Doctor_Jackstraw wrote...
1. Yeah it was real fun when carly died despite your best efforts. it was real fun when vergil stabs you in the back and steals your boat even if you were as nice as possible to him. it was super fun when the stalker kidnaps clem despite you NOT raiding his car. it was fun when no matter what you do lee gets bit and dies, leaving clementine to fend for herself in a world that wants her dead.
But mass effect has to have a happy ending. (do you get it yet? Do you understand why I brought up walking dead? it wasnt about gameplay it was about a story that controls the player inspite of player choice being well recieved)
I wonder if you realize that you are confusing "fun" with "happy". The Walking Dead is a fun game because I enjoyed the story. Much like... say, Saw, is a fun movie despite everyone dying. Or... any zombie movie or zombie game ever made.
Doctor_Jackstraw wrote...2. Its really funny you say that because the walking dead has twitch shooter elements in chapters 3 and 4. Nearly every chapter has a really bad shooting segment.
And you didn't like it, yes? Why? Is it because it is at odds with the rest of the game?
Doctor_Jackstraw wrote...
3. thats funny because mass effect 2 wasnt the same as mass effect 1. it was COMPLETELY different. Mass Effect 1 ends with "We barely managed to survive and have no idea how we're going to handle the reapers in force." mass effect 2 ends with "I killed all the badguys and saved all the goodguys high five guys we're invincible" When I beat ME1 i was SCARED of the threat. one reaper has stronger than an entire fleet, how were we going to handle MORE than one reaper? we didnt even beat soverign fair and square, shepard had to cheat it to win. In Mass Effect 2 I shot a baby reaper in its glowing weak spot until it blew up. YEAH THOSE ARE THE SAME THING
It's almost like you played a totally different game.
In MY Mass Effect 1, it ended with Shepard triumphing over the Reaper threat (and presented up to that point) and saying he would find a way to stop the Reapers and Anderson giving an inspired speech about how the galaxy needs to stand united. Then Faunts started playing.
In MY Mass Effect 2, Shepard, again, triumphed over the Collector Threat.
I don't remember an ending in Mass Effect 1 or 2 where Shepard was broken and huddled in the corner, resigned to his death. Maybe you took a different route? I was mostly paragon.
Doctor_Jackstraw wrote...
4. By my logic more than one kind of game can exist and be good. That is the complete opposite from me saying "Game before story is bad". I said "Story before Game" is just as good as "Game before Story"
So what is your problem with people who didn't like the Mass Effect 3 ending then? IMO, I found t he ME3 ending to be NEITHER a good story or a fun game. It was an unimaginative ending that had been done
before with equally poor results. Specifically, most recently, in the Matrix Trilogy.
The only difference is Neo would up jumping into (or being lifted) into a pillar of light and having his "code" redistributed through the machine world to rid itself of a virus. And that we, the viewer, knew from the beginning of the trilogy that the world was a machine world. We also knew, from the second movie, that Anderson was a virus. Lastly, it had been hinted at throughout that Neo was an anomaly. So the ending... with the whole "god" in a room thing, at least sort of made sense.
Whereas in ME3, Shepard jumped into a pillar of light and had his "code"... I guess, distributed around the galaxy to... I dunno. Stop a war between synthetics and organics? Who knows. It wasn't fun, it wasn't enjoyable, it wasn't a good story, and it wasn't conducive to personal growth (the latter which you seem to value).