There shouldn't have been an explanation. No big reveal, no anything. The mystery was fine as it was. Even ME2 didn't answer their purpose. All we knew from that is how Reapers are made, but their grand scheme was still an unknown. As an enigma, they worked best, why? Because it allowed for speculation, debate and a collective sense of wonder.
At the end of the day, there would have *never* been an answer that would satisfy Sovreign's speech. His "you cannot comprehend" was what made the Reapers and enigma. Anything they explained to us was/would've been comprehensible and so, his statement falls flat on its face.
If I were in charge of the Reapers, I would have never given the answer. Knowing full-well that people will be pissed off, because it was the 'lesser evil.' Nothing I could have written would have answered that question.
Instead what I would have done is give hints and clues elsewhere in the game. They would have led to nothing, but it would have been fashioned in a way to trap the player into *thinking* they have the answer. A literary illusion if you will.
However, the Crucible was indeed needed. I saw no other way to defeat the Reapers. The problem being that it was introduce to late in the trilogy. I'm glad it came in the beginning of ME3, not the end, however, the plot-device was still too fresh for people to get used to it.
Sadly, it all comes down to my favourite in the trilogy: ME2. Though beautifully written and amazing in its ability for me to *care* about the various sub-plots of the galaxy (seriously, everything in ME3 would have not had the same impact if it were not for ME2's craft at developing these races,) its main-plot was just too unfocused. Call it mediocre all you want, but the problem was its function: it had none.
TIM, Cerberus, the Collectors... FINE! Everything would have worked the same but all that was needed is that WEAPON. Be it the Crucible or any other device, it just needed that one way to beat the Reapers and then ME3 would have not been mess it was. Indeed, it could have also had the races prepping for war. This would have solved the largest plot-hole in the third game: the Citadel itself.
Man, ME2. You are a piece of art, but you gave nothing for ME3 to work with.
Modifié par simfamSP, 12 mars 2013 - 08:05 .