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Citadel DLC difficulty spike.


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#76
NathanW18

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Not one person in this thread said it was impossible.

The difficulty doesn't match the rest of the game.

#77
tanisha__unknown

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NathanW18 wrote...

Not one person in this thread said it was impossible.

The difficulty doesn't match the rest of the game.


Ian Polaris wrote
I agree with the OP.  The first couple of encounters in the DLC are
badly designed.  They look to be nearly impossible for some classes
(Adept) and ridiculously easy for others (like Infliltrator) that can
cloak.

-Polaris



Modifié par Jinx1720, 09 mai 2013 - 04:30 .


#78
NathanW18

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I don't like to be pedantic, but he did say nearly.

#79
tanisha__unknown

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OK, then it is nowhere near impossible instead of by no means impossible.

#80
OsitodeFelpa

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I realise I'm resurrecting this thread from the dead, but then I'm experiencing the pain now!

 

As an adept on insanity level:

 

1. Energy drain maxed for damage doesn't any of the mobs shields in one shot.

2. Biotic explosions hardly ever work on these mobs. I'm not kidding: I've just done 10 warp/throws in a row without a single explosion.

 

It's just: die ... progress a bit ... die again ... progress a bit further.

 

No, it's not impossible, but it's not fun either, especially, if you're an ironman kind of guy who's played 3/4 of the game including Omega without a single death on insanity, then get wiped out 5x in a row.

 

(PS I'm talking about the solo bit at the start - the rest I have no problem with.)

 

Ok, rant off.



#81
cap and gown

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Go with Dominate.

 

Spoiler



#82
JasonShepard

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Go with Dominate.

 

Spoiler

 

Two things bug me about that sequence.

 

First - I could never get the "Kill the mercs without alerting the others" thing to work. Is there a trick to it? Or is it just almost impossible if you're playing on a difficulty level where they have shields? (I noticed that you used Dominate effectively to pull it off at least once there.)

 

Second:

Spoiler



#83
Vazgen

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Here is how to complete the section stealthily on Insanity:

Spoiler

Stealth no longer works after the door override :)


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#84
JasonShepard

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Here is how to complete the section stealthily on Insanity:

Spoiler

Stealth no longer works after the door override :)

 

I am officially very impressed. I shall have to work on my pistol-headshotting skills... :)


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#85
Alfonsedode

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Most people complained me3 sp was too easy so i guess bioware made the last DLC a bit harder :)

I had almost no trouble except lack of ammo.

clone fight was a bit problematic, but nothing luck could'nt handle after a few tries

 

btw, supressor had a *4 multiplier for headshot in mp, and i think it s the case in the sp too ?



#86
Quarian Master Race

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Here is how to complete the section stealthily on Insanity:

Spoiler

Stealth no longer works after the door override :)

yeah, it isn't overtly difficult, especially with either of the classes that have disruptor ammo. The AI is stupid, unless you try to get cute, thinking that activating cloak will help you to be stealthy, where they magically see you <_<


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#87
Vazgen

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yeah, it isn't overtly difficult, especially with either of the classes that have disruptor ammo. The AI is stupid, unless you try to get cute, thinking that activating cloak will help you to be stealthy, where they magically see you <_<

I noticed that you have to stay away from the edge of the cover and pop out only when enemies look the other way :)



#88
JasonShepard

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yeah, it isn't overtly difficult, especially with either of the classes that have disruptor ammo. The AI is stupid, unless you try to get cute, thinking that activating cloak will help you to be stealthy, where they magically see you <_<

 

That could be where I was going wrong. Seems like a pretty major oversight for cloak to hinder you...

 

Okay, note to self: Pretend that Shepard's cloak isn't working. Maybe it got damaged by falling through a fish-tank...



#89
aoibhealfae

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Citadel DLC minions is especially geared to tech classes. Tactical cloak didn't work much since the drones sometimes do detect you. And they do have their own infiltrators. Sabotage and Energy Drain combo did help a lot in my last Infiltrator playthrough. 

