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Stop pressuring me, bioware


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#101
FutharkTomahawk

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thats1evildude wrote...
In any case, D&D is now firmly in the "PC is special" camp, as most people prefer to keep a character that they're attached to and skip the lower levels anyway.


This is indicative of the entitlement mentality of Gen Y--can't have any disappointments, now can we?  Nope, nope, nope.  Image IPB

#102
Lord Issa

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Just realised some of your first post was a little unfair IMO.

  • Baldurs gate: You start as the chosen god child, who also happens to be gorions most skilled apprentice.
  • Baldurs gate 2: You're a famous hero, the only one in all the world who can vanquish irenicus and the destined god to inherit your fathers throne.
  • Never winter nights: You're the top recruit in the academy, favored by the headmistress.
  • Swkotor: Granted it's not revealed till near end, but eventually you find out all along you're the most beloved, cunning and all powerful jedi & sith lord in history.
  • Jade empire: You're master lees most skilled apprentice.
  • Mass effect: You're the most skilled soldier in the alliance and the best all of earth has to offer. 

BG1: Fair enough, but you're not exactly praised for your mad skills at the beginning of the game (IIRC, you're Gorion's adopted child rather than his favored apprentice)

BG2: Totally unfair IMO. This game is a direct sequel, there would be more of a problem if you didn't start out as awesome.

NWN: Fair enough.

KOTOR: Kind of the whole point of the narrative-the Revan twist was incredibly well received. Combat aptitude wise, it makes a lot of sense in the setting as well-Star Wars characters with force sensitivity are always better than those without, so this is more a limitation of the SW universe than BW's failing.

Jade Empire: Again, fair enough.

Mass Effect: Fair enough, although I would argue that it was necessary due to the plot.

#103
Emzamination

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^ Can we keep the grotesque group generalizations to ourselves, please? Especially considering op hasn't mentioned her age here, making her gen unknown and your comment rather ignorant. There's no call for mud slinging.

#104
Lord Issa

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Emzam: Just to clarify, that was aimed at the person above me, right? Don't think I said anything too offensive. :S

#105
TheBlackAdder13

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Good Emzamination, you have the nerve to make a thread requesting that the story follow a certain structure as per your personal preference. You're so entitled.

#106
brushyourteeth

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LolaLei wrote...

I like the idea of our new protagonist to being dragged into the Inquisition (or whatever) under mistaken identity, so this complete nobody actually does end up accomplishing something great off the grounds of pretty much nothing.


+1. I'd say the steep learning curve could be enough of a qualification for greatness.  "Be awesome or die" is a pretty good motivator.

#107
Icemix

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Emzamination wrote...
 Not sure you're aware, but giving the player character highly accomplished pre-game puts pressure on the player to measure up to a preset status & goals.

No. Just no.

#108
LolaLei

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brushyourteeth wrote...

LolaLei wrote...

I like the idea of our new protagonist to being dragged into the Inquisition (or whatever) under mistaken identity, so this complete nobody actually does end up accomplishing something great off the grounds of pretty much nothing.


+1. I'd say the steep learning curve could be enough of a qualification for greatness.  "Be awesome or die" is a pretty good motivator.


Exactly! A protagonist that has to learn the ropes to survive would be awesome. 

#109
Lord Issa

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It'd be absolutely hilarious if BW made it so that your character just resembled a really famous hero (you still choose how they look, the other character is just said to be identical), so you're just grabbed off the streets and basically worshiped. Everyone says how they always knew you were special, how talented you always were, etcetera. Halfway through the game, a character identical to your own shows up and claims identity fraud...

#110
Beerfish

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Op thinking more along the lines of the space janitor in the space quest series?

#111
LolaLei

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Lord Issa wrote...

It'd be absolutely hilarious if BW made it so that your character just resembled a really famous hero (you still choose how they look, the other character is just said to be identical), so you're just grabbed off the streets and basically worshiped. Everyone says how they always knew you were special, how talented you always were, etcetera. Halfway through the game, a character identical to your own shows up and claims identity fraud...


Lmao, like prince and the pauper. :lol: 

#112
DragonMage95

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I liked being the favored child in the human noble origins because I feel like i'm not that in real life. Also, in DA2 I enjoyed that as well for the same reasons. I like being a hero so I don't mind DA sticking with that formula.

#113
Emzamination

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Lord Issa wrote...

Just realised some of your first post was a little unfair IMO.


 BG2: Totally unfair IMO. This game is a direct sequel, there would be more of a problem if you didn't start out as awesome.


Bg2 is completely fair game. Even if you've never played or imported from bg1, you still start off with all the previous games history and acomplishments, when really the only actual piece of history necessary to the character was being a bhallspawn, which could've been any random person as there was more than one. It would've far more logical to start a new character off as a different spawn.

KOTOR: Kind of the whole point of the narrative-the Revan twist was incredibly well received. Combat aptitude wise, it makes a lot of sense in the setting as well-Star Wars characters with force sensitivity are always better than those without, so this is more a limitation of the SW universe than BW's failing.


