We need a guaranteed UR pack.
#151
Posté 12 mars 2013 - 06:10
#152
Posté 12 mars 2013 - 06:32
Commander Coriander Salamander wrote...
I just wanted to revive this thread now that 50 more UR unlocks just got added to the pool.
50 more?
#153
Posté 12 mars 2013 - 06:36
Leeeeeroy jenkins wrote...
Commander Coriander Salamander wrote...
I just wanted to revive this thread now that 50 more UR unlocks just got added to the pool.
50 more?
Effectively. the Promos were added to the UR pool. So since each weapon has 10 levels and there are 5 promo weapons, 50 cards were effectively added to the UR pool.
#154
Posté 12 mars 2013 - 06:36
Grinch57 wrote...
You WANT a guaranteed UR pack.
I WANT a leather clad, Ducati riding, SCCA BMW racing, electrical engineer, secure communications development manager to declare her love for me, quit her job, trash her career and move from VA to NE, to share my bed in everlasting bliss.
We probably both have the same chances of getting what we want.
The only people that don't are the max-manifest entitlement guys.
So, I would say he speaks for the majority of players.
#155
Posté 12 mars 2013 - 06:41
Fang92 wrote...
Leeeeeroy jenkins wrote...
Commander Coriander Salamander wrote...
I just wanted to revive this thread now that 50 more UR unlocks just got added to the pool.
50 more?
Effectively. the Promos were added to the UR pool. So since each weapon has 10 levels and there are 5 promo weapons, 50 cards were effectively added to the UR pool.
You see at first my reaction is "awesome! now i can get more valkyries", but then I realized my own post that I'm commenting in. So now I have more weapons I'll get ammo instead of >.>
#156
Posté 12 mars 2013 - 06:54
As support for the game diminishes, so to does the reward for investing time into the game. At this point in the games life cycle, why would I want to continue gambling my time away with the store when incentives to continue playing the game, such as weekend ops or new content, are going away?
#157
Posté 12 mars 2013 - 07:00
Commander Coriander Salamander wrote...
Another point I thought of to support an easier way to get URs.
As support for the game diminishes, so to does the reward for investing time into the game. At this point in the games life cycle, why would I want to continue gambling my time away with the store when incentives to continue playing the game, such as weekend ops or new content, are going away?
I'll throw that in the OP.
#158
Posté 12 mars 2013 - 07:07
#159
Posté 12 mars 2013 - 07:11
Robbiesan wrote...
nah, just increase drop rate sin existing packs. receiving so many level-IV ammo is pretty annoying.
Either option works. Come out with an UR Pack or increase the drop rates of URs in PSPs/RPs/APs.
#160
Posté 12 mars 2013 - 07:12
Commander Coriander Salamander wrote...
Another point I thought of to support an easier way to get URs.
As support for the game diminishes, so to does the reward for investing time into the game. At this point in the games life cycle, why would I want to continue gambling my time away with the store when incentives to continue playing the game, such as weekend ops or new content, are going away?
This is exactly my worry too. If MP is on its way out (no
more patches, DLC, no way to know about weekend Ops and balance changes), is it
really worth it to me to grind out credits in the hopes of getting a level 1
Lancer? Would I be better off just playing solely for fun on Silver/Gold? The
purpose of UR guns is to create a “need” to continue grinding for credits, but
I feel like as things currently are, the weight of the URs has finally become
overwhelming.
#161
Posté 12 mars 2013 - 07:13
Commander Coriander Salamander wrote...
Another point I thought of to support an easier way to get URs.
As support for the game diminishes, so to does the reward for investing time into the game. At this point in the games life cycle, why would I want to continue gambling my time away with the store when incentives to continue playing the game, such as weekend ops or new content, are going away?
This is what I've always hoped they were going to do. It makes sense from a financial standpoint too. If this source of revenue is going to diminish, why not get the best of it? Or they could just like x4 drop rates or something, that works too.
Dark Tlaloc wrote...
Commander Coriander Salamander wrote...
Another point I thought of to support an easier way to get URs.
