I've already completed Dragon Age Origins many times, but always as my warden taking the final blow.
I was reading the wiki and it says even if you choose Alistair or Loghain to do the ritual with Morrigan it still shows you doing the final blow...Is this true?
Would be pretty stupid if that's the case.
If this isn't true and Loghain or Alistair can make the final blow, are there any differences in the Coronation dialogue or epilogue?
Question about 'the final blow'.
Débuté par
Enad
, mars 12 2013 02:09
#1
Posté 12 mars 2013 - 02:09
#2
Posté 12 mars 2013 - 03:17
The Warden will always take the final blow if the ritual was done with Morrigan.
Why do you think that is "pretty stupid"?
Why do you think that is "pretty stupid"?
#3
Posté 12 mars 2013 - 03:18
I'm saying if Loghain or Alistair do the ritual.
Why would it be your warden doing the final blow if he didn't do the ritual himself.
Why would it be your warden doing the final blow if he didn't do the ritual himself.
#4
Posté 12 mars 2013 - 03:25
The Warden is the main character.
The ritual doesn't directly grant the character who did the ritual with Morrigan protection from the final blow...
...it indirectly protects them by ensuring that the essence of the archdemon is lured into the unborn child instead of the Grey Warden.
This basically means that anyone could kill the archdemon at this point...and the argument can be made that even someone who is not a Grey Warden can now make the killing blow.
Your character automatically makes the final blow here...because well...you're the main character...
The ritual doesn't directly grant the character who did the ritual with Morrigan protection from the final blow...
...it indirectly protects them by ensuring that the essence of the archdemon is lured into the unborn child instead of the Grey Warden.
This basically means that anyone could kill the archdemon at this point...and the argument can be made that even someone who is not a Grey Warden can now make the killing blow.
Your character automatically makes the final blow here...because well...you're the main character...
Modifié par Warden Commander David, 12 mars 2013 - 03:28 .
#5
Posté 12 mars 2013 - 03:31
When the DR isn't done is when the final blow counts, because the person who delivers it dies. At that point you may or may not get a choice as to who does it.
#6
Posté 12 mars 2013 - 12:05
I just don't see how that makes sense.
She would do the ritual with me but then some random Dwarven Reinforcments soldier could take the final blow if what you're saying is true.
I know Alistair takes the final blow if you're a female and in a relationship but you're saying if you're a male, Alistair/Loghain will NOT take the final blow even if they do the ritual?
She would do the ritual with me but then some random Dwarven Reinforcments soldier could take the final blow if what you're saying is true.
I know Alistair takes the final blow if you're a female and in a relationship but you're saying if you're a male, Alistair/Loghain will NOT take the final blow even if they do the ritual?
#7
Posté 12 mars 2013 - 12:37
Enad wrote...
She would do the ritual with me but then some random Dwarven Reinforcments soldier could take the final blow if what you're saying is true.
Quite possibly. The ritual is designed to attract the essence into the demonbaby.
NOBODY DIES. That is why it's unimportant. Alistair takes the final blow if he's in love with you to save your life. If you did the ritual then the PC takes the final blow even if marrying Alistair.
#8
Posté 12 mars 2013 - 02:46
Actually I have seen on the threads here that a warden MUST make the final blow, even with the ritual (this from Gaider himself I think it was). So random dwarf #6 can't do it, it must be the Warden, Alistair or Loghain. And if the ritual is done it's always the Player Character. I suppose that's because as a player, you made all the decisions, played the game, took all the 'risks' and consequences of whatever choices you made. So it's kind of a 'pay off' for playing the game.
I guess it would be nice to get to choose then who to watch in the cinematic but *shrug* it didn't matter that much to me. I've seen Alistair and Loghain exactly once each in the end. The rest of the time it was my warden.
I guess it would be nice to get to choose then who to watch in the cinematic but *shrug* it didn't matter that much to me. I've seen Alistair and Loghain exactly once each in the end. The rest of the time it was my warden.
#9
Posté 12 mars 2013 - 07:00
Oh well...
I was hoping to give Loghain a bit of a redemption by having him slay the archdemon, but still survive to see the glory.
I guess I'll still be the one to slay the arch demon.
