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Citadel DLC difficulty spike.


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#51
Guest_The Mad Hanar_*

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JLoowis wrote...

The Mad Hanar wrote...

Um, and you can't bring squad mates with those powers on the DLC?


It does help a bit. But what sucks is the 12 seconds cooldowns, Overload that misses cause enemies are always in cover and in the end, you'll end up spamming Shift key and stop the action every 2 seconds in order to survive.

Pressing Shift wasn't my intention. I played the whole game using 1 to 4 keys and Q,E for squad powers.

I pressed shift when I saw they were casting inapropriate powers.

Go play multiplayer more, you'll know how it's 10 times more exciting to play in real-time but this DLC doesn't allow it for Adepts, cause they lack firepower and shields for the enemys strength.


Hmm, that's a fair point but I don't see how this is such a game breaking issue that you had to start from scratch.

#52
devilnevercry2

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Played as my adept on insanity, had a few problems with the beginning at first but found a technique that made it quite easy. Singularity was my friend. Use it on a shielded enemy, they usually don't avoid it often or even bother getting out of it's radius. Contrary to popular belief it does gradually damage their shields at which point you could use your gun (or warp, reave, etc) to either suppress them or strip their shields then at which point singularity will have them. If you can't get to them well... that's why we have the rank 6 detonate ability. Also biotic explosions on the drones (they don't dodge) is a good way to do some damage to surrounding enemies.

I'd imagine having stasis would also make it rather easy or at least easier for those having problems with shields. Use it on a shielded merc and detonate. Rinse and repeat. Though I had reave as a bonus power at the time. Look on the bright side adept users and think of all the vanguards having an even tougher time.

#53
HolyAvenger

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Adept spamming warp/throw should kill all the things. Adepts are awesome at dealing with armour, which is on all the tougher enemies anyway.

#54
Bleachrude

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For infiltrators...have to admit it was a walk in the park....I didn't even kill anybody...simply cloak and move....

#55
JosLouis70

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The Mad Hanar wrote...

JLoowis wrote...

The Mad Hanar wrote...

Um, and you can't bring squad mates with those powers on the DLC?


It does help a bit. But what sucks is the 12 seconds cooldowns, Overload that misses cause enemies are always in cover and in the end, you'll end up spamming Shift key and stop the action every 2 seconds in order to survive.

Pressing Shift wasn't my intention. I played the whole game using 1 to 4 keys and Q,E for squad powers.

I pressed shift when I saw they were casting inapropriate powers.

Go play multiplayer more, you'll know how it's 10 times more exciting to play in real-time but this DLC doesn't allow it for Adepts, cause they lack firepower and shields for the enemys strength.


Hmm, that's a fair point but I don't see how this is such a game breaking issue that you had to start from scratch.


The whole main game I had control during fights. Facing these mercs, who had no unshielded enemies, not even purple barriers, was too much of a challenge. I want to feel like a big goddamn hero. Instead, I died so much, and lost faith in my Adept Build. Blue Shields are the worst enemy of the Adept. It looks like it. I don't mind restarting.
At some point, I wanted my Shepard to die, so the emotion-free Clone with a bad ass armor takes over.

3 Reasons why I'm restarting.

-I've been defeated. Critical Mission Failure x100... Limit reached xP

-Save my creds instead of unlocking way too much weapons at V and avoiding to respec squadmates over and over, so I can shop spree more on Citadel DLC. Focusing on Mods only.

-Get a class with more Shield/Firepower, to feel like a hero again.

I haven't made my mind on the class I'll play yet.

It's Sentinel or Infiltrator. Do they both have Combat Roll ?

#56
NathanW18

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Bit of a bump, but at least I know it's not just me that sucks.

I do think the adept is quite OP for the majority of ME3. The difficulty spike in this DLC is quite intense, though. The beginning is difficult with no squadmates, that pistol with barely any ammo, your power recharge speed being longer, no armour and no medi-gel. Every enemy has a shield there, so Singularity doesn't work and they dodge Warp quite often. It wouldn't be too bad if they didn't spam drones at you. You use a lot of ammo dealing with them, until you have none left.

I found the guys with armour and those large shields difficult to deal with, but people have said Overload and Pull works on taking the shield away. I didn't know that, so that would make things a bit easier. Although, I took Liara and Javik with me, so didn't have Overload anyway.

The last fight against your clone is really annoying. Cheap difficulty, in my opinion. People say to use Energy Drain, but since this is an adept playthrough, I don't feel right using a tech power. My bonus power is Stasis. Your clone fires Warp at you, multiple times with no cooldown. He then rushes you and you get into a QTE melee fight with him. After that, he tends to kill me with his Hurricane in 2 seconds.

