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Your most fufilling RP experience in an RPG?


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#26
eroeru

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TES3 is probably my favorite game of all time, yet in the role-play department I'd say it's similar to games like Dark Souls. The game doesn't make it easy yet vastly possible to flesh out an elaborate character with much detail as in Origins - it *is* possible yet doesn't really fit so well into the game - you don't have as much (happenings) to "hold on to" in terms of character-making.

#27
Hainkpe

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For TES III, it comes down to the lore. You have to know the lore to be able to feel immersed in the world. I loved it. I read every book in the game. Then I modded it and collected them all. I love the Nerevarine's story. The dialogue you have with Dagoth Ur and Vivec add to the lore and bring it to life in the game.

#28
Farbautisonn

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Gibb_Shepard wrote...

The Nameless One in Planescape: Torment would have to be my most fulfilling. The character that i was shaping just evolved perfectly, and the game lended itself tremendously to the character traits i was defining. So i guess a bit of luck was involved.

I've played many RPGs where my character concept ends up not being compatible with the actual in game decisions and general character growth, and i end up having to change some characteristics. Didn't happen with Planescape, so i was very happy with how the character panned out.


Planescape Torment by a landslide here too.

I had played the PS setting in pen and paper games before I tried it out. At first I didnt find the game "gritty" enough, but the whole air of the game ended up getting deep under my skin.

I got a crapton of lore, of stories, and background and whilst I know it was "information overload" for most gamers, for me (and my former mates in the setting) it was a crpg slice of heaven. All of it helped immerse myself. and even if there might have been one or two decitions I might not have chosen for my own toon, it all made sense. I never felt that "suspension of disbelief" left me.

I think it was because the game intentionally started wout being morally "gray" and never quite left. There wasnt the hamfisted Forgotten Realms "Good vs Bad" there was only "the story" and how you chose to make it run along. The dialogue was good, the setting was good, and I never at any time felt that I was being pidgeonholed into making choises and arcs... even when I were.


Morrowind is up there too. I spent months perfecting erything and then finally when every sidequest had been taken, when every plot had been filled, I had my "final playthrough" where I left my toon as a Vampire. Since he couldnt pursue lichdom, Vampirism seemed like the next best thing for a "benevolent dictator" style player.


New Vegas comes in third  To me its one of the best if not the best recent CRPG . Despite the fact that there were certain factions, certain limitations, and certain people that I really hated and that broke my suspension of disbelief, it really is one of the few CRPG's where I could feel immersed and could tell that it was storytelling as a focus.

Honorary mentions would go to The Witcher and Baldurs Gate.

Modifié par Farbautisonn, 12 mars 2013 - 04:18 .


#29
Kaiser Arian XVII

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NWN 2 vanilla, because I'm so simple!

#30
Kaiser Arian XVII

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eroeru wrote...


Oh, by the way, Rasputin as seen from my avatar was an interesting character to play into Origins. He's a mad powerful wizard, sometimes quite insane, has a real Russian and strong character to him, holds a lot of liquor (vodka as a preferred drink) and comes off as bat-**** insane. Yet is devious and cunning - he can easily manipulate and act roles. Rasputin also has an infatuation with whomever is the queen...

It played out really well with the myriad of interaction options in Origins... And obviously he became king, spawned a godchild and led Loghain to his death on dragon!

As to your Lannister playthrough - would definitely watch it! Do make a topic of it here in lands of offtopic!

edit: managed to write Reputin instead of Rasputin.


I saw what you did there ... :blink:

#31
Guest_EntropicAngel_*

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One of my DA:O characters. Either the city elf, or the human mage.

C9316 wrote...

 Kotor 2


[smilie]http://social.bioware.com/images/forum/emoticons/andy.png[/smilie]  ah, nvm...

Modifié par EntropicAngel, 12 mars 2013 - 04:52 .