I was hoping to give Loghain a bit of a redemption by having him slay the archdemon, but still survive to see the glory.
I guess I'll still be the one to slay the arch demon.
#10
Posté 13 mars 2013 - 01:03
For in-game reasons, it doesn't really make sense for Loghain or Alistair to interrupt the proceedings if they see you about to kill the Archdemon, unless you are going to die as a result. What's important is that it dies, instead of retreating or summoning more foot soldiers while the Wardens distract each other. For development reasons, the devs didn't want to come up with the alternative dialogue voicing and menu choices, plus it'd be more anti-climactic to have the Wardens debate who gets the final blow without the whole "who gives their life" question hanging over them.
Modifié par Riverdaleswhiteflash, 13 mars 2013 - 01:04 .
#11
Posté 14 mars 2013 - 11:20
I think it's a bit silly to have the PC always do the final blow if the ritual is done, actually. Just because Morrigan guarantees it'll work doesn't mean the PC has to believe her.
#12
Posté 14 mars 2013 - 11:40
And if the PC is a male, you never have to let Alistair or Loghain know - they still should believe they need to take the final blow to save your life. So, yeah, it's a shortcut game mechanic not dictated by character or story.
#13
Posté 15 mars 2013 - 02:45
Actually, there was a pretty funny fanfic about that second possibility. "Just End It Already" by Sarah1281.
That said, there's still the problem that the devs would have to program that in. And the anti-climax.
That said, there's still the problem that the devs would have to program that in. And the anti-climax.
Modifié par Riverdaleswhiteflash, 15 mars 2013 - 02:48 .
#14
Posté 15 mars 2013 - 07:26
I don't necessarily think something is anti-climactic simply because it's not your beloved PC doing it, particularly if it was done on your PC's behalf.
Perhaps I'm in the minority?
Perhaps I'm in the minority?
#15
Posté 15 mars 2013 - 05:32
I'm guessing it's a momentum/flow thing.
If you've ever run a tabletop game and you have a strong sense of narrative flow, it can be tooth-achingly painful when you're trying to sweep the characters along in a feverish pitch of action only to be interrupted with, "Wait. I want to talk to the NPC."
Or, from the other side, if you're a player caught up in the action and it's brought to a screeching halt by either one of your confederates or the GM. Still annoying.
More annoying when you found out you spent the last thirty minutes arguing over the best way to carefully approach disarming a trap that wasn't really a trap after all.
Stopping to determine who'll take the killing blow when it doesn't matter from a who lives or dies perspective seems to be in that family of events. Sure, there are reasons a player might want to stop and make a choice, but the GM knows the darn chest is not trapped just open it already!
It's a stylistic decision, so I don't think there's a strict right or wrong way to do it. One way prizes PC agency above everything, and the other takes narrative flow more into account.
If you've ever run a tabletop game and you have a strong sense of narrative flow, it can be tooth-achingly painful when you're trying to sweep the characters along in a feverish pitch of action only to be interrupted with, "Wait. I want to talk to the NPC."
Or, from the other side, if you're a player caught up in the action and it's brought to a screeching halt by either one of your confederates or the GM. Still annoying.
More annoying when you found out you spent the last thirty minutes arguing over the best way to carefully approach disarming a trap that wasn't really a trap after all.
Stopping to determine who'll take the killing blow when it doesn't matter from a who lives or dies perspective seems to be in that family of events. Sure, there are reasons a player might want to stop and make a choice, but the GM knows the darn chest is not trapped just open it already!
It's a stylistic decision, so I don't think there's a strict right or wrong way to do it. One way prizes PC agency above everything, and the other takes narrative flow more into account.
#16
Posté 15 mars 2013 - 09:04
What she said.
#17
Guest_Challenge Everything_*
Posté 26 mars 2013 - 11:52
Guest_Challenge Everything_*
It's a video game. Things don't have to make sense. For instance, why the hell does Alistair/Loghain decide to talk to you right before killing the archdemon. Seriously? They couldn't have had the conversation about who would deal the final blow earlier? All of a sudden we have time to have this discussion; yeah, there's an archdemon over there, and I'm pretty sure it's not going to lay around and wait to be killed. Well, what do I know? Maybe the Old Gods are extremely polite.





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