If you were allowed to use a character with 6/6/6/6/6 which character would it be?
#201
Posté 13 mars 2013 - 11:15
#202
Posté 13 mars 2013 - 11:19
#203
Posté 15 mars 2013 - 02:12
#204
Posté 15 mars 2013 - 02:17
#205
Posté 15 mars 2013 - 02:19
Zero132132 wrote...
Drellguard, easy. I already put 5 ranks into 'Pull,' so having much stronger cluster grenades (3 ranks) would be awesome.
Drellguard is terrible. Didn't yah hear?
#206
Posté 15 mars 2013 - 02:26
Geth Infiltrator
Krogan Soldier
N7 Destroyer
N7 Demolisher
#207
Posté 15 mars 2013 - 02:27
Zero132132 wrote...
Drellguard, easy. I already put 5 ranks into 'Pull,' so having much stronger cluster grenades (3 ranks) would be awesome.
that is a big mistake! it s a translation mistake; 5b on cluster grenades means primed targets.... if you don t believe me take your drell adept skill it first with max grenades then with damage combo.... reave enemies then throw grenades - you will see damage combo rapes on reave. it has nothing to do with lifted targets...
Modifié par N7 I PHANTOM I, 15 mars 2013 - 02:28 .
#208
Posté 15 mars 2013 - 02:31
#209
Posté 15 mars 2013 - 02:35
#210
Posté 15 mars 2013 - 02:39
You misread me. I spec out of pull completely on the Drell Adept. I'm talking about the Drell Vanguard. He doesn't really have a good AoE primer like the Drelldept does, so I can't imagine ever taking 5b with him, even if I did follow the standard build with 0 in Pull.N7 I PHANTOM I wrote...
Zero132132 wrote...
Drellguard, easy. I already put 5 ranks into 'Pull,' so having much stronger cluster grenades (3 ranks) would be awesome.
that is a big mistake! it s a translation mistake; 5b on cluster grenades means primed targets.... if you don t believe me take your drell adept skill it first with max grenades then with damage combo.... reave enemies then throw grenades - you will see damage combo rapes on reave. it has nothing to do with lifted targets...
Everyone already tells me my build is bad, but when I try using the 'right' build, I miss Pull and the things I use it for, so I've decided to ignore comments like yours.
#211
Posté 15 mars 2013 - 02:49
RedJohn wrote...
In my case Collector adept.
And not only with 6/6/6/6/6, also with both evolution takes on each skill
What about you?, if BioWare allow you to use just 1 character which one it would be?
I agree on the Collector Adept. I really think has has the most balanced power set in the game so picking which one's not to take to rank 6 is really hard.
#212
Posté 15 mars 2013 - 02:52
Of all the characters I've played, I really can't think of any other that would be as dramatically affected by having full ranks in all their abilities.
#213
Posté 15 mars 2013 - 02:56
Zero132132 wrote...
You misread me. I spec out of pull completely on the Drell Adept. I'm talking about the Drell Vanguard. He doesn't really have a good AoE primer like the Drelldept does, so I can't imagine ever taking 5b with him, even if I did follow the standard build with 0 in Pull.N7 I PHANTOM I wrote...
Zero132132 wrote...
Drellguard, easy. I already put 5 ranks into 'Pull,' so having much stronger cluster grenades (3 ranks) would be awesome.
that is a big mistake! it s a translation mistake; 5b on cluster grenades means primed targets.... if you don t believe me take your drell adept skill it first with max grenades then with damage combo.... reave enemies then throw grenades - you will see damage combo rapes on reave. it has nothing to do with lifted targets...
Everyone already tells me my build is bad, but when I try using the 'right' build, I miss Pull and the things I use it for, so I've decided to ignore comments like yours.
i know i know;)
but lift damage on your grenades makes damage as usual even with your pull on your vanguard... batarian slasher drell adept drell vanguard it doesn t matter. the description is wrong "damage to already lifted by 100%" is not correct it should be "damage to already primed targets"... bioware fault not your. on your build it is pointless except your are playing in a full biotic team where you can throw your clusters into primed targets...
