The Makr wrote...
Grammaton Dryad wrote...
no. and anything less than 1 million credits is a joke.
Real Cash is no joke.
I don't disagree with this.
The Makr wrote...
Grammaton Dryad wrote...
no. and anything less than 1 million credits is a joke.
Real Cash is no joke.
Grammaton Dryad wrote...
The Makr wrote...
Grammaton Dryad wrote...
no. and anything less than 1 million credits is a joke.
Real Cash is no joke.
I don't disagree with this.
Fang92 wrote...
BlackDahlia424 wrote...
I like how people think making an expensive pack dedicated to URs somehow undermines the fact that they are "ultra rare," but we have dedicated packs that have 2 guaranteed "rare" cards. Don't use verbiage to justify that argument.
Secondly, how is it unfair to people that played 800+ and maxed their manifest? What's unfair is that I will spend millions and millions of credits and get NOTHING in return.
The UR drop system is currently BS. I've spent more than 13M credits since Reckoning, and still don't have a damned Lancer. Meanwhile, I have seen people with less than 200 challenge points with a Lancer. How is that fair? Did they somehow earn it more that I did? It's BS.
+1
How does releasing an easier way to unlock URs punish people who unlocked their ultra rares the long way?The Makr wrote...
Grammaton Dryad wrote...
The Makr wrote...
Grammaton Dryad wrote...
no. and anything less than 1 million credits is a joke.
Real Cash is no joke.
I don't disagree with this.
To me it's the only answer. It rewards Bioware for their additive game and doesn't punsh the hard core who build a maxed manifest the long way. If someone wants to pay real cash they earned for a random ultra rare I have no issue with that.
Commander Coriander Salamander wrote...
How does releasing an easier way to unlock URs punish people who unlocked their ultra rares the long way?The Makr wrote...
Grammaton Dryad wrote...
The Makr wrote...
Grammaton Dryad wrote...
no. and anything less than 1 million credits is a joke.
Real Cash is no joke.
I don't disagree with this.
To me it's the only answer. It rewards Bioware for their additive game and doesn't punsh the hard core who build a maxed manifest the long way. If someone wants to pay real cash they earned for a random ultra rare I have no issue with that.
This is just like those people who buy a game on release, only to have an extended edition released a year later that includes a bunch of bonus content for the same price and then for some reason, get all butthurt as if they've somehow been cheated.
And theres the rub...Jakob davy wrote...
We all dont have 800 hours to play this game, I beleive if they did it right it would be a neat dealTokenusername wrote...
No we don't.
/getoverit
BlackDahlia424 wrote...
I like how people think making an expensive pack dedicated to URs somehow undermines the fact that they are "ultra rare," but we have dedicated packs that have 2 guaranteed "rare" cards. Don't use verbiage to justify that argument.
Secondly, how is it unfair to people that played 800+ and maxed their manifest? What's unfair is that I will spend millions and millions of credits and get NOTHING in return.
The UR drop system is currently BS. I've spent more than 13M credits since Reckoning, and still don't have a damned Lancer. Meanwhile, I have seen people with less than 200 challenge points with a Lancer. How is that fair? Did they somehow earn it more that I did? It's BS.
Commander Coriander Salamander wrote...
How does releasing an easier way to unlock URs punish people who unlocked their ultra rares the long way?The Makr wrote...
Grammaton Dryad wrote...
The Makr wrote...
Grammaton Dryad wrote...
no. and anything less than 1 million credits is a joke.
Real Cash is no joke.
I don't disagree with this.
To me it's the only answer. It rewards Bioware for their additive game and doesn't punsh the hard core who build a maxed manifest the long way. If someone wants to pay real cash they earned for a random ultra rare I have no issue with that.
This is just like those people who buy a game on release, only to have an extended edition released a year later that includes a bunch of bonus content for the same price and then for some reason, get all butthurt as if they've somehow been cheated.
Modifié par Grammaton Dryad, 12 mars 2013 - 02:15 .
Modifié par Commander Coriander Salamander, 12 mars 2013 - 02:18 .
Commander Coriander Salamander wrote...
While true you didn't explain how these people are punished by ultra rares being easier to obtain. Say I spend an hour working at my job and earn $10. Is this $10 worth less than the $10 that someone else found on the street?The Makr wrote...
