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We need a guaranteed UR pack.


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#101
Lord Rosario

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Eelectrica wrote...

It's time for reasonably priced UR pack.
160 UR's now. New players need it.


Yeah.. Seriously. At a million credits a piece, that would take 2000 successful gold games. At 30 minutes per game, including time between matches, and assuming you NEVER fail, that's 1000 hours.

If that isn't good enough for those that 'earned' these URs already, they can, frankly put, go blow themselves.

Edit: Add another 300+ hours to that number for the Promo Weapons if they ever become plain UR status. That would be another 50 URs to the pot for new players.

Modifié par Lord Rosario, 12 mars 2013 - 02:55 .


#102
SergeyVA

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Who Is this "we"? I don`t need it.

#103
Commander Coriander Salamander

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Grammaton Dryad wrote...

Commander Coriander Salamander wrote...

Grammaton Dryad wrote...
-snip-

Oh I understand why people might feel upset about URs becoming easier to obtain, I just believe it's unjustified.

Going back to the video game comparison, the reason those people shouldn't feel cheated by having to pay for all the DLC that someone else got for free by buying an extended edition is because they didn't realize that they were paying a premium to be able to play the game a whole year before the person who bought the extended edition. I'd argue that extra time and work one would spend maxxing their manifest is not devalued by the release of an UR pack because they were paying for the privilege to play with those weapons maxxed before everyone else.

Furthermore, the reason those extended editions are released is to encourage people who wouldn't have otherwise bought the game to buy this newer edition by offering a better deal. I believe this same logic applies to the ME3 multiplayer and that by creating an UR pack, you will encourage all the players who would have otherwise gotten frustrated and given up, a goal and reason to continue playing.

The Makr wrote...
-snip-

And all I was trying to say
was that making URs easier to obtain doesn't devalue the ones that
people obtained through the random store.


Fair enough point I suppose. It makes sense for trying to encourage new blood, but it makes it feel like veterans are getting the shaft though (shouldn't loyalty be rewarded over the final lingerers that finally jumped aboard?). I now understand what you're saying, though; you can't argue against that logic. Maybe it's simply a matter of perspective?

I like Makr's proposal of MSP only packs though.

Yes this very much breaks down into an argument over differing perspectives.

Grammaton Dryad wrote...
How do you think an adult from the Great Depression would feel about an
upper-middle class adult from our current generation (who complains when
the price of an item gets raised 20 cents on the "dollar menu")?

One struggles and the other lacks appreciation for what they have.

For instance, one might also say that the older adult perhaps lacks appreciation that such a thing as a dollar menu exists and that food is easier to obtain then it ever has been.

#104
Mgamerz

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How about real money only? Would that satisfy you OP? $2 a pack?

Modifié par Mgamerz, 12 mars 2013 - 02:54 .


#105
Commander Coriander Salamander

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SergeyVA wrote...

Who Is this "we"? I don`t need it.

Then the conclusion one would draw is that "we" doesn't include you. :wizard:

#106
Grammaton Dryad

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Lord Rosario wrote...

Eelectrica wrote...

It's time for reasonably priced UR pack.
160 UR's now. New players need it.


Yeah.. Seriously. At a million credits a piece, that would take 2000 successful gold games. At 30 minutes per game, including time between matches, and assuming you NEVER fail, that's 1000 hours.

If that isn't good enough for those that 'earned' these URs already, they can, frankly put, go blow themselves.



I count like 13 gold games (with extractions) for 1 million credits. Even at 30 minutes (lol) that's 7.5 hours.

Or, with extractions, like 7 platinum matches, 56 bronze matches, or like 27(?) silver matches.


EDIT: nvm. you did the math for the total 160 URs. I was just doing the math for one. lolfail

It's also 1067 platinum matches w/extract.


After using math, I have decided that 1 million credits price tag is acceptable. If only missing all URs, and extracting platinum matches in 25 minutes it'll take about 450 hours. With all of the rares and other things, including fails and working your way up to platinum, I have concluded that 1 million credits is acceptable.

