You mean that stuff like Aria animations, being stuck on ladders, or the constantly contradictions on story telling, all are projections? Sorry dude, you guys today are the fifth-grade quality brand, that still thinks the past first-grade fame is enough to keep the prices as high as they where.Allan Schumacher wrote...
Optimus J wrote...
We got it for some time now. Bioware people with higher standards left the company, and all that is left is people with lower standards.Allan Schumacher wrote...
I loved the cheese. It was pure camp and I was in stitches the entire time I played it. I loved it and feel they really hit the ball out of the park with Citadel.
You guys could at least start to charge for your products accordantly.
Eh. This type of camp has always existed in some way in BioWare games.
I think you're projecting a dislike for other aspects of the game onto the DLC, personally. It's one of the very few DLCs I've actually picked up in my life because it looked to be worth it to me. And it was.
Different strokes for different folks and all.
Cheers!
Look around your place of work. Is it really working? Come on, cuts everywhere, sharing people around teams, skipping QA, because "the director personally checked each station". Every overpriced sale Bioware make up return in dimmed sales for the next move.
The only salvation is "volume, volume, volume". You know that.
Just Check this out:
http://social.biowar.../index/16194263
Modifié par Optimus J, 13 mars 2013 - 03:13 .





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