As support for the game diminishes, so to does the reward for investing time into the game. At this point in the games life cycle, why would I want to continue gambling my time away with the store when incentives to continue playing the game, such as weekend ops or new content, are going away?
This is exactly my worry too. If MP is on its way out (no
more patches, DLC, no way to know about weekend Ops and balance changes), is it
really worth it to me to grind out credits in the hopes of getting a level 1
Lancer? Would I be better off just playing solely for fun on Silver/Gold? The
purpose of UR guns is to create a “need” to continue grinding for credits, but
I feel like as things currently are, the weight of the URs has finally become
overwhelming.
Especially considering there are far more ultra-rares than commons and uncommons and almost as many URs as rares in this backwards system.
Modifié par SweetWilly013, 12 mars 2013 - 07:14 .
#162
Posté 12 mars 2013 - 07:14
is already set up similar to a pay to win system.
You could either grind out credits and earn URs the hard way buying SP
and PSP's or you could simply drop real money for the guaranteed chance
to get an UR. There are already many other games, such as Happy Wars
that use this exact setup.
If there were a pack to be released for say one or two dollars that would
ensure getting an UR weapon, people would buy an absolute ton of them.
Modifié par EternalIdol, 12 mars 2013 - 07:15 .
#163
Posté 12 mars 2013 - 07:15
#164
Posté 12 mars 2013 - 07:16
#165
Posté 12 mars 2013 - 07:18
#166
Posté 12 mars 2013 - 07:19
#167
Posté 12 mars 2013 - 07:23
#168
Posté 12 mars 2013 - 07:33
#169
Posté 12 mars 2013 - 07:36
A few comments, maybe more.DAN1EL86 wrote...
The only people that don't are the max-manifest entitlement guys.Grinch57 wrote...
You WANT a guaranteed UR pack.
I WANT a leather clad, Ducati riding, SCCA BMW racing, electrical engineer, secure communications development manager to declare her love for me, quit her job, trash her career and move from VA to NE, to share my bed in everlasting bliss.
We probably both have the same chances of getting what we want.
So, I would say he speaks for the majority of players.
The first point I made was that the chances for the kind of pack OP wants BioWare to create are slim.
The second point I made (using all caps) was to differentiate between wants and needs -- no one needs a guaranteed UR pack.
A point I did not make in my original post was whether or not I wanted an increased UR drop rate pack. In a later response to OP, I pointed out I would be happy with an increased drop rate pack and would buy it. OBTW, I don't have a maxed manifest.
So ... just exactly what are you responding to, in my original comments, which is what you quoted?
Now I will respond to your comment.
The "max-manifest entitlement guys" did the grinding to max their manifests. Most of them did it in far fewer hours than what I have played. If they have a gripe, I suppose it is that they did the grinding, now others want a maxed manifest, without the grinding. Frankly, I don't care about their "feelings," but I do see their point.
You have the meaning of "entitlement" flipped. Those without a maxed manifest, who want a quick way to a maxed manifest are the "entitlement guys" and not those that actually maxed their manifests the old fashioned way, where they did the grinding to "earn" it.
I don't envy the guys with maxed manifests. If BioWare doesn't create a new pack with a high price/guaranteed UR, I'm OK with that. I don't grind, I just play the game for fun. I also don't feel "entitled" to a maxed manifest. In the slim chance that BioWare does roll out a new pack, I'll buy it, if for no other reason than just to finish off the manifest, so I can play the game without giving a rat's ass about credits and just have fun.
Which is the whole point of playing MP, for me. Not a maxed manifest, not grinding for credits, but to have fun. I suggest you try it.
#170
Posté 12 mars 2013 - 07:40
#171
Posté 12 mars 2013 - 07:43
Modifié par funkathon, 12 mars 2013 - 07:44 .
#172
Posté 12 mars 2013 - 07:43
oh Black Widow X, i will never hold you in my hands now
Modifié par fayk_id, 12 mars 2013 - 07:44 .
#173
Posté 12 mars 2013 - 07:49
#174
Posté 12 mars 2013 - 08:13
#175
Posté 12 mars 2013 - 08:17
deal with it like all the others before you.





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