You can take the risk and save time, maybe, or go for the guaranteed that takes a bit longer to save up for.

Modifié par Grammaton Dryad, 12 mars 2013 - 03:03 .


#107
Lord Rosario

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Mgamerz wrote...

How about real money only? Would that satisfy you OP? $2 a pack?


That would be $320 to max all URs... More than my Xbox and this game cost together.

#108
SavagelyEpic

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Grinch57 wrote...

You WANT a guaranteed UR pack.

I WANT a leather clad, Ducati riding, SCCA BMW racing, electrical engineer, secure communications development manager to declare her love for me, quit her job, trash her career and move from VA to NE, to share my bed in everlasting bliss.

We probably both have the same chances of getting what we want.


Why secure communications development manager?

...I just want Jennifer Lawrence.

#109
Lord Rosario

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Grammaton Dryad wrote...

Lord Rosario wrote...

Eelectrica wrote...

It's time for reasonably priced UR pack.
160 UR's now. New players need it.


Yeah.. Seriously. At a million credits a piece, that would take 2000 successful gold games. At 30 minutes per game, including time between matches, and assuming you NEVER fail, that's 1000 hours.

If that isn't good enough for those that 'earned' these URs already, they can, frankly put, go blow themselves.


:huh:

I count like 13 gold games (with extractions) for 1 million credits. Even at 30 minutes (lol) that's 7.5 hours.

Or, with extractions, like 7 platinum matches, 56 bronze matches, or like 27(?) silver matches.


12.5 gold games actually. Yep. Now.. 160,000,000 credits? ALL URs maxed?

Edit: Here's my math... In case I made a mistake. Someone can point it out. :P

160 URs at 1,000,000 credits a piece would mean 160,000,000 credits to own them all.
Assuming about 80,000 credits per gold match:

160,000,000 / 80,000 = 2000.

Therefore, 2000 games.

At 30 minutes per game [half an hour] that's:

2000 / 2 = 1000.

So, 1000 hours of gameplay.


Again, al of this is assuming that you never fail a gold match, that they never take more than 30 minutes, and that you spend no time between matches.. So obviously, even more than 1000 hours.

Modifié par Lord Rosario, 12 mars 2013 - 03:30 .


#110
Commander Coriander Salamander

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One point I wanted to mention regarding the theoretical cost of this guarenteed UR pack,

By looking at this thread
social.bioware.com/forum/1/topic/343/index/13527160
we see that there is approximatly a 12.3% of getting an ultra rare in a psp. Following this logic, you should be getting an UR every 805,000 credits. So assuming there is a liniar relationship between the ammount of credits spent and the quality of items opened this is what an UR pack should cost

However,
Given existing trends in the store, it shows that your money is actially worth more when you spend more of it. For example a rare in a SP is worth 60,000 credits but a rare in a PSP is actually worth 49,500 credits (99,000 / 2). Basically, you get a discount when you spend more money.

If you assume that the UR pack would follow the same pattern as the other packs in the store then that means that the theoretical value of the UR pack would actually be <805,000 credits.



TLDR: The UR pack should cost less than 800,000 credits

Modifié par Commander Coriander Salamander, 12 mars 2013 - 03:20 .


#111
Lord Rosario

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Commander Coriander Salamander wrote...

One point I wanted to mention regarding the theoretical cost of this guarenteed UR pack,

By looking at this thread
social.bioware.com/forum/1/topic/343/index/13527160
we see that there is approximatly a 12.3% of getting an ultra rare in a psp. Following this logic, you should be getting an UR every 805,000 credits. So assuming there is a liniar relationship between the ammount of credits spent and the quality of items opened this is what an UR pack should cost

However,
Given existing trends in the store, it shows that your money is actially worth more when you spend more of it. For example a rare in a SP is worth 60,000 credits but a rare in a PSP is actually worth 49,500 credits (99,000 / 2). Basically, you get a discount when you spend more money.

If you assume that the UR pack would follow the same pattern as the other packs in the store then that means that the theoretical value of the UR pack would actually be <805,000 credits.


