Modifié par bussinrounds, 12 mars 2013 - 05:04 .
Modifié par bussinrounds, 12 mars 2013 - 05:04 .
slimgrin wrote...
When it drops to 10 bucks I'll give it a shot on PC. It may very well not be my type of game despite looking that way aesthetically. I hated the old school Nintendo games that predicated difficulty on memorizing vast passages where if you made one mistake, a broken save system meant repeating said passage. Over and over. This is an approach to difficult gameplay I am thoroughly done with.
EntropicAngel wrote...
The Hierophant wrote...
You should respond to Elton John is Dead's post, as he has valid reasons for labeling Dark Souls an RPG.
The things he states as consequences don't actually seem like consequences. Someone dying, and you not being able to buy things from them--that's not "choice and consequence."
Now, what he says about different endings sounds interesting, but based on that ^, I don't know if for him, different endings are simply a person is dead or they are alive. I don't consider that to really be a world difference.
Modifié par Elton John is dead, 12 mars 2013 - 10:03 .
EntropicAngel wrote...
sympathy4sarenreturns wrote...
Black Ops II has choices affecting story.
Obviously an rpg.
I would disagree. I would say an RPG is a game where you define your character.
Modifié par sympathy4sarenreturns, 13 mars 2013 - 03:42 .
Guest_Jayne126_*
Guest_EntropicAngel_*
Elton John is dead wrote...
*amazing wall of text*
You say that an RPG is about defining character. You can do that in Dark Souls with the character. You can define whether they are religious, what god they worship, who they like, whether they like magic, what their morality is and who they side with concerning the main story which is also instrumental to their character especially with the ambiguous endings that can be interpreted to mean anything.
Skelter192 wrote...
So Dark Souls is an rpg? Zing. [smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]
Modifié par EntropicAngel, 13 mars 2013 - 07:37 .
Guest_EntropicAngel_*
sympathy4sarenreturns wrote...
Mine was a Pyromancer using only Pyromancies (as opposed to Miracles and Sorceries) who also was a member of the Chaos Covenant and branded a steel axe +10 and later to a fire steel axe + 5, spider shield +10 and a combo of Havel's armor and gold-trimmed robe set. Then fulfill the prophecy of the undead branded with the accursed darksign. There are four beings with Lord Souls. At least originally. Ring the bells of awakening, find the lordvessel, fill it with powerful souls and fulfill the prophecy.
Even though sympathy didn't list his encounters with the npc or online play, the pc's actions help to define their character. Stuff like who they aid or kill, factions they join, comments left behind, and how he/she conducts him/herself online like their interactions with other players even adds a layer to their character's personality.EntropicAngel wrote...
sympathy4sarenreturns wrote...
Mine was a Pyromancer using only Pyromancies (as opposed to Miracles and Sorceries) who also was a member of the Chaos Covenant and branded a steel axe +10 and later to a fire steel axe + 5, spider shield +10 and a combo of Havel's armor and gold-trimmed robe set. Then fulfill the prophecy of the undead branded with the accursed darksign. There are four beings with Lord Souls. At least originally. Ring the bells of awakening, find the lordvessel, fill it with powerful souls and fulfill the prophecy.
This tells me nothing about your character. Does your character feel compassion? Is your character a murderer? A thief? How do they feel towards X and Y, and how did they express that ingame?
A list of equippables isn't character-defining.
Guest_EntropicAngel_*
The Hierophant wrote...
Even though sympathy didn't list his encounters with the npc or online play, the pc's actions help to define their character. Stuff like who they aid or kill, factions they join, comments left behind, and how he/she conducts him/herself online like their interactions with other players even adds a layer to their character's personality.
With games like FO, and TES the emotions, and logic the pc is supposed to express is wholly up to you as the pc is an extension of your will in that world. It requires imagination as you don't have a set character like Mario, Solid Snake, Leon Kennedy, Kratos or partially set characters like Shepard, and Hawke.
sympathy4sarenreturns wrote...
I prefer imagination, some prefer spoonfed cutscenes and dialogue. Both are reasonable. Unless paper and pencil rpgs "aren't rpgs".
EntropicAngel wrote...
The Hierophant wrote...
Even though sympathy didn't list his encounters with the npc or online play, the pc's actions help to define their character. Stuff like who they aid or kill, factions they join, comments left behind, and how he/she conducts him/herself online like their interactions with other players even adds a layer to their character's personality.
