Am I the only one who liked the pseudo-cartoony art style of Dragon Age 2?
#201
Posté 15 mars 2013 - 03:29
I mean nothing like an Arcing Twohanded sword to beat down your enamies with... its just so pretty.
#202
Posté 15 mars 2013 - 06:13
Hopefully DA3 will not contain the same or similar art style.
#203
Posté 15 mars 2013 - 09:07
I hope DA3 still manages to create a unique style, but something more fitting of many of the themes of the world of Thedas and games.
#204
Posté 15 mars 2013 - 09:17
#205
Posté 15 mars 2013 - 01:58
BeatoSama wrote...
As if DAO wasn't ridiculously overdesigned. I'll take spikes any day over gigantic shoulder parts.
But...I loved the massive armor looks.
Some spikey is ok. But the champion armor was not to my liking. People complain the massive armor in dao clipped/hid the pc face's, but the champion's dribble plates hid the bottom half of the face in nearly every scene. Ugh
For such a cinematic game this should not have happened. imho
#206
Posté 15 mars 2013 - 02:18
#207
Posté 15 mars 2013 - 02:30
Qunari = Enjoyed it, very big change from Sten in DA:O but for the better IMO.
Elves = Eh.. I prefered the look in Origins, but the fact that I had two elf companions for pretty much the entire game ment that I was used to the redesign by the end of the game.
Flemeth = Not a fan; too much "Power Ranger villian" vibe going on. I prefered the quite reserved power she commanded in the form of a seemingly frail old woman in DA:O.
Darkspawn = NO. I really detest thier look in DA 2 for a lot of reasons, but the primary one is that the astetics don't match the lore. Darkspawn and by extension Brood Mothers are the result of twisting beutiful things into horrible twisted versions. If the lore says that rape is a primary factor in how a monster comes into being I expect it to visually match that. Plus the ogres in DA:O actually look a lot like the corrupted Qunari of DA 2 then the ones we have in the second game.
#208
Posté 15 mars 2013 - 02:54
FieryDove wrote...
BeatoSama wrote...
As if DAO wasn't ridiculously overdesigned. I'll take spikes any day over gigantic shoulder parts.
But...I loved the massive armor looks.
Some spikey is ok. But the champion armor was not to my liking. People complain the massive armor in dao clipped/hid the pc face's, but the champion's dribble plates hid the bottom half of the face in nearly every scene. Ugh
For such a cinematic game this should not have happened. imho
One can definitely prefer one over the other.
When people claim that they liked DAO's art because it was 'realistic' I just feel a little confused since it clearly isn't.
The spike thing is a personal peeve of mine as of the amor you can wear in the game there were only about 10 models that actually feutured spikes (two of them were even reused models from DAO) while those shoulder pads are on every single massive armor in origins.
Modifié par BeatoSama, 15 mars 2013 - 03:06 .
#209
Posté 15 mars 2013 - 02:56
Vortex13 wrote...
My thoughts on the DA 2 art style:
Qunari = Enjoyed it, very big change from Sten in DA:O but for the better IMO.
Elves = Eh.. I prefered the look in Origins, but the fact that I had two elf companions for pretty much the entire game ment that I was used to the redesign by the end of the game.
Flemeth = Not a fan; too much "Power Ranger villian" vibe going on. I prefered the quite reserved power she commanded in the form of a seemingly frail old woman in DA:O.
Darkspawn = NO. I really detest thier look in DA 2 for a lot of reasons, but the primary one is that the astetics don't match the lore. Darkspawn and by extension Brood Mothers are the result of twisting beutiful things into horrible twisted versions. If the lore says that rape is a primary factor in how a monster comes into being I expect it to visually match that. Plus the ogres in DA:O actually look a lot like the corrupted Qunari of DA 2 then the ones we have in the second game.
Ditto with the qunari. I was quite please with how they designed them. The elves I actually liked more than the ones in DA:O because it further emphasized the point that elves are NOT humans, therefore there are going to be drastic differences between the two races (kinda like the elves design in skyrim, which I love too). But, there are certain elven designs that made me cringe a little, like that elven slave on Fenris' quest... Well she is a slave... Flemeth I will agree with you on. I think the should have saved a design like that for maybe the third game if she's in it, just to add a stable and progressing idea that Flemeth is not what she seems. I will also agree with you about the darkspawn. I like them much more in DA:O.
#210
Posté 16 mars 2013 - 01:01
Oh I'd say the art style itself was a major reason for sterile look of the city at least, if not the elves and the darkspawn. Bioware decided to make everything bright, colorful and clean. That's the artstyle. But the main problem is that this goes against the supposed dark and bloody nature of Kirkwall. It was a theme contradiction. A jarring one. And IMO, if the narrative tells one story and the artstyle shows something else entirely, then the artstyle has failed..Direwolf0294 wrote...
When I first played DA2, I was fine with the art style, though I disliked some of the character models, such as the Darkspawn and most elves, and thought Kirkwall felt too clean, none of which was an inherent problem with the art style itself.
Modifié par Yrkoon, 16 mars 2013 - 01:11 .
#211
Posté 16 mars 2013 - 01:08
#212
Posté 16 mars 2013 - 01:15
(Still never reached the sexiness my male Warden was capable of...)
It was damn near impossible to make a goodlooking FemHawke, though. By which I mean a FemHawke that didn't only look good when she wasn't talking.
#213
Posté 16 mars 2013 - 01:22
Blackrising wrote...
It was damn near impossible to make a goodlooking FemHawke, though. By which I mean a FemHawke that didn't only look good when she wasn't talking.
That would be relative I guess, as I'm sure lot of folks here could make a good looking femHawke just as easily, or at least what they believed looked good. But I'm quite sure that almost all Hawkes that one could come up by tweaking a particular preset, kind of looked same.
#214
Posté 16 mars 2013 - 05:04
#215
Posté 16 mars 2013 - 05:27
In DAO, I could make vastly differing characters. In DA2, they all looked bland/generic. It's actually one of the reasons I can play DAO over and over and have only played DA2 2.5 times.
#216
Posté 16 mars 2013 - 08:11
Sabariel wrote...
Yes, you are the only one. No one else likes it.
No one.
And if someone says that they do then they are trolling and that includes the OP.
Lame joke OP. 1/5 thread.
#217
Posté 17 mars 2013 - 12:32





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