It was great story, but the revelation that you're revan also revealed that the only reason you were able to accomplish anything was because  you regained your former selfs inherent power and skill. I'm not saying the character shouldn't of been force sensitive but finding out you're already one of the most powerful force sensitives in the galaxy puts a huge damper on any sense of accomplishment by the player.

#114
Emzamination

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Lord Issa wrote...

Emzam: Just to clarify, that was aimed at the person above me, right? Don't think I said anything too offensive. :S


 Yeah :D

#115
BlueMagitek

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Emzamination wrote...

krul2k wrote...

for a hero to be a hero there has to be a spark of something great in them, something that makes them stand out an something that stands them above your ordinary ppl

if there aint something "special" about your character then sorry but your just some other ordinary bum an not worthy of a game dedicated to you


The elder scrolls says hello.


Uh... are you serious?

Each of the protagonists of the Elder Scrolls game is a hero, an incarnation of Shezzarine (Lorkhan) sent to protect Nirn.  Just because you don't know that you're special and few may recognize it doesn't mean it isn't true. =D

#116
Emzamination

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TheBlackAdder13 wrote...

Good Emzamination, you have the nerve to make a thread requesting that the story follow a certain structure as per your personal preference. You're so entitled.


Actually what I said was quite the opposite. I requested that the player be allowed to shape their own story based on their preference and accomplishments. I gave no specifics in regards to myself.

#117
thats1evildude

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Emzamination wrote...

I'm not saying the character shouldn't of been force sensitive but finding out you're already one of the most powerful force sensitives in the galaxy puts a huge damper on any sense of accomplishment by the player.


Why? I fail to comprehend this mindset.

Lately I've been dipping into Batman: Arkham Asylum again out of nostalgia. During the game, Batman is already well into his crimefighting career and has already defeated all the villains in the game numerous times. He's a very well-established badass.

But the fact remains that Batman doesn't do s**t in that game unless I direct him to do so. He doesn't spontaneously pumel mooks on his own or rescue hostages from death traps. Batman needs my help to beat the Joker, so his victories are also mine.

Modifié par thats1evildude, 12 mars 2013 - 09:41 .


#118
Warden661

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Emzamination wrote...

BoBear wrote...

Realmzmaster wrote...

BoBear wrote...

I think they should make a game that starts out with the birth of the character and lets you play their entire childhood, allowing you to determine everything your character does before he/she becomes a part of the main story. Because that's practical Image IPB


You mean something like in Fallout 3? You start off as an infant and get to pick your beginning attributes and skills.


I never actually played Fallout 3. Heard it was a good game but never got around to it.

I was being rather faceitious in my comment. It seemed to me that the OP was upset at what the developers felt was an appropriate back story to the main characters of their games. The OP wants almost a clean slate or, rather, an insignificant history. But seeing that significane is relative the only solution I see would be for a game to allow you to play through most of the character's early years, giving you that clean slate, and develop him/her yourself. However, this is highly inpractical and would only work in a perfect world. 


Sorry, going to have to call out the bolded. On what basis are you drawing this from? :mellow: Having a Pre-existing accomplished history is neither significant or necessary for the pc, unless it absolutely pertains to the storyline.  Being regarded as a talented caster and irvings star pupil added nothing to the story other than needless head pats and praise. I could've just as easily started out with jowans child history or as average as any of the npc mages, and still do exceptionally well during the harrowing.


I was talking about it being relative from person to person. What I think is significant about a character's past could be different then what you think is significant. 

For example, the character's background in Origins. You think that the predetermined accomplishments of the mage origin character are not significant to the story whereas I would beg to differ. The whole point of any of the Origin stories is to show how each character got recruited into the Wardens. The Wardens only recruit from the best and brightest. I'll agree that the character could have been of lesser skill then was already predetermined and still be able to pass the Harrowing but would he/she have been recruited by Duncan? I say no. The player's and Jowen's plot would still have been discovered (whether the player told Irving or not) but instead of being recruited, you would have been punished by the Templars. You wouldn't have fought the Blight as a Warden leaving it up to Alistair to defeat the Archdemon.

The same would go for the other origin stories. Without being regarded as skilled, Duncan would have never recruited you and there would be no game past the origin stories.

Modifié par BoBear, 12 mars 2013 - 09:54 .


#119
Lord Issa

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Firstly, good to know I wasn't being offensive-I pride myself on being fairly coolheaded. :D

Emzamination wrote...

Bg2 is completely fair game. Even if you've never played or imported from bg1, you still start off with all the previous games history and acomplishments, when really the only actual piece of history necessary to the character was being a bhallspawn, which could've been any random person as there was more than one. It would've far more logical to start a new character off as a different spawn.

It was great story, but the revelation that you're revan also revealed that the only reason you were able to accomplish anything was because  you regained your former selfs inherent power and skill. I'm not saying the character shouldn't of been force sensitive but finding out you're already one of the most powerful force sensitives in the galaxy puts a huge damper on any sense of accomplishment by the player.


