David7204 wrote...
There's a fallacy here in assuming that just because every detail of the characters is created, every detail has to be there for a driven purpose. If you're making a movie, a character might have big lips just because the actress has big lips. But for a video game, the character can only have big lips if the modelers give her big lips.
The thing is, it's completely unavoidable. The characters don't exist unless they're made. If it was true, there would be no way for developers not to make a statement. So assuming that every detail is there to make a statement - to advertise, to attract teenage boys, to 'sexualize' characters - is silly.
Okay, lets go with this...
What was wrong with:
1) Ashley's appearance in ME1 and ME2?
2) femShep's (default) appearance in ME1 and ME2?
3) I can understand the change in Liara's appearance from ME1 to ME2 because of the change from a field researcher to information broker working out of an office with daily contact in the business world. That made sense, but to further alter and give a bum lift, boob job, and lose a rib was totally unnecessary.
4) Kaidan's appearance from ME1 and ME2? He got beefed up in ME3.
5) EDI was unforgivable. Every time I see EDI I think of a 1956 Cadillac.
6) Why didn't they change Sheploo?
The thing was that you say they had to be drawn. Yes, that is true. The decisions don't come from the artist much of the time, just like story doesn't come from the writer much of the time. It comes from the the writer and artist initially, then it goes before a team, then it gets approved by management.
In the graphic arts department obviously someone wanted to change things, and it obviously came from someone pretty high up, otherwise why was there a campaign to completely redesign femshep? "We're listening to the fans!" So default femShep morphs to Teen-FemShep then to something that vaguely resembles a human.female. This is supposed to be a 33 year old woman who is a soldier and can fire a Widow sniper rifle -- you know that rifle that will snap a shoulder on a normal person. With those arms? How can she lift the thing?
For every step they took forward they took a step back. It was sad. And if you look around the gaming business, it's like some people don't have a clue. Other people do.
So it is avoidable. It is completely avoidable. And perhaps i'm a bit more sensitive to this because I'm a woman. I notice it more. I'd like to see women better and more positively represented in games and media. Bioware is one of the few companies that offers female protagonists in their games.