I did find it more challenging. Then again, I was using Predator and Avenger as weapons. I was having some trouble but then I brought James with his Squad Incendiary Ammo (Explosive Burst at rank 6). Everything was considerably easier then.
Citadel DLC difficulty spike.
#101
Posté 11 juin 2015 - 07:14
#102
Posté 28 juin 2015 - 12:37
Another insanity ironman attempt (sentinel, this time) ruined by the initial solo part of the citadel dlc. That's about half a dozen failures now, and I think I'm ready to call it a day. Citadel dlc seems to be the only part that can stop me now.
Killed by the troops before you get to the car lot. Totally swarmed. At least 6 mercs at once and another 3 disruption bots, or whatever they're called. Absolutely no way I can deal with that using powers. I think this may be the only part of the entire game that you can't defeat just by power use, and that's my downfall: I'm a totally awful shot. I mean I can unload an entire magazine on a mob and miss every single shot (pulp fiction anyone?)
P.S. Think I might give it one last try with an engineer. Already failed with an engineer once, but I don't think I understood the class so well at the time, so maybe this will be better. Certainly seems to have a lot of tools for the citadel dlc. Update: hmmm engineer couldn't even survive 3 missions. Too squishy: grenades a one shot kill. Will have to retry with defense matrix.
#103
Posté 28 juin 2015 - 01:33
Another insanity ironman attempt (sentinel, this time) ruined by the initial solo part of the citadel dlc. That's about half a dozen failures now, and I think I'm ready to call it a day. Citadel dlc seems to be the only part that can stop me now.
Killed by the troops before you get to the car lot. Totally swarmed. At least 6 mercs at once and another 3 disruption bots, or whatever they're called. Absolutely no way I can deal with that using powers. I think this may be the only part of the entire game that you can't defeat just by power use, and that's my downfall: I'm a totally awful shot. I mean I can unload an entire magazine on a mob and miss every single shot (pulp fiction anyone?)
P.S. Think I might give it one last try with an engineer. Already failed with an engineer once, but I don't think I understood the class so well at the time, so maybe this will be better. Certainly seems to have a lot of tools for the citadel dlc.
Ironman Infiltrator should be possible for that part. Spec your infiltrator for long cloak and just run through, ignoring all the mercs. You can actually get through fast enough that the squadmate dialogue starts overlapping and cuts itself off so that the next section can speak.
#104
Posté 28 juin 2015 - 01:39
Ironman Infiltrator should be possible for that part. Spec your infiltrator for long cloak and just run through, ignoring all the mercs. You can actually get through fast enough that the squadmate dialogue starts overlapping and cuts itself off so that the next section can speak.
Yeah, the only problem is that I'm not sure I can ironman the infiltrator through the rest of the game, as my aim is useless. Unless the infiltrator can be viably built as a power only class ... (not something I'd previously considered).
#105
Posté 28 juin 2015 - 01:47
Yeah, the only problem is that I'm not sure I can ironman the infiltrator through the rest of the game, as my aim is useless. Unless the infiltrator can be viably built as a power only class ... (not something I'd previously considered).
Sort of. Infiltrator has the ability to use a single power once through the cloak - so you could, for example, pick Dominate as your bonus ability and (fairly slowly) go about getting your enemies to kill each other while you hide behind cover. They also have Incinerate, which can be used to set up tech explosions - so either bring someone who can detonate tech blasts, or pick a bonus power to do it yourself (if there is a bonus power that can detonate - I don't know the bonus powers in detail).
EDIT: The wiki guide suggests that Infiltrators can use multiple Flares cheaply by combining it with the Tactical Cloak's free stealth-power, which could be quite devastating.
#106
Posté 08 juillet 2015 - 04:36
For the rest, my Black Widow got the job done easily already.
#107
Posté 11 juillet 2015 - 11:38
1. Their best way of causing damage
2. Their best way of avoiding damage
3. Pretty much any useful skill whatsoever.
They're basically a gimped engineer.
Citadel dlc is a nightmare unless you're good at fps type games, because the tactical play of hanging back and wiping stuff out with powers simply doesn't work. I've now tried adept, sentinel, engineer and infiltrator on the dlc, and they all die, unless I happen to get lucky with my shots.
I've made 10 attempts at an ironman insanity run in ME3, and 8 of them have been stopped by the first part of the citadel dlc. In particular, it's the part before the car lot that is the problem, because the enemies move forward relentlessly, while others stay back and keep you flanked, and there is nowhere to run.
