I just got the toolset last night, so I havnt looked at it at all. Hopefully this is a simple one, but Is it possible to create a custom multi selection button map UI that gets filled in with images you can create?
The fade shapeshifting or the army selection GUI is a good example of what I would like to use for a spell.
thanks,
Shane
Custom UI possible?
Débuté par
shennessy
, janv. 13 2010 08:12
#1
Posté 13 janvier 2010 - 08:12
#2
Posté 14 janvier 2010 - 07:47
Looking at the code I did find the method to bring up the "Plot" GUI. It has some 2da hooked so it allows you to put different things in it, so it doesnt look hardcoded. I dont know if it can expand to more than 5 picture buttons though, may not need too. Sorry I forgot the name of the functions, but they are in the circle tower scripts that deal with the fade shifting.
It amazes me how fun the fade shifting is and how unfun the shifter specialization is. Something I need to fix.
It amazes me how fun the fade shifting is and how unfun the shifter specialization is. Something I need to fix.
#3
Posté 14 janvier 2010 - 08:28
The GUI is flash based, so I think for now you're limited to reusing existing gui features ( dog naming, fade shifting, armies in end battle and the world map).
#4
Posté 14 janvier 2010 - 09:44
Some people have been learning how to hack the flash files as well, I believe.
#5
Guest_Bio-Boy 3000_*
Posté 14 janvier 2010 - 09:51
Guest_Bio-Boy 3000_*
Craig Graff wrote...
Some people have been learning how to hack the flash files as well, I believe.
I know I shouldn't do this, but it must be done.
#6
Posté 14 janvier 2010 - 11:25
They use Scaleform: http://www.scaleform.com/
I don't have any experience with it, but from what I read, it can be modified to some extend by replacing the flash GUI files used by the game with your own, it has been done in other games using Scaleform. From what I understand you cannot associate your own functions with GUI elements, so the changes you can do are visual ones. The company that makes scaleform doesn't distribute it to modders, and from what I am told there isn't any other way available to get it at the moment. So I guess we are stuck with whatever functionality Bioware provides us.
Here is a read about Scaleform I found in google:
http://www.eldergame...future-of-mmos/
I don't have any experience with it, but from what I read, it can be modified to some extend by replacing the flash GUI files used by the game with your own, it has been done in other games using Scaleform. From what I understand you cannot associate your own functions with GUI elements, so the changes you can do are visual ones. The company that makes scaleform doesn't distribute it to modders, and from what I am told there isn't any other way available to get it at the moment. So I guess we are stuck with whatever functionality Bioware provides us.
Here is a read about Scaleform I found in google:
http://www.eldergame...future-of-mmos/
#7
Posté 14 janvier 2010 - 11:33
Reskinning would be possible, I assume that's what Craig Graff was talking about. But modding it to add new features... Well the world map can be repurposed for non-combat uses at least.
#8
Posté 15 janvier 2010 - 02:02
Flash SWF files have an open standard... As far as I know, their technology is getting it to work in the game not making Flash files in the first place (barring whatever "productivity" stuff they have). To me it'd be like making a texture mod, only more of a pain.
Modifié par FollowTheGourd, 15 janvier 2010 - 08:05 .
#9
Posté 15 janvier 2010 - 03:19
I dont really need to change the look of the plot GUI, just want new things to be put into it that allow me to use it like another quick bar. If that is not possible then I could also use quckslot bar 4 or something and use that as my personal playground for a whole bunch of new shapes that a shifter can switch into.
Looking at the quickbar commands I think that is the easier way to go. Any hopes of allowing more quickbars on the screen at the same time? Maybe the option to add verticle ones, maybe even a second row above the first? Yeah I clutter up my WoW screen with em...
Btw, on my profile under the comments I have posted the Lich Specialization design doc. If any of you would like to take a look and give some feedback that would be great. I am mainly looking for feedback on potential balance issues. I should be posting the shifter revamp design soon.
Looking at the quickbar commands I think that is the easier way to go. Any hopes of allowing more quickbars on the screen at the same time? Maybe the option to add verticle ones, maybe even a second row above the first? Yeah I clutter up my WoW screen with em...
Btw, on my profile under the comments I have posted the Lich Specialization design doc. If any of you would like to take a look and give some feedback that would be great. I am mainly looking for feedback on potential balance issues. I should be posting the shifter revamp design soon.
#10
Posté 15 janvier 2010 - 11:43
To be honest, I think you'd be better off trying to do it how they did the special abilities for Shale - turn a modal ability on that allows other abilities in the quickbar slots. You don't need a custom UI for it that way. Or just have them always available and let people drag in what they want... it'll be easier in the long run anyway.
Modifié par FollowTheGourd, 16 janvier 2010 - 01:53 .





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