#32
Endurium

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For me it's always the feeling I get from successfully walking the neutral path in The Witcher. Much like I do in the real world, I look out for my neutralist friends and let the control-obsessed idiots kill each other. I simply can't sympathize with elves who throw away limited resources on a war they cannot win, and I don't like how the Order of the Flaming Rose does Witchers' work for free, and positions itself to stand against my lovely sorceresses. The neutral path makes my interactions with the Lady of the Lake more poignant, and I always shed a tear when she bestows upon me Aerondight and her blessing.

#33
Clover Rider

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Fast Jimmy wrote...

This may sound stupid, but waiting for Shadow in FF3 (FF6 JP) as the timer counted down on The Floating Island. That was really nerve racking the first time. No man left behind. Especially when that man is a bad asp ninja assassin in your party.

That's not stupid.

Everyone felt the same way during that moment.

#34
FlyingSquirrel

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Fallout 3 is probably the game where I was able to play a character with attitudes closest to my own, in that I never had to do anything that seemed morally unjustifiable or just stupid. I remember the moment it really won me over was when I negotiated an agreement between the vampire gang living in the subway and the Arefu residents whose brahmin they had killed - the game gave me the opportunity to understand the vampires and to find a way to resolve the situation without anybody else dying, instead of just forcing me down a "go kill X number of villains" path. It solidified my impression that this was a complex world where my character really could do some good for the people of the Wasteland and perhaps help them reach a point where they were doing more than just barely subsisting and facing constant threats to their lives.

New Vegas is probably written better overall, in terms of the individual characters and the situations confronting the Courier, but even the NCR and Independent paths require me to kill Mr. House, even if only accidentally, and the game never quite sold me on why the Courier was inclined to stick his/her nose into all the conflicts over the Hoover Dam and the Vegas strip in the first place.

One thing that also plagues both games, IMO, is the frequent respawns, and on my latest FO3 run, I downloaded a mod to turn them off. The epilogue for a high-karma character, that talks about all you did to help the Wasteland, feels a bit hollow when I know that the same Raiders and Super Mutants will be back in the same places causing trouble again once a few days pass (g). I got sick to death of those Raiders right near the Brotherhood of Steel HQ in FO3, especially since it seems like they end up killing traveling merchants or other NPCs if I just ignore them.

#35
Isaidlunch

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Kotor 2

My Exile was completely disgusted with what she had done at Malachor V. Any time she was confronted with what she had done she just sucked up the abuse because she honestly believed she deserved it. Her opinion of herself was as low as it could go. It's rare that you're allowed to RP a character like this and it's even rarer when it fits the story so perfectly. I loved all the opportunities the game gave me to act this personality out like the caves on Korriban. Her talk with Atris at the start of the game was particularly brutal; it pretty much went like this:

Atris: "You suck"
Exile: "Yeah, I know :("
x100

Despite her lovely talk with Atris, when T3-M4 found records on the Jedi Masters she finally saw a chance for redemption. She knew it wasn't her place to save the galaxy, but maybe she could do something right by re-uniting the Masters. Along the journey she started becoming herself again instead of the shell she had turned into. She would always regret Malachor but she started gaining confidence in herself again, started becoming the leader and hero that she desperately wanted to be again. She found all the Jedi Masters and they all seemed willing to hear her out and agreed to meet on Dantooine. Everything was going better than expected.

And then came the talk with the council on Dantooine. It was absolutely soul-crushing to listen to... after all she had done to try and redeem herself, to move on after Malachor, she's told that everything is her fault and she needs to be exiled yet again and cut off from the force for good. She wanted nothing more than to believe that they were wrong but it made too much sense to deny it. So she stood there and accepted her fate.

But in the nick of time, Kreia came to save the day. She stood up for the Exile, even when the Exile didn't have the strength to, and showed her that the council was wrong all along. It was exactly what she needed to hear and gave her the push she needed to keep going and set everything right. She made peace with Atris, saved a planet to make up for Malachor, and finally put her teacher and Malachor itself to rest.

It was an emotional journey for both myself and my poor Exile. But it's exactly for that reason that Kotor 2 will always have a special place in my heart.