Am I the only one who liked the pseudo-cartoony art style of Dragon Age 2?
#176
Posté 13 mars 2013 - 05:11
#177
Posté 13 mars 2013 - 06:36
Deebo305 wrote...
Not sure why they all look so different from the sacred ashes trailer, always found that to be odd
Its because the Sacred Ashes versions of Leliana and Morrigan were modeled after real models. Probably the Warden and Sten too.
I don't know whether they modeled the in game faces after real people but I don't think they did. At least not without some modifications and not to the extent they copied real people's faces for the Sacred Ashes trailer.
#178
Posté 13 mars 2013 - 06:37
Brockololly wrote...
Deebo305 wrote...
Not sure why they all look so different from the sacred ashes trailer, always found that to be odd
Its because the Sacred Ashes versions of Leliana and Morrigan were modeled after real models. Probably the Warden and Sten too.
I don't know whether they modeled the in game faces after real people but I don't think they did. At least not without some modifications and not to the extent they copied real people's faces for the Sacred Ashes trailer.
None of the in game characters used real life models as far as I know of.
#179
Posté 13 mars 2013 - 06:43
KiddDaBeauty wrote...
I never had a problem with this one, myself. If you're joining the templars, Orsino is obviously out to get you. And if you're a mage yourself, he tries to empower himself to fight the templars yet ends up losing his mind in the process. I always found the battle with him pretty tragic when I sided with the mages.
"This is the bullcrap those damned templars force us to do..." -- Kidd, beating on Harvester-Orsino
The problem with Orsino is that the game does an extremely poor job of conveying that you're supposed to be losing the battle. The fight beforehand is rather easy, so him flipping out seems to make no sense.
I'd also say it would be preferable if he'd done something that actually hurt the Templars, rather than just going crazy and trying to kill the player. Better to let him do his ritual but stay sanish, and then let the player decide whether it's better to let him live to kill Templar, or fight him to protect the world from the monstrosity.
#180
Posté 13 mars 2013 - 06:48
#181
Posté 13 mars 2013 - 06:56
Howlsfury wrote...
I would not say i disliked it so much, as it confused me. Things like the exploding meat pinatas that are enemy npcs to the change in Elven faces
The exploding thing was a bug. One of the first patches fixed it, it was supposed to only happen with certain combo's but happened all the time instead. Regardless, it wasn't a design choice regrdless.
I think it makes sense to make elves look more alien, because having an entire race difference coming down to 'knife-ears' isn't quite as interesting. I think the elves just have the problem that some of the faces they ended up using for some of the npcs didn't look good. If Zevran still looked hot I think people would have complained far less about the elves.
But the general idea, especially the nose bridges, makes the DA elves far more unique as a race IMHO.
#182
Posté 13 mars 2013 - 07:58
#183
Posté 13 mars 2013 - 09:11
Adding spikes to everything doesn't make it interesting.Luckywallace wrote...
I liked it, Dragon Age Origins just looked like totally generic fantasy while DA2 actually had a cool, interesting style in its own right.
#184
Posté 13 mars 2013 - 09:12
EpicBoot2daFace wrote...
Adding spikes to everything doesn't make it interesting.Luckywallace wrote...
I liked it, Dragon Age Origins just looked like totally generic fantasy while DA2 actually had a cool, interesting style in its own right.
Valid only if everything actually had spikes, which it did not. Not that there was a total lack of spikes either. Some things had spikes. Other things did not have spikes.
Modifié par Janan Pacha, 13 mars 2013 - 09:13 .
#185
Posté 13 mars 2013 - 09:24
#186
Posté 13 mars 2013 - 09:31
Janan Pacha wrote...
EpicBoot2daFace wrote...
Adding spikes to everything doesn't make it interesting.Luckywallace wrote...
I liked it, Dragon Age Origins just looked like totally generic fantasy while DA2 actually had a cool, interesting style in its own right.
Valid only if everything actually had spikes, which it did not. Not that there was a total lack of spikes either. Some things had spikes. Other things did not have spikes.

The irony of this image is amazing. It perfectly captures my expression after an hour or two of wandering around Kirkwall.
#187
Posté 13 mars 2013 - 09:41
Janan Pacha wrote...
EpicBoot2daFace wrote...
Adding spikes to everything doesn't make it interesting.Luckywallace wrote...
I liked it, Dragon Age Origins just looked like totally generic fantasy while DA2 actually had a cool, interesting style in its own right.
Valid only if everything actually had spikes, which it did not. Not that there was a total lack of spikes either. Some things had spikes. Other things did not have spikes.
No, they had emo hair.
#188
Posté 13 mars 2013 - 09:50
EpicBoot2daFace wrote...
Janan Pacha wrote...
EpicBoot2daFace wrote...
Adding spikes to everything doesn't make it interesting.Luckywallace wrote...
I liked it, Dragon Age Origins just looked like totally generic fantasy while DA2 actually had a cool, interesting style in its own right.
Valid only if everything actually had spikes, which it did not. Not that there was a total lack of spikes either. Some things had spikes. Other things did not have spikes.
The irony of this image is amazing. It perfectly captures my expression after an hour or two of wandering around Kirkwall.
It does make you wonder about Tevinter business management philosophy. I mean, 'a happy slave is a productive slave'.
Maybe they believed in reverse psychology or something
Modifié par Das Tentakel, 13 mars 2013 - 09:51 .
#189
Posté 13 mars 2013 - 10:39
Das Tentakel wrote...