1: Baldur's Gate was envisioned as a saga focused on a single character from the beginning. Starting off as another Bhaalspawn would have taken away from that. The game was intended to be played as a direct sequel to the first Baldur's Gate. I kind of understand what you're saying with regards to new players, but I would argue that old fans of the series deserved to be catered to more than new fans, when you consider that the game was marketed as being a continuation of the Bhaalspawn's adventure.

2: I disagree. Malak says you're more powerful now than you were as Darth Revan, suggesting that the player has turned someone reasonably dangerous (remember a Jedi strike team beat him) into the most powerful 
character alive (Lord Vitiate doesn't count, that was a ridiculous move by BW to drum up SWTOR hype)

#120
Emzamination

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thats1evildude wrote...

Why? I fail to comprehend this mindset.


How so? The player didn't gain anything they didn't already possess beforehand.



Lately I've been dipping into Batman: Arkham Asylum again out of nostalgia. During the game, Batman is already well into his crimefighting career and has already defeated all the villains in the game numerous times. He's a very well-established badass.

But the fact remains that Batman doesn't do s**t in that game unless I direct him to do so. He doesn't spontaneously pumel mooks on his own or rescue hostages from death traps. Batman doesn't really accomplish much on his own without my control, so his victories are also mine.


Terribad example. Are you really going to compare batmans widely known career acomplishments to a character who was supposed to be a random blank slate?

#121
Emzamination

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BoBear wrote...


I was talking about it being relative from person to person. What I think is significant about a character's past could be different then what you think is significant. 

For example, the character's background in Origins. You think that the predetermined accomplishments of the mage origin character are not significant to the story whereas I would beg to differ. The whole point of any of the Origin stories is to show how each character got recruited into the Wardens. The Wardens only recruit from the best of the best. I'll agree that the character could have been of lesser skill then was already predetermined and still be able to pass the Harrowing but would he/she have been recruited by Duncan? I say no. The player's and Jowen's plot would still have been discovered (whether the player told Irving or not) but instead of being recruited, you would have been punished by the Templars. You wouldn't have fought the Blight as a Warden leaving it up to Alistair to defeat the Archdemon.

The same would go for the other origin stories. Without being regarded as skilled, Duncan would have never recruited you and there would be no game past the origin stories.


So personal opinion? You might of said such instead of phrasing it as an absolute. You say the plot involving duncan would've been discovered and the mage couldn't of accomplished anything, but give no reason as to why. please clarify.

Also why does everyone keep assuming that duncan wouldn't recruit the player because they're not somewhat known? Duncan was looking for talented individuals to become wardens. If the mage undertook the harrowing and passed it in record time by the players own merit, then it follows that irving would've still recommended the player to duncan upon their visit.

We must dismiss the assumption that starting off as average means you don't have the potential to become great.

#122
hazarkazra

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I think it's more of having to work within the limitations of a video game. I'm sure that in a perfect game you could see your character rise to being popular and skilled and then go on to the main story, but when will a studio have the time and resources to do that and to give both equal love? You only have a limited amount of game you can possibly make, so studios like Bioware decide to give the main story priority.

edit: about the mage thing:

Also why does everyone keep assuming that duncan wouldn't recruit the player because they're not somewhat known? Duncan was looking for talented individuals to become wardens. If the mage undertook the harrowing and passed it in record time by the players own merit, then it follows that irving would've still recommended the player to duncan upon their visit.


Because Wardens are pretty picky when it comes to recruits, but double so for Mages. They employ very limited mage numbers, I even remember a conversation suggesting only one mage in every Circle can be a Warden at any time. (Seeing how 'protective' the Templars are of mages quite probable) So you pretty much want the best you can get.

It's also suggested that the stronger the Recruit, the more likely they are to survive the Joining.

Modifié par hazarkazra, 12 mars 2013 - 10:06 .


#123
Solmanian

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Emzamination wrote...

krul2k wrote...

for a hero to be a hero there has to be a spark of something great in them, something that makes them stand out an something that stands them above your ordinary ppl

if there aint something "special" about your character then sorry but your just some other ordinary bum an not worthy of a game dedicated to you


The elder scrolls says hello.


The ending of oblivion wanders what's your point. To the uninitiated: you end up as the sidekick to the king heir, and sits on sideline while HE fights the Big (literaly big. Godzila movie big) final fight against the main VIlain...

And in Skyrim, probably the most successful RPG in history, you 're the Dovakin: a mythical hero that can sucks the souls of dragon and kill things with words... Image IPB

#124
Solmanian

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In NWN you're not the favorite recruit. You're the last surviving recruit (the rest die by the end of the tutorial). It's like the competition was stiff that year...

Aribeth: oh, you have pulse? that puts you well ahead of the curve. Congrats! You're my new favorite!

#125
Maverick827

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This is where I would like to see "Origins" return in Dragon Age. Since we're getting a human only game (which I'm fine with), I would like to see origin stories that refer to your station in life and not so much your race or class. If the player is indeed playing an Inquisitor, perhaps one origin starts you off already within the Chantry whereas another might have you be an outsider at the start, and so on and so forth.