With games like FO, and TES the emotions, and logic the pc is supposed to express is wholly up to you as the pc is an extension of your will in that world. It requires imagination as you don't have a set character like Mario, Solid Snake, Leon Kennedy, Kratos or partially set characters like Shepard, and Hawke.
That's called "headcanoning." And you know what? If the game doesn't recognize it, how is it a role-playing game?
Modifié par The Hierophant, 14 mars 2013 - 03:16 .
EntropicAngel wrote...
And based on what I snipped, I'd put it in the same category as Skyrim, a lite RPG.
sympathy4sarenreturns wrote...
I prefer imagination, some prefer spoonfed cutscenes and dialogue. Both are reasonable. Unless paper and pencil rpgs "aren't rpgs".
Modifié par Il Divo, 14 mars 2013 - 01:48 .
EntropicAngel wrote...
Elton John is dead wrote...
*amazing wall of text*
You say that an RPG is about defining character. You can do that in Dark Souls with the character. You can define whether they are religious, what god they worship, who they like, whether they like magic, what their morality is and who they side with concerning the main story which is also instrumental to their character especially with the ambiguous endings that can be interpreted to mean anything.
There's a lot there, but I'll respond primarily to this. How do you define whether they are religious? What god the worship, etc.? It's easy to claim that, but how?
And based on what I snipped, I'd put it in the same category as Skyrim, a lite RPG.
Modifié par Elton John is dead, 14 mars 2013 - 05:29 .
Guest_EntropicAngel_*
Elton John is dead wrote...
As I said I have a lot to write on Dark Souls so just used this chance to do so...
Yeah Dark Souls allows you to choose what god you worship by the covenants. Four covenants allow you to bow before a god themselves and offer things up to them. You can even get armor to symbolize your commitment to them.
So unless Skyrim allows you to worship Sheogorath (and every other god in the game whose names I couldn't care to remember) I can't see how you can consider Dark Souls to be in the same line especially since you can kill the Emperor too in Skyrim and suffer no consequence. Kill a god in Dark Souls and you have all of his followers after you.
In Skyrim choices like killing the Emperor all boil down to you accepting the quest from the Dark Brotherhood. In Dark Souls I can kill Gwyndolin (a god) for whatever reason I want and I don't need to progress through an evil quest-line to get to that bit either. Therefore my actions for killing him could well be down to a cause my character perceives as good and subsequently I have to live with the consequences of killing him (his followers coming after me for the rest of the game).
So it's not a "lite" RPG unless you consider only games with dialogue systems to be heavy RPG's. This is using the same logic like that one guy on this forum who said pre-defined characters in RPG's don't make them RPG's which means Planescape, The Witcher series, Arx Fatalis, The Ultima Series and the Deus Ex series aren't proper RPG's. In this case you're saying RPG's without a dialogue tree aren't proper RPG's even if you can define your character by choices and actions.
In a way that's like saying a person who can't talk has no personality.
Perhaps you should have a try of Dark Souls and then come back. You may find your opinion has changed.
Edit:
I see some of the other comments here. Skyrim is a full-blown action RPG just like Dragon's Dogma and Dark Souls are. However one can debate how good the RPG mechanics are. Skyrim doesn't handle choice and consequences rather well whereas Dragon's Dogma is quite lacking in that department altogether (there are two choices to be made in the main quests and they have no impact whatsoever while other choices in the main quest involve creating forged items which simply only effects dialogue and rewards) save for a few side quests which have some consequences to your choices (like one where you have to resolve a housing dispute).
Il Divo wrote...
Depends what you mean by imagination, with regards to pen and paper because it's typically not the same as imagination in games like Skyrim.
Headcanon is the kind of thing which only occurs in your mind. There is nothing external to validate its existence. In pen and paper, if my character has a conversation with another character, yes, it was "imagined". But I can have it referenced with that particular character/player, on whom the conversation was also dependent.
Modifié par EntropicAngel, 14 mars 2013 - 05:54 .
Modifié par Il Divo, 14 mars 2013 - 08:39 .
Modifié par eroeru, 14 mars 2013 - 09:31 .
Il Divo wrote...
I love the Bioware style, but really don't think a game like Dark Souls would be improved by dialogue trees. Mainly because the Bioware approach lends itself to exposition dumps and what I love about Dark Souls is how minimalist the story actually is. The player really has to fight for the tiniest bit of information. It's like putting together a puzzle.
Guest_EntropicAngel_*
Elton John is dead wrote...
Words are pointless if you never enact what you claim to hold true.