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All things Cabal - Mega Long Read (Done for now)


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#176
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stysiaq wrote...

You keep on talking about turning around. Isn't a "double-back-teleport" an option? Should be safe enough with stagger from the explosion and it's speed.

By safe I mean "safe from elbows".

I need to test it extensively after I finish my work for today.

 

You PS trough the enemy. If you dodge back , you don't INTO the enemy. The only option is to turn around or keep running and then turn around. Either way, your DPS drops hard. With BC, you can Charge, dodge back, create space and follow up with guns and powers. DPS up 5X. 

Modifié par Air Quotes, 12 mars 2013 - 05:03 .


#177
UEG Donkey

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Air Quotes wrote...

stysiaq wrote...

You keep on talking about turning around. Isn't a "double-back-teleport" an option? Should be safe enough with stagger from the explosion and it's speed.

By safe I mean "safe from elbows".

I need to test it extensively after I finish my work for today.

 

Ypu PS trough the enemy. If you dodge back , you don't INTO the enemy. The only option is to turn around or keep running and then turn around. Either way, your DPS drops hard. With BC, you can Charge, dodge back, create space and follow up with guns and powers. DPS up 5X. 


And potentially Charge into a sync kill.  Even if you know sync kill and stagger behavior you're at risk for being sync killed any time you charge a boss.  Just line it up and PS through the enemy and piece of soft cover that you'll be safe from reprisal. 

I know a guy that actually prefers less range on PS because it makes doing this easier. 

Modifié par UEG Donkey, 12 mars 2013 - 03:44 .


#178
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UEG Donkey wrote...

Air Quotes wrote...

stysiaq wrote...

You keep on talking about turning around. Isn't a "double-back-teleport" an option? Should be safe enough with stagger from the explosion and it's speed.

By safe I mean "safe from elbows".

I need to test it extensively after I finish my work for today.

 

Ypu PS trough the enemy. If you dodge back , you don't INTO the enemy. The only option is to turn around or keep running and then turn around. Either way, your DPS drops hard. With BC, you can Charge, dodge back, create space and follow up with guns and powers. DPS up 5X. 


And potentially Charge into a sync kill.  Even if you know sync kill and stagger behavior you're at risk for being sync killed any time you charge a boss.  Just line it up and PS through the enemy and piece of soft cover that you'll be safe from reprisal. 

I know a guy that actually prefers less range on PS because it makes doing this easier. 

  

Actually, only Phantoms can kill me, because their sync-kills are broken. Other enemies work okay and if you know when to Charge, you will never die. 

#179
FataliTensei

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Good post I agree with everything except the part about Nightshade Blades, I think their up front damage should be nerfed but their poison DOT should be tripled or even quadrupled so they act more like a poison skill and less like a ballistic blades re-skin.

#180
UEG Donkey

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Air Quotes wrote...

UEG Donkey wrote...

Air Quotes wrote...

stysiaq wrote...

You keep on talking about turning around. Isn't a "double-back-teleport" an option? Should be safe enough with stagger from the explosion and it's speed.

By safe I mean "safe from elbows".

I need to test it extensively after I finish my work for today.

 

Ypu PS trough the enemy. If you dodge back , you don't INTO the enemy. The only option is to turn around or keep running and then turn around. Either way, your DPS drops hard. With BC, you can Charge, dodge back, create space and follow up with guns and powers. DPS up 5X. 


And potentially Charge into a sync kill.  Even if you know sync kill and stagger behavior you're at risk for being sync killed any time you charge a boss.  Just line it up and PS through the enemy and piece of soft cover that you'll be safe from reprisal. 

I know a guy that actually prefers less range on PS because it makes doing this easier. 

  

Actually, only Phantoms can kill me, because their sync-kills are broken. Other enemies work okay and if you know when to Charge, you will never die. 


The game is so wonky sometimes I'll get sync killed by a banshee when I'm on the other side of cover regardless of kit so maybe its a connection issue for me. 

EDIT: also If you have to wait to charge which I agree in many cases you do, doesn't that increae your TTK? 

Modifié par UEG Donkey, 12 mars 2013 - 05:34 .


#181
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UEG Donkey wrote...

Air Quotes wrote...

UEG Donkey wrote...

Air Quotes wrote...

stysiaq wrote...

You keep on talking about turning around. Isn't a "double-back-teleport" an option? Should be safe enough with stagger from the explosion and it's speed.

By safe I mean "safe from elbows".

I need to test it extensively after I finish my work for today.

 

Ypu PS trough the enemy. If you dodge back , you don't INTO the enemy. The only option is to turn around or keep running and then turn around. Either way, your DPS drops hard. With BC, you can Charge, dodge back, create space and follow up with guns and powers. DPS up 5X. 


And potentially Charge into a sync kill.  Even if you know sync kill and stagger behavior you're at risk for being sync killed any time you charge a boss.  Just line it up and PS through the enemy and piece of soft cover that you'll be safe from reprisal. 

I know a guy that actually prefers less range on PS because it makes doing this easier. 

  

Actually, only Phantoms can kill me, because their sync-kills are broken. Other enemies work okay and if you know when to Charge, you will never die. 


The game is so wonky sometimes I'll get sync killed by a banshee when I'm on the other side of cover regardless of kit so maybe its a connection issue for me. 

EDIT: also If you have to wait to charge which I agree in many cases you do, doesn't that increae your TTK? 

 

Once you stop a Banshee you can Charge and dodge back, and Charge again while shooting and attacking with powers as much as you want. With PS, you have to turn around each time. 

#182
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Very disappointed with balance changes.

#183
FataliTensei

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Air Quotes wrote...

Very disappointed with balance changes.


Same here, 15 points of damage is more of a slap in the face than a buff.