I played this DLC as a Sentinel when it released and it wasn't near to as difficult as this. It may have helped that I had Wrex with me for the final fight, though. I will probably reload an autosave and choose Wrex instead of Liara.

A game being difficult is fine by me, but this DLC doesn't match the difficulty of the rest of the game. I don't really understand why Bioware made this so much harder than the rest of the game and the other DLC's that they released.

Modifié par NathanW18, 07 mai 2013 - 07:07 .


#57
PsyrenY

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Either Reave, Dark Channel or Stasis can handle shielded enemies easily. The important thing is that you need a hitscan (i.e. zero travel) power that can set up a combo on them and thus drop the shields.

I chose Stasis simply because my Adept Shep was a Bastion in ME1 and it fits his personality - had I been a Nemesis it would have been Reave.

If you play MP a lot - especially back in the beginning when Asari Adept/Salarian Infiltrator were top-tier - handling shielded enemies with stasis should be second nature, and at least here you can pause the action.

#58
NathanW18

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Fair point. I haven't really used Stasis much at all during the playthrough. Only against the odd Phantom that you come up against. I'm also a little weary of using it at the start, because of the long-ish cooldown and the drone spam.

My issue with the DLC is the beginning when Shepard is alone and at the end against your clone. The rest isn't too bad.

#59
AlexMBrennan

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I think you are supposed to use stealth at the start - 1x HS will drop mercs in the restaurant and 2x are enough until you reunite with squadmates.

#60
NathanW18

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AlexMBrennan wrote...

I think you are supposed to use stealth at the start - 1x HS will drop mercs in the restaurant and 2x are enough until you reunite with squadmates.

I don't know how you can stealth the part that I'm talking about.

09:20 is the section that I think is quite difficult: 

Although, xcal is using a Sentinel, so he has Overload. This is much easier for a class that has Overload in my opinion.

Getting headshots is fair enough, but the enemies keep sending drones at you. As an adept with no Overload or Energy Drain, they can be overbearing.

Modifié par NathanW18, 07 mai 2013 - 07:45 .


#61
NathanW18

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Well, taking Wrex and Garrus to the final fight makes it 10 times easier.

No deaths with them by my side.

#62
PsyrenY

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NathanW18 wrote...

Getting headshots is fair enough, but the enemies keep sending drones at you. As an adept with no Overload or Energy Drain, they can be overbearing.


The drones only drop your shields - they don't even stun you. Just stay in cover, and time your Stasis - I was able to freeze enemies more than long enough for my shields to recover. With bubble stasis you don't even need to combo, the super-headshot-pistol you get was more than enough.

The beginning scene was especially easy - when you're heading to Brooks and the two mercs drop in, just stasis them and revive her, you don't even have to kill them to end the fight.

Modifié par Optimystic_X, 07 mai 2013 - 10:22 .


#63
Kataphrut94

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I agree about the general difficulty towards the adept in Citadel, but I think we do get two saving graces:

1) We can Pull off the heavy trooper guys shields. It may not be impressive and we share it with the Vanguard, but that's still a slight advantage over the other classes.

2) Importantly, the final boss is much, much easier for the Adept. Sure, an infiltrator can cloak, disruptor ammo & headshot his way past the Clones mooks, but it's a lot less breezy when they're doing it as well. The Adept clone has nothing going for him/her but a bog-standard warp attack and the same grenades every other class gets.

Also, shields may inconvenience them, but self-detonating biotic combos haven't become any less of a game breaker since launch.

#64
AlexMBrennan

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1) We can Pull off the heavy trooper guys shields. It may not be impressive and we share it with the Vanguard, but that's still a slight advantage over the other classes.

Overload does the same thing ;-)

#65
BronzTrooper

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I always had a problem fighting my way to the skycar lot... until I played as a Sentinel. Until that point, I had played Citadel with a Vanguard, two Soldiers, and an Adept (loaded back into some playthroughs that I had finished months earlier). I focus on biotic bonus powers usually when I play biotic classes and with Soldiers I focus on Inferno Grenades, Carnage, or Fortification. I blew through the CAT6 mercs with my Sentinel no problem. It was SO satisfying to troll them with Overload and a well placed shot to the head. Easy as hell.

#66
BronzTrooper

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devilnevercry2 wrote...

Look on the bright side adept users and think of all the vanguards having an even tougher time.



When I did Citadel with my Insanity Vanguard, I blew through the entire first mission no problem.  I only started having trouble when the Heavies showed up, but I had the Wraith equipped and I put the Shredder mod on it.  Didn't die once with my Vanguard, but I died several times with my Adept on Hardened (first time I ever played as an Adept and I'm pretty sure I played her too much like a Vanguard.  I was way too aggressive with her and my bonus power was Warp Ammo so that didn't help).

