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First time playing, need help picking class


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#1
RainyDayLover

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I can't seem to figure out the class that'd be best suited to my playstyle.

Basically, I want an all-out weapons based character who is able to dish out good melee damage using swords (preferrably with dual-wield weaponry or a longsword) but at the same time, being just as good at dealing long range damage with bows. Is such a build even possible? Right now, I'm looking at the pure Ranger (Human) class but I'm not sure how efficient it'll be. Would another class accomplish this better?

#2
Serg BlackStrider

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If all that you want is pure melee (swords) / ranged (bows) then I vote for Elven Fighter (racial bonus when fighting swords/bows, could get Dex 19 - nice for AC and ranged efficiency - upon creating, can place 5* in the weapon of choice and level-up faster then Ranger). Also keep in mind that while the ranged fighting style shine in BG1 you can't be *just as good at dealing long range damage with bows* in BG2 - melee damage output easily exceed ranged one there.

Modifié par Serg BlackStrider, 11 mars 2013 - 02:18 .


#3
Grond0

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In BG1 any fighter type class works well in either melee or missile combat. BG2 is a bit different in that missile damage tends to be much lower than you can get in melee. However, it's certainly a viable tactic there as well.

If you like the idea of a ranger then you could go for the archer sub-category. Their bonus to missile damage will allow them to keep pace with melee types, even in BG2.

#4
RainyDayLover

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Serg BlackStrider wrote...

If all that you want is pure melee (swords) / ranged (bows) then I vote for Elven Fighter (racial bonus when fighting swords/bows, could get Dex 19 - nice for AC and ranged efficiency - upon creating, can place 5* in the weapon of choice and level-up faster then Ranger).


For role-playing purposes, I want to pick the Human (or Half-Elven) race. Would those work just as well?

Serg BlackStrider wrote...
 Also keep in mind that while the ranged fighting style shine in BG1 you can't be *just as good at dealing long range damage with bows* in BG2 - melee damage output easily exceed ranged one there.


Well, I do plan on importing the save directly into BG2....and I don't know if it'll allow me to respec the proficiencies. What about the Ranger (Archer)....is she not good at dealing long range damage in BG2? If not, I don't mind sticking to melee weapons for the most part in BG2. I'm honestly leaning more towards the Ranger, but I reckon the Ranger isn't as good a melee fighter as the Fighter class?

#5
RainyDayLover

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Grond0 wrote...
If you like the idea of a ranger then you could go for the archer sub-category. Their bonus to missile damage will allow them to keep pace with melee types, even in BG2.


Can a Ranger with the archer kit still be good at melee weapons?

#6
Serg BlackStrider

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RainyDayLover wrote...
For role-playing purposes, I want to pick the Human (or Half-Elven) race. Would those work just as well?


-1 to hit with bows (or any missile weapons) with 18 dex (vs 19 elven)
-1 to hit with bows and swords (elven bonuses)

And even -1 to hit indicate whether you hit or miss sometimes...

Well, I do plan on importing the save directly into BG2....and I don't know if it'll allow me to respec the proficiencies. What about the Ranger (Archer)....is she not good at dealing long range damage in BG2? If not, I don't mind sticking to melee weapons for the most part in BG2. I'm honestly leaning more towards the Ranger, but I reckon the Ranger isn't as good a melee fighter as the Fighter class?


You could respec your proficiencies only if importing from vanilla BG-ToSC (or use ShadowKeeper).
Archer get +1 to hit and +1 to damage with any missile weapon for every 3 levels of experience and this is nice but in melee he is quite mediocre (only 1* in melee weapon proficiency so no bonuses from specialization). Plain Ranger is more capable in that respect (more *balanced* so to speak).

Modifié par Serg BlackStrider, 11 mars 2013 - 03:26 .


#7
RainyDayLover

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Serg BlackStrider wrote...

RainyDayLover wrote...
For role-playing purposes, I want to pick the Human (or Half-Elven) race. Would those work just as well?


-1 to hit with bows (or any missile weapons) with 18 dex (vs 19 elven)
-1 to hit with bows and swords (elven bonuses)

And even -1 to hit indicate whether you hit or miss sometimes...

Well, I do plan on importing the save directly into BG2....and I don't know if it'll allow me to respec the proficiencies. What about the Ranger (Archer)....is she not good at dealing long range damage in BG2? If not, I don't mind sticking to melee weapons for the most part in BG2. I'm honestly leaning more towards the Ranger, but I reckon the Ranger isn't as good a melee fighter as the Fighter class?


You could respec your proficiencies only if importing from vanilla BG-ToSC (or use ShadowKeeper).
Archer get +1 to hit and +1 to damage with any missile weapon for every 3 levels of experience and this is nice but in melee he is quite mediocre (only 1* in melee weapon proficiency so no bonuses from specialization). Plain Ranger is more capable in that respect (more *balanced* so to speak).


  But doesn't the Ranger also get 2 *'s in dual-weild weapons?

Hmmm, I'm very conflicted between the two classes (Ranger vs. Fighter). Which one would you guys recommend for a first time playthrough (assuming I'll be utilizing both melee weapons and longbows equally)?

#8
Grond0

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Rangers do get 2 bonus points in two-weapon, but that's not a big deal. The big advantage of dual-wielding is in BG2, by which time it's easy to get points allocated to two-weapon anyway.

The archer is a bit more of a specialist kit. The inability to wear metal armour is a major drawback in melee as well as the restriction on skill points put into melee weapons. Therefore, if you want general fighting abilities I would suggest you go for a fighter. However, there's no need to worry too much about it - either class would work well for you. In general people new to the game find playing fighter types (including paladins and rangers) much easier than magic users or thieves.