Commander Coriander Salamander wrote...
How does releasing an easier way to unlock URs punish people who unlocked their ultra rares the long way?The Makr wrote...
Grammaton Dryad wrote...
The Makr wrote...
Grammaton Dryad wrote...
no. and anything less than 1 million credits is a joke.
Real Cash is no joke.
I don't disagree with this.
To me it's the only answer. It rewards Bioware for their additive game and doesn't punsh the hard core who build a maxed manifest the long way. If someone wants to pay real cash they earned for a random ultra rare I have no issue with that.
This is just like those people who buy a game on release, only to have an extended edition released a year later that includes a bunch of bonus content for the same price and then for some reason, get all butthurt as if they've somehow been cheated.
It's pretty simple actually and it should be obvious. The more time and energy put into something the more you have personally invested, the more stake you have in that thing. This applies to you as well. Maybe not in ME3 multiplayer, but in some area of your life.
The Makr wrote...
I am for making them easier to obtain,
but only if you are willing to pay real cash. Otherwise you can grind
like I have for 400 hours.
Modifié par Grammaton Dryad, 12 mars 2013 - 02:43 .
It should be 1 million at least (that was the common drop rate after we got PSPs), 200K is too cheap.Leeeeeroy jenkins wrote...
Don't focus on the credit amount I put, I think it should be expensive. The point is to make the bogus system more reliable, not make it easy to get UR's.
N172 wrote...
It should be 1 million at least (that was the common drop rate after we got PSPs), 200K is too cheap.Leeeeeroy jenkins wrote...
Don't focus on the credit amount I put, I think it should be expensive. The point is to make the bogus system more reliable, not make it easy to get UR's.
Modifié par ShadedPhoenix, 12 mars 2013 - 02:39 .
Oh I understand why people might feel upset about URs becoming easier to obtain, I just believe it's unjustified.Grammaton Dryad wrote...
I see your point, but it's not exactly the issue. It's investment, like Makr said.
People who have invested hundreds of hours (veterans/loyal fans) have had to struggle with the RNG to max their manifests (still working on it myself), and to allow an "easy way out" for newer people, it makes the veteran feel cheated. "i wish I could have had it that easy"
It doesn't punish them, but it makes their unlocks feel lackluster and less rewarding. "I had to grind _____ for days to get a ________; but that guy just gets one automatically, didn't have to work for it" kinda thing.
I'm not defending the mindset either, but if you have to understand they'd feel cheated. Kinda like how maybe a first child had to work hard for stuff, but the baby of the family often gets things given to them; it's one of those "when i was their age I never got _______" kinda sentiments.
I might feel that way too if I had my manifest maxed, but I'm not sure. I do know that I used to get pissed when people with fewer hours than me (my friends who only played silver) had URs that I didn't (or even a higher level one). My UR drop rate is terribad, so while I'd benefit from something like this, I can also appreciate the struggle.
It's a matter of feeling cheated or "not being fair" mostly. Not sure if it's valid or not, but I get it.
And all I was trying to sayThe Makr wrote...
I am for making them easier to obtain,
but only if you are willing to pay real cash. Otherwise you can grind
like I have for 400 hours.
Commander Coriander Salamander wrote...
Oh I understand why people might feel upset about URs becoming easier to obtain, I just believe it's unjustified.Grammaton Dryad wrote...
-snip-
Going back to the video game comparison, the reason those people shouldn't feel cheated by having to pay for all the DLC that someone else got for free by buying an extended edition is because they didn't realize that they were paying a premium to be able to play the game a whole year before the person who bought the extended edition. I'd argue that extra time and work one would spend maxxing their manifest is not devalued by the release of an UR pack because they were paying for the privilege to play with those weapons maxxed before everyone else.
Furthermore, the reason those extended editions are released is to encourage people who wouldn't have otherwise bought the game to buy this newer edition by offering a better deal. I believe this same logic applies to the ME3 multiplayer and that by creating an UR pack, you will encourage all the players who would have otherwise gotten frustrated and given up, a goal and reason to continue playing.And all I was trying to sayThe Makr wrote...
-snip-
was that making URs easier to obtain doesn't devalue the ones that
people obtained through the random store.