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Am I the only one who liked the pseudo-cartoony art style of Dragon Age 2?


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#26
Indoctrination

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Yrkoon wrote...

Nope.  Do I need to get David Gaider in here to remind  you  that Gamers always want more, no matter how much you give them?    The fact that mods exist for just about every game ever  confirms this, it doesn't *at all* mean that the vanilla game was somehow empty or void of  (____insert lacking feature here____).  if it did, you wouldn't see 100,000+ Skyrim *content* mods, for example,  since skyrim is Hardly lacking  in content.  It's got hundreds upon hundreds upon hundreds of hours of content right out of the box. And again, this aspect of the discussion is moot.  Lets discuss DA2.    the reason you don't see many mods for DA2 is NOT because "everyone's satisfied with it" or whatever nonsense you're trying to argue.... it's because the game isn't very moddable.  we have no modding tools for it.    if Bioware Had released a  tool kit for it, I assure you,   you'd see  thousands of face-building mods.


No, you're still making it up. Modders don't spend dozens of manhours modding because they are bored. They mod because they eant to change something in the game. Skyrim is completely lacking in content, actually. 99% of the world is empty, and the quests are really repetitive. Also, there are face mods for DA2. They're on the nexus with all of the origins mods. If you're going to make things up, at least provide some kind of proof.

#27
Plaintiff

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What's wrong with dudes wearing makeup anyway?

#28
grumpymooselion

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katiebour wrote...

Sauruz wrote...

Liamv2 wrote...

It was good for female chars in the CC but awful for the male one

Agreed. The first thing my brother said when watching me play DA2 was something along the lines of "Why do all the guys wear makeup?".


Posted Image

My m!Hawke disagrees with the above statement. B)


My male Hawke turned out good too, stubbly and tanned skin with the long hair style, dark hair, and brown eyes. I went as rogue-ish looking as a could. Snarky middle choices all the way. Unless we count the facial tattoos as make-up, he didn't wear any either.

I don't think my female Hawke had make-up either though, you had decent control over that. I decided my female Hawke should be a mage, and look like someone that shut themselves in reading books so I made them all pale and stuff, a "what's make-up?" bookworm instead of a girly girl.

Never did get to a Warrior playthrough.

Plaintiff wrote...

What's wrong with dudes wearing makeup anyway?


Absolutely nothing.

Modifié par Janan Pacha, 11 mars 2013 - 02:20 .


#29
Guest_EntropicAngel_*

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Indoctrination wrote...

No, you're still making it up. Modders don't spend dozens of manhours modding because they are bored. They mod because they eant to change something in the game. Skyrim is completely lacking in content, actually. 99% of the world is empty, and the quests are really repetitive. Also, there are face mods for DA2. They're on the nexus with all of the origins mods. If you're going to make things up, at least provide some kind of proof.


This is utter nonsense.

And by the way, he said, "they want more," not "they're bored."

They mod because they enjoy it, and yes, because they want more.

DA:O was just about as close to perfection as a game could get for me, and yet I have mods. You know why? MOOOOOOOOOOOOOOOOOOOOOOOORE.

#30
Masha Potato

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What you're talking about is not an art style

#31
Indoctrination

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EntropicAngel wrote...

This is utter nonsense. And by the way, he said, "they want more," not "they're bored." They mod because they enjoy it, and yes, because they want more. DA:O was just about as close to perfection as a game could get for me, and yet I have mods. You know why? MOOOOOOOOOOOOOOOOOOOOOOOORE.


Actually what he said was "Anyone who knows anything about mods will tell you that they use them because they can." In other words he is claiming that people make mods just to kill time. "Because I can" is not a substantive motivation, brother. The idea that people who are perfectly satisfied with the main game would spend dozens of hours trying to change this perfection is silly. You have failed to persuade me.

#32
Plaintiff

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EntropicAngel wrote...

Indoctrination wrote...