Forgetting that Spectre packs still give a chance at 2 rares ane Premium Spectre packs give a chance at 3 rares. Would have to find what the odds of each of those are to find how much each rare is worth. It could be worth as little as 30000 credits in a Spectre Pack that drops two rares.

The random odds and chances make it rather difficult to find exactly how much something is worth. So many variables and numbers at work. But yes. It would at MOST be 800,000 credits currently.

#112
Leeeeeroy jenkins

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A question about the two newest packs: Were they added with a DLC? I'm fairly sure they weren't, but I could be wrong.

#113
solidprice

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if the 100% UR pack was 1 million credits, i think it would be fair.

and if you want to limit it further, make it so people could only buy it after they max their rares.

because after that point, lv 4 ammo hell could get boring and would be something to strive for.

Modifié par solidprice, 12 mars 2013 - 03:32 .


#114
Bushido Effect

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TC is 100% good on this! BW should definitely add a pack.

"1 guaranteed UR" but make it 200k or 250k credits. You get what you pay for you know.

It's like hiring the Shadow Broker and his best agents to get you what you want. You have the highest chance, but you pay the highest fee =)

#115
Commander Coriander Salamander

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Lord Rosario wrote...

Commander Coriander Salamander wrote...

One point I wanted to mention regarding the theoretical cost of this guarenteed UR pack,

By looking at this thread
social.bioware.com/forum/1/topic/343/index/13527160
we see that there is approximatly a 12.3% of getting an ultra rare in a psp. Following this logic, you should be getting an UR every 805,000 credits. So assuming there is a liniar relationship between the ammount of credits spent and the quality of items opened this is what an UR pack should cost

However,
Given existing trends in the store, it shows that your money is actially worth more when you spend more of it. For example a rare in a SP is worth 60,000 credits but a rare in a PSP is actually worth 49,500 credits (99,000 / 2). Basically, you get a discount when you spend more money.

If you assume that the UR pack would follow the same pattern as the other packs in the store then that means that the theoretical value of the UR pack would actually be <805,000 credits.


Forgetting that Spectre packs still give a chance at 2 rares ane Premium Spectre packs give a chance at 3 rares. Would have to find what the odds of each of those are to find how much each rare is worth. It could be worth as little as 30000 credits in a Spectre Pack that drops two rares.

The random odds and chances make it rather difficult to find exactly how much something is worth. So many variables and numbers at work. But yes. It would at MOST be 800,000 credits currently.

Yeah this was just meant as an rough estimate. The point being that it was based on trends shown in the store rather than just picking arbitrary numbers that happen to "feel" right.

To make a better estimate you would also need to know how the credit value scales from recruit to veteran pack as well as from veteran to specter pack to prove that such a pattern exists.

Modifié par Commander Coriander Salamander, 12 mars 2013 - 03:39 .


#116
mrcanada

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Tokenusername wrote...

No we don't.

/getoverit


Comments like this are why the MP has half the users it should have. More people have been driven away by the ineptitude of the store than by anything else and a year past release, there most definitely should be a UR pack for people who need nothing else than that specifically.  It's absurd to think otherwise.

#117
mrcanada

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Grammaton Dryad wrote...

Lord Rosario wrote...

Eelectrica wrote...

It's time for reasonably priced UR pack.
160 UR's now. New players need it.


Yeah.. Seriously. At a million credits a piece, that would take 2000 successful gold games. At 30 minutes per game, including time between matches, and assuming you NEVER fail, that's 1000 hours.

If that isn't good enough for those that 'earned' these URs already, they can, frankly put, go blow themselves.



I count like 13 gold games (with extractions) for 1 million credits. Even at 30 minutes (lol) that's 7.5 hours.

Or, with extractions, like 7 platinum matches, 56 bronze matches, or like 27(?) silver matches.


EDIT: nvm. you did the math for the total 160 URs. I was just doing the math for one. lolfail

It's also 1067 platinum matches w/extract.