#67
NathanW18

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Optimystic_X wrote...

NathanW18 wrote...

Getting headshots is fair enough, but the enemies keep sending drones at you. As an adept with no Overload or Energy Drain, they can be overbearing.


The drones only drop your shields - they don't even stun you. Just stay in cover, and time your Stasis - I was able to freeze enemies more than long enough for my shields to recover. With bubble stasis you don't even need to combo, the super-headshot-pistol you get was more than enough.

The beginning scene was especially easy - when you're heading to Brooks and the two mercs drop in, just stasis them and revive her, you don't even have to kill them to end the fight.

Good points. Can't argue with that. I didn't use Stasis enough. Still feel for the Adepts that are playing without the Stasis or Energy Drain bonus power. It's difficult.

Knowing that Overload and Pull work on the armoured guys shield is a big plus. It'll makes parts of the DLC a lot easier.

Modifié par NathanW18, 07 mai 2013 - 12:42 .


#68
NeroonWilliams

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MB957 wrote...

I always play on the easiest settings, so I dont have those kind of insanity issues...lol

however..I have noticed in biowares games that dlc's always seem to be more difficult than the main game.

its like easy becomes normal...normal becomes difficult..etc.

I am curious as to why it works like that. anyone have any ideas?


It's because BW do actually listen to us.  After 6 months of reading complaints on BSN (or however long it was before they actually started working on Citadel) about how easy the main game was on Insanity, they said "Ok.  You want it harder?  You got it!"

Plus they had all of the MP data to help shape AI tactics.  That's the main reason why the Clone fight is as hard as it is.  CloneShep (and to a lesser extent Brooks) attack and behave like real players TYPICALLY use each of the character classes right down to the weapon loadouts and favorite power usages.  It made my Adept fight with CloneShep a joke since I was packing a Valiant vs. her Hurricane.  I just love my SRs.

P.S.  Even as fun as that final fight was, the opening run was god-awful until Kaidan showed up.

#69
S.A.K

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I usually play soldier with energy-drain as bonus power. Didn't have much trouble on any difficulty and Energy-drain cool down is nice too. But I admit it was harder than most of the core game.

#70
Jukaga

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Adepts have a solution to shielded mooks. Warp+Lash, done.

Derp, sorry that's armored. Well fully upgraded lash tosses about shielded guys on it's own.

Modifié par Jukaga, 08 mai 2013 - 05:56 .


#71
Ykulnu

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We use guns for a reason. Those shielded CAT6 enemies were nothing against a Paladin with Piercing Mod.

The point of difficulty, especially on Insanity, is to make you think outside of your established box and try new methods to cope with daunting problems. If something isn't working, try something else. You don't need to start an entirely new game with a different class. I played through Citadel on Insanity my first time, and it didn't take me nearly as long. Open your mind a bit.

#72
PsyrenY

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Jukaga wrote...

Adepts have a solution to shielded mooks. Warp+Lash, done.

Derp, sorry that's armored. Well fully upgraded lash tosses about shielded guys on it's own.


Not everyone has Omega, and Lash can be still be dodged anyway. Stasis is in the base game, can't be dodged, and doesn't even have to be detonated right away - you can CC a cluster of mobs on one side (or just freeze Brooks) while you take on the other half of the room or the Clone.

For the Clone I switched from Throw as my detonator to Shockwave, which let me stagger it when it tried to rush in and nuke it from behind crates. The Scorpion is excellent for this fight as well, and since it ignores armor you can put on the power amp and still have a free slot.

#73
tanisha__unknown

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k.lalh wrote...

I agree. Played this one twice. Once on insanity, once on an earlier Hardcore PT. It took me ~4h to beat it on insanity, 2h on Hardcore. The beginning with only that pistol (especially since I was playing as a soldier) was very difficult.


Any weapon based class has problems there. With my infiltrator and the kishock I used to breathe through enemies, being limited to just that crappy pistol was hard. My playthrough with an engineer was fine though. I would have guessed that using flare with an adept should be OK as well, bit it seems I have to try that before I assume anything...

#74
PsyrenY

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I hate Flare on Shep. Why the hell did they make it a projectile?

#75
tanisha__unknown

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OK, update: I just played through the 1st part with an adept and a vanguard. Both were manageable, if a bit tedious.

With adept I used warp and throw, + pull and throw when shields were down. Not a big problem here.

Vanguard was a bit more difficult, but with incendiary ammo and charge = fire detonations that was actually not to difficult either. I guess soldier and infiltrator are the hardest classes here, because they are weapon based, whereas the others are power based and use weapons merely as a support.

Sorry, but even though the 1st section of the DLC is among the hardest in the game, it is by no means impossible to beat it as a biotic on insanity.