No, you're still making it up. Modders don't spend dozens of manhours modding because they are bored. They mod because they eant to change something in the game. Skyrim is completely lacking in content, actually. 99% of the world is empty, and the quests are really repetitive. Also, there are face mods for DA2. They're on the nexus with all of the origins mods. If you're going to make things up, at least provide some kind of proof.


This is utter nonsense.

And by the way, he said, "they want more," not "they're bored."

They mod because they enjoy it, and yes, because they want more.

DA:O was just about as close to perfection as a game could get for me, and yet I have mods. You know why? MOOOOOOOOOOOOOOOOOOOOOOOORE.

"Adding more" is still a change. And since the mods are not produced by Bioware, they aren't actually more of Dragon Age.

#33
Warden Commander David

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I am definitely one of the people who prefer the look of Origins.

The look and feel of DA2 was one of the reasons why I never cared to try it.

Modifié par Warden Commander David, 11 mars 2013 - 02:31 .


#34
Blazomancer

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@Indoctrination - Counter Strike started of as Half-Life mod; so, do you mean to say that Half-Life couldn't stand on it's own? Do you mean to say the Counter-strike team was not fully satisfied with the revolution in FPS that was Half-Life?

#35
Indoctrination

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Blazomancer wrote...

@Indoctrination - Counter Strike started of as Half-Life mod; so, do you mean to say that Half-Life couldn't stand on it's own? Do you mean to say the Counter-strike team was not fully satisfied with the revolution in FPS that was Half-Life?


No, I'm saying that someone didn't think HL was adequit and therefore they wanted to change it in some way.

#36
Sylvanpyxie

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It was good for female chars in the CC

What's that, Sylvan? You want to change your emotionally unstable Tyr Hawke into a gaunt and haunted shadow of a girl during the final chapters of the game? Well, I'm not sure I can do that.. How about I make her look like every other Female-Hawke that you've ever created instead?

Gee, thanks Character Creation. I always wanted my Characters to be indistinct clones of each other.

Seriously, though. Women got little to no variety on character creation. Rounded cheeks were a permanent fixture to the facial structure and the only feature you could really alter was the nose - and even that came out looking the same half the time.

My only real complaint about the art-style was and still is the Character Creation - Sure, it's easier to make an attractive character, but the complete lack of variety means that they will all look the bloody same.

Modifié par Sylvanpyxie, 11 mars 2013 - 02:43 .


#37
Guest_EntropicAngel_*

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Indoctrination wrote...

Actually what he said was "Anyone who knows anything about mods will tell you that they use them because they can." In other words he is claiming that people make mods just to kill time. "Because I can" is not a substantive motivation, brother. The idea that people who are perfectly satisfied with the main game would spend dozens of hours trying to change this perfection is silly. You have failed to persuade me.


Do you see your mistake?

"Because I can" is not substantive? Tell that to the millions of people who do things simply because "they can." Why are we in space? Why do people climb Mt. Everest? Why have there been expeditions to the south pole?

Hint: none of these were, in the slightest way, necessary, and NOT a tremendous waste of time and resources.


@Plaintiff: I disagree: a change is a removal and insertion. A Substitution. Most mods are Additions. Occasionally there are Eliminations (the "no Fade" mod I've heard about).

Modifié par EntropicAngel, 11 mars 2013 - 02:51 .


#38
Indoctrination

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EntropicAngel wrote...

Do you see your mistake? "Because I can" is not substantive? Tell that to the millions of people who do things simply because "they can." Why are we in space? Why do people climb Mt. Everest? Why have there been expeditions to the south pole? Hint: none of these were, in the slightest way, necessary, and NOT a tremendous waste of time and resources.


You're playing a semantics game now because you can't address the argument here. Your fight here is with the English language. "Mod" in this context is a short form of the word "modification." The purpose of modifing something is to inflict change. Therefore, if you make mods, it's because you want to change something. If this is not acceptable, perhaps another language would be more agreeable with you. End of story.

