 quite powerful grenades for tricky situations (Grenade Capacity for Netherspam is quite sill in my opinion). She feels very vanguardish to me, when played that way.

Earn a melee kill, then PS and look around for another target to HM.

Of course I'm not trying to say that different approach (which means PS as a reliable damage dealer) shouldn't be possible.

   

Sucks vs bosses. Sucks VS Reapers (Brutes, Ravagers, Banshees) or Collectors (Scions, Praetorians) Geth will stunlock you to hell. 

That's build dependant, I find with my build its difficult to use versus Primes (because Turrets) but kills Other bosses fairly easily;(1) Pirhana clip, (2)RC, (3) PS, (4)Turn, Repeat.  It does take time

#169
stysiaq

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Air Quotes wrote...

RTK2Lional wrote...

Air Quotes wrote...


Sucks vs bosses. Sucks VS Reapers (Brutes, Ravagers, Banshees) or Collectors (Scions, Praetorians) Geth will stunlock you to hell. 


This is just silly. The cabal eats Brutes, Ravagers and Scions for breakfast. Banshees and Praetorians are a different issue.

You are ignoring everything that contradicts your opinion.

 

With melee? :lol:


Well, 2 shots of raider, PS to detonate and Heavy melee are usually enough for a Ravager. And that Raider reloaded itself under the PS animation. I'd say this combo is really good, I didn't test it enough though.

Of course, you can still go on about it not being good enough for the big bosses, but that would be as silly as complaining about any other class that needs to stick to the weapons against armor, like Bataguard.

Modifié par stysiaq, 12 mars 2013 - 02:54 .


#170
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stysiaq wrote...

Air Quotes wrote...

RTK2Lional wrote...

Air Quotes wrote...


Sucks vs bosses. Sucks VS Reapers (Brutes, Ravagers, Banshees) or Collectors (Scions, Praetorians) Geth will stunlock you to hell. 


This is just silly. The cabal eats Brutes, Ravagers and Scions for breakfast. Banshees and Praetorians are a different issue.

You are ignoring everything that contradicts your opinion.

 

With melee? :lol:


Well, 2 shots of raider, PS to detonate and Heavy melee are usually enough for a Ravager. And that Raider reloaded itself under the PS animation. I'd say this combo is really good, I didn't test it enough though.

Of course, you can still go on about it not being good enough for the big bosses, but that would be as silly as complaining about any other class that needs to stick to the weapons against armor, like Bataguard.

 

See. PS is only a finishing move. And you don't want to melee a Ravager stading is his goo and swarmers. 

#171
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UEG Donkey wrote...

Air Quotes wrote...

stysiaq wrote...

I'll just say that I respecced Cabal for melee, and I wouldn't exactly say that she is a 'pretty standard melee masher'. I really love this melee build (and I didn't go for the supposed "no-brainer" shield restore on Biotic Focus).

I'd say that Krogan Sent/Sol are 'standard melee mashers'. most of the melee infiltrators as well. Cabal specced for melee is for me like a hyper-speed Shadow with 2 quite powerful grenades for tricky situations (Grenade Capacity for Netherspam is quite sill in my opinion). She feels very vanguardish to me, when played that way.

Earn a melee kill, then PS and look around for another target to HM.

Of course I'm not trying to say that different approach (which means PS as a reliable damage dealer) shouldn't be possible.

   

Sucks vs bosses. Sucks VS Reapers (Brutes, Ravagers, Banshees) or Collectors (Scions, Praetorians) Geth will stunlock you to hell. 

That's build dependant, I find with my build its difficult to use versus Primes (because Turrets) but kills Other bosses fairly easily;(1) Pirhana clip, (2)RC, (3) PS, (4)Turn, Repeat.  It does take time

 

Turn. Enough said. Too slow. Leaves you exposed and stationary. 

#172
GallowsPole

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I didn't get past poison strike cause its the best part about her. If you're taking double dash, that's you're problem. Blades+poison strike = walk away and hopefully ps right through another mob.

#173
digetey dank

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i'm not too thrilled with ps either but try using it then backwards dodge then melee or blades....that way you dont have to turn around

#174
stysiaq

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You keep on talking about turning around. Isn't a "double-back-teleport" an option? Should be safe enough with stagger from the explosion and it's speed.

By safe I mean "safe from elbows".

I need to test it extensively after I finish my work for today.

#175
UEG Donkey

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Air Quotes wrote...

Turn. Enough said. Too slow. Leaves you exposed and stationary. 


stysiaq wrote...

You keep on talking about turning around. Isn't a "double-back-teleport" an option? Should be safe enough with stagger from the explosion and it's speed.

By safe I mean "safe from elbows".

I need to test it extensively after I finish my work for today.



Honestly while that might work it would take too much time away from actually killing the target IMO.  With experience with the character you can in almost all occasions (I'd say 95% of the time) Poison Strike through cover and protect yourself from fire from the Praetorian or whatever.  The only boss that makes this difficult is the Prime because he will throw a turret behind your cover. 

Modifié par UEG Donkey, 12 mars 2013 - 03:34 .