 

I'd suggest Flare with 75% increased damage against shields and barrier. 



#90
OsitodeFelpa

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Go with Dominate.

 

Spoiler

 

Funnily enough, the first time I played this sequence (which was on hardcore difficulty, but still quite difficult), I had dominate, but I didn't realise it worked through shields. Perhaps I'll reload it using dominate.

 

So far as the stealth is concerned, I have absolutely no chance of pulling off those shots, as my aim is useless. That's why I play adept (or sentinel or engineer), because you almost never have to use weapons with those classes :-)

 

Finally, on the comment that the devs were trying to address the point that the rest of SP was too easy: well, I suppose it is a fair point. I would generally play a game like this on 'normal' level, but I can play ME3 fine on 'insanity' which probably does mean it's too easy. On the other hand, it's a bit irritating to have formed an alliance between the Krogan and the Turians; to have cured the frickin genophage; to have saved the Citadel from the Cerberus scum; to have retaken Omega; to have united the Quarians and the Geth ... only to be wiped out by a handful of mercs with shields. It's just a bit deflating.


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#91
Daemul

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Most people complained me3 sp was too easy so i guess bioware made the last DLC a bit harder :)
I had almost no trouble except lack of ammo.
clone fight was a bit problematic, but nothing luck could'nt handle after a few tries

btw, supressor had a *4 multiplier for headshot in mp, and i think it s the case in the sp too ?

How could most people complain that the sp was too easy when only 4% of players finished the game on Insanity? If anything you'd expect most people to complain that the sp was too hard lol

Anyway, Citadel was no harder than the base game, I don't know why it seems to be harder for some people but to me it felt just the same. I can understand people who play the power classes struggling at the beginning when you're trying to get past the Cat 6 guys, because you have no armour and you're forced to rely on a weapon because your powers are on a massive cool down, but anyone who played the weapon classes, especially Soldier, should have breezed through that.

The only truly hard part of the DLC, which may or may not count, was a solo Mirror Match in the Armax Arena on Insanity difficulty with all the negative modifiers on, but only because its full of so much hax and stunlock, that it makes the Geth on Platinum look like they're playing fair.
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#92
OsitodeFelpa

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Anyway, Citadel was no harder than the base game, I don't know why it seems to be harder fo to some people but for me it felt just the same.

 

It possibly depends on how you're playing. My playstyle almost entirely revolves around using powers, which, on the adept, I found to be completely gimped in the solo part of the Citadel dlc. Every enemy was shielded. I had no power capable of taking down shields in one go. Biotic explosions were unreliable. My aim with the suppressor was useless. I'm going to give it another go with dominate and see how that works out.



#93
Alfonsedode

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How could most people complain that the sp was too easy when only 4% of players finished the game on Insanity? If anything you'd expect most people to complain that the sp was too hard lol

 

yeah, i should have said i was speaking of people allready playing the previous games on higher than normal difficulty, or people wandering here, or people actually finishing games ;)



#94
Daemul

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It possibly depends on how you're playing. My playstyle almost entirely revolves around using powers, which, on the adept, I found to be completely gimped in the solo part of the Citadel dlc. Every enemy was shielded. I had no power capable of taking down shields in one go. Biotic explosions were unreliable. My aim with the suppressor was useless. I'm going to give it another go with dominate and see how that works out.


Yeah, I edited my post to reflect that. Power class users who normally don't have to use guns that much would probably struggle big time at the beginning since you barely get to use your powers due to the long cool downs, meaning your essentially forced to rely on a weapon to get through it.

Since I mostly play Soldier it was no different for me, and I just abused the Supressors 4x headshot damage modifier, with my Inferno and Frag grenades thrown in for massive fire explosions. The only thing I missed was my Harrier, but I got it back in time :)
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#95
aoibhealfae

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The hardest minion was the armored shielded Cat6. Sabotage easily disable the shield thingy but they're annoying when they swarm on you and then multi grenades!!! And headshots usually take care most of them. 