After using math, I have decided that 1 million credits price tag is acceptable. If only missing all URs, and extracting platinum matches in 25 minutes it'll take about 450 hours. With all of the rares and other things, including fails and working your way up to platinum, I have concluded that 1 million credits is acceptable.

You can take the risk and save time, maybe, or go for the guaranteed that takes a bit longer to save up for.

A million is not feasible based on time equations to get that amount. 500-700 max.

#118
SavagelyEpic

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Bushido Effect wrote...

TC is 100% good on this! BW should definitely add a pack.

"1 guaranteed UR" but make it 200k or 250k credits. You get what you pay for you know.

It's like hiring the Shadow Broker and his best agents to get you what you want. You have the highest chance, but you pay the highest fee =)


Anything less than 1mil per guaranteed single UR pack would be grossly unfair.

#119
BlackDahlia424

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1M is not a good price. At that price, you'd be better off taking your chances with the other packs. Statistically, you should get at least 1 UR per million credits buying PSPs, Arsenals and Reserves. That, and you get a ton of equipment. The UR pack price needs to be less than that to justify it. 500k is a reasonable price.

#120
Lord Rosario

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SavagelyEpic wrote...

Bushido Effect wrote...

TC is 100% good on this! BW should definitely add a pack.

"1 guaranteed UR" but make it 200k or 250k credits. You get what you pay for you know.

It's like hiring the Shadow Broker and his best agents to get you what you want. You have the highest chance, but you pay the highest fee =)


Anything less than 1mil per guaranteed single UR pack would be grossly unfair.


Go back and read some of my, and Salamander's posts.. 1mil is grossly unfair.

#121
Stimpo

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BlackDahlia424 wrote...

1M is not a good price. At that price, you'd be better off taking your chances with the other packs. Statistically, you should get at least 1 UR per million credits buying PSPs, Arsenals and Reserves. That, and you get a ton of equipment. The UR pack price needs to be less than that to justify it. 500k is a reasonable price.


While statistically that may be true, depending on what the real drop rate is, you'e essentially paying a premium for risk-aversion.

#122
Commander Coriander Salamander

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Stimpo wrote...

BlackDahlia424 wrote...

1M is not a good price. At that price, you'd be better off taking your chances with the other packs. Statistically, you should get at least 1 UR per million credits buying PSPs, Arsenals and Reserves. That, and you get a ton of equipment. The UR pack price needs to be less than that to justify it. 500k is a reasonable price.


While statistically that may be true, depending on what the real drop rate is, you'e essentially paying a premium for risk-aversion.

I would be interested to see if this holds true when considering the drop rates of rares in Veteran packs.

#123
Bushido Effect

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SavagelyEpic wrote...

Bushido Effect wrote...

TC is 100% good on this! BW should definitely add a pack.

"1 guaranteed UR" but make it 200k or 250k credits. You get what you pay for you know.

It's like hiring the Shadow Broker and his best agents to get you what you want. You have the highest chance, but you pay the highest fee =)


Anything less than 1mil per guaranteed single UR pack would be grossly unfair.


What Mrcanada said above you then: 500-700k max.  Not 1 million.  

#124
Grinch57

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Leeeeeroy jenkins wrote...

A question about the two newest packs: Were they added with a DLC? I'm fairly sure they weren't, but I could be wrong.

It came out on 18 December, plus or minus, just before BioWare went on break for the holidays. 

It was part of the whole ... releasing the rest of the characters, holiday challenge (Christmas packages for objectives), opening all the hazard maps for use all the time, see you guys after the New Year blasts that came out that week. 

BSN was hoppin' happy after that, except for folks that were expecting/hoping for some different characters.

Until BioWare came back from break, a recurring thread asked BioWare to make the "Holiday Packs" permanent.

I don't think BioWare intended anything different, it was just that because they came out just before the holidays, some folks assumed/feared that the AP and RP would only be a temporary thing.

#125
solidprice

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regardless of the price of the pack, it would be nice to have as a last final balance update and/or at least for the next Mass Effect MP.

Modifié par solidprice, 12 mars 2013 - 04:03 .