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Explain Dark Souls


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#76
Fast Jimmy

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Sorry, but this title thread just has me thinking...

Image IPB

EntropicAngel wrote...

Elton John is dead wrote...

Words are pointless if you never enact what you claim to hold true.


I disagree.

In my opinion, roleplaying isn't about accomplishing something as much as it's about defining your character.

You don't need to do a darn thing to define your character. If there was a game that was literally just your character engaging in text dialog with a computer, telling it everything about you, that would be roleplaying in my eyes, because you're defining your character.

Again, roleplaying has nothing (or little, to be truly fair) to do with what you actually do, but how you feel, how you think, how you would do.


I submit this short game for the court's review:

http://www.newground...tal/view/612685

#77
Guest_EntropicAngel_*

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Fast Jimmy wrote...

I submit this short game for the court's review:

http://www.newground...tal/view/612685


Interesting...but not roleplaying. You aren't telling it about yourself.

#78
Fast Jimmy

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^

Did you beat it? Did you get to make the final choice? That's when the game really kicked in, for me.

#79
Guest_EntropicAngel_*

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No, I wasn't sure what to do. I said no to chess, and no to the pictures, but I thought I was doing something wrong (even though that text on the side said not to agree) so I said yes for the third time. Not because I though it was correct, but I didn't really know what I was doing.

#80
Fast Jimmy

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Well, I'll go ahead and give you some shortcut steps:

Ask about the AGS, ask about escape pod, ask about food, ask for food, ask about astro. Then you are where you get an idea of what the game actually is.

It's all from the few words that are shown in the scene. I failed a couple times before I figured out what

#81
Guest_EntropicAngel_*

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Thanks.

#82
eroeru

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In addition to my previous attempt at an explanation - as a crude analogy, DA2 would be Buffy the Vampire Slayer (originally wrote in Sex and the City, but that's... too flameworthy) combined with a flick where the protag wants to climb the career ladder, socialize, live his/her own somehow normal life in a city and become a hero, with a magicky background thrown in - whilst Dark Souls is Tarkovski's Stalker, with the semi-medieval, semi-ancient(-Greek) depiction of afterlife thrown in, in stead of The Zone.
(now that I think of it - think DA:O taking place entirely in a more beautiful and shimmering Fade)


The things DA (2) and Dark Souls want to achieve really do differ, yet they both let you define your character and experience a world in full with its special kinds of interactions and aesthetics.


As to role-playing, I'd even argue Dark Souls lets you do this far better and more in-depth, more believably then DA2's semi-defined creation of the protaginist. In this sense it's far more an RPG...

Modifié par eroeru, 15 mars 2013 - 06:09 .


#83
The Hierophant

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EntropicAngel wrote...

Again, roleplaying has nothing (or little, to be truly fair) to do with what you actually do, but how you feel, how you think, how you would do.

So Fallout:New Vegas, and Skyrim could qualify under your definition of roleplaying as a player's choices in factions, gameplay style,  quest completion, etc. are dependant on they feel, and think at that moment?

#84
Eternal Phoenix

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Dialogue system can't work if you can't enact your beliefs or views.

"I hate all mages."

Lives, saves and marries a mage and can't do anything else because the game doesn't allow for that.

At this point the above statement becomes a meaningless lie.

@FJ

Damn that game was good.

Modifié par Elton John is dead, 15 mars 2013 - 04:27 .


#85
Fast Jimmy

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^

I'm a little bit of a Flash game fan. It's free, simple fun. And there are some amazing games if you don't mind 1990's graphics in most cases.

#86
Dave of Canada

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Dark Souls is an action RPG which involves great level design, strategic enemy placement and a stunning amount of depth in storyline which is explored through ambiance and exploration rather than text and dialogue.  Although plagued with some issues, the game never really feels like the fault of the mechanics why you died and you can always strive to be better and push further into the world.

With an amazing soundtrack and decent artstyle, Dark Souls emerged at an interesting time which games like Skyrim were coming out, games which sacrificed depth and gameplay for... well, nothing, making itself stand out all the more.

Dark Souls is a gem which doesn't mind strangling it's owner, doesn't care about spoon-feeding the player it's universe and let's people find their own enjoyement from the game.

#87
eroeru

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^

#88
Fast Jimmy

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Dave of Canada wrote...

Dark Souls is an action RPG which involves great level design, strategic enemy placement and a stunning amount of depth in storyline which is explored through ambiance and exploration rather than text and dialogue.  Although plagued with some issues, the game never really feels like the fault of the mechanics why you died and you can always strive to be better and push further into the world.

With an amazing soundtrack and decent artstyle, Dark Souls emerged at an interesting time which games like Skyrim were coming out, games which sacrificed depth and gameplay for... well, nothing, making itself stand out all the more.

Dark Souls is a gem which doesn't mind strangling it's owner, doesn't care about spoon-feeding the player it's universe and let's people find their own enjoyement from the game.


Image IPB

LOL No, but seriously, that is probably the most nformative explanation to date on this thread.

Modifié par Fast Jimmy, 15 mars 2013 - 10:12 .


#89
The Hierophant

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Yo Fast Jimmy i just tried out the game in your link. 

> I guess there is no point in further denying it. I am sorry. The truth is... You are not in a shelter. There was no war. You are on a space ship. You are a traveler between worlds, your mission was to explore a distant solar system.

