Aller au contenu

Photo

March 12 Multiplayer Balance Changes


267 réponses à ce sujet

#251
Omnifarious Nef

Omnifarious Nef
  • Members
  • 3 893 messages

Zjarcal wrote...

Hyperglide wrote...

What the hell happened to the Talon Mercs charge regeneration speed?

132 seconds is ridiculous. Guess my Talon collects dust till this is fixed. Even with the 100% it's only 72 seconds. It says in the balance changes that it was moved from 90 seconds to 60 but they reversed it and ADDED 30 seconds. OMG. BW did you guys not see this when you made the changes?


What are you talking about?

Charge regeneration speed was dropped significantly, what loadout are you carrying? With a graal X at 90% cooldown with both rank 4b and 6a of the passives, I have a regen speed of 20.69 seconds.

I get 15 seconds with 200%... He must have -200% cool down or so. That's the only way to get that high of a number.

#252
Hyperglide

Hyperglide
  • Members
  • 2 800 messages

Zjarcal wrote...

Hyperglide wrote...

What the hell happened to the Talon Mercs charge regeneration speed?

132 seconds is ridiculous. Guess my Talon collects dust till this is fixed. Even with the 100% it's only 72 seconds. It says in the balance changes that it was moved from 90 seconds to 60 but they reversed it and ADDED 30 seconds. OMG. BW did you guys not see this when you made the changes?


What are you talking about?

Charge regeneration speed was dropped significantly, what loadout are you carrying? With a graal X at 90% cooldown with both rank 4b and 6a of the passives, I have a regen speed of 20.69 seconds.


Already discussed and explained to me in this thread.  Didn't realize that the charge regeneration speed was based on weapon weight.

<_<

#253
Spawnfreak73

Spawnfreak73
  • Members
  • 196 messages
To all those of you who wanted EDI and the Krogan warlord nerfed, may you all suffer some horrible cancer. These characters were fun, and now they're just aggravating, and all because you want balance.

#254
RiflemanUK

RiflemanUK
  • Members
  • 409 messages

Spawnfreak73 wrote...

To all those of you who wanted EDI and the Krogan warlord nerfed, may you all suffer some horrible cancer. These characters were fun, and now they're just aggravating, and all because you want balance.


But the warlord wasn't touched? And the AIU nerf wasn't bad although the melee damage nerf in confusing.

#255
millahnna

millahnna
  • Members
  • 1 732 messages
Before the nerf her base melee was more than the Krolord's. I can see why someone would think lowering it a bit would make sense (though I'd still argue "robot strength" as a justification for the previous numbers). And since she's got TC it's not like it really matters. Her HM still does plenty damage.

#256
Spawnfreak73

Spawnfreak73
  • Members
  • 196 messages
The Krogan Warlord doesn't go into bloodrage right after a single melee kill like he used to. So yeah he was nerfed.

#257
millahnna

millahnna
  • Members
  • 1 732 messages
Yes he does. Is there a latency problem or other glitch that could cause that problem?

#258
mewarmo990

mewarmo990
  • Members
  • 227 messages

McSwiggle wrote...



Apparently no more repair matrix period.  I've died a couple times while it was active and didn't insta-rez.  I know it was active because while i was hitting the button to be revived my screen was bordered by the green outline indicating repair matrick is active.  Just wonderful.

Maybe read the change log, because that obviously isn't true.

Occasional failure to revive with RM has actually been an issue since the DLC came out. I don't know if it's latency-related but try hosting your own games and seeing if that fixes it. It's pretty annoying when it happens, though.

#259
Fly064

Fly064
  • Members
  • 98 messages

mewarmo990 wrote...

McSwiggle wrote...



Apparently no more repair matrix period.  I've died a couple times while it was active and didn't insta-rez.  I know it was active because while i was hitting the button to be revived my screen was bordered by the green outline indicating repair matrick is active.  Just wonderful.

Maybe read the change log, because that obviously isn't true.

Occasional failure to revive with RM has actually been an issue since the DLC came out. I don't know if it's latency-related but try hosting your own games and seeing if that fixes it. It's pretty annoying when it happens, though.

to prevent that from happening you just have to look up at your healthbar or @ the amount of consumables. If your consumables are reduced and the healthbar regenerates you've activated the power, if not you might have the green screen but the power isn't activated. It's like the grenade bug where you actually make the movement but no grenade gets thrown.

#260
Esser-Z

Esser-Z
  • Members
  • 8 messages
A staff guy said they weren't able to get a challenge up last weekend on these very forums. That heavily implies challenges are still going.

#261
darkshines22

darkshines22
  • Members
  • 30 messages
Glad i played like a million games with edi before the nerf. But actually i didn't even notice a difference, i was playing with her last night and only now found out about this change today. So nbd- but now on to the asari huntress for my fav so whatevs.

#262
NoGround94

NoGround94
  • Members
  • 42 messages
A good balance check. Ascension stance become useful, AIU can no longer tank like a Juggernaut with Cyclonic Mod IV, Talon mercenary gets useful at high difficulties. Good fixes. Will they keep coming? Maybe re-fit some of the older classes?

Esser-Z wrote...

A staff guy said they weren't able to get a challenge up last weekend on these very forums. That heavily implies challenges are still going.

I thought it was announced that this was the final operation. That info was lying in the back of my head somewhere, so I don't have proof, but the other changes (Challenge additions to Squad Elite and N7 weapons added to packs) are pretty good evidence.

Modifié par NoGround94, 21 mars 2013 - 12:04 .


#263
millahnna

millahnna
  • Members
  • 1 732 messages
No. Not only has it never been announced that this is the final operation but they gave out a specific number of impending operations back in January (it was an aside comment from one of the devs). If they are sticking to that number then we should have another 10+ operations to go. Most likely our remaining operations will just give out URs now that the promo weapons have moved over.

#264
DidgeridooDude

DidgeridooDude
  • Members
  • 2 messages
No more weekend ops? That means I might finally break my addiction to the ME multiplayer and get to the mountain of other games I keep meaning to play! ...Nah probably not but seriously I will miss those fun challenges. It makes me wonder how long until the typical EA thing happens and the multiplayer is just completely disabled. I hope not before the next ME and its amazing multiplayer!!!
Eric if BioWare team is taking recommendations for a feature in the next ME MP I would suggest letting us bring over 1 or two favorite characters from ME3 MP

#265
ktong747

ktong747
  • Members
  • 396 messages
I hope no more weekend ops doesn't mean no more balance changes.

#266
millahnna

millahnna
  • Members
  • 1 732 messages
Alas it is starting to look more like it. And since it's rather obvious that BW staff is not allowed to give us a definitive answer because of some rule in their contracts with EA, they've pretty much left us hanging.

#267
zgodo

zgodo
  • Members
  • 11 messages
Hope for Chakram Launcher with next update...

#268
oO Stryfe Oo

oO Stryfe Oo
  • Members
  • 4 029 messages
There won't be a next update...From what I've heard, this next balance change is the last. I don't really believe that, but it could be true.

Modifié par oO Stryfe Oo, 25 mars 2013 - 07:57 .