#108
Posté 11 juillet 2015 - 12:44
Incidentally, just so we're clear, having now tried it twice (and got lucky once!), the infiltrator is the WORST EVER class for citadel dlc, because tactical cloak does not work on the enemies. Given that you also have no sniper rifle, this means the infiltrator is missing:
1. Their best way of causing damage
2. Their best way of avoiding damage
3. Pretty much any useful skill whatsoever.
They're basically a gimped engineer.
Citadel dlc is a nightmare unless you're good at fps type games, because the tactical play of hanging back and wiping stuff out with powers simply doesn't work. I've now tried adept, sentinel, engineer and infiltrator on the dlc, and they all die, unless I happen to get lucky with my shots.
I've made 10 attempts at an ironman insanity run in ME3, and 8 of them have been stopped by the first part of the citadel dlc. In particular, it's the part before the car lot that is the problem, because the enemies move forward relentlessly, while others stay back and keep you flanked, and there is nowhere to run.
I am not sure what your problem is here with at least two of the classes: Engineer and Sentinel. I find that Dominate does a perfectly adequate job of distracting the enemy. If you are an Engineer you also have drones and turrets to distract the enemy. As far as bullets go, I used only 11 bullets during the cafe section with my Engineer to take out two bad guys, the rest were killed by powers. During the retail store section I have never seen the mercs follow me back to the Fish Dog Food Shack area. And while I think it stinks the way they decided to totally gimp power users, I still get through the solo portion using largely just powers to kill the enemy. Here is the section after the restaurant up through Wrex dropping in with a Sentinel. Again, Dominate is used to great effect, and powers kill most of the enemies.
#109
Posté 11 juillet 2015 - 02:27
#110
Posté 11 juillet 2015 - 02:50
#111
Posté 11 juillet 2015 - 02:57
Weird, with my infiltrator I only died once on the solo part on the Citadel Dlc. I didn't even die on the rest, on Insanity I'm talking about. I don't melee or roll as well. Sniper rifle was the only weapon I used on this run; except the solo part. Tactical Cloak and Sabotage was very very useful there.
That is very strange. My tactical cloak definitely did not work at all during the solo bit. The enemies knew where I was and would fire at me (and hit me) even if I cloaked when outside of their view. I almost wonder whether there was some glitch, because it did seem very unfair to make tactical cloak useless.
#112
Posté 11 juillet 2015 - 02:59
That is very strange. My tactical cloak definitely did not work at all during the solo bit. The enemies knew where I was and would fire at me (and hit me) even if I cloaked when outside of their view. I almost wonder whether there was some glitch, because it did seem very unfair to make tactical cloak useless.
a few times that happened to me too, the enemies were shooting at me when I was cloaked but it happened very few times.
#113
Posté 11 juillet 2015 - 03:13
That is very strange. My tactical cloak definitely did not work at all during the solo bit. The enemies knew where I was and would fire at me (and hit me) even if I cloaked when outside of their view. I almost wonder whether there was some glitch, because it did seem very unfair to make tactical cloak useless.
The one time I did this mission as an infiltrator I had the same problem. I found out from the forum here that even if the enemy can't see you, they can hear you walking/running. And they can hear you activate your cloak, just the way you can hear their snipers activate their cloaks. Normally, you have two other squad mates to attract agro when you cloak, so they concentrate on those unless you are very close to them and running, but in the solo portion there are not squad mates to attract their agro. So I am not sure how to effectively use cloak there except to cloak and engage at range. Definitely get the "one free power use" evolution. And if Dominate is your bonus, then use that as your free power to attract the agro, then run like crazy.
- aka.700 aime ceci
#114
Posté 11 juillet 2015 - 03:20
Another insanity ironman attempt (sentinel, this time) ruined by the initial solo part of the citadel dlc. That's about half a dozen failures now, and I think I'm ready to call it a day. Citadel dlc seems to be the only part that can stop me now.
Killed by the troops before you get to the car lot. Totally swarmed. At least 6 mercs at once and another 3 disruption bots, or whatever they're called. Absolutely no way I can deal with that using powers. I think this may be the only part of the entire game that you can't defeat just by power use, and that's my downfall: I'm a totally awful shot. I mean I can unload an entire magazine on a mob and miss every single shot (pulp fiction anyone?)
P.S. Think I might give it one last try with an engineer. Already failed with an engineer once, but I don't think I understood the class so well at the time, so maybe this will be better. Certainly seems to have a lot of tools for the citadel dlc. Update: hmmm engineer couldn't even survive 3 missions. Too squishy: grenades a one shot kill. Will have to retry with defense matrix.