#9
Serg BlackStrider

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I concur. Fighters are easier (imo) while you may choose Ranger on the role-playing grounds.

#10
RainyDayLover

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One final question: Assuming I pick the pure fighter, how many total proficiency points will I have to spend? Can I achieve Grand Mastery (5 *'s) in more than one weapon?

Thanks!

#11
Gate70

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Have a look at the fighter proficiency points in this table.

For a fighter;
BG1 should cap at level 8. (6 proficiency points).
BG2 should cap at level 19 (+4 = 10), if ToB is installed that cap is removed and replaced with level 40 (+7, 17).

#12
RainyDayLover

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Huh...BG1 caps at level 8...? For real? Thought it was 20.

#13
Gate70

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Standard game caps at 161k xp. edit, actually standard cap is 89k xp, expansion cap is 161k.
BG2 caps at 2.95m, ToB 8m.

Not sure about Easytutu, can't remember but thought it used the BG1 cap.
Baldurs Gate Trilogy (BGT) would allow 8m in BG1 if you could find enough xp to farm.

Modifié par Gate70, 11 mars 2013 - 08:06 .


#14
corey_russell

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I use EasyTutu. It doesn't enforce the cap on my system. When I get a level up past 161,000 experience I just don't hit level up. But if you wanted to I guess you could level up to level 20! That would be funny seeing ToB abilities in BG 1 (Let's see the "powerful" arch villian of BG 1 deal with a planetar, lol).

#15
Grimwald the Wise

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You never mentioned if you have any mods installed such as Tutu or BGT. The kits only come into play if you have one of those mods installed. You then get the BG2 engine. Most people prefer to use one of those mods for the sake of continuity regarding proficiencies.

I do the same as corey unless I play the Drizzt Saga. Then you need all the exp you can get!

Modifié par Grimwald the Wise, 12 mars 2013 - 06:19 .


#16
RainyDayLover

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Grimwald the Wise wrote...

You never mentioned if you have any mods installed such as Tutu or BGT. The kits only come into play if you have one of those mods installed. You then get the BG2 engine. Most people prefer to use one of those mods for the sake of continuity regarding proficiencies.


Yes, I'm using EasyTutu.

#17
Serg BlackStrider

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In my EasyTutu installation (pretty standart) there is a cap on 161k. But an *extra* exp doesn't wasted. It's just *accumulates* and then *appears* upon transition into the SoA.

#18
RainyDayLover

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So I'm a couple of hours into the game. I'm playing a chaotic good character so I won't be stealing/pick-pocketing. But what happens if I do the stealing with other characters? Will I (my PC) still lose reputation?

#19
Grond0

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If you get caught stealing then you'll lose reputation (that applies to the party as a whole rather than individual members). There are ways to avoid that. The simplest is to just make sure there's no-one in line of sight when you steal. Alternatively you could knock anyone nearby unconscious (hit with your fists rather than weapons) or you could avoid the guards summoned to ask you questions, e.g. by your thief hiding in shadows.

#20
Serg BlackStrider

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RainyDayLover wrote...

So I'm a couple of hours into the game. I'm playing a chaotic good character so I won't be stealing/pick-pocketing. But what happens if I do the stealing with other characters? Will I (my PC) still lose reputation?


If you get caught you'll lose... And there is a general (party) reputation, and not an individual.

#21
Alesia_BH

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I just thought I'd quickly add a note on fighters and range damage now that you are trying to figure out how to allocate your proficiency points.

While excellence with the bow is the exclusive domain of archers, any warrior can do respectable damage at a distance by using range weapons that stack strength damage. If it suits your style, you may want to consider investing points in axes or slings.

Best of luck! And enjoy your run!

#22
Grimwald the Wise

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I thought it might be helpful to further clarify the issues regarding stealing.
In the Inn at Candlekeep, you can open many of the chests whilst remaining out of sight of others.
There is no problem in taking the goods from them.
There are two chests in the inn and one in the infirmary where you will be spotted.
You can still acquire the goods from those chests, but you will then have to hide.
You cannot hide when you are visible to other characters. You therefore have to move out of sight before trying to hide. You might have to try hiding a number of times before you are successful.

I have a question of my own. Rangers can get three points in dual wielding, but there is nothing to say what difference three points make compared with two.

Does anyone know the difference?

#23
Serg BlackStrider

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@Grimwald the Wise:

Two Weapon Style, Main/Offhand: Base (without *)= -4/-8 to hit; (*)= -2/-6; (**)= 0/-4; (***)= 0/-2

#24
RainyDayLover

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 Ah, thanks guys.

Just recruited Jaheira but I honestly don't know how to use her. She comes equipped with 8 spells... which one should I have her memorize at all times? And which ones are useless? 

#25
Grond0

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Just one clarification of an earlier point - you can hide while in sight of a neutral (blue circle); it's only enemies (red circle) you need to be out of line of sight. You can still be very close to them, e.g. behind a pillar or round a corner, and be out of line of sight (that's shown by whether the area they are in is greyed out).

The fall back option for divine spells is healing - I'm sure you will find a need for a few cure light wounds. Entangle can be useful to hold enemies in place while you shoot them, but you may find it hard to use without getting stuck yourself. Doom is an excellent spell - makes enemies less likely to hit you as well as giving you more chance of casting successful spells on them. Bless is good for a party - giving everyone an increased chance to hit. Armour of faith is good at higher levels, but probably not worth using in BG1.

You might want to take a look at one of the spell reference sites to get a bit more information, e.g.
http://www.sorcerers...erence/Main.htm
That refers to BG2, but that's effectively what you are using with Easytutu.