1. So, go to your dragon age installation folder/packages/core/audio/sound
2.Find files glo_dog.fev and glo_dog_bank00.fsb and delete those, or you can add _BAK to those like i did so if i find
some unwanted results, i can always have those back.
3. go to you camp and for example talk to Alistair, and see how nicely quiet there is on the background!! =D
NO MORE BARK BARK ALL THE F***ING TIME!!
Annoying dog barking at camp fixed!
Débuté par
Greisha
, mars 11 2013 06:25
#1
Posté 11 mars 2013 - 06:25
#2
Posté 11 mars 2013 - 10:03
did more testing and U can forget the glo_dog_bank00.fsb, the other one is enough =)
#3
Posté 11 mars 2013 - 10:07
Greisha wrote...
1. So, go to your dragon age installation folder/packages/core/audio/sound
2.Find files glo_dog.fev and glo_dog_bank00.fsb and delete those, or you can add _BAK to those like i did so if i find
some unwanted results, i can always have those back.
3. go to you camp and for example talk to Alistair, and see how nicely quiet there is on the background!! =D
NO MORE BARK BARK ALL THE F***ING TIME!!
LOL
#4
Posté 11 mars 2013 - 10:12
You know for some people the barking is incessant but for others its hardly noticeable. I wonder if different types of sound systems make a difference?
#5
Posté 25 avril 2013 - 12:35
[SNIP]
Possible spoilers, so...
Possible spoilers, so...
Modifié par Bhryaen, 25 avril 2013 - 01:14 .
#6
Posté 25 avril 2013 - 10:55
If you can do this, you can just mod it out.
#7
Posté 26 avril 2013 - 01:03
@Saibh
Well, I already have the mod, so that's already been taken care of. But the big fix that I was looking for was also to be able to view the epilogue end slides without hearing the dog slobbering and snorting in the background, and neither the mod nor this method will eliminate that disappointing sound effect that disrupts the epilogue music and mood for me. I'm guessing it's a placeable sound in the area file located next to where the character stands when they talk to the guard before the end slides happen. If I could mod (or delete) that file out, that would do it- that or mod a change that teleports the character to a quiet location just before rolling the end slides. It's possible that it's part of the epilogue music track itself, but... why??? Wish I could fix it.
Well, I already have the mod, so that's already been taken care of. But the big fix that I was looking for was also to be able to view the epilogue end slides without hearing the dog slobbering and snorting in the background, and neither the mod nor this method will eliminate that disappointing sound effect that disrupts the epilogue music and mood for me. I'm guessing it's a placeable sound in the area file located next to where the character stands when they talk to the guard before the end slides happen. If I could mod (or delete) that file out, that would do it- that or mod a change that teleports the character to a quiet location just before rolling the end slides. It's possible that it's part of the epilogue music track itself, but... why??? Wish I could fix it.





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