#96
Quarian Master Race

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The hardest minion was the armored shielded Cat6. Sabotage easily disable the shield thingy but they're annoying when they swarm on you and then multi grenades!!! And headshots usually take care most of them. 

their shields are even more of a joke than Guardians. You can shoot through it with any weapon that has piercing, and remove it with not only pull, but pretty much any hitscan tech power (sabotage, Energy drain, Overload). They never take cover or dodge, are slow, and easy to headshot, and because they're armored they get destroyed by both biotics and fire based tech. They're like a gimped combination of the cerberus dragoon and guardian.

The cluster grenades can get you in trouble sometimes because of derp cover sticking mechanics, and the sniper is better than the Nemesis because it can do more than just shieldgate you over and over but overall, tech powers and a bit of mobility just trivialize CAT6.



#97
aoibhealfae

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their shields are even more of a joke than Guardians. You can shoot through it with any weapon that has piercing, and remove it with not only pull, but pretty much any hitscan tech power (sabotage, Energy drain, Overload). They never take cover or dodge, are slow, and easy to headshot, and because they're armored they get destroyed by both biotics and fire based tech. They're like a gimped combination of the cerberus dragoon and guardian.

The cluster grenades can get you in trouble sometimes because of derp cover sticking mechanics, and the sniper is better than the Nemesis because it can do more than just shieldgate you over and over but overall, tech powers and a bit of mobility just trivialize CAT6.

Guardians are easy... standard one headshot via the tiny hole. The problem was with Wrex ramming against the Heavy's omnishield and doing absolutely no damage while depleting his grenades/packs. Normally I just use Sabotage and Kaidan's Overload to create tech burst and then while they're stunned, headshots with cryo ammo and then Wrex's Carnage. Poof.. daburu explosion. Still took a few seconds longer than necessary but manageable. Dragoon aren't that hard either. They attack anything closest to them so I just use my squads as decoys and make lovely headshots. 


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#98
Quarian Master Race

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Guardians are easy... standard one headshot via the tiny hole. The problem was with Wrex ramming against the Heavy's omnishield and doing absolutely no damage while depleting his grenades/packs. Normally I just use Sabotage and Kaidan's Overload to create tech burst and then while they're stunned, headshots with cryo ammo and then Wrex's Carnage. Poof.. daburu explosion. Still took a few seconds longer than necessary but manageable. Dragoon aren't that hard either. They attack anything closest to them so I just use my squads as decoys and make lovely headshots. 

My typical strat for them is similar, kit dependant (usually an engineer, infiltrator or soldier). It's generally hotkey Tali's Energy Drain(removes shield and has fast cooldown)> my own incinerate or CS(tech burst)> hotkey Wrex's carnage(fire explosion). Or, If using a powerful weapon like Widow/Javelin I just headshot because that's all it takes. If they are standing in a group, I will lead with sabotage because even with the 1.5 seconds it takes to prime, Tech Vulnerability spec makes the resulting tech burst and fire explosion extremely powerful over a wide AOE, and often kills mobs before you even have a chance to shoot more than one of them.

Wrex's melee routine is problematic, but he can deal with them fairly well when left to his own devices if you give him a Raider with HVB (piercing and damage) or a Reegar with the same. He's the only squadmate that really can make good use of their short ranges due to his rush-happy AI.


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#99
KaiserShep

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The entire lineup of CAT6 mercs makes me super glad that I equipped my Vanguard with Energy Drain. When those Heavies make the scene, zapping them stuns them and leaves them vulnerable, and Wrex can usually take care of the rest. 



#100
themikefest

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Yeah the difficulty for the dlc is harder than the main game. I didn't mind.

 

Its similiar to the dlc for DAI. The dlc is tougher than the main game. I enjoyed it on nightmare mode. Very challenging