#39
grumpymooselion

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I never did like the oddly proportioned, dead eyed, massive handed and washed out dull and boring color palette in DA:O. I find even more odd I've seen countless people call DA:O 'realistic' . . .  Personally if they go a more realistic route I'd prefer the characters look properly proportioned and the world not look drained of color.

I find it strange that many people tag DA:O as being more realistic, as if their idea of realistic is grim, dark and monotoned. I live in reality. Reality is colorful, vibrant and invigorating. I go out hiking and the world around me is amazing to look at. Even on a gray and overcast day, there's a sense of scale and scope - of the world vibrating and living around me. It's animated and alive.

DA:O looked and felt dead, and its character models were just not good.

I like DA:O as a game, but its visuals have not aged well and they were never particularly good looking in the first place. Even if you don't like DA2's cartoony style . . . I find wanting DA:O style graphics all over again to be utter insanity.

#40
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Indoctrination wrote...

You're playing a semantics game now


I most certainly am not. Those who make the mods are NOT, definitely NOT the same as those who acquire mods. There are many, many people who get mods but they don't make them.

because you can't address the argument here. Your fight here is with the English language. "Mod" in this context is a short form of the word "modification." The purpose of modifing something is to inflict change. Therefore, if you make mods, it's because you want to change something. If this is not acceptable, perhaps another language would be more agreeable with you. End of story.


I'm sorry, who's playing a semantics game?

As I just said (edited in), a change is a removal and insertion. A change is a mod that actually fundamentally changes some property, not adds to it. "More hairs" mods don't change anything: they add. You don't understand the worods you're using, I'm afraid.

#41
Liamv2

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Sylvanpyxie wrote...



It was good for female chars in the CC

What's that, Sylvan? You want to change your emotionally unstable Tyr Hawke into a gaunt and haunted shadow of a girl during the final chapters of the game? Well, I'm not sure I can do that.. How about I make her look like every other Female-Hawke that you've ever created instead?

Gee, thanks Character Creation. I always wanted my Characters to be indistinct clones of each other.

Seriously, though. Women got little to no variety on character creation. Rounded cheeks were a permanent fixture to the facial structure and the only feature you could really alter was the nose - and even that came out looking the same half the time.

My only real complaint about the art-style was and still is the Character Creation - Sure, it's easier to make an attractive character, but the complete lack of variety means that they will all look the bloody same.


Uh sylvan? It was me that said that.
 
Anyways you do have a point most of the fem Hawkes looked the same however origins was not that good either hopefully it will be improved in DA3

Modifié par Liamv2, 11 mars 2013 - 02:59 .


#42
Darth Death

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I can't say I'm incline to agree with you. The cartoony artstyle that is DA2 was unnecessary from what its predecessor had already, beautifully established. Heavy risk, but no prize.

#43
Blazomancer

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@Indoctrination - Lol what? You think all those third party mods for HL are created by fans who thought HL was a inadequate game? Don't you think it's because they wanted more content with the same experience as the vanilla game?
Ok, then.

#44
Indoctrination

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EntropicAngel wrote...

I most certainly am not. Those who make the mods are NOT, definitely NOT the same as those who acquire mods. There are many, many people who get mods but they don't make them. I'm sorry, who's playing a semantics game? As I just said (edited in), a change is a removal and insertion. A change is a mod that actually fundamentally changes some property, not adds to it. "More hairs" mods don't change anything: they add. You don't understand the worods you're using, I'm afraid.


You're playing a semantics game here. I hope that answers your question. You want to pretend that mods are made for purposes other than to modify things. I have never downloaded a mod "just because." Also, you clearly don't understand how mods work. Dragon Age: Origins has a fixed number of hair choices built into it. To make it accept more, you have to modifiy the game's files so it will read more. You have failed to persuade me.

#45
Liamv2

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Why is everyone argueing about mods? This thread is about the art style of DAO and 2

#46
Plaintiff

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Blazomancer wrote...