It does make you wonder about Tevinter business management philosophy. I mean, 'a happy slave is a productive slave'.
Maybe they believed in reverse psychology or something.
This 'double face palm', which is everywhere in the game, is something I take as evidence of that the audience reaction wasn't entirely unexpected, at least not by everybody in the Bioware team. I still think so.
#190
Posté 13 mars 2013 - 10:41
I think so. But my mind typically represses bad memories so enlighten me. Tell us about this epilogue and how it apparently changes according to what you did in the game (your silly claim). I'm particularly interested in hearing details. For example, If my Hawke sided with the Templars (act 3's main plot), does something different happen to the Thedas Mage circles than if I sided with the mages? And if My Hawke gave the Book of Koslun to the Qunari (act 2's main plot) does the epilogue become different than if I said NO and slaughtered the Arishok? Does this epilogue change depending on how I handled the Fenrael quest? Does it change depending on whether I killed Fenris? Or Merril?Janan Pacha wrote...
Yrkoon wrote...
Wait... DA2 had an epilogue?:
Did you even play the game?
#191
Posté 13 mars 2013 - 10:49
False. If an artstyle grotesquely overdoes spikes, then THAT is how we can describe that artstyle: Too spikey. Not every single entity has to be spikey for us to accurately reach that assessment. As it stands, we see unneccessary spikiness in many different armors, weapons, companions and monsters in DA2. It's an ugly assault on the eyes. Born from a lack of true artistic creativity, and to please those who haven't played enough JRPGs to be sick and tired of the spikey look.Janan Pacha wrote...
EpicBoot2daFace wrote...
Adding spikes to everything doesn't make it interesting.Luckywallace wrote...
I liked it, Dragon Age Origins just looked like totally generic fantasy while DA2 actually had a cool, interesting style in its own right.
Valid only if everything actually had spikes,
Modifié par Yrkoon, 13 mars 2013 - 10:57 .
#192
Posté 13 mars 2013 - 10:52
Nope from what i remember the only potential differences in the epilogue is which li stays with Hawke, and the mention of which faction he sided with.Yrkoon wrote...
I think so. But my mind typically represses bad memories so enlighten me. Tell us about this epilogue and how it apparently changes according to what you did in the game (your silly claim). I'm particularly interested in hearing details. For example, If my Hawke sided with the Templars (act 3's main plot), does something different happen to the Thedas Mage circles than if I sided with the mages? And if My Hawke gave the Book of Koslun to the Qunari (act 2's main plot) does the epilogue become different than if I said NO and slaughtered the Arishok? Does this epilogue change depending on how I handled the Fenrael quest? Does it change depending on whether I killed Fenris? Or Merril?Janan Pacha wrote...
Yrkoon wrote...
Wait... DA2 had an epilogue?:
Did you even play the game?
#193
Posté 13 mars 2013 - 10:59
I like to think that it was entirely unforseen and is quite possibly the most ironic image ever in a video game.bEVEsthda wrote...
Das Tentakel wrote...
It does make you wonder about Tevinter business management philosophy. I mean, 'a happy slave is a productive slave'.
Maybe they believed in reverse psychology or something.
This 'double face palm', which is everywhere in the game, is something I take as evidence of that the audience reaction wasn't entirely unexpected, at least not by everybody in the Bioware team. I still think so.
Indeed. The art style strikes me as amateur.Yrkoon wrote...
False. If an artstyle grotesquely overdoes spikes, then THAT is how we can describe that artstyle: Too spikey. Not every single entity has to be spikey for us to accurately reach that assessment. As it stands, we see unneccessary spikiness in many different armors, weapons, companions and monsters in DA2. It's an ugly assault on the eyes. Born from a lack of true artistic creativity, and to please those who haven't played enough JRPGs to be sick and tired of the spikey look.Janan Pacha wrote...
EpicBoot2daFace wrote...
Adding spikes to everything doesn't make it interesting.Luckywallace wrote...
I liked it, Dragon Age Origins just looked like totally generic fantasy while DA2 actually had a cool, interesting style in its own right.
Valid only if everything actually had spikes,
Modifié par EpicBoot2daFace, 13 mars 2013 - 11:01 .
#194
Posté 13 mars 2013 - 11:29
The noble clothing in DAO is a prime example on what to not do with an outfit (so sad that it got reused in DA2) while some of the new elven clothing in DA2 is gorgeous.
#195
Posté 13 mars 2013 - 11:33
But I never looked at the DA team's stuff and went, OHMAIGOZH SO CREATIVVEZ in terms of the visual aesthetics.
Modifié par Lenimph, 13 mars 2013 - 11:34 .
#196
Posté 13 mars 2013 - 11:37
BeatoSama wrote...
As if DAO wasn't ridiculously overdesigned. I'll take spikes any day over gigantic shoulder parts.
The noble clothing in DAO is a prime example on what to not do with an outfit (so sad that it got reused in DA2) while some of the new elven clothing in DA2 is gorgeous.
I thought the elven clothing in DA2.
There was a multicolor outfit that looked dalish and the armor the Dalish war did not look Dalishy
#197
Posté 13 mars 2013 - 11:38
I'm hoping that they return to realistic graphics in DA:I, considering that they're using the wonderful Frostbite 2 engine.
#198
Posté 13 mars 2013 - 11:39
#199
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Posté 14 mars 2013 - 12:04
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#200
Posté 15 mars 2013 - 01:30





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