As you said in your post: some people believe that.CaptainZaysh wrote...
drayfish wrote...
In contrast, Mass Effect 3, in my opinion, communicated none of those things. By turning the player into an advocate for a hate crime upon his/her own allies, embracing the enemy's racist, hopeless belief that different (groups) really can't get along unless you impose your arrogant will upon them, and that the only way to end war is by being willing to inflict a hate crime upon innocents in order to remake the universe as you design, the game stepped over any line of narrative 'melancholy', and straight into the most lazy, narcissistic, irresponsible nonsense it could possibly espouse.
Some people really do believe that, though, and honestly – looking at the history of Earth – can you truly be certain that they're wrong?
Have you ever read von Clausewitz? He calls war "an act of violence intended to compel our opponent to fulfil our will". I believe that even here on Earth some group's wills really are implacably opposed to our own (to achieve life, freedom and prosperity) and that such wills need to be broken, by violence and war when necessary.
The synthetic/organic conflict is truly interesting to me because it does speak of implacably opposed wills – the synthetic will to improve itself versus the organic will to remain in control of its own future. To me that suggests that war is in fact inevitable. That's why I enjoyed the ending and thought it was thought-provoking.
Some.
Choosing the final five minutes to turn a series that purported to be a valid reflection of the players own ethical code and their singular mediations upon complex and intractable social issues* into a moral relativity generator in which they are forced - no matter what they might select - to embrace the belief that such conflict and violation of personal freedoms is hopelessly inevitable, that inclusivity and diversity are a lie, and that the only way to achieve peace is through acts of domination and imposition, is not a valid reflection of any ideological diversity.
At best it is an awkward misstep by Bioware (although the fact that they have refused to alter that message seems to disprove that), at worst it is a cynical attempt to compel people, at the very end of their experience, to embrace such a nihilistic viewpoint. It doesn't matter what you strove to achieve in the past, how your Shepard defined him/herself, and the beliefs that they cherished, because in the end you have to suck it up and just accept that all your faith in unity, and the innate goodness of diversity, is a foolish, impossible lie.
Some may like to embrace such a message, but until those five minutes, not everyone had to.
* Or as near as can be wrangled given the limitations of the programming)
Modifié par drayfish, 12 mars 2013 - 12:38 .





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