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March 12 Multiplayer Balance Changes


267 réponses à ce sujet

#126
ROBOTICSUPERMAN

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best buffs evar!!!!!!!!!!!! <3 u bioware

#127
blackdevil225

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Y all the complaining bout the ur i hope everybody knows that everybody gets screwed by the store it not like ur the only one trying to get them its very simple u play the game to earn credits to unlock guns everybody has to do this so stop b****ing sn play the game in time u will get everything

#128
Trogdorx

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The Spitfire needs a bigger dps buff than that to out-dps the Typhoon and justify its weight+speed debuff.

#129
Shepard of Shepards

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Maybe Weekend Ops will still happen and just get a random UR.

#130
Mendelevosa

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blackdevil225 wrote...

Y all the complaining bout the ur i hope everybody knows that everybody gets screwed by the store it not like ur the only one trying to get them its very simple u play the game to earn credits to unlock guns everybody has to do this so stop b****ing sn play the game in time u will get everything


Only if your day-to-day activity in life is solely playing this game will you max out your manifest. For everyone else, they will accomplish this in about two years. One does not simply get all URs.

Modifié par Mendelevosa, 12 mars 2013 - 07:52 .


#131
CmnDwnWrkn

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Awful changes as expected

Goofy nerfs to Repair Matrix
Minor 10% buffs to weapons that need much more
The worst is the further watering down of the Ultra-Rare pool

I'm pretty much done with the game now. Thanks for making it easy to move on to other things.

#132
Spectre_Moncy

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Noooooooooooooooooooo!!! I'm so sad that there are apparently no more future weekend challenges :( I'm truly heartbroken now.

#133
sandboxgod

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Nice edi bot was barely phased just like I predicted. Good balance changes I think

#134
Mightyg

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Good changes. With the way ascension stance is it still feels underwhelming as far as duration and the time it takes to activate it is really limiting. Really why give it a damage taken penalty in the first place with how hard it is to activate and how short it lasts. Seeker swarms still needs a cooldown reduction as well (or something to make it less stiff to use).

#135
N7_5P3CTR3

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Why would they stop weekend challenges? It's not like they have to come up with new ones.

All they have to do is rerun the ones they have and there you go. This would allow players to catch ones they've missed.

Weekend ops could now award premium packs.

As for the AIU nerf....Well, you didn't touch my tc or sf so I'm ok with it.

#136
TriniWarlord

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Hot fudgin sweet they buffed the living heck out of the Omni-bow!!!

#137
billy the squid

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Nice, but The Spitfire needs a RoF buff to 800 to compensate for the poor weapons damage even with the dmg buff.

#138
The Renegade Fem-Shep

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 Good balance changes overall.  However scion grenades passing through the shield is still annoying as hell

#139
Sovereign330

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Bummer. No Chakram Launcher

#140
TriniWarlord

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Sovereign330 wrote...

Bummer. No Chakram Launcher


This

#141
ollpet

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Yeah give us the Chakram Launcher and make it UR we need more URs.

#142
SSuicideKKing666

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Will the Hex Shield block Scion shots now?

#143
rlro

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Eric, is this the last Balance Changes?

#144
yamada1979

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Yuanrang wrote...

Ultra Rare stopped being "Ultra Rare" when it is almost as many different types compared to Rare.

I know "Ultra Rare" implies how hard it is to get one upgrade, but honestly.... 26 Ultra Rare Weapons, Each needing about 1 million to unlock one upgrade (assuming the 10% pack chance is true) for one gun. That is 10 million a gun, 260 million credits in total. That is what, 1750 Platinum games? *shudder*


So it's basically impossible for normal players to max their manifests now. This may cause people to quit playing the game after finishing all the challenges, rather than encouraging us to keep playing to max our weapons.   

#145
Baby Quarian

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Well there goes my chance to get more lancers :(

#146
HELLHOUND_ROCKO

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what you have done to the Talon i like - but the Spitfire - really??? Fagnan, you have to increase the base damage by a flat 33.333% just to overcome the RoF-bug of it in terms of DPS-output - then you can come with your usual +10% balancings to the gun attributed with the most extensive penalties but also UR-status - after fixing the bug like this!

and the BPP?
+ 2.whatever damage points? you are that funny intentional, right? well - if you would at least kindly keep it up with the buffs to that gun like this please - like this we might get an, at least slightly acceptable base-DPS in 1 1/2 months from now... .

#147
Maguel83

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One thing is missing; increase mass effect challenges from 25 to 26

#148
shadowkinz

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Tho bioware usually is great at balance, the way they nerfed the aiu is so stupid. They basically balanced the character around suiciding LOL, do u realize how ridiculous that is??

They raped the playstyle and put a noose around her neck so the playstyle will be kinda strangled, in order to balance around dying / self reviving.

Derp

#149
shadowkinz

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And altho biting my lip i gotta also admit, rest of changes are great

#150
Eric Fagnan

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LoonySpectre wrote...

Eric, why exactly the charge mechanic of Talon was changed? To prevent auto-aiming of certain weapons, or were there other reasons?


Part of it was to speed up the release and make it more consistent with using a power. It also fixes the issue where clients will occasionally not fire the arrows after releasing the bow.