To be perfectly honest when I first played Neverwinter Nights, I didn't notice that I was supposedly the best student of the academy, so I always liked it. As far as I could tell, I was just some brutish thug from the nearby forests come to Neverwinter to receive training on how to become a better fighter and was lucky to be among the few who survived the attack. I don't think they made as big a deal out of it as other Bioware games.
Personally, I don't mind having my character become insanely powerful and legendary through the course of the game, but I don't like it when that greatness has more to do with my character's background than my in-game accomplishments.
Like NWN2 where you halfway through the game discover the only reason you're needed to save the world is because you got some fragment of a magical artifact lodged in you when you were an infant. You can be a courageus and skilled warrior or a powerful wizard, but ultimately the only thing that matters is what happened to you as a baby.
It sort of feels more like an accomplishment from a character perspective when I start from nothing and rise to be revered or feared by all through what I do
after character custimization. So while I don't agree with everything the OP says, I agree that it's an annoying pattern in many Bioware games. Unless the plot absolutely depends on it to work.
Modifié par Trolldrool, 12 mars 2013 - 06:35 .