I found Energy Drain to be plenty useful, especially since it wipes the disruptor drones, and this was just something I gave to my Vanguard.
#115
Posté 11 juillet 2015 - 04:50
I'm gonna try adept again, as that's my favourite and best class. Perhaps I should reserve a post slot here for when I get my butt handed to me in another 20 hours' game time.
If ME3's Singularity held enemies in place the way it did in ME2, then Adept would be a great way to go because while the enemy struggled to get out of the Singularity they would make an easy target for you weapon. Plus Singularity has a quick cool down. But they decided, for some reason, that every enemy was going to have protection in this DLC, which unbalanced the game since it was originally designed with a power set that could deal with a mix of protected and unprotected enemies.
Personally, I view the Adept as just a squishy Sentinel. You have no need for Pull and Singularity since you have Javik and Liara, both of whom have very fast cool downs. This allows Shepard to concentrate on Throw to combo off of those two and adds in an inherent anti-shield power rather than forcing you to take Energy Drain or Reave to deal with shielded enemies. Plus, Shockwave is a rather lack-luster power compared to Double Throw.
#116
Posté 11 juillet 2015 - 06:24
Hehe, the difference is you made every single one of those bullets count! If I fire 11 bullets, at least 10 of them miss. Also, I never melee, and I never (intentionally) roll, which were also skills that you were using. I don't use dominate either, which is perhaps another part of the problem. So, while you were predominantly using powers, you were also making the best of your other abilities as well. And you were bloody lucky with that sniper (what was going on there, anyway?) ;-) I'm gonna try adept again, as that's my favourite and best class. Perhaps I should reserve a post slot here for when I get my butt handed to me in another 20 hours' game time.
I've gone through the dlc as an adept. I used reave the whole time. Those baddies were dropping like flies. It was too easy even on insanity mode
#117
Posté 11 juillet 2015 - 09:23
Regarding 'cap and gowns' views on Sentinel v Adept, I have to say that objectively I'd agree the sentinel is better, because of the damage reduction and the overload. But subjectively I find the adept much better suits my own playing style because of the excellent control you get from your powers, with incredibly quick recharge powers (stuff like pull and throw can be spammed faster than I can hit the buttons). To be honest, the only reason I investigated classes other than the adept was because of the problems I was having doing the citadel dlc without any deaths: the adept 'steamrollers' everything else, but then I guess the other classes do too. It's slightly ironic that I didn't try ironman insanity until the citadel dlc came out, because before that dlc it's pretty straightforward, as long as you're careful.
#118
Posté 11 juillet 2015 - 09:41
Regarding 'cap and gowns' views on Sentinel v Adept, I have to say that objectively I'd agree the sentinel is better, because of the damage reduction and the overload. But subjectively I find the adept much better suits my own playing style because of the excellent control you get from your powers, with incredibly quick recharge powers (stuff like pull and throw can be spammed faster than I can hit the buttons).
With Liara and Javik you will be spamming Throw just as fast as you you could spam Pull and Throw for a combo. Liara's singularity has around a 3 second cool down, while Javik's pull has about a 4 second cool down. All you have to do is alternate between the two.
#119
Posté 12 juillet 2015 - 12:12
 With Liara and Javik you will be spamming Throw just as fast as you you could spam Pull and Throw for a combo. Liara's singularity has around a 3 second cool down, while Javik's pull has about a 4 second cool down. All you have to do is alternate between the two.
True, but there are two problems with that:
1. I can't have Liara and Javik in the Omega dlc.
2. I don't want Liara anyway. After seeing the way two squadmates with assault rifles can despatch any boss mob in the game, my default team is always Garrus AND (James OR Ashley OR Javik).
I spent a massive amount of time as an adept thinking I needed Liara and Javik, until I realised exactly what the assault rifle in the hands of a squadmate was capable of.
The way I like to play is to let loose two squad mates with assault rifles, while I keep control of the field. I reckon that for most situations Garrus + (another assault rifle) + player adept is greater than Liara + Javik + player sentinel. It would be interesting to try to find a way to test it, though, although it probably comes down to preferred playing style.
Of course, there remains the original problem of how to reliably complete citadel dlc without having to reload. I'm sure that I don't have the necessary 'twitch' skills to be able to do it time after time with no deaths, so the question is whether it can be done without those skills, because even in your vid you were making shots that I would probably miss.





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