However, the navigation system malfunctioned and now the ship is entering the corona of a red giant. The ship's destruction is imminent and will happen within few hours. This is the truth. The view outside the window surley confirms that.

The Hierophant: Oh dear.

What was your response? 

Modifié par The Hierophant, 15 mars 2013 - 11:07 .


#90
Fast Jimmy

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I had to bail. 3.7% is enough of a chance when it comes to life or death.

I did feel bad for the little bugger, though. But I still haven't checked out the other ending.

#91
The Hierophant

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 I wish you could ask it if it's possible to download it to your Ipad-3million before time runs out.

#92
Fast Jimmy

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The Hierophant wrote...

 I wish you could ask it if it's possible to download it to your Ipad-3million before time runs out.


Yeah, or ignite the escape pod fuel cells to try and blow the ship back on course.

But, alas... death with a lonely AI or slim chance of living by being a little callous are your options. 

#93
The Hierophant

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Fast Jimmy wrote...

The Hierophant wrote...

 I wish you could ask it if it's possible to download it to your Ipad-3million before time runs out.


Yeah, or ignite the escape pod fuel cells to try and blow the ship back on course.

But, alas... death with a lonely AI or slim chance of living by being a little callous are your options. 

Oh sh*t i only said "Goodbye'' without the adding "I'm sorry but" before it...lulz

That was a good game, though. 

#94
Megaton_Hope

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Most of the game, no matter how your character "really" looks, they will have the texture of beef jerky.

Nintendo hard. The main challenge comes from things coming at you in groups, from multiple angles, with complex maneuvers required to penetrate shields. This is especially ludicrous on PC, where the "buttons" it will instruct you to use on-screen correspond to nothing unless you play with a controller. Also, when you die, you lose the currency you use to level up, and when you spend it, the enemies all come back.

There is no character. Also very little recognizable plot.

I think that the people who really like it are mainly wowed by the graphics (which I think are pretty nice, beef jerky face aside), and gain a sense of pride from playing a game with this one's reputation for being impossibly hard. Which is to say, game hipsters, in the second case. They probably only listen to bands you've never heard of, too.

#95
eroeru

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^ No.

You're an awfully young one, ain't ya? Complex is "ludicrous"? Graphics wow people? Haven't met too many people nor played many games now have you?

Modifié par eroeru, 16 mars 2013 - 09:52 .


#96
Corto81

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Megaton_Hope wrote...

Most of the game, no matter how your character "really" looks, they will have the texture of beef jerky.

Nintendo hard. The main challenge comes from things coming at you in groups, from multiple angles, with complex maneuvers required to penetrate shields. This is especially ludicrous on PC, where the "buttons" it will instruct you to use on-screen correspond to nothing unless you play with a controller. Also, when you die, you lose the currency you use to level up, and when you spend it, the enemies all come back.

There is no character. Also very little recognizable plot.


I'm not sure I've seen a less informed post on Dark Souls than this.

No character? Little recognizable plot? 
If it requires you to think for a minute, it doesn't make it somehow inferior.

Also, the game was a PC port, and yes, the mouse+keyboard controls are rubbish. 
Who cares? Play with a controller, like it was meant to be played.

And dying and losing souls? FFS, that's the point of the game being challenging...

Speechless.

#97
Guest_EntropicAngel_*

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The Hierophant wrote...

So Fallout:New Vegas, and Skyrim could qualify under your definition of roleplaying as a player's choices in factions, gameplay style,  quest completion, etc. are dependant on they feel, and think at that moment?


No. I should have expressed myself better--what you think, what you feel is more important than what you do--but if there's no way to express those feelings ingame, then the game doesn't count.

That's where Bethesda's games stand.

I'll add that I'm not excluding, the "action roleplaying" that Bethesda does (and it sounds like Dark Souls is). But it's far, far down the list on actual roleplaying ingame.

#98
Guest_EntropicAngel_*

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The Hierophant wrote...

Fast Jimmy wrote...

The Hierophant wrote...

 I wish you could ask it if it's possible to download it to your Ipad-3million before time runs out.


Yeah, or ignite the escape pod fuel cells to try and blow the ship back on course.

But, alas... death with a lonely AI or slim chance of living by being a little callous are your options. 

Oh sh*t i only said "Goodbye'' without the adding "I'm sorry but" before it...lulz

That was a good game, though. 


I've always had trouble with the idea of AI's being actual "people," so I really didn't have any problem leaving behind a computer program.

#99
Eternal Phoenix

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"what you think, what you feel is more important than what you do"

Care to direct me to a recent RPG that has completely nailed this?

Again you could have an RPG where you can state every opinion in the world but they only become relevant if you can prove that they have meaning.

In this instance words combined with actions speak louder than anything.

In any case this is clearly an argument about RPG mechanics and one's definition of what an RPG is. Like with art, people all have different views on what makes a good RPG. Still I recommend you try Dark Souls. It's far from depthless regardless of the reason you're playing it for.

#100
sympathy4sarenreturns

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Many fail at Dark Souls because they never heard of blocking and they think they can slash their way ferociously through everything. They will also fail by charging into groups of enemies when level design obviously shows you can lure enemies into narrower passages, mismanagement of statistics, inability to manage stamina properly and a general lack of patience.

You get "punished" in various ways in Dark Souls, but you are equally rewarded as well. Item descriptions also give hints and ideas as to lore.

If Dark Souls was cut and dry, it would lose much of its atmosphere. If anyone wants to know story and lore, me and others can gladly fill you in on what its all about.