#214
Posté 15 mars 2013 - 03:21
Then Yeah, N7 Destroyer all the way.
Or the Geth Juggernaut for The Ultimate Tank/Support Combo.
Goddang it Don't Make Me Choose! D: lol
#215
Posté 15 mars 2013 - 03:29
Yeah, I know that already. That's why I take that evolution on CGs for my Drelldept. Reave+CGs is such a damned amazing spawn nuker. But with the Drellguard, I'd take those 2 extra grenades. Even with a full team, I end up off on my own a lot.N7 I PHANTOM I wrote...
Zero132132 wrote...
You misread me. I spec out of pull completely on the Drell Adept. I'm talking about the Drell Vanguard. He doesn't really have a good AoE primer like the Drelldept does, so I can't imagine ever taking 5b with him, even if I did follow the standard build with 0 in Pull.N7 I PHANTOM I wrote...
Zero132132 wrote...
Drellguard, easy. I already put 5 ranks into 'Pull,' so having much stronger cluster grenades (3 ranks) would be awesome.
that is a big mistake! it s a translation mistake; 5b on cluster grenades means primed targets.... if you don t believe me take your drell adept skill it first with max grenades then with damage combo.... reave enemies then throw grenades - you will see damage combo rapes on reave. it has nothing to do with lifted targets...
Everyone already tells me my build is bad, but when I try using the 'right' build, I miss Pull and the things I use it for, so I've decided to ignore comments like yours.
i know i know;)
but lift damage on your grenades makes damage as usual even with your pull on your vanguard... batarian slasher drell adept drell vanguard it doesn t matter. the description is wrong "damage to already lifted by 100%" is not correct it should be "damage to already primed targets"... bioware fault not your. on your build it is pointless except your are playing in a full biotic team where you can throw your clusters into primed targets...
#216
Posté 15 mars 2013 - 03:34
#217
Posté 15 mars 2013 - 03:34
Zero132132 wrote...
Yeah, I know that already. That's why I take that evolution on CGs for my Drelldept. Reave+CGs is such a damned amazing spawn nuker. But with the Drellguard, I'd take those 2 extra grenades. Even with a full team, I end up off on my own a lot.N7 I PHANTOM I wrote...
Zero132132 wrote...
You misread me. I spec out of pull completely on the Drell Adept. I'm talking about the Drell Vanguard. He doesn't really have a good AoE primer like the Drelldept does, so I can't imagine ever taking 5b with him, even if I did follow the standard build with 0 in Pull.N7 I PHANTOM I wrote...
Zero132132 wrote...
Drellguard, easy. I already put 5 ranks into 'Pull,' so having much stronger cluster grenades (3 ranks) would be awesome.
that is a big mistake! it s a translation mistake; 5b on cluster grenades means primed targets.... if you don t believe me take your drell adept skill it first with max grenades then with damage combo.... reave enemies then throw grenades - you will see damage combo rapes on reave. it has nothing to do with lifted targets...
Everyone already tells me my build is bad, but when I try using the 'right' build, I miss Pull and the things I use it for, so I've decided to ignore comments like yours.
i know i know;)
but lift damage on your grenades makes damage as usual even with your pull on your vanguard... batarian slasher drell adept drell vanguard it doesn t matter. the description is wrong "damage to already lifted by 100%" is not correct it should be "damage to already primed targets"... bioware fault not your. on your build it is pointless except your are playing in a full biotic team where you can throw your clusters into primed targets...
that s true... as long YOU can play with your build everything is fine i d say....
#218
Posté 15 mars 2013 - 03:34
#219
Posté 15 mars 2013 - 03:35
But if I had to pick, Geth Engineer.
#220
Posté 15 mars 2013 - 03:44





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