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We need a guaranteed UR pack.


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#76
Grammaton Dryad

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The Makr wrote...

Grammaton Dryad wrote...

no. and anything less than 1 million credits is a joke.


Real Cash is no joke.


I don't disagree with this.

#77
The Makr

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Grammaton Dryad wrote...

The Makr wrote...

Grammaton Dryad wrote...

no. and anything less than 1 million credits is a joke.


Real Cash is no joke.


I don't disagree with this.


To me it's the only answer.  It rewards Bioware for their additive game and doesn't punsh the hard core who build a maxed manifest the long way.  If someone wants to pay real cash they earned for a random ultra rare I have no issue with that.

#78
Kit-103

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Fang92 wrote...

BlackDahlia424 wrote...

I like how people think making an expensive pack dedicated to URs somehow undermines the fact that they are "ultra rare," but we have dedicated packs that have 2 guaranteed "rare" cards. Don't use verbiage to justify that argument.

Secondly, how is it unfair to people that played 800+ and maxed their manifest? What's unfair is that I will spend millions and millions of credits and get NOTHING in return.

The UR drop system is currently BS. I've spent more than 13M credits since Reckoning, and still don't have a damned Lancer. Meanwhile, I have seen people with less than 200 challenge points with a Lancer. How is that fair? Did they somehow earn it more that I did? It's BS.


+1


+2

#79
Nydus Templar

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$20. You know its the only way EA will part with them that doesn't involve warm, fuzzy demographics numbers to prove the worth of a game.

#80
Dr. McN1nja

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I would not object to this at all. I need a more reliable way to get cool stuff, and I don't have the time to sink endless hours into this game. I've only currently got about 123.5 hrs. now, and who knows how many more until I even get close to maxing URs. So sign me up!

#81
Commander Coriander Salamander

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The Makr wrote...

Grammaton Dryad wrote...

The Makr wrote...

Grammaton Dryad wrote...

no. and anything less than 1 million credits is a joke.


Real Cash is no joke.


I don't disagree with this.


To me it's the only answer.  It rewards Bioware for their additive game and doesn't punsh the hard core who build a maxed manifest the long way.  If someone wants to pay real cash they earned for a random ultra rare I have no issue with that.

How does releasing an easier way to unlock URs punish people who unlocked their ultra rares the long way?

This is just like those people who buy a game on release, only to have an extended edition released a year later that includes a bunch of bonus content for the same price and then for some reason, get all butthurt as if they've somehow been cheated.

#82
The Makr

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Commander Coriander Salamander wrote...

The Makr wrote...

Grammaton Dryad wrote...

The Makr wrote...

Grammaton Dryad wrote...

no. and anything less than 1 million credits is a joke.


Real Cash is no joke.


I don't disagree with this.


To me it's the only answer.  It rewards Bioware for their additive game and doesn't punsh the hard core who build a maxed manifest the long way.  If someone wants to pay real cash they earned for a random ultra rare I have no issue with that.

How does releasing an easier way to unlock URs punish people who unlocked their ultra rares the long way?

This is just like those people who buy a game on release, only to have an extended edition released a year later that includes a bunch of bonus content for the same price and then for some reason, get all butthurt as if they've somehow been cheated.


It's pretty simple actually and it should be obvious.  The more time and energy put into something the more you have personally invested, the more stake you have in that thing.  This applies to you as well.  Maybe not in ME3 multiplayer, but in some area of your life. 

#83
khannoir

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Jakob davy wrote...

Tokenusername wrote...

No we don't.

/getoverit

We all dont have 800 hours to play this game, I beleive if they did it right it would be a neat deal

And theres the rub...

There are those of us who did (and more) some who have their manifest maxed, others like me who don't. To institute a new pack would be make it easier for those who are newer and less seasoned to get what we had to grind for, and I am oposed to that.

Second, a new pack would require a patch or DLC...and we now know thats not going to happen. :whistle:

#84
khannoir

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BlackDahlia424 wrote...

I like how people think making an expensive pack dedicated to URs somehow undermines the fact that they are "ultra rare," but we have dedicated packs that have 2 guaranteed "rare" cards. Don't use verbiage to justify that argument.

Secondly, how is it unfair to people that played 800+ and maxed their manifest? What's unfair is that I will spend millions and millions of credits and get NOTHING in return.

The UR drop system is currently BS. I've spent more than 13M credits since Reckoning, and still don't have a damned Lancer. Meanwhile, I have seen people with less than 200 challenge points with a Lancer. How is that fair? Did they somehow earn it more that I did? It's BS.


RNG store is Random... I feel your pain but it is what it is. Try a differnt goat for the RNG gods and move on.;)

#85
Grammaton Dryad

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Commander Coriander Salamander wrote...

The Makr wrote...

Grammaton Dryad wrote...

The Makr wrote...

Grammaton Dryad wrote...

no. and anything less than 1 million credits is a joke.


Real Cash is no joke.


I don't disagree with this.


To me it's the only answer.  It rewards Bioware for their additive game and doesn't punsh the hard core who build a maxed manifest the long way.  If someone wants to pay real cash they earned for a random ultra rare I have no issue with that.

