Bit of a bump, but at least I know it's not just me that sucks.
I do think the adept is quite OP for the majority of ME3. The difficulty spike in this DLC is quite intense, though. The beginning is difficult with no squadmates, that pistol with barely any ammo, your power recharge speed being longer, no armour and no medi-gel. Every enemy has a shield there, so Singularity doesn't work and they dodge Warp quite often. It wouldn't be too bad if they didn't spam drones at you. You use a lot of ammo dealing with them, until you have none left.
I found the guys with armour and those large shields difficult to deal with, but people have said Overload and Pull works on taking the shield away. I didn't know that, so that would make things a bit easier. Although, I took Liara and Javik with me, so didn't have Overload anyway.
The last fight against your clone is really annoying. Cheap difficulty, in my opinion. People say to use Energy Drain, but since this is an adept playthrough, I don't feel right using a tech power. My bonus power is Stasis. Your clone fires Warp at you, multiple times with no cooldown. He then rushes you and you get into a QTE melee fight with him. After that, he tends to kill me with his Hurricane in 2 seconds.
I played this DLC as a Sentinel when it released and it wasn't near to as difficult as this. It may have helped that I had Wrex with me for the final fight, though. I will probably reload an autosave and choose Wrex instead of Liara.
A game being difficult is fine by me, but this DLC doesn't match the difficulty of the rest of the game. I don't really understand why Bioware made this so much harder than the rest of the game and the other DLC's that they released.
Modifié par NathanW18, 07 mai 2013 - 07:07 .