@Indoctrination - Lol what? You think all those third party mods for HL are created by fans who thought HL was a inadequate game? Don't you think it's because they wanted more content with the same experience as the vanilla game?
Ok, then.

Well, speaking generally, wanting more of something indicates that you are unsatisfied. Indeed, wanting more is the antithesis of satisfaction.

"Inadequate" is a vague word, but I think one could reasonably argue that if mod developers were satisfied with the amount of content in Half-Life, they would not feel the desire to create more. So purely in the sense of the amount of content, one could say that these individuals might consider Half-Life to be inadequate.

Modifié par Plaintiff, 11 mars 2013 - 03:08 .


#47
Indoctrination

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Liamv2 wrote...
Why is everyone argueing about mods? This thread is about the art style of DAO and 2


We got on the subject when one guy claimed that the DA:O face builder was superior when you can look around here and see everyone using modded faces specifically because the modded faces look better. DA:O's face builder was not very good.

#48
Warden Commander David

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Janan Pacha wrote...

I never did like the oddly proportioned, dead eyed, massive handed and washed out dull and boring color palette in DA:O. I find even more odd I've seen countless people call DA:O 'realistic' . . .  Personally if they go a more realistic route I'd prefer the characters look properly proportioned and the world not look drained of color.

I find it strange that many people tag DA:O as being more realistic, as if their idea of realistic is grim, dark and monotoned. I live in reality. Reality is colorful, vibrant and invigorating. I go out hiking and the world around me is amazing to look at. Even on a gray and overcast day, there's a sense of scale and scope - of the world vibrating and living around me. It's animated and alive.

DA:O looked and felt dead, and its character models were just not good.

I like DA:O as a game, but its visuals have not aged well and they were never particularly good looking in the first place. Even if you don't like DA2's cartoony style . . . I find wanting DA:O style graphics all over again to be utter insanity.


I think DA:O had a realistic, gritty feel for it's setting.

I mean sure...the proportions of some character models were off...i.e. the hands...as you mentioned...but I still believe that they tried to make the characters as realistic looking as they possibly could.

You're comparing the DA:O to modern times...which is ridiculous.

Think of the times back then...colors were dull...people didn't shower everyday...there were no light bulbs to light places up...

...the world was a dark, gritty, and grimey place.

I think that DA:O did a great job in creating a setting that matched the times in which the game takes place.

Modifié par Warden Commander David, 11 mars 2013 - 03:12 .


#49
The Teyrn of Whatever

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I liked it well enough. It was not that far removed from the semi-cartoon style (pseudo is not the word I'd have chosen) of Dragon Age: Origins. I'm hoping that DA3 will retain some level of cartooniness, even if the Frostbite 2 engine means better skin tones, textures, physics, etc.

Modifié par The Teryn of Whatever, 11 mars 2013 - 03:07 .


#50
Guest_EntropicAngel_*

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Indoctrination wrote...

You're playing a semantics game here. I hope that answers your question. You want to pretend that mods are made for purposes other than to modify things. I have never downloaded a mod "just because."


Once again, you seem to have trouble understanding:

The people who make the mods are not the people who play the mods.

People occasionally make mods "just because."

No one said you download them "just because."



Do you know what the word modify means?

Miriam-Webster says...

to make basic or fundamental changes in often to give a new orientation to or to serve a new end


What fundamental change was made to, for our example, the character creator by adding hairstyles? None. There was no change. There was an addition.

That's purely word definitions. If you can't accept a word definition, well, there's little left to say.

Also, you clearly don't understand how mods work. Dragon Age: Origins has a fixed number of hair choices built into it. To make it accept more, you have to modifiy the game's files so it will read more. You have failed to persuade me.


There is no "make it accept more." There is no limitation on the amount of choices, other than simply whatever choices are in the appropriate folder. If you put more compatible files, textures, whatever, in that proper folder, they will display. There is no "accept" or not accept. It doesn't "not read" certain types because there's an artificial limiter.