How does releasing an easier way to unlock URs punish people who unlocked their ultra rares the long way?

This is just like those people who buy a game on release, only to have an extended edition released a year later that includes a bunch of bonus content for the same price and then for some reason, get all butthurt as if they've somehow been cheated.


I see your point, but it's not exactly the issue. It's investment, like Makr said.

People who have invested hundreds of hours (veterans/loyal fans) have had to struggle with the RNG to max their manifests (still working on it myself), and to allow an "easy way out" for newer people, it makes the veteran feel cheated. "i wish I could have had it that easy"

It doesn't punish them, but it makes their unlocks feel lackluster and less rewarding. "I had to grind _____ for days to get a ________; but that guy just gets one automatically, didn't have to work for it" kinda thing.

I'm not defending the mindset either, but if you have to understand they'd feel cheated. Kinda like how maybe a first child had to work hard for stuff, but the baby of the family often gets things given to them; it's one of those "when i was their age I never got _______" kinda sentiments.

I might feel that way too if I had my manifest maxed, but I'm not sure. I do know that I used to get pissed when people with fewer hours than me (my friends who only played silver) had URs that I didn't (or even a higher level one). My UR drop rate is terribad, so while I'd benefit from something like this, I can also appreciate the struggle.

It's a matter of feeling cheated or "not being fair" mostly. Not sure if it's valid or not, but I get it.

Modifié par Grammaton Dryad, 12 mars 2013 - 02:15 .


#86
Commander Coriander Salamander

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[quote]The Makr wrote...

[quote]Commander Coriander Salamander wrote...

[quote]The Makr wrote...

How does releasing an easier way to unlock URs punish people who unlocked their ultra rares the long way?

This is just like those people who buy a game on release, only to have an extended edition released a year later that includes a bunch of bonus content for the same price and then for some reason, get all butthurt as if they've somehow been cheated.
[/quote]

It's pretty simple actually and it should be obvious.  The more time and energy put into something the more you have personally invested, the more stake you have in that thing.  This applies to you as well.  Maybe not in ME3 multiplayer, but in some area of your life. 

[/quote]While true you didn't explain how these people are punished by ultra rares being easier to obtain. Say I spend an hour working at my job and earn $10. Is this $10 worth less than the $10 that someone else found on the street?

Modifié par Commander Coriander Salamander, 12 mars 2013 - 02:18 .


#87
The Makr

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Commander Coriander Salamander wrote...

The Makr wrote...

Commander Coriander Salamander wrote...

The Makr wrote...

Grammaton Dryad wrote...

The Makr wrote...

Grammaton Dryad wrote...

no. and anything less than 1 million credits is a joke.


Real Cash is no joke.


I don't disagree with this.


To me it's the only answer.  It rewards Bioware for their additive game and doesn't punsh the hard core who build a maxed manifest the long way.  If someone wants to pay real cash they earned for a random ultra rare I have no issue with that.

How does releasing an easier way to unlock URs punish people who unlocked their ultra rares the long way?

This is just like those people who buy a game on release, only to have an extended edition released a year later that includes a bunch of bonus content for the same price and then for some reason, get all butthurt as if they've somehow been cheated.


It's pretty simple actually and it should be obvious.  The more time and energy put into something the more you have personally invested, the more stake you have in that thing.  This applies to you as well.  Maybe not in ME3 multiplayer, but in some area of your life. 

While true you didn't explain how these people are punished by ultra rares being easier to obtain. Say I spend an hour working at my job and earn $10. Is this $10 worth less than the $10 that someone else found on the street?


I am for making them easier to obtain, but only if you are willing to pay real cash.  Otherwise you can grind like I have for 400 hours.

#88
Lord Rosario

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At this point, with MP winding down, an UR pack would be very nice indeed. However, some people might not like that they went through hell to get theirs maxed and everyone else would get an easier route later, not having to deal with the random store.

#89
Grammaton Dryad

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The Makr wrote...

I am for making them easier to obtain,
but only if you are willing to pay real cash.  Otherwise you can grind
like I have for 400 hours.


Yeah it's a matter of "earning" it. Pay with a lot of time, or a lot of money.

Modifié par Grammaton Dryad, 12 mars 2013 - 02:43 .


#90
N172

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Leeeeeroy jenkins wrote...

Don't focus on the credit amount I put, I think it should be expensive. The point is to make the bogus system more reliable, not make it easy to get UR's.

It should be 1 million at least (that was the common drop rate after we got PSPs), 200K is too cheap.

#91
Vlark

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1.000.000 Credits would be the way to go. You need to be able to get more with normal Packs but CAN buy them directly.

#92
Leeeeeroy jenkins

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N172 wrote...

Leeeeeroy jenkins wrote...

Don't focus on the credit amount I put, I think it should be expensive. The point is to make the bogus system more reliable, not make it easy to get UR's.

It should be 1 million at least (that was the common drop rate after we got PSPs), 200K is too cheap.


