Emzamination wrote...
Bioware, please stop trying to turn my protagonist into a prodigy before their time and before I'm ready. I appreciate the self-esteem boost guys, but I need to achieve my own fame and accomplish my own deeds in game. Not sure you're aware, but giving the player character highly accomplished pre-game puts pressure on the player to measure up to a preset status & goals. This can't continue, and it has to stop. I mean you guys do this in every single game.Dragon Age origins:
- Baldurs gate: You start as the chosen god child, who also happens to be gorions most skilled apprentice.
- Baldurs gate 2: You're a famous hero, the only one in all the world who can vanquish irenicus and the destined god to inherit your fathers throne.
- Never winter nights: You're the top recruit in the academy, favored by the headmistress.
- Swkotor: Granted it's not revealed till near end, but eventually you find out all along you're the most beloved, cunning and all powerful jedi & sith lord in history.
- Jade empire: You're master lees most skilled apprentice.
- Mass effect: You're the most skilled soldier in the alliance and the best all of earth has to offer.
Dragon age 2: To the naked eye, hawke may look like a blank slate who comes from horrible origins, but flip open that codex, and you find out hawke is already a highly gifted mage/warrior/rogue, the family favourite and bread winner.
- Human noble - You're the favored child and one of the most skilled warrior/rogue people have ever seen.
- Dalish elf - Your parents were dalish royalty and you're the keepers favourite
- city elf - Your mother was an elite warrior/rogue and now you're regarded as such because she's pass her skills on to you.
- Mage - You're irvings star apprentice and one of the most gifted mages the tower has ever seen.
Bioware Enough! Please, no more pats on the head for things I've never done and no more being born special. I want to start off as plain nobody jane with no special history like I can in skyrim and fallout. I'll become the suma-******-laude of thedas eventually, but in da3 I need to do it on my time and on my terms, through my own acomplishments.
I'm not quite sure what you're looking for, but there's a limit to how much of an "average joe" you can make a main character and still have the rest of the story make sense. Why does the player character survive or excel or get chosen over anyone else? There needs to be a reason, otherwise you have a series of events that could have been taken care of by any old schlub off the street. Generally, that doesn't make for a very interesting story in my opinion.
BG 1 & 2 (these must be considered together as the sequel is a continuation of the same storyline): You are one of many bhaal spawn, special only in that you are Gorion's ward.
NWN: Yes, you're the top recruit, but you are one recruit of many. Who else would you expect to survive the attack? The bottom of the class?
SWKOTOR: Yeah I got nothin on this one, only that the story wouldn't be nearly as interesting and it wouldn't really make sense for a random person off the street to do what the PC does. Why is it so easy for the PC and not everybody else?
Jade Empire: The entire premise of the game revolves around you being the last spirit monk. Master Li requires the PC to be his top student to ensure their future success. Without the spirit monk premise, there is no game as none of the involved characters have motivations to take the actions that they do.
Mass Effect: Again, are you expecting them to pull Joe Everyman off the street to become a spectre? That doesn't make sense to me.
Dragon Age Origins... To me this seems probably as close to what you're asking for as could be reasonably expected. There isn't a 'chosen one' per se, as there are a number of people able to fill the role of warden.
1) Human Noble: You're the younger sibling, your older brother is the heir not you. Given the family and position, not only is it not unreasonable for the younger sibling to excel in their chosen martial discipline, its expected.
2) Dalish Elf: Beyond it being mentioned, this didn't seem to play nearly the significant role you seem to be portraying it as. The exceptionalism here is circumstantial, the events that take place at the eluvian are what determine your path.
3) City Elf: Your mother's skills, and the fact that they were passed on to you, seem to make you more of a social pariah in the alienage than anything. Also, your average city elf is not capable of slaughtering an entire palace full of guards. Just sayin'.
4) Tower Mage: Gifted student yes, but until your harrowing which is apparantly "one of the quickest and cleanest they've seen" there's little evidence of you standing out beyond that. Irving's comments prior to the harrowing seem more reflective of his personality and a genuine concern for young mages as opposed to anything related to you specifically.




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