You're doing the opposite of what you quoted haha. The original number is just what came to mind when I made the post. It could be anywhere inbetween 200k-1M and I don't care, I just don't want to keep dumping credits into ammo.

#93
LadyAlekto

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I agree with this, i only want a few specific to play with and everytime i dont get one i stop to play this game again, it is no fun to grind and then get only bull****, not even bs i could use (ar amps!)

@Makr
http://social.biowar...kto&platform=pc

I got the time spent, do i now get my u's? or do i need even more plat extractions?

Modifié par ShadedPhoenix, 12 mars 2013 - 02:39 .


#94
Eelectrica

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It's time for reasonably priced UR pack.
160 UR's now. New players need it.

#95
Commander Coriander Salamander

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Grammaton Dryad wrote...
I see your point, but it's not exactly the issue. It's investment, like Makr said.

People who have invested hundreds of hours (veterans/loyal fans) have had to struggle with the RNG to max their manifests (still working on it myself), and to allow an "easy way out" for newer people, it makes the veteran feel cheated. "i wish I could have had it that easy"

It doesn't punish them, but it makes their unlocks feel lackluster and less rewarding. "I had to grind _____ for days to get a ________; but that guy just gets one automatically, didn't have to work for it" kinda thing.

I'm not defending the mindset either, but if you have to understand they'd feel cheated. Kinda like how maybe a first child had to work hard for stuff, but the baby of the family often gets things given to them; it's one of those "when i was their age I never got _______" kinda sentiments.

I might feel that way too if I had my manifest maxed, but I'm not sure. I do know that I used to get pissed when people with fewer hours than me (my friends who only played silver) had URs that I didn't (or even a higher level one). My UR drop rate is terribad, so while I'd benefit from something like this, I can also appreciate the struggle.

It's a matter of feeling cheated or "not being fair" mostly. Not sure if it's valid or not, but I get it.

Oh I understand why people might feel upset about URs becoming easier to obtain, I just believe it's unjustified.

Going back to the video game comparison, the reason those people shouldn't feel cheated by having to pay for all the DLC that someone else got for free by buying an extended edition is because they didn't realize that they were paying a premium to be able to play the game a whole year before the person who bought the extended edition. I'd argue that extra time and work one would spend maxxing their manifest is not devalued by the release of an UR pack because they were paying for the privilege to play with those weapons maxxed before everyone else.

Furthermore, the reason those extended editions are released is to encourage people who wouldn't have otherwise bought the game to buy this newer edition by offering a better deal. I believe this same logic applies to the ME3 multiplayer and that by creating an UR pack, you will encourage all the players who would have otherwise gotten frustrated and given up, a goal and reason to continue playing.

The Makr wrote...

I am for making them easier to obtain,
but only if you are willing to pay real cash.  Otherwise you can grind
like I have for 400 hours.

And all I was trying to say
was that making URs easier to obtain doesn't devalue the ones that
people obtained through the random store.

#96
MrFuddyDuddy

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Difficulty unloking UR's is the premises of why I stopped playing, unloked basically everything execpt UR's at one point and felt like I hit a standstill and wasn't unlocking anything but consumables.

#97
Vlark

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Maybe a pack JUST for Cash would be nice. 3€ or something like that would be reasonable. Just an ultra-rare , nothing more. Random Ultra rare. 160 Ultra-Rare's would cost a total of 480€ and this sounds very reasonabe. More so than the required 3000-4000 you would need now.

I bet many people would buy a few of them.

#98
Grammaton Dryad

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Commander Coriander Salamander wrote...

Grammaton Dryad wrote...
-snip-

Oh I understand why people might feel upset about URs becoming easier to obtain, I just believe it's unjustified.

Going back to the video game comparison, the reason those people shouldn't feel cheated by having to pay for all the DLC that someone else got for free by buying an extended edition is because they didn't realize that they were paying a premium to be able to play the game a whole year before the person who bought the extended edition. I'd argue that extra time and work one would spend maxxing their manifest is not devalued by the release of an UR pack because they were paying for the privilege to play with those weapons maxxed before everyone else.

Furthermore, the reason those extended editions are released is to encourage people who wouldn't have otherwise bought the game to buy this newer edition by offering a better deal. I believe this same logic applies to the ME3 multiplayer and that by creating an UR pack, you will encourage all the players who would have otherwise gotten frustrated and given up, a goal and reason to continue playing.

The Makr wrote...
-snip-

And all I was trying to say
was that making URs easier to obtain doesn't devalue the ones that
people obtained through the random store.


Fair enough point I suppose. It makes sense for trying to encourage new blood, but it makes it feel like veterans are getting the shaft though (shouldn't loyalty be rewarded over the final lingerers that finally jumped aboard?). I now understand what you're saying, though; you can't argue against that logic. Maybe it's simply a matter of perspective?

I like Makr's proposal of MSP only packs though.

#99
LadyAlekto

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Pay only packs would suck even more for those of us that decided to pop in some bucks for this game ontop of their collectors edition preorder

#100
DHG Twistt

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 no we dont it would add no point to the game